controllers

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  • Nintendo says one Wii U controller per console, robs player two of extra screen

    by 
    Sean Buckley
    Sean Buckley
    06.18.2011

    Nintendo's tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use that thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are plenty of those around.

  • The Wii U controller, revealed! (video)

    by 
    Vlad Savov
    Vlad Savov
    06.07.2011

    Whoa! The rumors turned out to be true: a 6.2-inch screen will be built into the controller for Nintendo's next-generation Wii U console. It'll also feature a microphone, a gyroscope, an accelerometer, dual analog controls, two shoulder buttons and two triggers, a front-facing camera, a stylus, and yes, it's a touchscreen, too! Satoru Iwata was careful to forewarn that the Wii U's controller was "not designed to be a portable game machine," even if it shares some characteristics with handhelds. You will, however, be able to game and video chat even without a TV. Screen resolution isn't given yet, but the display ratio is stated as 16:9, matching every other widescreen in your living room. Check the video after the break while we go try to hunt down some hands-on time with this multifunctional new beast of a controller. %Gallery-125639% %Gallery-125641%

  • Batarang controllers to be thrown at E3, come back in October

    by 
    Sean Buckley
    Sean Buckley
    06.04.2011

    If multiple batmobiles, a bat-usb stick, and a bat-puter aren't enough to convince you Bruce Wayne is a vain egomaniac, maybe these Batman: Arkham City batarang controllers will give you pause. In traditional bat-gadget fashion, these Xbox 360 and Ps3 controllers boast a cheesy bat-aesthetic (such as bat-start and select / back buttons), dual rumble motors, comfort-soft grips, and seven switchable splashes of LED color. Although physically the two controllers are pretty similar, Ol' Bats seems to favor the PlayStation 3, giving its controller not only the popular Xbox 360 button / analog layout, but an internal battery, detachable charging cable, and batman-themed USB RF receiver, to boot. The Xbox variant? A dated, wired affair -- but hey, at least it's got that Xbox guide button, right? The controllers will be on display next week at E3, courtesy of Power-A, and will hit store shelves when Batman: Arkham City ships in October, leaving you little excuse not to be geared up and ready when the bat-phone rings. Hit the break for the official press release... or, you know, have Robin do it for you.

  • Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata

    by 
    Brian Heater
    Brian Heater
    05.03.2011

    For a product with the word "vitality" in its name, Nintendo's forthcoming Wii peripheral doesn't seem to have much of a pulse these days. The oddball controller certainly piqued our interest when the gaming giant showed it off way back in 2009, but aside from some false alarms and an uncovered patent application, we haven't heard a peep. Nintendo president Satoru Iwata addressed the Vitality Sensor's conspicuous absence during a financial presentation, chalking the delay up to "differences in biological information in humans." The peripheral is still coming, according to Iwata, but it won't be released until the company can make it work well with 99 percent of consumers -- a tall order indeed. And what about the other one percent? Well, perhaps they can try these on for size.

  • A Mild-Mannered Reporter: In the case of Controllers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2011

    Every game has certain classes that seem unique. I don't mean to suggest that the rest of City of Heroes isn't unique, but when the game launched, the Controller was definitely in a league by itself. Time has shown that the Mastermind's personal army makes the archetype a bit more uncommon than a class focusing on holds and control elements, but the Controller was pretty unique stuff when the game launched almost seven years ago. Or at least, it was to me. Other audience members may feel differently. These days, with the trinity in most games having supplanted any unique roles, it's even more odd to think of "support" as a party role to be filled. But we're not here to talk about the gradual erosion of what was once a far more robust party structure; we're here to talk about Controllers. They're one of the original heroic archetypes, and they're also a very odd class from a design perspective, with a lot of offensive abilities but very little direct punch. So whether you are new to City of Heroes or just have never played with a hold set before, click on past the break for a look at what makes the archetype tick.

  • TERA producer talks console controllers

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    Love them or loathe them, it seems console controllers and MMORPGs are a match increasingly made in developer heaven. DC Universe Online was designed from the ground up to allow players to toss their keyboards, and now En Masse Entertainment's TERA is looking to join the party, according to a new dev diary by producer Stefan Ramirez. Ramirez details the genesis of the TERA controller experiment, outlining its tentative beginnings through a successful demo at last year's Game Developer Conference. "We were very excited to see that people wanted this. TERA's combat is something that can be played on both the keyboard and mouse, and controller, equally. It's fun, fast, and just plain feels right," he recently told GameZone. Ramirez acknowledges that some testers (and En Masse devs) still prefer the traditional mouse/keyboard combo, but he also hints at something of a minor revolution in MMO control schemes, thanks to the pairing of TERA's action combat with the player's choice of controller. "This could help blur that [PC vs. console] line a little more," he says.

  • Alter-Ego: Using a controller with DC Universe Online on PC

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.05.2011

    This week I'm actually going to detour slightly from the game and instead feature one of my favorite hacks for playing DC Universe Online. Well, OK, not a hack -- more like a fun project for the nerdily inclined. Part of the reason I've decided to detour is an email I received earlier this week from Rusty, who asked: "I am very interested in trying the controller on my PC and would welcome your opinion on the best way to accomplish this. I'm leery of downloading software to make this happen. Would you mind sharing your experience?" As such, this week I'm dedicating my column to helping my fellow PC fiends get their controller on in DC Universe Online. Depending on your personal level of hardware nerditry, your extant pieces/parts, and your budget, this can range from incredibly inexpensive on up to ridiculously awesome. Hungry for more? Join me after the break!

  • XCM's F-1 Converter lets XBox 360 players get behind G25, G27 racing wheels (video)

    by 
    Christopher Trout
    Christopher Trout
    01.26.2011

    We've never been shy about our affection for Logitech's G25 and G27 steering wheels, and now we can share our love with our friends of the Xbox 360 persuasion. With the brand new F-1 converter from XCM, die hard Xbox 360 and Xbox 360 Slim fans can get behind the same wheels we've been behind since 2006. If that wasn't reward enough, the F-1 also sports a built-in combo-attack memory function for fighting games, and rumble support is baked in for good measure. So go ahead, ye of the XBox 360 ilk, plug her in, caress the contours of her beautiful leather-wrapped curves, feel the way she kicks -- we'll try not to get jealous. Video game voyeurs can check out the F-1 in action after the jump. [Thanks, Roadography]

  • Nintendo: 65.3 million Wiimotes sold in US

    by 
    JC Fletcher
    JC Fletcher
    10.25.2010

    Nintendo announced an unusual statistic today: 65.3 million Wii Remotes have been sold in the US since the system's 2006 launch. That includes the 30.41 million Wiimotes included in system bundles sold in the country to date (according to NPD data gathered by Nintendo), along with the 12.92 million controllers sold in Wii Play bundles. Of the standalone Wiimotes, the white model has sold by far the most, at 18.56 million -- which makes sense, given it was the only option for the first three years of the system's availability. The black Wiimote, introduced in November 2009, has sold 2.44 million units; while the pink and blue versions released on Valentine's Day 2010 have sold 467,500 and 465,200 units, respectively. They will all be obsolete on November 7.

  • A controller for the iPhone ... or bust

    by 
    Mike Schramm
    Mike Schramm
    10.13.2010

    The iControlPad project seems to have fizzled out, so another group is trying to bring the dream of a hardware iPhone button-based controller to life. Controller or Bust is a new project trying to move through the long list of steps required to get a hardware controller into production. The blog is the work of Benjamin Morisse, who is looking for all kinds of help from the community to get an actual controller off the ground. "This is ridiculous," he writes. "The iPhone was introduced over three years ago and there still isn't a game controller peripheral available to the masses. I've seen several prototypes that have kicked around the internet for some time now, but nobody has stepped up to the plate and actually delivered." All true, and Morisse hopes to change that himself. One big issue is getting approved by Apple -- in order to run a peripheral that actually connects to the iPhone hardware, the project will have to be approved in the "Made for iPhone/iPad" program, and that's been the biggest obstacle for developers so far. But Morisse is working on that already, along with iterating on product designs, so hopefully he'll accomplish that goal quickly. In the meantime, we'll wait and see. There's certainly a demand for such a device at a reasonable price -- Steve Jobs may not like buttons, but most gamers do, so the first actual production device to go on sale in this market will probably find plenty of buyers.

  • PS3 firmware 3.50 disables some USB peripherals, consumers report

    by 
    Andrew Yoon
    Andrew Yoon
    09.24.2010

    Owners of various PS3 peripherals, including (but not limited to) the Yobo PS3 Joybox, the XCM Cross Battle Plus Adapter and the SplitFish FragFX, are reporting compatibility issues after the release of PS3 firmware 3.50. Some conspiracy theorists believe the rampant failure of these devices is linked to Sony's ongoing battle to circumvent further use of the PS3 jailbreak, which requires a USB tool to activate. 1UP suggests that this issue may be a side effect of Sony's discovery (and subsequent disabling) of "counterfeit" PS3 controllers. A recent consumer alert on Sony's official website states that "SCEA does not support continued functionality of counterfeit or unlicensed controllers in system software updates and these devices may cease to function in the future because of system software updates." The 1UP report adds that "no third-party controllers that are officially licensed by Sony" have been disabled in the latest update. Considering the affected devices haven't been officially licensed, it's unlikely that a fix will be offered. A SCEA representative told us that "SCE does not support continued functionality of unlicensed controllers."

  • Mad Catz's Black Ops PrecisionAim gamepads and Stealth mouse hands-on

    by 
    Sean Hollister
    Sean Hollister
    09.08.2010

    Mad Catz' Modern Warfare 2 peripherals won't know what hit them when Black Ops debuts this fall -- the quality of the company's gamepads has increased yet again, and of course, this year the Call of Duty-flavored lineup ships with a genuine R.A.T. mouse. We snuck down the streets of San Francisco for a top secret rendezvous to test these controllers out, and discovered a pair of the most comfortable gamepads we've tried for our trouble. Read our full impressions after the break -- totally declassified. %Gallery-101645%

  • Microsoft patent application cuts controller cords, sews them back together

    by 
    Sean Hollister
    Sean Hollister
    07.19.2010

    Wireless gamepads are more convenient, but for latency, copper trumps 2.4GHz. What to do? Build hybrid controllers that can instantly cut the cord. It seems that's what Microsoft's thinking, as the company applied for a patent on just such a controller in March, using infrared, Bluetooth or RF technologies alongside a wired (possibly USB) connection and switch between the two "without permanent disruption to an ongoing game." Of course, dual-mode controllers have been around for months in a slightly different form -- Microsoft's own Sidewinder X8 and the Razer Mamba did the same for the high-end gaming mouse. It also doesn't bode well that this particular application clearly describes the original chunky Xbox. Note: As some of you have surmised in comments, this is similar to how the PlayStation 3's controllers work, though they hardly perform the task seamlessly. Meanwhile, Microsoft's Xbox 360 Play & Charge kit doesn't interrupt a game, but only uses the physical cable to charge a controller's battery pack.

  • Artist turns 100 classic controllers into alarm clocks

    by 
    JC Fletcher
    JC Fletcher
    07.15.2010

    Artist Roger Ibars wired one hundred different game controllers -- from the familiar to the obscure -- to travel alarm clocks, creating a series of wonderfully impractical devices. While we can't buy our own (it used to be possible to buy a similar device, but they're hard to find now), we can all enjoy the beautiful photographs Ibars took. It's a collection not only of his art, but of the collected works of game and peripheral companies over 30 years. Ibars granted Joystiq (the natural home for art about joysticks) permission to share a selection of high-resolution images with you, which you can find in our gallery below. It's going to be really sad if Kinect makes controllers obsolete, because future galleries will just include blank spaces with tiny alarm clocks in the background. %Gallery-97561%

  • Black Ops controllers aren't stealthy enough to avoid pre-release detection

    by 
    Vlad Savov
    Vlad Savov
    07.14.2010

    Another autumn is fast approaching, which to FPS gamers mean only one thing: time to prepare to heed the next Call of Duty. In a repeat of last year's controller bonanza, Mad Catz is producing a litany of licensed Black Ops peripherals -- for the Wii, Xbox 360, PS3 and PC -- and we've now got the first imagery of their appearance. The new gear hasn't been made official just yet, but what you see here should be a good representation of the final product. Above is the 360 controller, which will share a major new feature with its PS3 brother: precision aiming. It's a simple lowering of the analog sticks' sensitivity when you want to do some more precise work and will be toggled by the use of "combat" buttons on the controller's back. MSRPs are expected to land at just under $50 for the console pads and $100 for a rebadged Cyborg Rat PC mouse and accompanying 2GB USB dog tag. You'll find a video and more pictures after the break.

  • Tron gaming peripherals soothe your nostalgia with calming blue light (video)

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    We don't have the foggiest idea whether Tron: Legacy will serve to reboot Disney's venerable light cycling franchise, but it's certainly got peripheral vendors in high gear -- you'll be able to hack the ENCOM Digitizing Molecular Laser with a genuine Tron keyboard and mouse or toss virtual light discs with an Tron-themed Xbox 360, PS3 or Wii controller this holiday season. Gaming favorite Razer crafted this $130 laser-etched keyboard with swappable numpad and programmable macros; it will ship alongside a $100, 5600dpi laser mouse in October, and PDP will provide the console controllers for $50 at an unspecified date. We were bummed to hear that the Xbox 360 and PS3 pads are wired, but in retrospect that might be a good thing -- by comparison, Razer's detachable keypad is just begging to be thrown at an MCP-generated foe. See all the new Tron toys lit up in a video after the break. (Caution: video loads automatically.) %Gallery-96137%

  • Mad Catz reveals teased Super Street Fighter IV accessories

    by 
    Xav de Matos
    Xav de Matos
    01.07.2010

    After teasing us with half an image last night, Mad Catz and Capcom have announced a new "Tournament Edition" arcade stick is in development, branded with new art featuring Super Street Fighter IV. The stick will be made available in two flavors (check them out below!) for the Xbox 360 and PS3. Alongside the "Tournament Edition S" sticks, Mad Catz "anticipates" releasing four new FightPads for consoles, branded with new art. Considering the supply and demand issues the original batch of controllers saw, we "anticipate" Mad Catz will flood the market with the new batch of peripherals. Unfortunately, Capcom recently pulled Super Street Fighter IV from its Q1 release window; however, we can only presume the controllers will be made available within the same time frame as the game itself. When we pried a Mad Catz rep for a release window on the new controllers they would only confirm it's slated for a release this spring. Hopefully that means we'll get our hands on both items in time to shield us from the April showers. %Gallery-82028%

  • Rumor: Tatsunoko vs. Capcom FightStick, game bundle on the way

    by 
    JC Fletcher
    JC Fletcher
    12.04.2009

    [Comic-Con mockup; see retail box on Flickr] Tatsunoko vs. Capcom proves that the Wii is a perfectly capable platform for fighting games -- except that it doesn't have a high-quality arcade stick. If these box images found on MadCatz staffer Mark "MarkMan" Julio's Flickr stream are any indication, the company behind the Street Fighter IV FightSticks is going to take care of that. Julio posted two images of a retail box for a Tatsunoko vs. Capcom FightStick using the same shape and layout as the company's Standard Edition Street Fighter IV FightStick for PS3 and Xbox 360. It would seem that response to the Comic-Con mockup (seen above) was positive enough for the accessory manufacturer to go ahead with a retail release! The stick may be included in a special bundle for the game, as well. One Shoryuken forum user claims to have found both a normal and arcade stick bundle SKU in the GameStop database. We've contacted Capcom and MadCatz to find out just how we'll be controlling a giant lighter in a fight against Mega Man. [Via NeoGAF]

  • Exspect launches racing wheel for Wii Motion Plus controllers in the UK

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.11.2009

    Sure, there are plenty of Wii racing wheel options out there, but Exspect's launching one just for the Wii Motion Plus controller -- and just in time for the holidays! The wheel is also compatible with the plain old Wiimote, but sadly, if you live in the States it doesn't look like you'll be able to get one of these any time soon. The Racing Wheel is available now in the UK and will run you £6.99 (that's about $11.67 if you don't speak "£") on its own, or £19.99 ($33.35) if you buy it as part of a Wii accessories pack.

  • Peripheral Vision: Rocketfish Rapid Fire PS3 Controller

    by 
    Justin McElroy
    Justin McElroy
    09.23.2009

    Peripheral Vision is the name of our ongoing sporadic journey into the wonderful, oft-terrifying world of third-party peripherals. Think of it as neither preview or review but rather a ... meditation on the curious object in question. Enjoy. We don't do a lot of critiquing of controllers, we know, but as stacks of them continue to pile up at HQ, it occurred to us that you might be as daunted in the store aisle as we are staring at this pile of plastic. So, in the spirit of making you a more informed consumer, here's a look at the Rocketfish Rapid Fire PS3 controller. If you're interested in more snappy peripheral analysis from the experts at Joystiq, let us know in the comments section below.