cults

Latest

  • Uncovering the glory and gore of a 1970s South American cult

    by 
    Jessica Conditt
    Jessica Conditt
    04.01.2016

    It's 1970 and you've abandoned the cruel machinery of modern society and started fresh in a South American jungle. You're surrounded by like-minded folks -- people fed up with wars, poverty, segregation and corruption -- and you all contribute in some way to the fledgling commune. It's led by two charismatic leaders with grand ideas about the future of humanity. Outsiders call it a cult.

  • Ragnar Tørnquist on what sets The Secret World apart

    by 
    James Egan
    James Egan
    10.23.2009

    One of the games we've seen a lot of reader interest in at Massively is The Secret World, in development at Funcom. One of the key people behind the upcoming horror MMO is Ragnar Tørnquist, Producer and Director of The Secret World. Tørnquist recently sat down for an interview with Vladimir "Evoker" Georgiev from UGDB.com to discuss what will set The Secret World apart from other MMOs we've played. One of the refreshing aspects of the game is there are no levels or classes in TSW. Tørnquist tells UGDB, "Our goal is to make sure that players can sit down and play this game and enjoy themselves from the very beginning. You don't start out fighting rats with a rusty sword. You get cool firearms, black magic, occult weapons from the outset -- and you're fighting demons and the undead, not wild boar or petty criminals."