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  • Bioware's Erickson: TOR is your dream game

    by 
    Jef Reahard
    Jef Reahard
    07.10.2010

    Bioware developer and lead storyteller Daniel Erickson has the writer's gift of gab and consequently has dropped some juicy quotes regarding The Old Republic (and MMORPGs in general) over the last few months. Today he continues the tradition in a portion of a new interview conducted by CVG. Erickson doesn't shy away from calling the forthcoming Star Wars MMO the best thing since sliced bantha bread, and he also has a few choice words for folks who aren't exactly thrilled with the RPG-maker's story, story, and more story mantra. "If you are a hardcore, traditional Bioware fan - a Mass Effect or especially Dragon [Age] fan - this is the dream game. It is an RPG forever. It is an RPG that at the speed and pace that I play RPGs as a gamer, five or ten hours a week, I could never finish this game," Erickson says. He doesn't stop there though. "If the idea of story and context really turns you off, if what you want is [just the] complete Disneyland experience, where you run on the rides and repeat the stuff, this probably isn't your favorite MMO," he says. Check out the original post at CVG. And if you're lucky enough to be attending the San Diego Comic Con later this month, you can even check out Bioware's SWTOR offerings in person; they are set to include a panel on multiplayer story, among others.

  • Bioware: TOR not coming to consoles

    by 
    Jef Reahard
    Jef Reahard
    07.02.2010

    Itching to play BioWare's upcoming Star Wars opus on a console? You'd better buy some cream for that, as it likely won't be happening anytime soon. Daniel Erickson, lead designer and story writer on The Old Republic, recently told CVG that no one at the famed RPG-maker is working on a console port. "There was not a question when we started Old Republic - or any of our games, for that matter - [what the lead format would be]. There's a reason the lead SKU for Dragon Age was PC as well. When we're developing an RPG, it's a natural place to be," Erickson said. Unlike many developers who hint at console versions and rarely deliver, Erickson says BioWare hasn't even discussed the option. "There is nobody anywhere in BioWare laying the groundwork for that because we have a very large complicated game to ship first," he said.

  • Hyperspace Beacon: SWTOR hype in hyperspace

    by 
    Larry Everett
    Larry Everett
    06.28.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. In a world where MMOs are now commonplace, it seems as though he who has the hippest hype wins. E3 was all about convincing the media that your game or toy was the latest and greatest thing to hit the electronics industry since Pac-man. The media, being the attention-fiends they are, ate it all up. Even Massively wasn't exempt from basking in the spoils of temporary celebrity. I mean, really, did we do a featured news story on Gaia? Yes -- one. But we did no less than ten articles featuring SWTOR coming out of E3. According to some, we're now "Massively: Your daily news about SWTOR and some of these other games over here." So with all this hippity-hype everywhere, pouring from all the latest sites popping up and just longing to be the your best source of SWTOR news, how do you determine which is the best? What do you read? What do you ignore? Which is rumor? Which is truth? Who is that masked man? And did you find the Sith Inquisitor in the midriff top as cute as I did? I know, right?! The answers to these questions aren't easy. Sometimes you need a guide to help you through the hype, a hype(rspace) beacon, if you will. This Beacon is here help you calculate the jump. So strap yourself in, kid. It's going to be a bumpy ride.

  • TOR's conversation system rebuilt to be like Mass Effect's

    by 
    Jef Reahard
    Jef Reahard
    06.28.2010

    BioWare lead designer and storywriter Daniel Erickson drops a few interesting nuggets about Star Wars: The Old Republic's well-publicized voice system. In an interview with CVG, he gives credit to Mass Effect, BioWare's celebrated single-player RPG, for inspiring a complete change in The Old Republic's voiceover content. "Originally the game was built far more like Dragon Age as far as [the] Conversation System went," he said. "Our player characters were not going to be voiced because it's a massively insane expenditure and hugely complicated to do. You have to cast 16 of the best actors ever and then hold them for eternity," Erickson says. He goes on to illustrate how the original Mass Effect caused the TOR team to adjust their thinking, as it debuted very early in the latter's development cycle. You can read the full article at CVG.

  • Hyperspace Beacon: Fires of Hope from E3 2010

    by 
    Larry Everett
    Larry Everett
    06.21.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. No matter where you were this week, if you are a Star Wars fan, you saw the new SWTOR trailer: Hope. I'm sure you also read the Daily Grind asking, "Do cinematics make you want to play?" It's an honest question. Lots of times these over-the-top trailers mask some of the things producers aren't telling you about the game you are interested in playing. In fact, it may give you greater expectations than the game has to offer. There have been quite a few comments about Star Wars Galaxies' trailers which have caused some players of the seven-year-old MMO to ask rhetorically, "I want to play that game. Where is that game?" So let me tell you up front, Star Wars: The Old Republic does not look like either of the cinematic trailers, but that does not mean it is not a great game. I believe as a fan of this game and as a reporter for this website that I would be doing you, the reader, an injustice by totally giving into the (albeit mostly fan-created) hype that surrounds this game. So this week I want to take things back a notch and hopefully give you a realistic outlook on a couple of announced aspects of the game.

  • Hyperspace Beacon: E3 -- extravagant extraterrestrial exhibition

    by 
    Larry Everett
    Larry Everett
    06.14.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. We have been teased, taunted, and tantalized this week before the Electronic Entertainment Expo, so much so SWTOR fans don't know topsy from turvy. In this Hyperspace Beacon, released just hours before Electronic Arts' press conference at the Expo, I will hopefully give you the lowdown on the latest news and perhaps help you appreciate the magnitude of the startling reveals. On the surface they may seem like hyped-up teases with very little to latch on to, but I believe they have exposed quite a bit. As Massively reporters packed their bags to head to Los Angeles, Bioware did not stop tossing tidbits at its diligent disciples. First, we were treated with a hands-on walkthrough from Gamespot detailing the beginning quest for most of the starting classes. Twi'leks and chiss were cited as playable species in this revealing report. Also, Gametrailers.com probed the path behind producing an exciting E3 trailer. Besides touring Blur studios, the interview taunted us with a brief look into this year's animated short story. Continue on after the break to find more insight into the extravagant extraterrestrial exhibition that is this year's E3.

  • Hyperspace Beacon: Enter the Mandalorians

    by 
    Larry Everett
    Larry Everett
    06.07.2010

    Welcome, fans of Star Wars and Star Wars: The Old Republic. Some would say you cannot be a true Star Wars fan unless you are a fan of Mandalorians. Followers of these space-Spartans bury themselves deep in the warrior culture. The bearers of the iconic T-shaped visor have inspired costume after costume, scores of fan sites, collections of comic books, and bunches of books. The author of many of those books, Karen Traviss, created a whole independent language called Mando'a. The Mandalorians' history starts with a species called the Taung, who were renowned throughout the galaxy for their amazing conquests and advanced war technology. Calling themselves Mandalorians after their leader, Mandalore the First, these crusaders conquered all of what would be known as the Mandalore Sector, assimilating the native species into the culture of war and honor. The depth of the Mandalorian culture cannot be covered in one article, but I would like to take a few key figures from the culture, study them, and contemplate their role in shaping Star Wars: The Old Republic. Let us explore this together after the break. Ib'tuur jatne tuur ash'ad kyr'amur!

  • Erickson dishes dialog choices for Star Wars: The Old Republic

    by 
    Larry Everett
    Larry Everett
    06.03.2010

    Bioware has touted the fourth missing pillar from MMOs since the the first video introduction of Star Wars: The Old Republic: Story. This concept of great character development and plot on top of an intense combat experience has been Bioware's staple since, well, forever. Player choice propels every Bioware story in a very dynamic way, so we have no doubt Bioware will deliver. In fact, earlier this week we reported that SWTOR will boast the equivalent of 50 novels worth of dialog -- an insane amount of possible storytelling, to say the least. Yesterday, Daniel Erickson gave us a bit more to chew on in the SWTOR official forum. In the developer walk-through, we witnessed the dialog system in action. Not only will one player lead the conversation, but others in his group will be able to chime in as well, thus intensifying the story. How this system works has not been defined, yet players have high hopes for it. What Erickson did touch on in his post is the idea of choice. He tells us that dialog choice will differ in each class. A Sith will naturally want to choose the darker choice in the dialog tree, whereas the smuggler will naturally want the funny or flirty choice. Those choices will usually be the top option, but, Erickson says, "Want to be a hardcase Smuggler? A wry action hero Bounty Hunter? A charming Inquisitor? Choices are much broader than just good and evil." Multiple options will be available for those players who want to explore different paths for their character.

  • The Old Republic: The 50-novel MMO

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    "Would you like some story with that?" seems to be BioWare's talking point these days when it comes to The Old Republic. When talking to CVG, the RPG developer boasted that TOR will contain "50 novels-worth" of story, an impressive number that backs BioWare's commitment to telling a tale, even in a genre where story is seen as disposable. In fact, BioWare isn't afraid to ruffle the feathers of competing MMOs by claiming that they sacrifice fun, story and interesting content while training players to rush through it all to the end game. Despite studios and players resisting change, Lead Writer Daniel Erickson claims that it's time for MMOs to challenge traditional conventions and return to their RPG roots: "The thing that has been a challenge for us on Old Republic is that people tried to convince us these limitations were canon - that they were to be respected, you know? That you could not, in fact, put interesting bits in an MMO because that was now sacrilege." Of course, as with any pre-release boasts, the question is if BioWare can make good on their claims, and if these changes will be embraced by the MMO community or rejected. The answer to that is over a year away, but it doesn't seem to stop fans and critics from trying to provide it now. Read Erickson's full quote over on CVG and let us know what you think!

  • Hyperspace Beacon: Return of the Jedi

    by 
    Larry Everett
    Larry Everett
    05.31.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic, before the dark times, before the Empire," Obi-wan Kenobi explained to a young Luke Skywalker and the audience for the first time in Star Wars: A New Hope. This started the never-ending quest of finding out what exactly it means to master the seemingly limitless power of the Force. On that life-transforming statement, we begin in this week's Hyperspace Beacon. The Jedi Knight places Star Wars beyond every other science fiction story in world. The mix of science and mysticism takes us to a place that challenges not only our mind but our spiritual beliefs as well. The Jedi Order asks us to, "unlearn what you have learned," and to, "do or do not. There is no try." Then, as if to defy greater logic, they brandish a sword made completely of light. Let us take a few moments to rediscover these lightsaber-wielding wizards, find out a little of how they came to be, examine what differences arose over the thousands of years they existed, and investigate what you can expect from the Jedi in Star Wars: The Old Republic.

  • Hyperspace Beacon: Empires strike back

    by 
    Larry Everett
    Larry Everett
    05.24.2010

    Welcome, space traveler to another addition of the Hyperspace Beacon. Gear yourself up, and you may want to take out a notepad. We are delving deep into Star Wars lore this week. This will set the stage for future additions of the Hyperspace Beacon. I hope to not only answer some of your questions but also bring more questions to mind. Sith Empires have always played a huge role in Star Wars history. In fact, with few exceptions, any time there was a major threat to the galaxy it came in the form of a Sith Empire. Sith Empires can be traced back as far as one hundred thousand years before the destruction of the first Death Star with the first Sith'ari, Adas. Adas was the first to unite the red-skinned Sith race under one banner. But these first Sith were not Force-wielders in the same vein as the Dark Jedi who followed them. Following the break I will share how the Great Sith Empires came to be, the wars that surround them, how they are tied to the Empire in Star Wars: The Old Republic, and some of my speculation on what will be revealed in the game.

  • The Voss: SWTOR's exception to the rule?

    by 
    Larry Everett
    Larry Everett
    05.14.2010

    Furry walking carpets are actually tree loving warriors. Cocky gunslingers are from a planet staunch in its independence. The desert planet of Tatooine used to be a thriving jungle world. These are all tidbits of information the movie goer or gamer would never know by watching their favorite film or playing an MMO. However, Daniel Erickson, the Principal Lead Writer for Star Wars: The Old Republic, and his crew consider these types of thing for every planet, species, and character. Very few people, even game designers who work for LucasArts, get to add to the Star Wars canon. Bioware is in this exciting position, but like any good writing team they have to consider the existing universe. "Now to be clear, the first thing we do when we decide to add a "new" world to the vast Star Wars mythology is to do our research and see if there is a world that already exists and will fit our needs. Is it the right type of climate? The right place in the galaxy? Does it have next to nothing written about it? Awesome, it's ours," says Erickson. Enter the Voss. This species of Mystics lives outside the Republic or the Empire. The Jedi find them dangerous, and the Sith cannot deceive them. The Voss's story explores the fringes of politics and religion: The exception to the rule. Read more about how Daniel Erickson combs the depths of storytelling in this week's SWTOR Developer's Blog: Creating Worlds

  • Are the Sith 'good guys' in Star Wars: The Old Republic?

    by 
    Kyle Horner
    Kyle Horner
    03.22.2010

    Is it possible to think of the Sith as good guys in Star Wars: The Old Republic? Well, according to the game's lead writer Daniel Erickson it's all about perspective. One of the many pens behind BioWare's first MMO spoke with Ars Technica on the topic of telling the Sith Empire's side of the story in a way that makes them more than just simple villains. Erickson explained that growing up in the Sith Empire, a person would know there is an Emperor and that he saved their people's very existence. They would also know there is a much larger society out there who, "deemed your people and your religion not worthy to exist." In fact, Erickson even went so far as to say, "[The Sith] get chased out of the galaxy. In fact, in the lore, chased to the point where the Jedi believe they are dead. This is very close to genocide! The Jedi believe these people to be unredeemable." It's very interesting explanation of a culture and people that could've otherwise been portrayed as mustache-twirling villains. Obviously, this is only a taste of the lore waiting for us all once Star Wars: The Old Republic launches but it's quite the preview if you ask us.

  • Star Wars: The Old Republic lead writer Daniel Erickson on scope of the project

    by 
    James Egan
    James Egan
    08.31.2009

    If you've been following along with our coverage of Star Wars: The Old Republic you'll know that BioWare has placed incredible emphasis on writing for SWTOR. As the game is fully voiced, the complete script is roughly 40 novels in length. G4tv's The Feed has a GamesCom 2009 video interview with SWTOR Lead Writer Daniel Erickson that explains more about what a huge undertaking the game has been from a writing perspective. Erickson explains that BioWare's challenges aren't necessarily about having the ability to pull this off, it's more a matter of scale, particularly with the French and German localizations. He tells G4, "We think we've got the biggest voice over project in entertainment history."

  • First look at Star Wars: The Old Republic in PC Gamer magazine

    by 
    Kyle Horner
    Kyle Horner
    11.07.2008

    If ever there was a thing to go all googly-eyed over, it's the first look a Star Wars: The Old Republic. While it's a shame that such information isn't being released onto the web, at least we've got it earlier than most people were expecting. PC Gamer magazine has gotten an exclusive first look at BioWare's incubating MMO, including interviews with creative director James Ohlen, principal lead writer Daniel Erickson, and BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk.The issue also apparently has exclusive screenshots for anyone brave enough to look. We're sure that what we've seen so far are very early conceptual designs, but it still pains us to see log-sized lightsabers -- even if BioWare is willing to laugh at themselves over it.

  • SWTOR's lead writer describes BioWare's ambitious storytelling initiative

    by 
    Samuel Axon
    Samuel Axon
    10.31.2008

    The biggest selling point of Star Wars: The Old Republic seems to be its focus on storytelling. Interactive stories have always been BioWare's particular claim to fame, so we're not surprised at the focus, but we will admit to being a little surprised at just how hardcore they are about it. In an interview with Gamasutra, BioWare Austin lead writer Daniel Erickson described the company's process for hiring and managing the writing staff, which includes more than a dozen people who went through a three-month training program, and who have now been working on the game for several years.What's interesting to us about the interview (most of it focuses on professional questions, not on gameplay -- check out the info from our own encounter with Erickson for more on that) is that unlike with other MMOs, the development process began with writing. The stories created by the writers are the foundation of the game design and experience to come -- at least according to Erickson.There's also a bit in there about the challenges of innovation in the MMO industry, and the need to make individual game features -- such as combat or story -- as solid as they are in single-player titles.