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  • League of Legends tops MMO revenue list, Hearthstone No. 10

    by 
    Jessica Conditt
    Jessica Conditt
    10.23.2014

    MMO games, including MOBAs, compose 21 percent of the worldwide digital game market and are on track to generate $11 billion in revenue this year alone, SuperData Research reports. By 2017, that number is expected to rise to $13 billion. In 2014, the No. 1 MMO in terms of revenue is League of Legends, which has so far generated $946 million, beating out subscription games such as World of Warcraft, which is No. 4 on the list with $728 million. World of Tanks comes in at No. 5 and represents the largest revenue gap on the graph at $369 million. Dota 2 is No. 9 with $136 million, and Hearthstone: Heroes of Warcraft is No. 10 with $114 million. See the full graph below.