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What better place to learn more about a game based on comic books than a comic book convention? Marvel Heroes had its own panel earlier today at the New York Comic Con, where devs not only shared a new trailer but announced three new playable heroes. And luckily for folks who missed the chance to...

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October 13, 2012 at 6:00PM
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Well, at least the AI programming behind each enemy in Borderlands 2 is smarter than anything in the first Borderlands – the baddies themselves are victims of the rancid planet Pandora and probably wouldn't pass a first-grade spelling test. They will, however, blow your brains out. Jasper For...

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Gazillion founder David Brevik opened up in an interview at Comic-Con, talking about Marvel Heroes' strong suits (pun intended). When asked about how this title will keep players coming back for more, Brevik said "It's very Diablo-like: random levels and lots of items that drop. It's very addicti...

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There was a lengthy panel on Beyond: Two Souls back at SDCC, which revealed Kadeem Hardison will also play a starring role in the game. Immediately following the panel, both David Cage and Ellen Page sat down with the PlayStation Blog for the video interview above. Within, Page discusses her own r...

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Naughty Dog waxed poetic about The Last of Us in front of a packed panel room at San Diego Comic-Con, sharing design processes and story hints, and you now have a front-row seat (which is more than we can say when we were actually there). We've already covered the new character announcement, a cr...

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I really wish The Behemoth didn't always have such an awesome booth set-up. The giant, colorful arcade cabinets, adorable cartoon-emblazoned fight sticks and beautiful screens running Castle Crashers and Battleblock Theater are all an elaborate tease of things that only exist in the magical world o...

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Battleblock Theater, the long, long-awaited title from Castle Crashers developer The Behemoth, passed its code complete milestone just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us. We played a few rounds of Battleblock Theater at another fantastic install...

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Those who start with Mass Effect 3 on the Wii U won't have to go through the (apparent) heartbreak of seeing an unsatisfying ending, then waiting to download a better one. The new "Extended Cut" will be built in. "The extended ending is basically going to be part of the game instead," series produc...

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Even after Konami UK debunked the Metal Gear Solid 5 info supposedly leaked out of Comic-Con, there were still weird lingering questions. Those questions have now been decisively answered by someone who would know his own logo: Hideo Kojima. "Since I've received inquiries about the MGS5 title scree...

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Cliff Bleszinski, Design Director at Epic Games, along with Production Director Rod Fergusson, voice actor Fred Tatasciore (the voice of Baird as well as "most of the Locusts") and writers Rob Auten and Tom Bissell all took the stage at Comic-Con 2012 for a panel about Gears of War: Judgment. The b...

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So, what's next for Mass Effect? Producer Mike Gamble showed off one picture of future Mass Effect 3 content in his panel at Comic-Con, and from what he told Joystiq it seems to point to more single-player DLC. "We want to do single-player DLC," he said. "We want to do single-player, maybe more mul...

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Mike Schramm: I'm sure at some point in this writeup, we'll probably talk about how Avengers: Battle for Earth is a Kinect game, and that means, like most Kinect games, it works much better in theory ("A fighting game where you control Marvel characters by making moves on Kinect") than it does in ...

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PlayStation All-Stars: Battle Royale faces an interesting challenge in ingratiating itself to the patently skeptical fighting game world, as not only is it a brand new IP, but it's also a four-player brawler, rather than a "traditional" 2D or 3D fighter. The game's combo system, however, has more ...

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During the "Titans of Fighting Games" panel on Friday afternoon at Comic-Con 2012, PlayStation All-Stars director Omar Kendall was introduced on stage just after Street Fighter creator Yoshinori Ono left it, and he cleverly joked as Ono departed that developer SuperBot was happy to have Seth Killia...

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