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  • EVE Online monument commemorates the summer riots

    by 
    Brendan Drain
    Brendan Drain
    11.16.2011

    Back in June, the EVE Online community reacted negatively to the release of a lackluster Incarna expansion and controversy over microtransaction prices. Complaints eventually erupted into in-game riots with the leak of a company newsletter on microtransactions and an internal memo from the CEO denouncing complaints as noise. Players got together in trade hubs across the game to protest EVE's development direction, attacking a pair of invulnerable monuments outside the systems' major stations. As a nod to players' refusal to accept the status quo and force change, CCP recently altered the Jita monument that was the main focus of the summer riots. The statue now stands destroyed, and its plaque congratulating Heinky and Shin Ra of Burn Eden for solving a riddle contest several years ago has been changed to the text below: "This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant." The change is currently only live on the test server, but will likely come to the main server on November 29th when the Crucible expansion launches. Thanks to Drew for the tip!

  • OnStar abandons plans to keep tracking vehicles after service cancelation

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.28.2011

    OnStar found itself at the center of a firestorm after it sent out an e-mail notifying customers that it planned to collect data from vehicles even after service had expired or been terminated. That is, unless the (soon to be former) users specifically opted out. Well, in a statement today, President Linda Marshall changed course and announced the post-subscription data collection would be opt-in only. The company still hoped some departing customers would volunteer to maintain a connection so that it can "provide former customers with urgent information about natural disasters and recalls affecting their vehicles." (They're just looking out for you buddy.) Even if OnStar loses out on boatloads of valuable data, at least the company won't have to listen to Chuck Schumer's public chastising any more -- that man lays a better guilt trip than your mother and grandmother combined. Check out the full announcement after the break.

  • GameStop pulls Deus Ex: Human Revolution PC versions from shelves

    by 
    Mike Schramm
    Mike Schramm
    08.24.2011

    GameStop has apparently sent another message out to its retail locations, this time asking all of its stores to pull any PC copies of Deus Ex: Human Revolution from shelves, and place them in the backroom, eventually to be returned to publisher Square Enix. The email was sent after this afternoon's news that GameStop had directed its employees to pull coupons out of the boxes that offered free access to the OnLive cloud gaming service. The latest email confirms that GameStop is indeed working on a competing service with its acquisition of Spawn Labs, and that because of an "agreement" with Square Enix, all of the game's copies will be recalled back to the publisher. The one exception is reserved copies, which will still be available for purchase, according to the memo. GameStop has also pulled the PC version of the game from its website, though the console versions are still for sale. Joystiq has confirmed with local stores that the memo was received and copies were being pulled. We're also contacting GameStop corporate for an official statement on the matter.

  • Apple forced to cough up cash over iPhone location tracking in South Korea

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.14.2011

    You probably thought all the drama surrounding the iPhone location tracking fiasco was over. Oh, how wrong you were. In fact, the controversy seems ripe for a resurgence after a Korean court ordered that country's Apple arm to pay 1 million won (about $946) to Kim Hyung-suk. The payment was awarded last month, but now Kim's law firm is prepping a class action suit that could put further pressure on the Cupertino crew -- especially in the home of Samsung. This could just be the first in a series of pay outs, as even American courts may look to the decision when considering the fate of other plaintiffs looking to ring a few bucks out of iDevice purveyors. Hit up the source link for a few more details and a host of non sequiturs. [Thanks, Wesley]

  • EVE Online press conference answers vital questions, transcript inside

    by 
    Brendan Drain
    Brendan Drain
    07.06.2011

    After what should have been the celebrated release of the long-awaited Incarna expansion last week, the EVE Online community erupted into flames. The controversy began when players realised that the vanity clothing items in the game's new cash shop were ridiculously overpriced. The $68 monocle became a centerpiece that the media latched onto, in the same way that World of Warcraft made the headlines when Blizzard had the audacity to sell a $25 mount. The story should have ended there as a piece about a crazy Icelandic game company selling virtual clothing for more than real clothing. Unfortunately, some conveniently timed leaks from inside CCP caused this simple issue to escalate to the point of panic, causing in-game riots and a significant number of subscription cancellations. The company's silence on the simple question of whether non-vanity microtransactions would be introduced was seen as an admission that gameplay-affecting items would end up in the cash shop. CCP flew the Council of Stellar Management, EVE's democratically-elected player representative body, out to Iceland for an emergency meeting last week. The result of the meeting was a joint statement between CCP and the CSM addressing all of the major concerns players had. Last night, CCP ran two press conferences over Skype to give EVE fansites and the gaming media a chance to ask additional questions that weren't covered in the official statement. Skip past the cut for our in-depth three-page transcript from the gaming media press conference, including answers to several pressing questions sent in by Massively readers and some great issues raised by other participating members of the press. Comments can be posted on page 3.

  • CCP responds to monoclegate, reaches consensus with players

    by 
    Brendan Drain
    Brendan Drain
    07.02.2011

    This has been a difficult week for EVE Online developer CCP Games, with massive controversy hitting the media surrounding what should have been a momentous expansion release. The first stage of the eagerly awaited Incarna expansion went live this month, bringing with it the new captain's quarters. Unfortunately, simple complaints over some very overpriced microtransactions soon escalated into outright panic and even in-game riots with the release of an internal company newsletter and subsequent internal email casting doubt on the game's vanity-only microtransaction policy and its development direction in general. A devblog released in response to the issue only served to make things worse, so CCP opted to fly the game's democratically elected Council of Stellar Management to Iceland for a series of emergency meetings to get a handle on the situation. Those meetings were concluded yesterday, and both the CCP and CSM made statements today to clarify the decisions reached. During the meeting, the CSM negotiated on behalf of the playerbase to hammer out an agreement on EVE's microtransaction policy, overheating issues with the captain's quarters, and other recent hot topics. Skip past the cut to watch the video accompanying the statement, and head over to the EVE devblog to read the official statements. If you have any further complaints or issues relating to the recent controversy, please mail them to brendan@massively.com or leave them in a comment and I'll do my best to ask the CSM delegates or pose your questions to CCP at Tuesday's upcoming press conference.

  • EVE Online controversy erupts in protests

    by 
    Matt Daniel
    Matt Daniel
    06.25.2011

    Over the past few days, our inboxes here at Massively have been positively overflowing with tips and comments from readers about the ongoing turmoil in EVE Online. It all began with the Incarna update, which added an item shop to the long-running sci-fi sandbox. Players began to voice their concerns over the bizarrely high prices of items in the shop, with one particular item reaching an insane $68 US. Before this hullabaloo had the chance to so much as come to a simmer, an internal newsletter from CCP was leaked to the internet. The document outlined the introduction of microtransactions into EVE and mentioned that at some point, ships, ammunition, and so forth may be available for purchase with real-world currency. This naturally sent players into even more of a frenzy. The whole ordeal came to a head yesterday when CCP Zulu attempted to douse the flames by addressing the issues directly in a dev diary. The play backfired, however, as players took issue with the dev blog's tone and attitude toward the upset players. Not long after that, an internal CCP email was leaked explaining the reasoning behind the controversial blog post, which only added fuel to the flames. The result of this blazing hellstorm of controversy? Riots, of course. Players have gathered en masse at Rens, Jita, and Amarr to show their displeasure. As of the time of this writing, the protests are still going strong and show few signs of stopping. What will come of these protests, though? Hopefully we'll be finding that out soon enough. Be sure to stick with Massively in the coming days as our resident EVE expert will be covering the topic in his column this Sunday while we await response from CCP Zulu. Until then, be sure to go check out Brendan's appearance on EVE Radio for an in-depth discussion of the issues at hand.

  • CCP addresses EVE controversies in new dev blog

    by 
    Jef Reahard
    Jef Reahard
    06.24.2011

    As controversy burns through New Eden like white-hot internet spaceship exhaust, CCP higher-ups have at last reached out to the EVE Online community via a new dev blog. The piece, authored by senior producer Arnar Hrafn Gylfason, tackles the week's two hot topics in brief fashion. First up is an attempt to quell the brouhaha surrounding the internal company memo that leaked earlier this week and brought to light some of CCP's discussions regarding future microtransactions. Gylfason defends EVE staffers, who he says were simply following orders by discussing microtransactions in ways that were "exaggerated purposefully to draw contrasts and make points." He also points out that EVE's future RMT implementations are not contained in the memos, as much of the discussion was theoretical in nature. Finally, Gylfason addresses the hugely controversial prices in EVE's new item shop, and despite the public outcry, he doesn't seem too apologetic. On the contrary, he intimates that the prices will stay and that CCP "will gradually introduce items at other price points, definitely lower and probably higher than what's in the store today." Stick with Massively for more from resident EVE expert Brendan Drain as he talks candidly with CCP about Incarna and the week that was.

  • Rumour: Leaked document shows CCP's microtransaction plans [UPDATED]

    by 
    Brendan Drain
    Brendan Drain
    06.22.2011

    In the wake of controversy surrounding EVE Online's new microtransaction store and its not-so-micro prices, a document has surfaced that has raised more than a few eyebrows in the EVE community. The PDF is reported to be a copy of CCP's internal company newsletter Fearless. Ex-CCP employee and current CSM member Seleene was able to verify that the company does circulate an internal newsletter by that name and that the style is very similar to the leaked document. However, the absolute authenticity of the document can not at this time be proven. The document dates back to May 2011 and discusses how microtransactions will be integrated into EVE Online, DUST 514 and World of Darkness. Most of the document is fairly harmless, but a few parts have stood out to players. According to the document, "Not all virtual purchases [in EVE Online] will focus on customization: some will simply be new items, ammunition, ships, etc. that can be purchased outright." Also mentioned is the possibility of buying faction standings. Both of these would be in complete contrast to earlier promises from CCP not to allow microtransactions that influence gameplay. Authenticity of the document is still in question, but we can reveal that the leaked PDF has had several pages removed before being made public. A link to the full version was later leaked on twitter. Page 2 of the document, which was omitted in the originally leaked file, contains a disclaimer stating that the views presented are personal opinions and not company policies or decisions. This adds further confusion as players attempt to make sense of the file's contents. We reached out to CCP to ask about the document's authenticity and to request clarification on the discussions presented in it. We'll update this post with any response we get. [UPDATE: The document's authenticity has been confirmed by CCP Pann from CCPs PR department. Massively has a hard-hitting interview in the works with CCP Zulu on the issue]

  • Controversy brewing over EVE Online microtransactions

    by 
    Brendan Drain
    Brendan Drain
    06.21.2011

    When we first heard that EVE Online was planning to add microtransaction options, players were most concerned with the effect of microtransaction items on gameplay. CCP was quick to reassure players that microtransactions would focus on vanity items for Incarna and no gameplay-affecting items would be released. Fast-forward to today, when the first phase of Incarna finally went live along with the new Noble Exchange cash shop. As promised, the store contained only vanity items for Incarna, starting with a series of alternative clothing options. The one thing we didn't really think of while we worried about microtransactions affecting EVE's gameplay was price. The current prices on items in the Noble Exchange are far above typical microtransaction charges and an order of magnitude higher than expected. Items in the Noble Exchange are bought with a new currency called Aurum, 3500 of which can be created from one 30-day pilot's license (PLEX). With the price of PLEX set at around $19.95 US, players can expect to pay over $20 for a skirt, $25 for a blouse, and more than a whopping $68 for the much-desired ocular implant monocle. In a bizarre twist, many of the clothing options for sale at the Noble Exchange actually cost more than real clothes of the same type. As PLEX can be bought from other players for ISK, however, most players will not be spending their own cash on these items. PLEX prices have already spiked to over 400 million each, putting the price of the monocle at over 1.3 billion ISK. CCP could not provide any more information on the issue, but we expect an issue this hot will prompt an announcement.

  • EVE's Alliance Tournament IX ends in controversy

    by 
    Brendan Drain
    Brendan Drain
    06.20.2011

    The Alliance Tournament is one of the highlights of the EVE Online calendar. Every year, tens of thousands of people tune in to watch teams from competing alliances battle it out in a massive knock-out style tournament. With rules in place to limit the number and value of ships a team can field, the Alliance Tournament is as close to a fair fight as you'll find in EVE. This year's tournament came to a close last night after two weekends of qualifying rounds, exciting knock-out matches and a controversial final. Skip past the cut to find out how this year's tournament ended. Be warned that this post will spoil the outcome of the tournament. For those of you who missed the live stream, we'll be compiling an in-depth summary with links to videos of all the matches once CCP has uploaded the matches to YouTube.

  • ArenaNet dispels the controversy regarding the Guild Wars 2 Engineer

    by 
    Larry Everett
    Larry Everett
    05.26.2011

    An abundance of controversy erupted over the Engineer class from Guild Wars 2 when it was announced last week. Some fans of the game even went so far as to question whether the class even belongs in a fantasy game. Thanks to ArenaNet's Community Manager Regina Buenaobra, we now have answers to some of the burning questions the fans have had about this explosive class. Guild Wars 2 is set 250 years after the events in the original Guild Wars. "Technology has advanced a great deal, and we wanted the engineer to personify this progress. And frankly, we didn't want to feel constrained by typical conventions as to what is or is not acceptable in a fantasy story," Buenaobra explains in the Engineer FAQ on the official website. Now we know that the class fits with the timeline, but this does not explain the other issue fans have with this class. Why would the nature-loving Sylvari be interested in this type of technology? Buenaobra notes, "Players in general are exceptional and unusual figures, heroes who stand out among their people. Just as there are asura warriors and norn necromancers, it's not unheard of for an inquisitive, mechanically-inclined sylvari to become an engineer." Check out the full FAQ on the Guild Wars 2 official site for answers to other important Engineer questions.

  • How Apple does damage control

    by 
    Chris Rawson
    Chris Rawson
    04.30.2011

    Typically, whenever something goes wrong with a company or its products and services, the company will try to head off a media free-for-all by releasing a brief statement that usually does only two things: it acknowledges that a problem exists and promises more information at a later date. But as Jason Snell at Macworld notes, Apple doesn't work that way. He notes that Apple's response to the so-called "locationgate" issue was almost identical to its reaction to "antennagate" last year. Instead of doing what everyone expected them to do, which was acknowledge the location tracking issue and promise a fix, Apple let the media have a field day for a week before releasing its official statement. Meanwhile, as Apple silently investigated reports of users' locations being stored on iOS devices and relatively easily accessed from their Macs after a backup, the media spent a week bellowing out various hysterical pronouncements with half-baked arguments supporting sensationalistic headlines, like the New Zealand Herald's Warning: iPhones can spy on you. At the same time, lawsuits ensued, Senators piled on, and even South Park got in on the action.

  • EverQuest II's Georgeson mentions free max-level toons, community foams at the mouth

    by 
    Jef Reahard
    Jef Reahard
    04.23.2011

    EverQuest II producer Dave "Smokejumper" Georgeson recently touched off a firestorm of controversy by asking the fantasy game's community how it would feel about a win-back promotion featuring free max-level characters. Predictably, the howls of protest are still reverberating around the internet, and EQ2Wire has a bit of analysis regarding both the discussion and the high-level flying mount portion of the game's latest expansion that led to it. Despite the fact that Georgeson was clearly engaging in a bit of speculative thinking with the community (i.e., there are no plans for EQII insta-90s), and despite the fact that Guild Wars has been offering max-level PvP toons since 2005, the EQII discussion quickly turned hostile and demonstrated the minefields that developers must occasionally navigate when engaging their playerbase.

  • T-Mobile cancels Even More Plus unlimited plan on eve of launch?

    by 
    Sean Hollister
    Sean Hollister
    04.13.2011

    Just when we thought T-Mobile was about to rock the world by offering bring-your-own-phone customers an insanely cheap unlimited plan, we're hearing that the company has strangled the $60 unlimited version of Even More Plus in the crib -- TmoNews snagged a supposed internal communique that claims the plan was canceled at the last minute. We just reached out to T-Mobile ourselves, however, and were told the reality is nothing of the sort: T-Mobile did not officially announce any rate plans yesterday, and the company doesn't comment on rumors or speculation. Today, T-Mobile officially announced a new, single-line unlimited plan that is available starting today for just $79.99 per month, with an Even More plan and a two-year contract. In other words, T-Mobile says it never sent out the previous press release (also originally obtained by TmoNews) at all. We're not sure who's telling the truth here, but either way, one thing's for certain -- there still won't be an $60 unlimited Even More Plus plan starting tomorrow morning. You're more than welcome to dry your tears with the $80 on-contract plan right now, though. PR after the break.

  • QuickPick update in limbo for Lion similarities

    by 
    Dana Franklin
    Dana Franklin
    04.08.2011

    On Wednesday, QuickPick 2.0.3 was apparently ejected from the Mac App Store, according to a tweet from developer Seth Willits. A day later, Seth tweeted that the app is still in the store -- as of this writing that's the case -- but update 2.0.3 had been rejected, increasing his confusion. Additionally, he mentions that an Apple rep told him that QuickPick would be "removed from sale," citing a "confusingly similar" argument. For now, the app is in limbo. QuickPick is a full-screen application and document launcher which offers several features reportedly missing from Apple's app launcher -- as it exists today at least. For example, the app's dedicated preferences can set a global keyboard command or hot corner for activation, while users can identify their own most frequently used items to display and leave icons "scrambled" on screen to suit their own organizational style or lack thereof. Most importantly, QuickPick runs on Mac OS X Snow Leopard. Apple may perceive the app as direct competition to Launchpad, one of Lion's most highly touted new features. If users see low-cost alternatives to a potentially costly Mac OS X upgrade, they may be dissuaded from spending the time and money to make the leap to Lion when it arrives this summer (though one feature vs. all of Lion's improvements decreases this likelihood). Perhaps Apple is simply rejecting the app to prevent confusion in their own marketplace; an argument Willits isn't buying. "QuickPick existed years before Launchpad...[Version] 2.0.2 isn't any different than 2.0.3." Willits continues to plead his case with Apple. In the meantime, for US$10, QuickPick 2.0.2 is still available on the Mac App Store and version 2.0.3 is available through the Araelium Group website. [via MacNN]

  • Newest EVE Online patch pushed live with controversial anomaly changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2011

    The latest update to EVE Online has gone live, with Incursion 1.4 hitting the server today. Like any patch, this one has issues to be ironed out, ones that have already prompted an announced maintenance tomorrow to deploy a fix. But bugs are understandable with the wealth of updates in the new patch, which makes far-reaching changes to several parts of the game including a plethora of quality-of-life improvements. Parts can now be stripped from unpiloted ships, extra outpost information has been added, and you can see the portraits of other pilots in more places as well as zoom in for a hi-resolution look whenever you want. But the patch isn't all cosmetics and convenience; some functional changes have been rolled out as well. Chief among these are changes to the workings of anomalies, which were announced some time ago and caused something of a stir within the community. Whether or not players will be slightly more happy with the changes in actual play remains to be seen; for the time being, EVE Online players will need to start logging in and experimenting with the patch to determine how good (or bad) the net effect has been.

  • Apple approves "gay cure" app, then removes it on 3/22

    by 
    Erica Sadun
    Erica Sadun
    03.21.2011

    Update: The app has been removed from the store as of 3/22, per CoM. Today, everyone has their knickers in a twist over yet another controversial app that Apple allowed into the App Store. According to the Register, an application that helps customers discover "freedom from homosexuality" can be purchased from Apple's iTunes-based store. Activist organization Truth Wins Out has a petition asking Apple to remove the app. Rather than to go into details or express any opinions, TUAW prefers to point back to TJ Luoma's excellent post from a few months ago that says everything there really needs to be said on the topic. TUAW contacted Apple for a statement and will update the post in the event that we receive a reply. Please feel free to discuss Apple, censorship, and App Store in the comment thread for this post. Posts that discuss other posters, the morality of the application in question, or any issues of lifestyle choice or biological imperative may result in your comments being deleted and you being banned from this site.

  • Apple confirms some WebKit optimizations unavailable to iOS Apps

    by 
    Dana Franklin
    Dana Franklin
    03.18.2011

    The web performance enhancements included in Apple's latest mobile operating system, iOS 4.3, are exclusively available to the Mobile Safari web browser, an Apple spokesperson has confirmed. The optimizations, which double JavaScript performance in Mobile Safari, are not available to the underlying web view framework that powers the embedded browsers in other apps. "The embedded web viewer does not take advantage of Safari's web performance optimizations," Trudy Muller, a spokesperson for Apple, told The Register. Apple's statement comes as a response to controversy started earlier this week when developers first recognized the notable performance gap between Mobile Safari and the embedded web views in their own applications. The debate deepened yesterday when Blaze Software released the results of a study that implied Android loaded web pages 52 percent faster than the iPhone 4. Apple refuted Blaze's results, citing the differences between Safari and the embedded web viewer. Many developers voiced concerns about Apple's decision to exclude third-party apps from taking advantage of the Nitro JavaScript engine included in iOS 4.3. One anonymous developer suggested Apple purposefully omitted the enhancements to subtly degrade the web experience in non-Apple browsers and web apps launched from the home screen. "Apple is basically using subtle defects to make web apps appear to be low quality - even when they claim HTML5 is a fully supported platform," the developer claimed in The Register. Matt Asay, vice president of business development for Strobe, indicated that Apple filed the performance gap as a bug but marked it "not to be fixed by exec order." On Twitter, Asay called the scenario "slimy" and suggested it's partly a tactic for convincing developers to focus on the development of native apps. The real reasons for the performance gap may not be so sordid. Ars Technica observes the Nitro JavaScript engine uses a technique called "just-in-time [JIT] compilation" to transform dynamic JavaScript code into machine code optimized for the ARM processor architecture. Nitro's ability to dynamically generate and execute code enables it to process JavaScript much faster than its predecessors. Unfortunately, for security reasons, other applications developed for iOS aren't typically granted permission to execute dynamically generated native code. Miguel de Icaza, a lead developer for both GNOME and Mono, said he suspects the issues are legitimate technical problems and not a conspiracy. "It seems that people are attributing to malice what can easily be explained by history - iOS has never allowed user code to generate code on demand, and this has for years prevented JIT compilation from taking place," Icaza told Ars Technica. "Third parties have never been able to get access to this - not Mono, not Java, not Lua, not JavaScript, or any other runtime, compiler, or library that generates native code dynamically." As a result, applications that use the UIWebView framework, including web apps launched from the home screen, will not enjoy the performance optimizations available to Apple's Mobile Safari web browser. Despite the technical challenges in adapting Nitro to work safely within the UIWebView framework, developers like Icaza are optimistic Apple will enable the new JavaScript engine for apps with embedded web views. "Since this is the first OS release with Nitro on the Mobile Safari browser, it is probably safe to assume that this is merely a bug or limitation," he said. Is this a conspiracy worth dubbing "browser-gate," or simply a small speed bump in this tale of two JavaScript rendering engines? Please use the comments below to discuss. [via The Mac Observer]

  • Vint Cerf on IPv4 depletion: 'Who the hell knew how much address space we needed?'

    by 
    Christopher Trout
    Christopher Trout
    01.26.2011

    Father of the internet, Vint Cerf, is taking one on the knuckles this week for the inevitable diminution of the world's IPv4 addresses. Last Friday, The Sydney Morning Herald ran a sensational story titled, "Internet Armageddon all my fault: Google chief," in which Cerf warned of an end to unique IP addresses "within weeks." The story was, of course, a bit tongue-in-cheek, considering the industry has long anticipated and prepared for said Armageddon. Back in 1977, Cerf led a team of DARPA researchers in creating IPv4, which limits IP addresses to four 8-bit numbers or 32-bits total, providing for 4.3 billion addresses: not nearly enough by today's standards. In the article, Cerf said he never expected his protocol to take off, adding, "Who the hell knew how much address space we needed?" The IPv4's successor, IPv6, which enlists four 32-bit numbers or 128 bits total, was developed soon after Cerf's protocol and is now getting attention from internet giants like Google and Facebook, who will launch World IPv6 Day this June. Considering IPv6 makes for 340,282,366,920,938,463,463,374,607,431,768,211,456 unique addresses, we probably won't be hearing of an IP apocalypse anytime soon.