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  • What's in a name? EVE alliance name change causes player unrest

    by 
    James Egan
    James Egan
    03.26.2009

    The sci-fi game EVE Online is different from most other massively multiplayer titles on the market due to its nature as a 'sandbox' game. The developers provide the setting while much of the content of the game is what the players choose to do, typically struggling against one another for power collectively through player alliances. Given the efforts these alliances put forth to gain supremacy over their rivals, the EVE Online subscribers are acutely sensitive to any form of developer involvement in the outcomes of conflicts and struggles in EVE's setting of New Eden. CCP Games seems to have distanced themselves from the powerhouse alliance (formerly known as) Band of Brothers since the t20 incident in the past that eroded confidence in the developers, at least from some of the playerbase. The incident involved a CCP developer, at the time a member of Band of Brothers, who abused his powers to spawn blueprints which were put to use by the player alliance. The dev eventually came clean and safeguards were put into effect to prevent such an issue from occurring again, but animosity from groups of players remains to this day. Ever since that time, even the slightest hint of favoritism from CCP Games toward this particular alliance has drawn fire from some players. We received a number of tips from Massively's readers about a recent action CCP Games took with regards to the former Band of Brothers alliance. Band of Brothers was eliminated as an entity -- in name -- through an act of betrayal, or espionage, depending upon your perspective. Following this act, the alliance reformed last month under a new name: KenZoku. However, as of this week they successfully petitioned CCP Games to change their name to Band of Brothers Reloaded, despite the fact that such name changes are not allowed for other alliances in the game. (Note: If the alliance reformed under a new name via in-game methods, it would cause KenZoku to lose control of their territory, while having the name changed by a GM wouldn't present this problem.) Predictably, this sparked forum drama, with a number of players calling out CCP Games for favoritism.

  • Chief of Germany's national police union wants to ban violent games

    by 
    Xav de Matos
    Xav de Matos
    03.23.2009

    If the head of Germany's Police Union had his way, violent video games would be banned. The comments from Heini Schmitt, head of the Hessen German Police Union (DPolG), were made following a horrific school shooting at a Winnenden, Germany, secondary school.17-year-old Tim Kretschmer reportedly murdered 15 school goers, both students and teachers -- fourteen of which were female -- before taking his own life. According to German news site Echo Online, an addiction to "killergames" is apparent in "every situation" of violent rampages. Whether or not the site is making a statement specific to Germany or a sweeping judgment on worldwide violence is unclear. As for Schmitt, he is aware there is no evidence that violent video games cause violent behavior, but thinks the role of "killergames" cannot be "completely dismissed." With that in mind, Schmitt believes when an opportunity exists to remove a potentially violent stimulus, it must be used. "The world would be no poorer if there were no more killergames," the chief of the German police union added. It's difficult to analyze, or even dismiss, Schmitt's claims following such a horrific act. However, it's even more difficult to gauge any psychological triggers that exist in our society. After all, throughout history violent behavior has been blamed on almost everything, but because of their graphic nature, mature games have become the easiest target to publicly lambaste.[Via GamePolitics]

  • How to stop worrying and enjoy games like Darkfall

    by 
    James Egan
    James Egan
    03.19.2009

    While they seem to draw a fair amount of controversy and commentary, massively multiplayer online games that offer kick-in-your-ribs PvP aren't really a new thing. Darkfall is the title that everyone's talking about of late, but it's really cut from the same cloth as the progenitor of all MMOs, Ultima Online. Granted, Ultima Online wasn't and isn't purely focused on player killing, but the fact remains that when you log into games that allow for the possibility of being ganked, in some respects it is what you signed up for. While the no-holds-barred style of play isn't for everyone, it certainly is what some players want. Or at least think they want. MMO world celeb Sanya Weathers, writing for Examiner, says "Darkfall has been, since its conception, an unapologetic return to Ultima Online's original style of full metal ham kicking. The gang at Aventurine never pretended their game would appeal to a mass market, and certainly never pretended that the game would have anything but a vicious learning curve."

  • Diablo II's producer weighs in on sequel's art style

    by 
    Randy Nelson
    Randy Nelson
    03.18.2009

    Former VP of the now-defunct Blizzard North and producer of Diablo II, Bill Roper, agrees with fans who feel Diablo III ... well, doesn't quite look "Diablo" enough. Roper discussed the game's brighter, more cartoon-like art style with VideoGamer.com as part of a broader interview."I can't say that I dislike it. I didn't look at it and go, oh my God that's horrible," Roper said of his initial reaction to Diablo III. "But I looked at it and went, it's not really... to me as a player it just didn't really ring with Diablo."With Blizzard "really pleased" with the look and feel of the game as-is, the only option for those seeking a darker Diablo III experience will be labeled "reduce gamma" under "visual settings."[Via Shacknews]

  • YouPlayorWePay opens up a new month, plans to add EU realms soon

    by 
    Mike Schramm
    Mike Schramm
    03.11.2009

    We haven't heard much from the folks at You Play or We Pay lately, but maybe that's a good thing for them -- after all the noise from their initial launch, it seems like things have calmed down over there. They're giving out "Compensation Credits," it looks like they've started running a few ads, and it seems like they've finally settled on a model that works for everyone -- both the founders of the site and the people who sign up for compensation. While we heard the first month of slots filled up pretty fast, the second month seems to be going a little slower -- they've still got about half the slots for March still available as of this writing. But as you can see from the picture, they're promising some real items in exchange for those Compensation Credits. With 150 slots in March and about 100 credits given out last month, you may be waiting over a year to save up the credits to buy a 30-day game card, but the site is working the way they planned: you can sign up for free and eventually get something back for your realm's downtime.And they're planning on expanding soon -- the site reports that by the 15th of March, English EU players will be able to sign up for compensation on their realms' downtime as well. This site caused a lot of controversy when it first opened up, but we have to give it to them: it looks like they've worked out a way to do what they want to do.

  • New EVE Online characters will initially train skills twice as fast in Apocrypha

    by 
    James Egan
    James Egan
    03.02.2009

    Massively recently mentioned a few of the changes coming to EVE Online through the New Player Experience, part of the Apocrypha expansion which rolls out next month. Of particular interest, or concern, to some EVE players is CCP's decision to reduce a starting character's skillpoints to 50k from the current 800k many existing characters began with. CCP Games apparently hopes to clarify this decision, and thus stave off any torches and pitchforks, with today's dev blog. EVE developer CCP Flatboy writes,"In Apocrypha, new characters train at double speed until they reach 1.6 Million SkillPoints. That is all."The reason that new characters will get this boosted skill training rate is to compensate for the fact that, for simplicity's sake, new characters will begin with less skills. The New Player Experience is all about reducing the complexity that someone just starting out can find themself mired in, and having more control over how the character develops.

  • Massively interviews EVE's Lead Economist part 2

    by 
    James Egan
    James Egan
    02.19.2009

    The starbase exploit has been some big news lately. How does it impact your ability to assess the state of EVE's economy, and are there assumptions you've made in the past that you need to reassess now?It's a good thing that you mentioned the starbase exploit because we are in the final stages of creating a very thorough dev blog on that, which will hopefully be published very soon. [Note: this interview was conducted just prior to the release of the investigation's findings.]There are certain things with the POS exploit that made it very difficult to detect. You basically needed to be able to go to that particular starbase and look at it, look at the setup and so on. It was difficult for us to detect it otherwise, except from the code once we knew what we were looking for.From a market perspective the EVE economy has become so big that in order for you to impact the market you will really have to have large quantities. And as will be shown in this dev blog that will be published, the scale of the exploit really didn't start until late 2008... to the large industrial scale so that it started to impact the market.

  • Further developments in EVE's 'Grand Theft Alliance' drama

    by 
    James Egan
    James Egan
    02.05.2009

    [Notify] Drama bomb hits you, wrecking for total damage. var digg_url = 'http://massively.joystiq.com/2009/02/05/further-developments-in-eves-grand-theft-alliance-drama/'; We broke the story late last evening that one of EVE Online's most powerful alliances has finally fallen after years of continual struggle with rival player alliances. While some details surrounding the incident remain hazy, we do have some more information than we did when we published the rumor. Band of Brothers (aka "BoB"), the self-styled villain alliance in the game, have repeatedly professed a desire to control all of EVE's galaxy of New Eden. This motivation driving their collective action has made them the focal point of hatred for much of the community, and BoB wouldn't have it any other way. More enemies equates to a real challenge for them to overcome, and in this respect -- whether you love them or despise them -- Band of Brothers has been a major driver in player warfare since the early days of EVE Online. Despite the thousands of pilots in the game fervently committed to wiping Band of Brothers from the influence map, the alliance has held on. Even though they were forced to sacrifice vast territorial control for a smaller region of consolidated strength, even when on the ropes, they remained impossible to destroy. The irony is that for all their raw military power, the alliance was ultimately cut down from within, with only a few simple clicks of a mouse. It was a bureaucratic snafu from the perspective of Band of Brothers -- a member of the alliance named Haargoth Agamar (a director with Black Nova Corp) being entrusted with too much control -- and a windfall for GoonSwarm, the major alliance rival of BoB.

  • MadWorld mows down North America on March 10

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.02.2009

    A Sega America representative has confirmed that MadWorld is ready to begin its reign of bloody action on March 10th on the Wii in North America. Oddly enough, the title still does not have an anticipated M-rating from the ESRB, despite having already passed both Austrailian and British rating boards.Publisher Sega has been working with the review boards to eliminate possible delays to MadWorld's release -- now that the publisher has picked an official release date, it might be good if the ESRB gave an "all clear." Gallery: MadWorld

  • EVE PvP Tournament assassination: Machiavellian or bad form?

    by 
    James Egan
    James Egan
    02.01.2009

    Struggle between player alliances in EVE Online is very much at the heart of the game. While most conflicts play out in sweeping alliance warfare, with its requisite fleet battles involving hundreds of players, some alliances also choose to face one another in arena combat with the rapt attention of many thousands of their fellow pilots: the Alliance PvP Tournament. The Alliance Tournament in EVE Online provides a way for players to demonstrate what they're capable of under controlled conditions, and offers a shot at fame or notoriety among the playerbase. In some cases, alliances may face off in the PvP tournament to settle a score in a very public way. The rules of engagement in place ensure that all alliance teams are on equal ground with one another. EVE players can be devious though, if nothing else... as one match this past weekend proved: one alliance competitor assassinated his team's captain once the match had begun, and then self-destructed his own ship. The would-be saboteur, ironically named "Happy Joymaker", later announced he had infiltrated the alliance for the express purpose of a public execution of his target.

  • Is Islam the light for DS Baby Pals? [update]

    by 
    JC Fletcher
    JC Fletcher
    01.28.2009

    Last fall, controversy about Fisher-Price's Little Mommy Cuddle 'n Coo doll rocked the local news circuit, when the doll was discovered to utter some kind of gibberish that sounded kind of like "Islam is the Light" if you were listening hard enough for things to be outraged about. The odd sound sample has been found once again by a concerned parent, this time in Crave's Nintendo DS game Baby Pals, previously known only for being kind of creepy-looking. In a fairly hilarious coincidence, Rachel Jones of Indiana found the offending utterance first in the doll, then later in a copy of Baby Pals she had purchased for her daughter. Baby Pals came out in October 2007, a year before the row about the doll."Not just my daughters' toys, but we have a son too," Jones told Terre Haute's WTHI News 10. "Now I feel like I need to listen to all of his little toys to make sure they're not saying it." Check out the news footage after the break, and watch as the virtual baby intones the phrase in question over and over again while being bathed. Of course, the ability of fake babies to exert absolute influence on real children through nonsensical endorsements of religion is well-known. Everybody knows that.If you listen to what is supposedly the original MP3 (provided by Fisher-Price, link goes straight to .mp3), it sounds much more like nonsense and less like some random attempt at indoctrination. We've contacted Crave to try to find out where it got the sample and hopefully solve this quirky mystery.[Update: In case you haven't seen our more recent post about this, Crave has issued a response explaining the origin of the sound file.]%Gallery-8860%

  • Players skeptical about EVE Online's introduction of Tech III

    by 
    James Egan
    James Egan
    01.09.2009

    Everyone loves Lego, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of EVE Online, but not all players are happy to hear about this. The next EVE Online expansion, Apocrypha, is going to introduce some new aspects to gameplay. Some of these new features, like wormhole exploration, seem to be received positively by the player base. But others -- like the modular "Tech III" ship designs -- have drawn no small amount of criticism from EVE's subscribers. Tech III is an aspect of the game that has players pretty well divided, much like the upcoming Walking in Stations (aka Ambulation) expansion. The sentiment a number of players have been vocal about is 'Do we really need this?' Whines and tears are a daily occurrence on the game's official forums and perhaps the opinions voiced there aren't necessarily indicative of the sentiments of the larger player base. But concerns about Tech III are also beginning to show up on player blogs, far from the bandwagoning of the EVE Online forums, and in some cases from players who know the game very well.

  • A look back at an epic year in EVE Online

    by 
    James Egan
    James Egan
    01.07.2009

    2008 was quite a year for the sci-fi massively multiplayer online game, EVE Online. It was chock full of surprises -- both good and bad -- and of course the requisite drama you get when putting as many as 45,000 players in one galactic setting. So much has happened that columnist Michael Lastucka has written a recap of 2008 in New Eden for Massive Gamer Magazine. Longtime EVE Online players also know him as Winterblink, someone who's been playing the game since its beta days, and he shares a bit of his perspective on the major happenings in EVE over the last year -- and what a year it was:

  • Big surprise: Eidos caught fixing Game of the Year poll

    by 
    Chris Greenhough
    Chris Greenhough
    01.06.2009

    Oh, Eidos. Not content with turning Jeff Gerstmann into some kind of martyr or trying to fiddle Tomb Raider: Underworld scores, the morally dubious publisher has now been caught red-handed trying to vote for its own game in a Game of the Year poll. Palm, meet forehead.The poll in question was being run by Aussie magazine Hyper, whose staff spotted a user with an "@eidos.co.uk" e-mail address voting for Soul Bubbles across several categories. The saddest part of this episode? We suspect some of the negative reaction generated by this could deflect onto Soul Bubbles itself, which happens to be an excellent, fun game in its own right. What a shame the company publishing it are a bunch of nitwits.%Gallery-15036%[Via Kotaku]

  • The WoW vs. WAR debate makes Top 10 list of video game rage

    by 
    James Egan
    James Egan
    12.19.2008

    Alec Meer of Rock, Paper, Shotgun recently put a new twist on the 'top 10' lists that are cropping up at year's end -- a sort of top ten of gaming rage as expressed on the intertubes. Much of this list is focused on single-player titles and the industry itself, but Meer's 'Orc vs Orc' (#8 on the list) caught our attention. Meer writes, "We've already talked today about the absurd, insane fanboy fallout from our own comparisons between Warhammer Online and World of Warcraft, but in truth it was a torrent of poison that briefly gripped MMO sites the world over. Notably, MUDfather Richard Bartle endured character assassination by a raft of WAR fansites after an interview in which he apparently stated the two games were very similar." That interview in question was actually Dr. Bartle's talk with our own (master) Michael Zenke back in June. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • EA caught, hand slapped for using Xbox 360 footage in Wii commercial

    by 
    Xav de Matos
    Xav de Matos
    12.17.2008

    EA has been asked to pull advertisements for the Nintendo Wii version of Tiger Woods PGA Tour 09 by UK's Advertising Standards Authority (ASA) for images the agency claim are "misleading" to consumers. The ad in question showcases Tiger Woods swinging a Wii Remote (WiiMote?) against game footage complaints to the ASA allege are from the Xbox 360 version of the game. EA has since admitted the ad does include Xbox 360 footage instead of visuals from the Nintendo Wii but claim the decision was made because the Wii footage wouldn't be of "broadcast quality." Unfortunately for EA that excuse didn't make it to the green. "Because viewers would not be able to achieve the graphical quality shown in the ad on a Wii console, we concluded that the ad was misleading," the ASA commented. Strike three, you're outta here EA! Wait, that wasn't a Golf term. Was it?[via Joystiq]

  • CCP Games on the extent and impact of EVE's starbase exploit

    by 
    James Egan
    James Egan
    12.15.2008

    Massively has been watching the issue of a significant starbase exploit in EVE Online, through which some players reaped vast financial rewards, as it went from rumor to confirmation from the developers themselves. Unlike your average run-of-the-mill exploit in most massively multiplayer online games, the exploit in question has had a significant impact on EVE's virtual economy -- the backbone of the game itself. All players in EVE interact in one vast galaxy, and their actions in the sandbox can create ripples felt by their fellow players, which has certainly been the case in this past week.EVE Online's developer CCP Games has opted to hold off on responding to most press inquiries for comment on the issue, having issued a statement on the matter and then focusing on the investigation and a weekend meeting with EVE's player-elected community representatives, the Council of Stellar Management (CSM). The minutes from that meeting are now available, and several of EVE's developers took part in the discussion: namely CCP's Lead Economist Dr. EyjoG (Dr. Eyjólfur Guðmundsson) and CCP Arkanon -- who heads up the company's Internal Affairs division, which investigates the CCP Games staff themselves, hopefully ensuring that no CCP employee can abuse their influence over the game. Read on for Massively's highlights of the state of affairs in EVE Online, in the wake of the starbase exploit.

  • An update on the EVE Online starbase exploit

    by 
    James Egan
    James Egan
    12.14.2008

    In the wake of last week's revelation of a market disrupting exploit in EVE Online, a growing number of players have been calling for increased transparency on the situation. EVE's developer CCP Games has stated they've discovered seven player-run corporations taking advantage of the player owned station (POS) exploit, which yielded a vast amount of materials used in the EVE Online's manufacturing (crafting) system. Three of those corporations were in two alliances, and over 70 accounts have been banned thus far in connection with the exploit. The starbases used in the exploit have been destroyed by CCP, and they've stated that the corporations in question are now effectively inactive following the bans. CCP Games has not released the names of characters, corporations, or alliances linked to the exploit, but a player named "moppinator" of the AMT. corporation (part of Ev0ke alliance) stepped forward and issued the following statement on the extent of his alliance's involvement:

  • Raph Koster on whether torture in videogames is evil

    by 
    James Egan
    James Egan
    12.13.2008

    Debate over what is considered 'right' and 'wrong' in terms of behavior in a videogame has become commonplace in recent years. Virtually any mass media commentary on the myriad evils of Grand Theft Auto or the 'Debbie Does Dallas in Space' view of Mass Effect drives this point home -- everyone has a different mindset in terms of what's acceptable to them. While gamers easily dismiss many of these notions as being uninformed and taken out of context, now and again something comes to light within the gaming community itself that sparks debate. A good example has been the recent (and heated) discussion of torture in games, stemming from the views expressed by Dr. Richard Bartle. He argued his points on the questionable existence of torture in "The Art of Persuasion" quest in World of Warcraft, which set off a flurry of responses from gamers and peers. MMO industry luminary Raph Koster weighs in with his own views on the matter in a post titled "Are games about torture evil?". Specifically, Koster addresses this comment at his website: "... please explain to me again why killing NPCs in games is fine but sticking them with a cattle prod is evil." However, Koster seems less concerned with arbitrary notions of right and wrong as he is with the game design that leads us down this path in the first place. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • A new MadWorld trailer for the holidays

    by 
    David Hinkle
    David Hinkle
    12.13.2008

    Sega and Platinum Games have sent us a gift for the holidays in the form of the trailer you see above. It gives us a little more background on the story behind MadWorld, as well as a look at some of the more unique ways to kill your opponents. Our favorite? All we have to say is this: we like ours extra crispy.Because of the trailer being fairly gory, we've tucked it past the break.%Gallery-22964%