controversy

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  • Sprint fires employee who leaked weak EVO 4G sales numbers

    by 
    Vlad Savov
    Vlad Savov
    06.14.2010

    You know the backstory by now: Sprint boasted that the EVO 4G was its fastest selling phone ever a couple of days after hitting the American market, before abruptly correcting itself and admitting that the EVO's sales were in fact in line with those achieved by the Pre last summer. What you, and we, didn't know till now, however, is that Sprint's self-correction was sparked off by an employee with a curious mind and posting privileges over on the xda-developers forum. On June 6, according to MobileCrunch, this unnamed hero of truthiness browsed Sprint's internal inventory system and nailed down a figure of 65,500 sold units from Sprint's own stores -- a stat far south from what Sprint would announce a day later. That number ultimately found its way onto the message board, and though it obviously shouldn't be taken as authoritative (or exhaustive), it was enough to get Sprint to hit the auto-correct button and part ways with the activist member of staff. Harsh. [Thanks, Carol]

  • Samsung Behold II fails to fulfill Android 2.0 promise, jilted users contemplating lawsuit (video)

    by 
    Vlad Savov
    Vlad Savov
    05.27.2010

    When Samsung launched its Behold II with Android 1.5 on board, it made something of a big deal about the fact the handset will be upgradeable to version 2.0 when that software became available. Such a big deal that it even put the promise of an OTA update into a promo video -- a video that subsequently got yanked as the company realized it wasn't going to be able to stick to its word. Well, that evidence has now been tracked down (see it after the break), and all those buyers who were left with a Cupcake in lieu of a promised Eclair have hardly forgotten about it either. Samsung's position varies between the boilerplate "we don't have a future release date," to a stone cold "the SGH-T939 will never qualify for the Android 2X update," depending on which rep you speak to. The disappointed users have therefore resorted to putting a petition together, which asks that either a refund, replacement Android 2.x handset, or a real update be provided to them, and concludes that "legal action will be taken" if Samsung fails them. That's not exactly unreasonable , given the unfulfilled expectation -- Samsung, what say you? [Thanks, Yitzhak]

  • Breakfast Topic: The other kind of hybrids

    by 
    Lisa Poisso
    Lisa Poisso
    05.10.2010

    In conversations about WoW, the word "hybrid" brings forth images of paladins, druids and so forth. But interestingly enough, WoW has another kind of hybrid. I am referring, of course, to characters with inter-species ancestry. For those who care about the lore of Warcraft, feelings on hybrids range from "I don't really care" to "They're awesome!" to "They ruin the lore!" An example of a character who elicits the first opinion is Lantresor of the Blade. Is he a hybrid? Yes. Do people make a big deal out of it? Not really. His ancestry simply adds a nice bit of backstory to (at the time Burning Crusade was released) a new character. Two examples of well-received hybrids are Garona Halforcen and Rexxar. Garona, originally created as a half-human, half-orc hybrid, has in recent times been retconned into a half-orc, half-draenei -- still a popular character among those that know of her. Rexxar, the half-ogre, half-orc Champion of the Horde, has been a popular character since his creation in Warcraft III: The Frozen Throne's orc bonus campaign. However, hybrids can also be targets of immense hatred from the fan base. Rhonin, while not a hybrid himself, is often accused of being a "Mary Sue" by fans, with one of the most popular reasons being that he is married to a high elf, Veressa Windrunner. His twin sons, by extension, have been poorly received. There was some anger when it was revealed that the first Guardian of Tirisfal was Alodi, a half-elf. But among all the disputed hybrids, none is more controversial than Med'an. The son of the aforementioned Garona Halforcen and Medivh, last Guardian of the original Council of Tirisfal, Med'an is quarter-orc, quarter-draenei and half-human. This apparently gives him the natural aptitude to not only be a mage, but a shaman and paladin as well. Not only this, but he becomes a new Guardian of Tirisfal, which drives some to say that he "ruins the point" of Warcraft III. Regardless of your opinions on the character, the controversy created by Med'an has few rivals within Warcraft's history. In addition to hybrid characters, some races are alleged by some to be hybrids. The drakonid, humanoid dragons, are said in some places to be half-dragon. The same goes for harpies and other races. What are your feelings about hybrids? Should drakonid be the next playable race, or should Deathwing just eliminate them all in Cataclysm? Or are you somewhere in between? This article has been brought to you by Seed, Aol's guest writer program that brings your words to WoW.com. Watch for the next call for submissions and a chance to submit your own article. The next new byline you see here may be yours!

  • Aika's service restriction problems have happy ending for existing players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2010

    When Aika's service restriction first hit, it was less an example of malice and more of poor timing working in all the worst ways. The game had always been meant for just North American players under gPotato's administration, but the European players who had spent money in the cash shop and subsequently gotten locked out of the game were... well, to say they were unhappy would be a thunderous understatement. But the team behind the game kept working on the issue, and they managed to come up with a compromise solution. An official announcement has just gone live restating that players outside North America will not be able to register to play Aika. However, players who had registered on or before April 7th will be able to continue playing, regardless of their location. That means that anyone affected by the sudden change in service restriction will be able to resume where they had left off, with all their cash shop purchases intact. It's an elegant and equitable solution, and our hats go off to the team for ensuring that players weren't completely shafted by an ex post facto ruling.

  • Alganon reveals much of the overhauled launch experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    It's easy to get wrapped up in the war of words between the inimitable Derek Smart and the equally inimitable David Allen, but the whole reason behind that back-and-forth is a game. Much of the news coming out about Alganon has been both sides sniping at each other, but it looks like the development team has been hard at work revamping the game for an April 28th launch. As the website has slowly been updated, they've begun posting more and more information about what's due out when the game goes live... which promises to be pretty extensive. There's more about the various cash shop items that can be purchased with the new "subscription-free" model, which follows a vaguely Dungeons & Dragons Online pattern -- increased experience gain, bonuses to study speeds, limited-duration enchanted equipment. The starter areas are also being revamped, with the Asharr Humans starting in the Temple of Argon (which may or may not contain an eye) and the Temple of Xukiss becoming the start point for Talrok Kujix characters. And as expected, the feature list prominently states that Alganon's graphics have been overhauled, especially for the UI. With a little over a week to go, it should be interesting to see how the new iteration of the game plays out.

  • Star Trek Online Advisory Board gets its own FAQ

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2010

    When Star Trek Online announced the formation of their Advisory Council for fan input, the response was fairly unhappy, in the same way that the sun's surface is fairly warm. No one, especially the vocal forumgoers, liked the idea of certain fans getting extra input in the game's direction. Cryptic is aware of the negative reaction, and they're doing their best to ameliorate concerns by clarifying the intended purpose of the board. A list of frequently asked questions has just recently gone live on the official site, no doubt hoping to clear the air and mollify those who felt silenced. As the FAQ takes pains to reinforce, the intent was not to replace other forms of player feedback, but to use a different angle to get in touch with fans not active on the forums. The council itself will have methods for removing members seen as advancing a personal agenda over the wishes of others, and there will be methods to add new members based on a variety of factors. Star Trek Online's team does seem to have their heart in the right place, but unpopular decisions can be hard to bounce back from. It remains to be seen how the coommunity will react to Cryptic's explanatory olive branch.

  • Aika service restricted with some unintended consequences

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2010

    When Aika opened its item shop, a comparison or two to Allods Online was inevitable. After all, with gPotato managing both games, there were a few people that wondered if the same pricing issues might show up. Turns out that the cash shop has still caused problems... but it's not the prices, it's the fact that the game is only supposed to be operating in North America at the moment. A statement was posted earlier today that the game would be blocking IPs from outside of North America, as gPotato only had the rights to operate the game for that region. The problem is the number of international players who had been playing the game and had purchased items from the cash shop. As a result of the block, these players are obviously left out in the cold with no way to access Aika... and no real recourse for the items that they had already purchased from the item shop.

  • Richard Garriott and the choppy waters of social gaming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2010

    The term "social games" or its frequently-used cousin "Facebook games" is one that gets talked about a lot by MMO gamers these days. Specifically, it gets talked about in a similar tone to the UbiSoft DRM nightmare or the entire Infinity Ward fiasco. So it's going to turn some heads -- and raise some hackles -- when Richard Garriott moves into the social gaming scene. Creator of the genre-setting Ultima Online and the much-discussed Tabula Rasa, Garriott has explained in an interview with Gamasutra why he made the shift and what he thinks of the social gaming scene as it stands now. In short, he sees in social and mobile games the same things that marked other major shifts in the overall philosophy of making games, making them the next big wave. It's not an uncommon sentiment, but he goes on to point out that many of the virtues these games have, such as no installation and no up-front cost, are desirable traits in any game. He goes on to discuss stories in games and how he thinks that even social games can have them, even as he advocates less emphasis on freeform player-generated narratives. Take a look at the full interview to get a clearer picture on what we can expect from Garriott next -- and considering his place in the field of MMOs, it should be notable.

  • Massively interviews Alganon's Derek Smart

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2010

    Amidst the recent flurry of GDC announcements, it's possible for people to miss what's been coming out of some of the smaller studios. That being said, almost everyone with some game industry knowledge took notice when it was formally announced that Derek Smart would be taking charge of Alganon. It helped that Mr. Smart, well-known for his vocal nature and not shying from controversy, almost immediately took the opportunity to set the record straight regarding the management change. (And then set it even straighter.) Naturally, Massively asked for an interview. Mr. Smart was kind enough to answer a number of questions from us, ranging from future plans for the game to his place within the overall structure of development. Love or hate Alganon, his responses should be of interest to almost anyone with some knowledge of the game or the man himself. Check on past the cut for everything he had to say regarding the game, its present, and its future.

  • What happened to TourGuide?

    by 
    Mathew McCurley
    Mathew McCurley
    03.13.2010

    There have been many Addon stories that will live through World of Warcraft's history and beyond, as cautionary tales, expressions of visions or the refinement of a segment of the MMO genre that, rapidly, is becoming the norm in most games. Tekkub's TourGuide is going to be, if it is not already, one of those stories. Join me on this adventure where we discuss what all the drama was all about and an interview I did with Tekkub concerning the transpired events. [This article has been updated.]

  • HTC is hiring...

    by 
    Joshua Topolsky
    Joshua Topolsky
    03.03.2010

    "In this position, you will join HTC America, Inc. at one of its most exciting phases." Note: The job was posted on February 10th -- we just find the coincidence humorous.

  • EVE Community Spotlight: Helicity Boson

    by 
    James Egan
    James Egan
    01.26.2010

    The setting of EVE Online is a vast galactic sandbox called New Eden, with thousands of charted solar systems and thousands more hidden in uncharted space. The title's developer CCP Games provides the expansive setting and PvE content, but beyond this it's up to the players to define what the game can really be. Although there are plenty of opportunities to take risks in the game with commensurate rewards, a large percentage of the game's playerbase are content to remain in high security space where there are less dangers. Many of these players spend their time mining in asteroid belts and ice fields, which most would admit can be a semi-AFK playstyle. After all, the process of mining is rote: lock asteroids, fire up your mining lasers, and some cycles later you've harvested ore that can be sold outright or used in manufacturing. That zen-like calm punctuated by the gentle hum of mining lasers was shaken up for many high sec dwellers earlier this month though, when the player-run event Hulkageddon II tore through the mining ship hulls of over 1000 players. The core idea of Hulkageddon II, as with the original event, was to destroy as many mining vessels as possible over the course of a week... a goal that many players pursued with reckless abandon. Indeed, there were numerous prizes awarded and 'achievements' that players racked up over the course of Hulkageddon II. Ultimately, the event injected some much-needed risk into the game -- whether some players wanted it or not -- in places where miners once felt they were untouchable by EVE's criminal population. Of course, a player-run event that pitted players eager to rack up kills against those who would prefer to avoid conflict has proven controversial. The man behind Hulkageddon II is Helicity Boson, a pirate who flies with The Python Cartel, though he was helped in large part by fellow player Garmon (aka El'Tar) and generous donations from other players. Massively caught up with Helicity to discuss his motivations behind running Hulkageddon II, his views on the game in general, and why some EVE players might be wound up just a bit too tightly.

  • An overview of the EVE Online capital ship changes arriving today

    by 
    James Egan
    James Egan
    01.21.2010

    The cries of "Free CCP Abathur" have been heard. He's one of the growing number of EVE Online developers recruited from among the ranks of the playerbase, and in Abathur's case -- he's someone very well-versed in the dynamics of nullsec warfare. His dev blog "The All Caps Ship Blog" deals with changes CCP Games is making to EVE that have long been a hot button with the playerbase. It's not surprising that capital ship balancing is a controversial topic among players of the sci-fi MMO. Capital ship pilots in New Eden have invested significant amounts of training time and in-game wealth into piloting these massive ships, be it carriers and supercarriers, dreadnaughts, or titans. Some of CCP Abathur's ideas on balancing capital ships seemed to be fairly well-received by the playerbase, but later proposed changes from more senior devs at CCP appeared to be taking the game mechanics in a different direction. (Hence the "Free CCP Abathur" meme.) Ultimately, some of the major capital ship changes didn't deploy with the Dominion expansion launch, but are arriving in EVE today.

  • Rockstar seemingly responds to 'Eye of Sauron' comment with rad, rude wallpaper

    by 
    Xav de Matos
    Xav de Matos
    01.16.2010

    In a surprisingly lighthearted move, Rockstar appears to have responded to recent accusations of overwork (among many other things) with a series of wallpaper designs on its official site. The designs are presumably a comment based on statements made to the MTV Multiplayer Blog from a former Rockstar New York employee who compared the company management's wandering focus to that of the vengeful "Eye of Sauron" -- the fictional all-seeing evil in the Lord of the Rings franchise. The trio of wallpaper designs -- which are not-so-subtly titled, "The Eye" -- may very well mark the first time that Rockstar has responded to claims of mismanagement and overworking its employees. While the wallpaper is certainly stylish enough for our computer backdrop, we can't help but think poking fun at reports that the company has treated its workers like robots is a little classless. Also, we have to wonder how many overtime hours were used to create these totally radical designs.

  • Ammo controversy in 3.3 already

    by 
    Mike Schramm
    Mike Schramm
    12.09.2009

    Patch 3.3 is only barely out on the live realms, and already, there's a controversy with the new epic ammo recipes. Lassirra says that hunters are concerned that the requirements to make the ammo are just too high. Blizzard had promised to make getting epic ammo easier, and this still has the requirement of having a high level engineer, with the extra charge of requiring a Goblin engie for the bullets, and a Gnomish engie for the arrows. And even after you find a 450 Engineer in the right spec, you still have to get a couple of Crystallized Shadow or Earth together. That doesn't sound "easier" to me, either. Let's not forget, however, that this is cutting edge (no pun intended) ammo -- this isn't the kind of vendor junk you just fire while leveling. It's a 30 point DPS gain from the previous high level ammo, and that kind of increase probably does justify a little tougher requirement to make. Of course, it'll probably work out so that other classes get that increase normally through their itemization, but that's just the way it works for hunters. If you want the new ammo, you'll have to find an friendly engie of the right spec with the right skill Honored with the new Ashen Verdict faction, and then keep them supplied with as much Crystallized Earth and Shadow as you can find.

  • ECA members cry foul over auto-renewal cancellation hassles [update: Halpin responds]

    by 
    Griffin McElroy
    Griffin McElroy
    12.02.2009

    In an attempt to bolster its ranks with thrifty members of the gaming community, the Entertainment Consumers Association recently partnered with a few online retailers to offer its members some nice deals on video games, including a pretty sweet discount on purchases from Amazon. To accompany these offers, the ECA had its own spectacular deal: One free year of membership, which would normally cost $19.99. All applicants had to do was provide their credit card information, sign up and enjoy the discounts that were being passed along to ECA members. Sadly, this is where the idyllic tale begins to go south. Shortly after the ECA began offering the free year of membership, the Amazon offer mysteriously disappeared. This drew the ire of the group's new members, but would be quickly forgotten when the option to cancel the auto-renewal of the membership fee, through the ECA's website, also vanished without a trace. An ECA forum moderator explained the option only appeared "for some browsers, but it wasn't intended to be there, wasn't a working option and was removed as soon as we became aware." Now, users who were drawn in by these discounts can only cancel their memberships (and subsequent annual $20 fees) by sending a letter directly to the ECA's accounting department (the address is posted after the jump). What's worse, those who canceled their auto-renewal plans with the temporarily available online option could still be locked into the annual fee, if the moderator's claim that it "wasn't a working option" is accurate. We've contacted the ECA to find out if anything is being done to inform these honorable, due-paying members that they're still, you know, due-paying members. Update: ECA president Hal Halpin issued a statement in response to the complaints, the full transcript for which can be found after the jump. He explains that the Amazon deal was taken down due to an exploit the ECA's new members found within the offer. He adds that simultaneously, the ECA updated its site as part of a "long planned for Content Management System upgrade," at which point they found a non-functioning feature which "looked to give some members the option to opt-out of the association." The option, which Halpin claims was never functional, was quickly removed. [Thanks to everyone who sent this in!]

  • Battlefield Heroes store updated, offers advantage to microtransacting users

    by 
    Griffin McElroy
    Griffin McElroy
    12.01.2009

    It's difficult to explain the current controversy surrounding Battlefield Heroes without talking a whole lot of inside baseball, so we'll keep it simple. Players of the game are up in arms due to a recent update to the title's in-game store. Though EA and DICE had worked up a balance between the game's two forms of currency -- Valor Points, which you unlock from playing, and Battlefunds, which you purchase with real-life money -- this patch heavily depreciates the value of the former while making the latter a near necessity for those who wish to stay competitive in the game. Items have had their Valor Point costs increased across the board -- what's more, some of these items can no longer be permanently purchased with Valor Points, but can only be taken on a one or three-day test drive. However, these same items have had their Battlefund costs reduced, and allow purchasers to keep them indefinitely. If the items being purchased were merely cosmetic, we wouldn't think twice about this shift in fungible value -- however, the torch-wielding mob now moving through the Battlefield Heroes forums seem to think that the shooter's developer has forsaken the more frugal members of its community, giving the wealthy playboys among them an unfair advantage.

  • BBC's 'The Big Questions' tackles Modern Warfare 2

    by 
    Ben Gilbert
    Ben Gilbert
    11.16.2009

    In case you were wondering yet had no intention of finding out for yourself, Modern Warfare 2 was released specifically to offend you. "The Big Questions" takes on this exact subject in this week's episode, hosting a handful of religious leaders as well as a couple of knowledgeable game industry folks. Though we feel that the game's graphic scenes are somewhat on par with action movies like Heat or Ronin (and are nowhere near as offensive as something like, say, Hostel – or even the 30-year-old Texas Chainsaw Massacre), religious leaders guesting on this week's BBC program took approximately forty seconds before enacting Godwin's Law when speaking about the game, according to an MCV report. "Joseph Goebbels said his entertainment did more for the German people, in terms of creating the psyche for war and hostility towards others, than the speeches of Adolf Hitler ... the idea this is entertainment is not justification whatsoever, " Fazan Mohammed of the British Muslim Forum told viewers. Thankfully, Future Publishing's James Binns kept a level head among knee-jerk claims (unlike that other gentleman). "We can make all entertainment for children, or we can take proper steps to try and protect children from adult entertainment." So, whaddya say, folks? Modern Warfare 3 with major battles between adorable stuffed pandas and adorable stuffed kodiaks, and when they get shot (with hearts) they explode candy? Where do we sign up?!

  • Infinity Ward pulls 'Fight Against Grenade Spam' ad in light of backlash

    by 
    Griffin McElroy
    Griffin McElroy
    11.01.2009

    After having their game leaked to the planet's pirating populace and catching flak for some of the controversial secrets revealed therein, one could say that the folks at Infinity Ward are having a fairly rough week. However, they brought their latest batch of hardships upon themselves. A recent viral video for Modern Warfare 2, which featured Phillies pitcher Cole Hamels delivering a PSA (video NSFW) about overzealous grenade use, drew the ire of many of its viewers. This wasn't due to the light swearing featured in the video, but rather, because of the name of the PSA's sponsor: Fight Against Grenade Spam, which, when acronym-ized, spells out an offensive slur. Following the inevitable backlash which occurred when the gaming community realized the slur's inclusion, Infinity Ward community manager Robert Bowling responded by Tweeting, "I think the core gag is great, the end is a bit too far from the intent of the joke & can appreciate the concerns. Pulled." True to his word, the video was soon yanked from the developer's YouTube channel. The complaints from those who viewed the offending ad were two-fold: First, they didn't like that the slur (even in its spelled-out state) was used at all. However, the bigger complaint seemed to be that Infinity Ward was catering to the sensibilities of the foul, hateful underbelly of the online gaming community. What did you think of the video, dear readers? Let us know in the comments section, but please -- keep it civil.

  • Major EVE Online alliance CVA disbanded: espionage or hack?

    by 
    James Egan
    James Egan
    10.28.2009

    Major EVE Online roleplaying alliance Curatores Veritatis Alliance (CVA) disbanded today, possibly the result of a traitor within their ranks, leaving a power vacuum in the Providence region they once held. It's possible for high-level directors of an alliance to disband the organization, and this is exactly what happened today to Curatores Veritatis Alliance. CVA was an alliance loyal to the game's NPC faction the Amarr Empire and had a long history of enforcing rule in lawless space and resisting rival player organizations of Minmatar freedom fighters -- notably Ushra'Khan -- who they branded as terrorists. In short, CVA has played a significant role in the player-driven setting of EVE Online. At this point, speculation as to how CVA was disbanded is rampant. The concept of a mole using high-level access to destroy an alliance from within is not unprecedented in the game, although some players are asserting an account hack took place. EVE pilot "BULLETPROOF 50CENT" of the corporation Traceless Representatives of Anonymous Players (TRAP) has claimed credit for the disintegration of CVA. He stated: "I am known as bullet, just a small, relatively unknown member of a covert organization, created by and dedicated to the taking down of what we saw as the single largest evil in EVE -- CVA."