companion

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  • SWTOR uploads new companion HK-51's backstory

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2012

    Coming to Star Wars: The Old Republic in Update 1.5 is the game's first additional post-launch companion: HK-51. BioWare's crafted an encyclopedia entry designed to get us familiar with the substance and style of this new character. Based off of Knights of the Old Republic's HK-47 (who is also in SWTOR), HK-51 is a more advanced droid assassin model that prizes "efficiency over brutality." While remarkably effective at killing, the HK-51s were all but destroyed. Only a single crashed ship carrying the remainder of their kind is reported missing on Belsavis. BioWare also mentions another starship that may have design blueprints for the droid, but it too is lost. The droid assassin will be obtainable in a new area on Belsavis that also comes with the update, although free players will need to purchase this content to gain access to the companion.

  • Ceton's Media Center Companion apps for mobiles hit RC status, add new features (video)

    by 
    Richard Lawler
    Richard Lawler
    08.18.2012

    Fans of Windows Media Center will have a new remote control option soon, as Ceton has pushed out some release candidates of its mobile device Companion apps. Beta testers should be seeing some new features including an updated program guide with infinite scrolling, plus universal search through the guide, movies, recorded TV, TV series and channels, as well as series recording management and overall speed improvements. Currently only the Windows Phone and iOS clients are considered at RC level with the Android version not quite there and lacking the guide search feature. Those in the test group can hit the source links to make sure they've got the latest versions of the apps and services for their HTPC, while those of us on the outside looking in can get a quick preview from the demo video embedded after the break and pics in the gallery. %Gallery-162800%

  • WoW Archivist: A fluffy history of companion pets

    by 
    Scott Andrews
    Scott Andrews
    08.10.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? In Mists of Pandaria, our companion pets will be more than just vanity items. We'll be able to tame them, train them, and pit them against each other in Azeroth's most adorable blood sport since School of Hard Knocks. Pet battles are brand new, but the history of companion pets stretches all the way back to the game's earliest days. These faithful sidekicks have been tagging along with us from our first characters in 2004 to the final confrontation with Deathwing. They're more than just a fluffy diversion, however. Believe it or not, some pets have actually made the real world a better place, and some have irrevocably changed WoW as we know it.

  • AT&T U-Verse iPad app adds more streaming video, new sports and sharing features

    by 
    Richard Lawler
    Richard Lawler
    07.09.2012

    AT&T launched an iPad app earlier this year and it's recently been updated with a few new features for subscribers to the service bringing it closer to the vision of the ComplenTV app we saw demonstrated at CES. Now, it can link directly to your U-Verse TV box to pull in up to the minute companion content for any sports events might be watching like scores, reviews of previous games and schedules, or share what you're watching to Twitter and Facebook. Also available for all iOS devices is an expanded lineup of video on-demand content including HBO®, Cinemax®, Starz, Encore, Movieplex and Music Choice videos. Also recently added for the iPhone and iPod touch is a full remote control with DVR and guide controls, just like the iPad app already had. There's more details on the free apps in the press release after the break, or in their descriptions on iTunes.

  • inPulse and WIMM One: the tale of two smartwatches (video)

    by 
    Myriam Joire
    Myriam Joire
    02.07.2012

    We're no strangers to watches here at Engadget, but smartwatches -- tiny wearable computers capable of running apps with SDKs to match -- are still a rare breed. The best known examples are probably Fossil's Meta Watch, Allerta's inPulse Smartwatch and WIMM Labs' WIMM One, all of which are primarily targeted at developers. We recently had the opportunity to spend some quality time with both the inPulse (over the holidays) and the WIMM One (during CES), and despite some similarities, each smartwatch takes a completely different approach to running apps on your wrist. While neither product is quite ready for prime time, both show promise as "fourth screen" devices, even for those of us who don't normally wear a watch. So go ahead -- hit the break and find out how these wearable computers stack up.

  • SWTOR: Ten things you need to know about companions

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2011

    For those of you who have never played a BioWare RPG before (or any single-player RPG, really), the concept of "companions" may initially strike you as strange. After all, in MMOs we're so used to jaunting off into the wilderness solo without some semi-intelligent NPC tagging along for the ride, so for a game to inform us that we not only will have them but will have to use them all the time may feel odd. If so, we're guessing you've never been into pet classes, either. Companions are one of the long-standing features of BioWare RPGs; they're both useful fighters who help keep you alive and persistent beings whom you get to know, develop relationships with, and affect in significant ways. In the past, BioWare companions have often been cited as the most memorable parts of the studio's games, from Baldur's Gate II's Minsc to Mass Effect 2's Mordin (to name two of my all-time favorites). Yet in MMOs, companion NPCs aren't that common, and if you're feeling a little bewildered at the thought of having one at your side at all times in Star Wars: The Old Republic, then we're here to lay out for you 10 reasons why companions are as useful as all get out -- and why you're going to love them like crazy before too long.

  • J. Allen Brack talks to Wired about Pandaren and Pet Battles

    by 
    Mathew McCurley
    Mathew McCurley
    11.08.2011

    J. Allen Brack, the production director for World of Warcraft, was interviewed by Wired.com about the upcoming expansion Mists of Pandaria, why Blizzard's introducing the Pandaren now, and what the future holds for the increasing number of expansions needed to be purchased in order to play an up-to-date version of the game. Brack says that the idea for the first neutral race actually was rooted in the Goblins for Cataclysm, since the Goblins would have made an excellent neutral race, but the team was adamant about giving the Alliance a more sinister race to play. The Goblins for the Horde filled the whimsical role nicely. The Pet Battle system coming with Mists of Pandaria is going to require a lot of tuning, according to Brack. The feel of the system is going to be much more "rock, papers, scissors" than "all-powerful rare pet wins the fight," giving a lot of hope to collectors out there who want to use some of the more esoteric companions in battle without having to always pull out the best pet. Finally, Brack made an important point about the "expansions every year" comment and goal of the development team. Brack explains that the concept is nice but not something feasible in the present time and that Blizzard has not been successful with rapidly turning out content. Cataclysm, it turns out, took longer to develop than any other expansion. You can read the full interview on Wired.com. World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost Pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

  • SWTOR dev diary comments on companion control

    by 
    Larry Everett
    Larry Everett
    10.07.2011

    A couple of weeks ago, BioWare began a diary outlining the Star Wars: The Old Republic companion. In the second part of the companion developer's diary released today, Senior Game Designer William Wallace tackles the intricate mechanics of companion control. MMO players' opinions vary on how pets should be handled in combat situations. If not handled well, companions can overpower a group sometimes and completely ruin it at others. Wallace admits that BioWare's vision for companions has been augmented based on how players actually used the NPCs during gameplay. The team added passive and active controls over companions. In fact, if a player only wishes to control some companion actions but not others, BioWare provided ways to do that, too. We also know that sometimes groups can be split up. Wallace explains how SWTOR works around that: If a player leaves the group or its proximity, to travel to a vendor for instance, he is able to summon his companion for the journey. Upon reentering proximity of the group, the companion is automatically dismissed. The remaining group can temporarily substitute the missing player with one of their companions if desired. Companions are a staple in BioWare games. Developers promise to continue to make the companion gaming experience better -- meeting or exceeding your expectations.

  • Soon, Xbox Companion will let you control your console from Windows Phone

    by 
    Brad Molen
    Brad Molen
    10.05.2011

    We just reported that Microsoft is partnering with Verizon and Comcast (among others) to continue expanding the reaches of its Xbox 360 entertainment suite, but would it be complete without adding compatibility to its mobile empire as well? The Windows Phone Team says nay; it spoke up this morning about an upcoming app called Xbox Companion, which will access the Xbox Live Marketplace and also act as a remote, allowing you to navigate your console or control video playback directly from your handset. You can call it laziness or convenience -- or both -- but either way, it's still going to be a clever new addition to the Marketplace. The app's currently in beta and will be available as a free download "soon." For a peek, check out the video below at around the one-minute mark.

  • SWTOR companions will have same-sex romance options... eventually

    by 
    Bree Royce
    Bree Royce
    09.13.2011

    It's been debated across the MMO blogosphere and casually confirmed in interviews, but today it's been announced formally (and you know it's official because it's in yellow ink): Star Wars: The Old Republic's companion characters will not offer same-sex romance options -- at launch. But such relationships will be making an appearance sometime after launch. In a statement on the forums, SWTOR Senior Online Community Manager Stephen Reid posted the following: Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options. (Emphasis ours.) This plan is certainly in line with other BioWare titles while setting it apart from other MMOs. Hopefully this option won't end up in the "never got around to it" bin like housing in a certain other MMO.

  • SWTOR Crew Skills unleashed

    by 
    Larry Everett
    Larry Everett
    08.21.2011

    What are these two Star Wars: The Old Republic companions working on? If you've been following the game for any extended period of time, you know they are working on Crew Skills. This is BioWare's answer to crafting in SWTOR. But Crew Skills reach well beyond crafting; players can gather resources and accumulate faction, as well. When BioWare introduced us to the system a long while back, only eight crew skills were revealed. However, on Friday, the Community Team gave us a stealth update to the Crew Skills page, revealing all the categories. For example, Archaeology is now listed under gathering skills. Crafting skills will apparently grant players Armstech, Cybertech, and Synthweaving. And finally, we will be able to send our companions on Investigation and Underworld Trading missions. The Star Wars: The Old Republic Crew Skills page has all the latest information; check that out, then watch Massively next weekend for all the TOR PAX information.

  • BlizzCon 2011 virtual tickets potentially giving out last year's pet

    by 
    Mathew McCurley
    Mathew McCurley
    08.03.2011

    Blizzard has posted that it is looking into an issue with players who purchased the newest BlizzCon virtual ticket for the 2011 show. Some purchasers have received last year's pet Deathy after purchasing this year's ticket. Blizzard is looking into whether or not this should be happening; whether or not this was a mistake or a miscommunication, we do not yet know. It is safe to assume, however, that a new pet will become available for BlizzCon 2011, and purchasers of the 2011 virtual ticket should not be getting last year's BlizzCon exclusive Deathy pet. One of the perks of purchasing the BlizzCon virtual ticket is that players are treated to a BlizzCon exclusive in-game companion pet. In 2010, that pet was Deathy, a Deathwing-inspired version of everyone's favorite murloc. As in every previous year, a new companion pet (or a mount, once) has been given to BlizzCon attendees. Players and purchasers were potentially confused, as the new pet for BlizzCon this year has not yet been announced. When Blizzard does announce this year's BlizzCon pet, we'll be the first to let you know.

  • Enter at Your Own Rift: Creature comforts

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2011

    I've got a problem that nine interventions and three bouts of electroshock therapy have yet to cure: I'm hopelessly addicted to collecting non-combat pets (aka vanity pets) in MMOs. I don't know why that is, exactly, although I've always had a fondness for "fluffy" elements on online games. In my opinion, a lot of what we work for in MMOs is cosmetic anyway -- a really good-looking set of armor, a top-of-the-line mount -- with some piddly stats occasionally making a cameo. (Comment bait? Oh yes, I'm evil that way!) While adding nothing to my combat power nor helping me advance in the game, pets still hold purpose. They are fun to display, particularly if you have rare critters that others haven't seen, and they can give you a feeling of virtual companionship during your journeys. Unlike many collection items, pets have a use -- you can actually do something with them instead of tucking them away where they'll sit collecting pixelated dust. I was pretty pleased to discover that RIFT wasn't going to leave us high and dry when it came to non-combat pets, although it's interesting that they're somewhat harder to come by than in, say, World of Warcraft. If you're like I am, you're scouring the game looking to expand your menagerie, so it might be frustrating to be well on your way to 50 with only a paltry pair of pets to your name. Where is everyone getting all of these? How can I snag a few more? Join me after the jump as we examine six ways to collect crazy critters!

  • E3 2011: Hands-on with SWTOR's Imperial Agent Operative

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.07.2011

    E3 officially kicked off today in Los Angeles, and I was lucky to be one of the first in line for the latest hands-on demo of Star Wars: The Old Republic at the enormous Electronic Arts booth. There were two different types of demo stations awaiting us: level 1 Galactic Republic characters for those who were new to the game and level 26 Sith Empire characters for those of us who were more comfortable with MMOs. I was hot to play the mid-level Sith characters, but first we had to watch a 10-minute instructional video on how to play each advanced class.

  • Patch 4.2: Pet collector achievements updated on the PTR

    by 
    Dawn Moore
    Dawn Moore
    05.25.2011

    A few new achievements were for added pet collectors in the latest PTR patch today, according to Wowhead. The small patch on the test realms contains three new achievements for players who collect 100, 125, and 150 non-combat pets. Petting Zoo awards Nuts' Acorn. Menagerie awards Brilliant Kaliri. Littlest Pet Shop awards Celestial Dragon. Just as with previous pet collecting achievements (Shop Smart, Shop Pet...Smart, Lil' Game Hunter), our obsessive efforts will once again be rewarded with a unique pet. We've seen Nuts' Acorn in the patch 4.2 game files before, and the Celestial Dragon (pictured above) appeared in game files back in Wrath of the Lich King, but the Brilliant Kaliri is a new addition. Currently, there aren't any datamined pictures of the pet, but I can only assume it will be very similar to the Kaliri mobs found in Skettis and other zones from The Burning Crusade. One thing I'm curious about with these pets is if they'll have any special animations or Easter eggs like previous pets have. If you remember, the skunk pet from the 50-pet achievement pays tribute to Pepé Le Pew from Looney Tunes by chasing nearby Black Tabby and Bombay cat pets. The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

  • Latest TiVo Premiere update sets the stage for multiroom or iPad streaming?

    by 
    Richard Lawler
    Richard Lawler
    05.17.2011

    While we're still not sure exactly what's been changed in the most recent 14.8 software update some users have gotten on their TiVo Premieres, a poster on the TiVo Community forums has found a change in the TiVo's XML file that suggests its getting ready for streaming support. Every TiVo provides an XML feed that can be read by other devices or software on the network and moyekj noted there is a field he hadn't sen before marked "StreamingPermission." Rumors have indicated streaming to other TiVo Premiere boxes, a multiroom companion extender or even to the iPad previously so it's not immediately clear what this switch could toggle if it were marked yes, but for now, it's marked no so feel free to speculate as wildly as possible. [Thanks, @BrennokBob]

  • New reward for collecting 150 companion pets: Nuts

    by 
    Mathew McCurley
    Mathew McCurley
    05.14.2011

    Companion pet collectors, Blizzard has heard your cries for new pets and rewards for collecting 100, 125, and 150 critters. Nuts, who is probably some kind of squirrel (duh), is the new reward for Littlest Pet Shop. Nuts will no doubt add to the wonderful world of WoW companion pets and provide even more awesome jokes for trade chat. Other pet collecting achievements have also been given rewards. Both Petting Zoo and Menagerie, the achievements for collecting 100 and 125 companion pets respectively, will grant the player pet biscuits. We have no idea how many uses these pet biscuits have, but it appears they will work the same as the WoW TCG's Papa Hummel's Old Fashioned Pet Biscuits. Go forth and collect, companion pet enthusiasts. Nuts will be waiting for you in patch 4.2. The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

  • Patch 4.2: New achievements include new daily areas and companion pets

    by 
    Mathew McCurley
    Mathew McCurley
    05.13.2011

    Tons of new achievements have been added to the PTR for the upcoming patch 4.2, including the Molten Front and the Regrowth achievements. Blizzard has stated that a bunch of the encounters in the new daily hubs will be directly linked to "raid-type" damage dodging and healing, so it is nice to see achievements for some of those feats. Some of the achievements hint at some awesome characters showing up in unexpected places, like Have... Have We Met?, potentially getting Mankrik, Thassarian, Linken, and more on the front lines in Hyjal and the Firelands. Also, pet collectors are going to jump for joy, as collecting 100, 125 and 150 pets now rewards players with pet biscuits for 100 and 125, and a new pet, Nuts, at the 150 mark.

  • RoboDynamics Luna: the 5-foot tall personal robotic platform (update: video)

    by 
    Thomas Ricker
    Thomas Ricker
    05.11.2011

    It's a new era for personal robotics. Meet Luna, the fully-programmable robot companion platform that will ship this year. As a platform, RoboDynamics -- a Santa Monica-based company previously grounded in telepresence -- is trying to position Luna as the 5-foot tall "beige box" of modern robotics. She comes with her own one-click Luna App Store, eight "Luna Expansion Ports" (think 12/5 volt USB for robots), and Luna CloudNet where third-parties can sell additional functionality like face recognition to app developers. The robot ships with a number of personality packs and features an 8-inch touchscreen, two cameras, wireless connectivity, a three-mic array, and a variety of sensors. Oh, and she's portable. Remember, Luna's not a prototype, but a real working robot that you can actually take home for the price of an entry-level fully-loaded laptop. Update: While $1,000 is the ultimate target price, the initial batch of limited edition Luna robots will ship in Q4 for $3,000. General availability will begin in the second half of 2012 with final pricing coming later this year. %Gallery-123302%

  • TiVo survey hints at multiroom companion box, four tuner DVR in the future

    by 
    Richard Lawler
    Richard Lawler
    04.14.2011

    If you were wondering what is next for TiVo, another leaked customer survey may give some indications. ZatzNotFunny has a few screenshots, and the questions ask customers about their interest in a companion box that could sit in another room and stream live TV or recordings from the DVR on a second TV, as well as their interest in a DVR with four tuners. Windows Media Center fans with four tuner InfiniTV setups or Moxi owners with three are unlikely to accept anything with less, and TiVo itself already ships a three tuner box for Virgin Media in the UK while cable and satellite providers have largely stuck with two, making it a logical feature to beat them on. Those weren't the only features users were asked about, they also ranked items like the ability to hide SD versions of channels from the guide, browse recorded shows on every DVR from any box and other UI related options. TiVo is apparently figuring out where it should allocate resources going forward and while we'd suggest enabling the second core of that processor and extending the new Premiere UI across all menus, they didn't ask us. Check out the full text of the survey a tipster forwarded to us after the break and see if TiVo missed anything else you might want them to focus on. [Thanks, Anonymous]