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  • Wiipop incorporates Kinect camera and several Wiimotes into a veritable electric boogaloo

    by 
    Brian Heater
    Brian Heater
    04.18.2012

    Sure, we've seen plenty of dancing games harness the Wii and Kinect's unique motion capture systems, but the Wiipop prototype takes things to another level, combining the technology of both with some pro-level dance moves. The game utilizes the Kinect's 3D camera and up to eight body-mounted Wiimotes, letting players improvise freestyle dance moves in a SingStar-like game, matching body pops to beats in a song. The game's not quite ready for primetime, but when it is, Christian "Mio" Loclair sees its potential beyond simple gameplay. The title could, perhaps, be used to help design choreographed productions or to generate and trigger visual effects for live performance. In the meantime, pop and lock into the video after the break.

  • TOSY and Justin Bieber announce mRobo: we go hands-on, dance-off (video)

    by 
    Amar Toor
    Amar Toor
    01.11.2012

    Beethoven's Fifth. Michelangelo's Pietà. Plato's Republic. Cornerstones of human civilization, to be sure, but they all pale in comparison to what we saw today at CES: TOSY's new mRobo robot, inspired by none other than the Cultural Colossus of our time, Justin Bieber. The Vietnamese manufacturer and pubescent Prince have just taken the wraps off their latest collaboration: a petite, portable speaker-robot that dances -- nay, transcends -- just like his only slightly larger progenitor counterpart. When in speaker mode, the mRobo weighs in at just 3.3 pounds, stands a little under eight inches tall, and boasts 2GB of internal memory. Its integrated speaker pumps out the jams at bass levels of 40Hz, but the real magic happens once the music starts playing, automatically prompting the system to transform into an 18-inch tall robot and start dancing. Unfortunately, the bot is still in prototype mode, but it's expected to retail for about $200 when it launches during the fall of 2012.Today, though, we were lucky enough to get a sneak peak of the mRobo, courtesy of a mic'd-up Messiah with sweepy bangs and a leather jacket. Upon taking the stage to roars of applause and Jelly Bean sunshowers, Bieber went on to do a brief demo of the bot, displaying its ability to sync its dance moves to whatever tunes blare out of its abdomen speaker -- in this case, Billie Jean. The mRobo looked admittedly clumsy at times, and was especially awkward when onstage with the teen phenom, but, as TOSY repeatedly reminded us, it's still in prototype phase. (Bieber, for his part, did a good job of looking completely awestruck throughout much of the experience.) Before descending from his bubblegum pulpit, Bieber reminded his acolytes to "follow your dreams." Ours, at least, have just been realized. Follow yours past the break, straight to our hands-on video.Mat Smith contracted Bieber Fever from this report.

  • This Week In MMO: Interrupting dance edition

    by 
    Matt Daniel
    Matt Daniel
    01.05.2012

    It's time for yet another episode of This Week In MMO, and you'll never guess what the topic du jour is. Well, unless you guessed Star Wars: The Old Republic (again), in which case you would be correct. Much discussion is had about the hilarity that was SWTOR's /getdown exploit, which allowed players to interrupt enemy mobs by... dancing at them. Meanwhile, Final Fantasy XIV will resume charging subscription fees tomorrow, January 6th, so if you're still subscribed and don't want to pay, you'd better cancel now. And lastly, on a note of complete and utter excess, the gang reports that one gamer (who we imagine spends most of his time swimming in his money like Scrooge McDuck) has spent $16,000 US on an in-game sword for Snail Games' F2P (irony!) title, Age of Wulin. The kicker? The game isn't even out yet. For the full video, just click on past the cut and have a look.

  • Breakdancing breaks SWTOR enemies' spirits [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2012

    We've heard of many a bug and exploit in MMOs over the years, but sometimes there comes along one special case that is so entertaining you can't help but wonder if some mischievous developer planned it on purpose. Such is the case with Star Wars: The Old Republic's latest glitch, where players busting a groove actually affects combat. According to several sources that confirmed this, by typing /getdown during combat (a dance move) enemies attacking you will be continually interrupted -- including bosses. Perhaps the bad guys were so amazed that players could do the moonwalk that they become stunned out of awe? If you're hoping to wield your incredible dance powers for either the light or dark side of the Force, know that BioWare is fully aware of this exploit. Considering that the studio removed all mentions of the bug on the forums, we can assume that a fix is coming to the game sooner rather than later. [Thanks to Kaizlu for the tip!] [UPDATE: The Reverend Shaw Moore has arrived in SWTOR and accounts are being banned for getting down. Accounts taking advantage of this bug are being sanctioned with the explanation that the offending characters "participated in abusing game mechanics to prevent enemy NPCs from targeting the user", and that "dancing is currently not permitted outside of special Dance Zones."] [UPDATE #2: BioWare sent us a note saying that the previous update was based on a troll posting to Reddit and that this is a "fake ban email."]

  • ESRB: Star Wars Kinect has 'dance tournaments' mini-games

    by 
    David Hinkle
    David Hinkle
    12.16.2011

    A little known fact about the Padawan training program is that it includes an intense, three-month course on dance. Think about it: dueling with lightsabers is basically dance fighting. Right? That's why the ESRB rating for Kinect: Star Wars didn't really throw us. The promised "dance tournaments, podracing, and Jedi duels" sound like de rigueur, believe us. We've read extensively on the subject. Joking aside, there isn't really anything else we can say beyond this: the following is the final excerpt in the ESRB listing for Kinect: Star Wars. "In the dancing mini-game, some female characters perform suggestive moves (e.g., gyrating their hips/buttocks) and wear revealing outfits (partially exposed cleavage/buttocks). The words 'damn' and 'hell' can be heard in the dialogue." We imagine the "dialogue" in question goes something like this: "What in the damn hell has happened to Star Wars?"

  • Spherical hexapod robot walks like a crab, dances like the Bogle (video)

    by 
    Sharif Sakr
    Sharif Sakr
    12.12.2011

    Kåre Halvorsen (aka Zenta) is something of a genius in the robotic arts, as testified by the latest development in his long-running MorpHex project. By adding curved polycarbonate panels to its six feet and upper half, he's given his creation the ability to curl up into a ball when it gets tired of scuttling. Alas, he hasn't managed to make it roll around yet, or indeed fly, but the video after the break is still pretty amazing -- and almost as hypnotic as that robotic worm we caught doing the limbo.

  • Pioneer's new music players give dancers some Steez

    by 
    James Trew
    James Trew
    10.19.2011

    A walk in the park may never be the same again now that Pioneer has announced its new Steez range of dance-troupe friendly portable music players. In what appears to be a tango using its DJ and audio player skills, Pioneer's Steez relieves dancers -- solo or otherwise -- of the tyranny that is static music sources. Forget about getting your groove on in the privacy of your own condo, instead get busy on the subway, the drive-in car park, or with your favorite monkey. You have a choice of three models to express yourself in front of: the STZ-D10S-L "Solo"($299), STZ-D10T-G "Duo" ($349) and STZ-D10Z-R "Crew" ($499). Each model comes with the company's own special software which keeps your beats in time, lets you set cue points, change tempo along with many more booty shaking functions. Best of all is the special Battle Mode which plays your chosen sequence of tracks and lets you know when the next dancer, or robot, is up. These ghetto-blasters for the Tecktonik generation won't hit the shelves until next month, but feel free to tap your toes and read the PR below while you wait.

  • Make a stuffed monkey dance with Kinect

    by 
    Griffin McElroy
    Griffin McElroy
    08.12.2011

    Using a Kinect sensor and a series of Arduino motors, modern artists Jan M. Sieber and Ralph Kistler have created the greatest thing ever: a stuffed monkey which you control with your own movements. Just click past the jump, dummy. You're wasting valuable monkey-watching time.

  • Exclusive: Lucent Heart shows off the Scaena expansion's dance moves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2011

    Anyone can win in a fight where your mettle is tested by firearms and swords, but Lucent Heart is pushing players to battle in the arena where true victories are forged: the dance floor. That's the central feature shown off in the new trailer for the upcoming Scaena expansion, in which characters will be able to create custom dances set to custom music and then fight for dominance on the dance floor in exchange for powerful new rewards. Yes, this a real thing. There's more to the expansion than just the opportunity to set your dance troupe on fire with a Nyan Cat-based dance routine. There are new guild-vs.-guild battles, new areas for players to explore, and new enemies for players to fight. But you don't have to take our word for it; the trailer is just past the break to show off all of the coming update's moves. (And the Nyan Cat dance is also a real thing, for the record.)

  • Ultra-pure material lets electrons discover each other on the quantum dance floor

    by 
    Sharif Sakr
    Sharif Sakr
    07.28.2011

    These guys aren't Purdue University professors, they're DJs. That thing on the left? It isn't a high-mobility gallium-arsenide molecular beam epitaxy system, it's their decks. It creates an ultra-pure material so perfectly latticed that it traps electrons between its layers and stops them bouncing around like drunken fools at the high school prom. By squeezing them ever so tightly, it lulls the particles into an "exotic" slow dance, at which point they become "aware" of each other and start performing correlated motions that are essential for quantum computing. That's a still a long way off, but if one day we find ourselves affixing gallium arsenide swabs to our quantum motherboards, we'll raise our lighters in the air. Informative PR after the break.

  • Eliza is a doe-eyed, graceful dancing machine, lacks maniacal quality on the floor (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.21.2011

    Unlike the last batch of bots we've seen, Eliza is actually quite graceful. The cartoonish humanoid got its start as a guide, shuttling people around shopping malls and the Guangzhou Asian Games 2010 Experience Center. Now it's finally getting a chance to show off what it's got -- namely some ill dance moves. These four doe-eyed machines spin, perform complicated arm choreography in perfect synchronization, and pause to pose during this epic number. Clearly, the next step is for someone to teach them how to Dougie. Check out the videos after the break. [Thanks, Robotbling]

  • Spazzi dancebot can't teach you how to Dougie, but it's got the robot on lock

    by 
    Christopher Trout
    Christopher Trout
    07.15.2011

    It looks like somebody's got some competition. So, Spazzi's probably not going to dethrone the reigning King of Cute, but judging from what we've seen of its moves, it could give Keepon some competition on the dance floor. This little, solenoid-packing robot, featured in the latest issue of Make, is actually kin to our boy Keepon, and uses an Arduino (holla!) to control the solenoid's and springs that give it that special robot swag. If you've been pining after Keepon, and have some DIY skills, hop on past the source link for the full build, or just check out a video of Spazzi gettin' its groove on after the break.

  • Finally: Ubisoft announces The Black Eyed Peas Experience for Kinect and Wii

    by 
    Jessica Conditt
    Jessica Conditt
    06.26.2011

    The game of the year is nearly here, and it's pumpin' to get you jumpin' and rockin' to get you floppin' all over your living room floor, Fergie-style. The Black Eyed Peas Experience has been announced for Xbox 360 (using Kinect, naturally) and Wii with a new promo video, and we think it's safe to say it blows those dinky Modern Warfare 3 trailers out of the water. The Black Eyed Peas are the second Experience installment, following Michael Jackson, because they're totally on the same level of pop iconhood. Ubisoft is set to release The Black Eyed Peas Experience "soon," but you can check out the trailer right now, after the jump. [Update 6/28: Ubisoft finally shared a press release and the first screen from the game, seen above.]

  • Kinect hack turns your living room into a crazy one-man laser techno dance party (video)

    by 
    Brian Heater
    Brian Heater
    06.03.2011

    We've seen it aid surgery, help make smarter robots, and even do some gaming stuff, but honestly, what good is a controller if it can't fuel your crazy techno dance parties? Vimeo user Matt "Namethemachine" Davis posted a video showing a new hack for the peripheral, using its camera-based motion detection, combined with Ableton Live, DMX protocol, and more clever hackery to create a one-man electro-laser light show. It's easy to see this getting a bit out of control real fast in a room packed with overexcited club goers, but if you're looking to recreate the communal experience for you and your cat in your one bedroom apartment, this may be just the ticket.

  • The Lawbringer: No, you can't sue Blizzard over the Dance Studio

    by 
    Mathew McCurley
    Mathew McCurley
    05.27.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Imagine, if you will, a time long ago. A time before we cared about dual specs, Ulduar, Sartharion, and the rest. Back before hard modes and vehicle fights. I speak of that fabled time at the end of The Burning Crusade, when Kil'jaden was reentering the world through the Sunwell and there was something about a girl and some manga ... There was a lot of supplemental reading. Wrath of the Lich King was announced, and we were all excited. One of the more community-jolting announcements during the Wrath of the Lich King launch trailer related to new character dances. Since then, the Dance Studio has become a legend in its own right, being called everything from the second coming of the WoW messiah to a dumb waste of time for designers and developers who could be working on more "important" projects. Some people believe it will never come, and others still hold onto embers of hope.

  • Visualized: Androidify avatar dance party (video)

    by 
    Christopher Trout
    Christopher Trout
    05.24.2011

    Have your YouTube dance videos been lacking something? Can't quite put your finger on it? How 'bout another, more Android-y you to add some diversity to your One, Two Step? The folks who brought you the Androidify app have apparently enlisted a friend, his Android avatar, and a Kinect to bring you the above video. Not too shabby, but we'd be even more intrigued if he was rocking a black leotard and busting out Mexican Breakfast, Beyonce-style. Check out the not-so-Fosse video after the break. [Thanks, John]

  • Ubisoft continues to just dance around fiscal year losses

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.12.2011

    A year ago, as Ubisoft reported net losses of €43.671 million for its 2009–10 fiscal year (ending, March 31, 2010), CEO Yves Guillemot brushed aside concern, saying, "We forecast a return to profitable growth in 2010–11." Well, here we are -- and Ubisoft isn't exactly basking in the sun. For the 2010–11 fiscal year ending March 31, 2011, the publisher's net losses slumped further to €52.120 million (about $74 million). Yet Guillemot again played the role of the optimistic fortuneteller as he looked to the company to "post further growth in both sales and current operating income in 2011–12 and 2012–13." (Notice how he didn't drop the P-word this time.) He put a positive spin on the 2010–11 fiscal year, too, observing "a sharp upturn in revenue." Indeed, sales were up 19 percent over the previous fiscal year to €1.039 billion. In addition to "another success" with Assassin's Creed: Brotherhood, Guillemot attributed much of the sales growth to a rebounding casual market, which Ubisoft dominated with its (just) dance game segment, as well as strong support for the Kinect and 3DS launches. Notably, 38 percent of the publisher's game sales over the 12-month period came from Wii titles. Ultimately, Ubisoft's bottom line suffered from reorganization costs, which amounted to €95.9 million in non-recurring charges, including unspecified project terminations (so, Am I Alive?). Presumably, if Ubisoft is now appropriately restructured, it can focus more effectively on making successful products again. "For example," Guillemot offered, "we plan to launch a free-to-play world based on our highly popular franchise for young girls, Imagine."

  • Analysts consider dance genre 'bubble,' Ubisoft says more 'The Experience' games possible

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.25.2011

    Ubisoft's Just Dance and its successful clones like Michael Jackson: The Experience, along with Harmonix's Dance Central, have established the dance genre as a viable market for milking. Now the industry must play the delicate game of sucking the marrow dry without creating a zombie. Gamasutra hit up go-to industry analysts Michael Pachter and Jesse Divnich for their takes on the sustainability of the genre. Both analysts essentially characterized dance games as part of a bubble that is largely unaffected by critical reception (UK hit Zumba Fitness has a 43 on Metacritic). "In short, yes, the dance category is a bubble," said Divnich, "much like most things in entertainment." That doesn't mean that the bubble is about to burst -- or that the bottle of suds is close to empty. At least, Ubisoft is planning to keep on dipping in. The publisher's Tony Key teased that Michael Jackson: The Experience is "just the first 'The Experience' brand." He added that there's no reason why "another artist can't make a great dance game under 'The Experience brand,'" but didn't pitch any bright ideas. The Smurfs, anyone?

  • Ph.D. student subjects advanced robot to dance, embarrassment (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.21.2011

    This is Sarcos, a highly-advanced robot capable of balancing on his own two legs. He's also connected to a motion-capture system that allows him to accurately mimic the actions of a human operator. For what grand purpose does his puppet master Benjamin Stephens use these impressive assets? Dancing, of course. Seriously people, they're going to remember this when the time comes for revolution. Video after the break.

  • Kinect Hacks: A dancer in the machine

    by 
    Griffin McElroy
    Griffin McElroy
    03.25.2011

    1n0ut, an artist collective specializing in multimedia performance-based art, has created a Kinect hack both beautiful and inspiring to behold. Titled "Versus," it sees a real-life dancer giving lessons to a digital model. Just imagine: Here's a future where we can teach our computers how to Dougie.