Post Thumbnail

A year ago at PAX East, I spoke to Community Manager Stephen Reid about events in Star Wars: The Old Republic. He asked and answered a popular question at the time: "Will [SWTOR] have events where we randomly spawn NPCs for players to fight? No, but we will have events." He couldn't elaborate, bu...

April 17th 2012 at 9:00am 0 Comments
Post Thumbnail

Despite extensive testing on the private test server, BioWare has decided to not include ranked PvP warzones in the latest patch for Star Wars: The Old Republic. Although Update 1.2: Legacy will still go live tomorrow with a brand-new warzone, Novare Coast, the new reward and leveling system for...

April 11th 2012 at 8:30pm 0 Comments
Post Thumbnail

As the Star Wars: The Old Republic guild leaders lined up to get a taste of the Lost Island flashpoint, I was at BioWare studios getting my hands dirty with deeper PvE and PvP content as well as speaking with developers like Combat Designer Georg Zoeller, Lead Writer Daniel Erickson, Art Director...

March 13th 2012 at 2:30pm 0 Comments
Post Thumbnail

Last week, I spent some time in Austin, Texas, at BioWare's Star Wars: The Old Republic studio. One of the many things I saw was the Legacy System. Although it's a great tool, it is far from the good storytelling device it's intended to be. But perhaps we can make some sense out of it. The Legac...

March 13th 2012 at 12:30pm 0 Comments
Post Thumbnail

I like making predictions. When it comes to Star Wars: The Old Republic, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge...

January 3rd 2012 at 2:00pm 0 Comments
Post Thumbnail

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with G...

December 30th 2011 at 10:00am 0 Comments
Post Thumbnail

Story is on everyone's mind when it comes to discussing Star Wars: The Old Republic, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with BioWare writer Daniel Erickson. The development process is quite complex, and...

December 28th 2011 at 3:00pm 0 Comments
Post Thumbnail

December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with...

December 20th 2011 at 5:00pm 0 Comments
Post Thumbnail

At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed thi...

November 15th 2011 at 4:00pm 0 Comments
Post Thumbnail

When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's e...

September 27th 2011 at 8:00pm 0 Comments