controllers

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  • Nyko's TegraZone PlayPad game controllers now available: two different styles for $39.99 each

    by 
    Deepak Dhingra
    Deepak Dhingra
    11.07.2012

    The PlayPad and the PlayPad Pro controllers from Nyko have just reported for Android gaming duties, each carrying a $39.99 sticker. There's no sign of the multicolored options we saw back in June, but the PlayPad does come in black or white and is bundled with a carry case and a folding stand for phones and tablets, while its larger and apparently more ergonomic sibling is offered only in black and is a GameStop exclusive. The wireless duo latch on to Android (3.0 or greater) devices using Bluetooth and are optimized for those with a Tegra processor, such as the Nexus 7 and the HTC One X+. There's an app -- called Playground -- which lets either controller work with legacy titles that don't specifically support its Bluetooth instructions, along with a mouse mode, PC and Mac support, and even the option to play on iOS devices loaded with iCade games. Sure, these controllers may not have faux-recoil or venomous branding, but perhaps they don't need to -- especially since they're cheaper than some of the competition.

  • The Daily Grind: Do you use peripherals for MMOs?

    by 
    Jef Reahard
    Jef Reahard
    11.05.2012

    I've got a few assorted input peripherals scattered about my PC gaming rig. There's a joystick and throttle setup, a G13, and some sort of G-something keyboard that has way more buttons than I actually use. Oh and there's one of those console-style PC controllers as well. While these gizmos come in handy for various single-player titles, few if any of them see much use when I play MMOs. I have used the keyboard's G-key macro functionality for those games where you simply never have enough hotbar space (looking at you Age of Conan and EverQuest 2), but that's about it. What about you, morning folk? Do you use peripherals for MMO gaming, and if so which ones and what for? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ouya supports four controllers, Namco Bandai in 'active discussions' with company

    by 
    JC Fletcher
    JC Fletcher
    08.08.2012

    The latest Kickstarter update on the Ouya console's funding drive (which ends tonight) brings two welcome news items: first, the console will support up to four controllers. Those interested in acquiring extra controllers at launch can add funds to their Kickstarter pledges now. "And--because we know you'll ask--if you've got your heart set on the limited edition version, we'll make sure that the controllers are matched." So don't worry if you have your heart set on that brown Ouya.Second, the company is working on giving you more to do with those controllers; it revealed it's in "active discussions" with Namco Bandai, a publisher that we imagine is receptive to the idea of a new platform for its oft-ported library of classic games. Namco and Ouya plan to take votes on which games people would like to see via Namco's Facebook page. Warning: you're getting Pac-Man no matter what.

  • Q2 and Q4 Xbee controllers have the gimbals to handle your most unwieldy robotics projects

    by 
    Sarah Silbert
    Sarah Silbert
    07.12.2012

    Yes, we've seen an XBee radio interface with RC robots before, but Quantum Robotics' open-source Xbee handheld controllers have enough gimbals, push buttons and toggle switches to leave us starry-eyed. The Q2 and Q4, both open for funding on Kickstarter, use a XBee wireless transceiver to transfer data and a Parallex Propeller to act as the main processor, and both models put most controllers to shame with a ton of options. While the Q4 uses four PlayStation-style joysticks, the Q2 sports two RC gimbals, and both can be modified to add extra functionality based on the project at hand. Clearly, the more complicated the robot, the more fun these controllers are -- take a look at the Q4 interacting with a hexapod and a robotic arm in the video below.

  • Joyride to joystick: Atari controller custom-built from car seat adjuster

    by 
    Jamie Rigg
    Jamie Rigg
    06.22.2012

    So you've survived the robot revolution and you're waiting for either a full-blown apocalypse, or Mr. Anderson. But how are you going to kill time when our new masters are eating controller PCBs for breakfast? With a steampunk joystick, of course. Jason Torchinsky from Jalopnik has done just that, making an Atari 2600 controller by repurposing a power seat control switch panel from a 1980s Oldsmobile. It's no Avenger Controller Elite, but it certainly does the job, and due to a standardized wiring layout it's functional on other hardware of the same era. And for all you MAME heroes, Jason says it would be no more complicated to hook it up to a PC or Mac using a USB keyboard encoder. Follow the source link for a neat walkthrough of the project and jump over the break to see a video of the seat switch in action, shot in the mancave of yesteryear. Update: We've removed the video at the owner's request, but you can check it out at the source link below.

  • SNES-001 Advance gives two retro gamers a screen to play, guarantees no fights for TV time (video)

    by 
    Jon Fingas
    Jon Fingas
    06.21.2012

    There's been no shortage of SNES mods with built-in screens. They almost always tend to overlook one fundamental problem, however: with only one screen, gamers have to either share one tiny LCD or play solo, and neither option will make that Street Fighter II nostalgia trip a pleasant one. Frequent console modder Downing has offered a fix with a key trade-off. Although his Super Famicom-like SNES-001 Advance is decidedly non-portable, each gamepad has its own LCD to show what would normally go to one screen, even with audio. Both controllers are custom-molded creations that still plug in the old-fashioned, wired way. Downing certainly isn't hoarding his creation, despite it being one of a kind. An auction for the console (with a $500 buy-now price) is still well underway as of this writing, making sure that at least two Double Dragon fans will be happy without cutting into their less sentimental roommate's Netflix marathon.

  • PDP Afterglow 2.0 controllers and stereo wireless headset hands-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    Here at E3, PDP is showing off a handful of new gaming accessories for those looking to jump on the third-party bandwagon. The company has refreshed its line of Afterglow controllers that now sport a second edition label. Much like the previous models, the family will include accessories for PS3, Xbox 360 and two for Wii. The major difference that you'll notice is a portion of the peripherals is now black -- a bit of a departure from the clear interior-lit controllers that we've seen previously. In addition to the recharged versions of the Afterglow add-ons, the outfit also allowed us to go ears-on with a wireless stereo gaming headset that will sport the same illuminated moniker. Here, you'll have your choice for either white or black (and then red, blue or green interiors) for the set of cans that provide a quite cozy fit -- thanks in part to the extra padding around the earcups. We gave them a spin with latest Call of Duty offering and were quite pleased with the sound quality, too. Three sound modes provide a bit of customization, allowing you to choose between pure audio, bass boost and 3D expander listening pre-sets. An LED on the tip of the unit's mic will keep you informed as to which selection you've made. Speaking of controls, all of the in-game adjustments that you'll need to make can be easily done from the left side. You can expect around 10 hours of gameplay on a single charge, an auxiliary jack for your mobile devices and connection to your console via USB dongle. When the headset arrives in September, it will set you back $89.95 and play nice with PS3, Xbox, Wii and PC. If you're still curious about further visual details, head for the gallery below and take a closer look. %Gallery-157628%

  • Nyko, NVIDIA out pair of PlayPad controllers for TegraZone gaming

    by 
    Joseph Volpe
    Joseph Volpe
    06.04.2012

    If anything's giving gaming juggernauts like Nintendo and Sony reason to look over their shoulders, it's the recent uptick in mobile gaming. And much to those titans' chagrin, Nyko's come to stir the pot. Announced just today, the accessory maker's outing a new line of wireless controllers made specifically for TegraZone titles. The peripherals, co-developed with NVIDIA, come in two distinct sizes: the PlayPad Pro for more traditional gaming with its dual analog controllers, d-pad and array of shoulder and face buttons, and the diminutive PlayPad with its dual analog sliders, carrying case and foldable stand for a truer portable experience. Though both controllers are designed for use with optimized Tegra 2 or 3 titles, legacy games will also be supported via the accessory maker's free Playground app, which will also allow for customized layouts, as well as pre-sets for top titles on devices running Android 3.0 and up. No pricing or concrete release information's been made available at the moment, with the company mentioning only a Fall launch for later this year. We'll be sure to have a hands-on coming in the hours ahead, but for now, content yourself with the presser below.

  • Garmin multi-sensor controller concept replaces touchscreen interface with in-console dial rig

    by 
    Zach Honig
    Zach Honig
    05.22.2012

    Garmin may be in the early stages of navigating its way from the narrow roads of portable GPS to the in-car infotainment highway, but the company appears to be on the right path, directing focus away from dedicated compact devices and towards permanent in-dash installations. The latest advancement places a greater emphasis on improving control systems, marking a potential departure from the touchscreen in favor of a console-mounted multi-controller that enables adjustments while minimizing distractions. The system combines a proximity-sensing rotary controller that displays the appropriate interface as your hand approaches, along with a touchpad and a variety of selection buttons with functionality that varies depending on the current menu. In addition to the obvious GPS module, the system would enable HVAC control, car monitoring and even smartphone app integration. The multi-sensor controller is still in the concept phase -- the project doesn't even have a proper name yet -- but it does appear to be a practical solution for future vehicle interfaces. You'll find a few more details in the blog post after the break.

  • Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding

    by 
    Sean Buckley
    Sean Buckley
    05.20.2012

    Excited for Nintendo's new tablet-esque controller? So are the kids in TT Games' QA department. An over-excited tester tweeted out an image of a slightly different Wii U slab than the one we laid hands on at E3 2011, teasing "look we what we have at work!" Answering the call does indeed reveal something worth looking at -- a somewhat wider looking Wii U slate featuring two full-sized analog sticks (as opposed to 3DS-like circle pads), a pair of unmarked button-like squares, and a new starboard home for the controller's plus and minus buttons. The tweet was summarily pulled, of course, but not before our friends at Joystiq nabbed a screenshot. Naturally, the rumor mill started right up, churning out speculation of developer specific slabs, early prototypes and late redesigns. The truth? We'll probably need to wait until E3 to find out, but we reached out to Nintendo for a comment all the same. We'll let you know if we hear anything more than the usual "Nintendo doesn't comment on rumors and speculation" line.

  • Microsoft patent details pressure-sensitive Xbox controller for storing players' profiles

    by 
    Sarah Silbert
    Sarah Silbert
    05.08.2012

    Biometrics and laptop security go together like business meetings and boardrooms, but this Microsoft patent hints that gaming could be the next frontier for fingerprint recognition. The claims for "personalization using a hand-pressure signature" detail a product that may look like your standard 360 controller, but it features sensors to detect a user's identity. It seems that, based on each gamer's unique hand pressure patterns, the controller can determine who is holding the device at any given moment and deliver personalized content based on that user's gaming profile. Whatever Microsoft's mystery controller may be, E3 is just a few weeks away, so perhaps we'll learn more then.

  • Nintendo patent application lends a look at Wii U's core technology, add-ons too

    by 
    Jon Fingas
    Jon Fingas
    05.04.2012

    Little did we know that, just two months after we were trying the Wii U for ourselves, Nintendo was busy patenting nearly everything its unique game console would have to offer. A pair of just-published US Patent Office applications filed last August get into the nuts and bolts of how the controller and the legacy Wii remote will play with the new device. It's clear that the patent work had started before Nintendo had redesigned the main system -- the box at the center of the patents looks like the existing Wii -- but it does show the nitty-gritty of things we only saw at last year's Nintendo E3 keynote, such as the gun attachment or playing golf with a combination of the Wii U controller and the traditional Wiimote. Nintendo also gave itself some wiggle room on the controller's screen size: although the LCD is officially 6.2 inches across, the patent allows that it might be "5 inches or larger." We're wondering how much of the overall look and technology will survive through to the finished Wii U design's unveiling at this year's E3. For now, though, you can explore the patents yourself at the links below.

  • Epic Mickey 2 controllers invoke the power of the brush, are made for you and me

    by 
    Joseph Volpe
    Joseph Volpe
    03.24.2012

    Do you like your M-I-C-K-E-Y M-O-U-S-E with a side of eXtreme? So do the developers at Junction Point, which is why a sequel to the mouse's first Epic is on its way. But the impending release of that title's not all grown-up Mouseketeers-cum-gamers have to look forward to, as two special WiiMote peripherals are also apparently on deck. Shown off at a preview event for Epic Mickey 2, the prototype accessories are made to mimic in-game "weapons," like Oswald's controller and Mickey's paintbrush. The designs aren't final, but as you'll see in the source below, they should make for an excellent addition to any diehard's Disneyana collection.

  • Neonode zForce uses infrared LEDs to measure pressure, replace capacitive touch (hands-on)

    by 
    Zach Honig
    Zach Honig
    03.02.2012

    Smartphone fanatics may recall the Neonode N2 -- a rather unique recall-plagued feature phone that ultimately resulted in the demise of the company's handset arm. Neonode is still a major player in the portable device market, but may be more familiar to OEMs that employ its infrared LED-based touch technology, rather than consumers that utilize it in e-readers, with tablets soon joining the mix. zForce offers several advantages over its capacitive-based counterparts -- it's incredibly responsive and accurate, and can now measure the intensity (or pressure) of your touch, and not just position. There's also a built-in proximity sensor that can be added to any device for a few pennies, which is considerably less than traditional offerings. However, because Neonode uses an array of infrared LEDs and photodiodes, a raised bezel is required to accommodate the additional hardware, making it impossible to integrate a flush display.We went hands-on with an updated smartphone-sized embed of the company's zForce technology that not only works with any object, such as a finger, pen or a paint brush, but also recognizes both the pressure of your implement and also its size, so a larger paint brush has broader strokes than a smaller one, for example. Because the device can operate at 500Hz all the way up to 1,000Hz (refreshing 1,000 times per second), it appears to be incredibly responsive, with an almost unnoticeable delay between the time you touch the pad and when your input is displayed on the screen. A second demo unit, called Stargate, offers dual-layer touch with support for 3D control -- you can literally reach inside the unit to manipulate an object. There's no word on when this latest tech will make its way into devices, or how exactly we'll see it used, but you really need to see it in action to get a feel for how it works -- jump past the break for our video hands-on.%Gallery-149305%

  • CCP confirms keyboard and mouse control for DUST 514

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    DUST 514 may be a PlayStation 3 exclusive for the moment, but CCP has confirmed that the title will offer USB keyboard and mouse control options. CCP Jian broke the news late last night on his Twitter account, though there's no word as of yet on whether using a keyboard/mouse combo will translate to an edge over players who are using a PS3 controller. DUST is a sci-fi MMOFPS set in CCP's New Eden universe, and it is directly connected to the long-running EVE Online MMORPG. Players take on the role of ground-based mercenaries who fight for territory control and share the universal economy with EVE's capsuleers.

  • Open source controller framework lets you add the finishing touch

    by 
    James Trew
    James Trew
    01.26.2012

    There are plenty of off-the-shelf controllers out there, but what if you fancy something a little more... you? How about fully customized, with a good seasoning of affordability and style? Design student Alex S has built a framework to help you build just that. The units shown above are for DJ-based programs, but you can create interfaces for any software that takes HID or MIDI input, and as they're modular, create endless ultra-custom set-ups. Keen to dismantle any technical barriers, Alex created a step-by-step Instructable, but you'll still need to get your hands dirty with Arduino and some circuitry. The whole project is open source, and while it's a step up from Lego, until we can just print these things, it seems like a great option to us.

  • Modern Warfare 3 limited edition Xbox 360 set ushers in last wave of marketing hype

    by 
    Joseph Volpe
    Joseph Volpe
    09.05.2011

    Call of Duty certainly knows how to wear out its merchandising welcome. After announcing a line of eye strain-reducing glasses and a series of branded headsets, Activision's juggernaut franchise is steamrolling its pre-release hype all over a custom Xbox 360. The limited edition 320GB console comes bundled with two similarly bedecked wireless controllers, a requisite copy of Modern Warfare 3 and even includes franchise-specific boot sounds. You can snag this video gaming swag on November 8th for a cool $399, or grab the headset and controllers separately. It's your call and your paycheck, after all. Official presser awaits you after the break.

  • Switchblade Adroit controller for gamers with disabilities

    by 
    Lydia Leavitt
    Lydia Leavitt
    08.29.2011

    The Razer-sharp "Switchblade" was first pulled on us at CES, and since then we've been prodded by a new product under the same sharp name from Evil Controllers and AbleGamers. Released as part of the "Adroit" line for gamers with disabilities, the 19-port controller comes standard with two joysticks and allows for personal positioning of sticks, buttons and rumble packs dependent on individual need. Originally designed for Xbox 360, it can be adapted for playing on PCs and PS3s, as well. Although there's no official launch date or price, Thrifty Nerd says the device will set you back "a few hundred dollars" -- probably a value compared to calling Hack-King Ben Heck.

  • Mad Catz Major League Gaming controllers offer swappable thumbstick layouts, fancy arcade buttons

    by 
    Sean Buckley
    Sean Buckley
    08.23.2011

    If we didn't already know those cats were mad about customizable controllers, we just got a reminder: the Mad Catz Major League Gaming Pro-Circuit Controllers. These professional-grade PS3 and Xbox 360 controllers allow competitive gamers to adjust the gamepad's weight and swap out key components -- such as exchanging the controller's analog stick for a D-pad. Want your PS3 controller to have a Xbox 360 layout? No problem. If the insane kitty's ambitious Onza competitor isn't your thing, check out the MLG Tournament Edition Fightstick, featuring the same Sanwa Denshi components used in Japanese arcade cabinets. It may not have its sibling's stick-swapping action, but its 13-foot controller cable, classic layout, and left-right stick toggle mode (for emulating the missing analog thumbstick) still aims to please. The Arcade Fightstick can be had now at the GameShark store to the tune of $160, but the Pro-Circuit gamepads aren't due out until closer to the end of the year. Hit the break for a pair of extra pictures and the standard PR.

  • 'Adroit' controller line to make games more accessible

    by 
    JC Fletcher
    JC Fletcher
    06.24.2011

    Evil Controllers, a company that augments controllers by adding LED lights, d-pad upgrades, auto-fire and other extra capabilities, has announced a plan that we can't find evil no matter how much we look. It's working with the AbleGamers Foundation to design accessible peripherals for disabled gamers. The "Adroit" line of controllers is intended to enhance accessibility at an affordable cost. "The problem with equipment currently available to help the disabled community get into videogames is that it often costs way more than someone on disability can afford," AbleGamers.com EIC Steve Spohn said in the announcement. "These controllers will be higher quality with lower cost. What's not to love?" AbleGamers and Evil Controllers haven't released specifics about the Adroit line yet, mentioning only that it " will include all of the fan favorite features available on Evil Controllers mods". More information about the first releases will be divulged "within the next few weeks," according to the press release. In the meantime, feel free to be thoroughly teased by the video after the break.