dantes-inferno

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  • Rumor: Dante's Inferno and Dead Space dev may be working on a MOBA

    by 
    Shawn Schuster
    Shawn Schuster
    10.09.2012

    If you were just thinking that the world needed another Massively Online Battle Arena (MOBA) based on a previous game IP, the team at Visceral Games may have read your mind. The Dead Space and Dante's Inferno dev studio has posted a handful of tell-tale job listings on the Gamasutra job boards that point to the development of a MOBA. Among these MOBA-esque positions are a game designer, a global community manager, and a character concept artist, all with experience or passion for the PC MOBA genre. As it stands, the connection between these job listings is only speculation, but the real question seems to be whether or not the studio is working on a MOBA for one of their existing IPs or an entirely new way to kill your friends in three-quarter overhead view with pre-made classes.

  • Rumor: Writer teases Dante's Inferno sequel

    by 
    Mike Schramm
    Mike Schramm
    11.24.2011

    Sharp-eyed rumor hunter @supererogatory brings word that we might not have seen the last of EA's goofy Dante's Inferno franchise, despite the lukewarm reception of the first game. The official bio page for writer Joshua Rubin, who worked on Assassin's Creed 2, says he was "the sole writer for a Major Unannounced Sequel from Visceral Studios at EA Games." Visceral is, of course, the EA label behind the Dead Space series and the first Dante's Inferno. Just to really rile up the rumormongers, Rubin's bio then links to a "hint" ... that leads to the Super Bowl trailer for Dante's Inferno. The obvious implication is that Visceral's working on Dante's Inferno 2, which would be a sequel to an action game based on a 14th-century epic poem. We should probably start thinking up subtitles now. Dante's Back? Hell to Pay? Luciforever? Beatwice? Have at it.

  • Red Dead Redemption lassos ten GANG audio award noms ... Dante's Inferno summons seven

    by 
    Christopher Grant
    Christopher Grant
    02.08.2011

    When it comes to acknowledging the standout audio accomplishments in gaming every year, we look to the Game Audio Network Guild and its annual GANG awards, which selects five (or more!) nominees in categories like "Audio of the Year" and our personal favorite, "Best Use of Multi-channel Surround." It should come as no surprise that Rockstar's ode to the West, Red Dead Redemption, leads the pack with a whopping ten nominations including "Best Original Vocal - Pop" for both Ashtar Command's "Deadman's Gun" and Jose Gonzalez's (pictured) excellent "Far Away." More of a surprise is the game with the second-most nominations: Dante's Inferno. For all the problems with Visceral's ode to ... God of War, its production values were never among them. Dante managed to snag seven nominations, including "Sound Design of the Year" and "Music of the Year." Ironically enough, the actual God of War 3 only managed to pull in six! Check out the full list of nominees after the break, and check back on Thursday, March 3rd when the winners will be announced during the Game Developers Conference.

  • Report: Call of Duty: Black Ops most pirated game in 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.29.2010

    TorrentFreak's annual report on the most pirated games of the year has Activision's Call of Duty: Black Ops taking the dubious top honor for 2010. Even with Activision's attempts to play "good cop" with pirates, Black Ops is estimated to have been downloaded 4.27 million times on PC, with another 930,000 copies on Xbox 360. This would be the second year in a row that the Call of Duty franchise took the "prize," with Modern Warfare 2 allegedly being pirated over 4.1 million times in 2009. Super Mario Galaxy 2 for Wii had over 1.47 million downloads, while Dante's Inferno took the top spot on Xbox 360 with 1.28 million downloads -- and we'll be damned if we can figure out why it was that game. Perhaps it was the game's marketing that instilled such sinful behavior.

  • GameFly selling God of War 3, Mass Effect 2 and more for under $20

    by 
    Griffin McElroy
    Griffin McElroy
    09.15.2010

    GameFly is currently running a decidedly insane sale on used copies of a handful of 2010 blockbusters until this Friday, September 17. If you've got $20 to spare, you can grab Darksiders, God of War 3, Alpha Protocol, Mass Effect 2 or Dante's Inferno -- all with free shipping to boot.

  • Dante's Inferno dev hiring for 'sequel to major new IP'

    by 
    Ben Gilbert
    Ben Gilbert
    05.18.2010

    In a recent job listing on Gamasutra, EA's Visceral Games studio put out a feeler for "an experienced Environment Artist for an existing action/adventure franchise." We might normally excuse this as a job listing for the currently-in-development Dead Space 2, but the listing further details the project as "a major opportunity to contribute to a bold new franchise, heavily backed by the EA Games Label ... the sequel to a major new IP at the award-winning Visceral Games." The listing concludes with another vaguely suggestive line about creating a sequel that will "set new quality standards and make the franchise the world-leader in the action/melee-combat genre." Xbox 360 and PlayStation 3 are mentioned as target consoles. All these clues add up to reasonable speculation that Visceral is recruiting for a sequel to this year's Dante's Inferno. In December, the first game's producer was all for the idea of a sequel, but admitted that continuing to follow the path laid out by the The Divine Comedy source material, which would lead to Purgatory and perhaps on into Heaven, might not make for a great game -- especially in the action/melee-combat genre. Perhaps then, a Dante's Inferno sequel could take a few liberties with the story. [Via Superannuation]

  • Battlefield: BC, Mass Effect, Army of Two sequel sales all top 1 million; Dante's Inferno comes close in Q1 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.11.2010

    Electronic Arts' high-profile sequels helped the publisher fight its way to some positive cash flow in the final quarter of an otherwise traumatic fiscal year. Overall, Battlefield: Bad Company 2 led the charge with over three million units sold in the quarter across Europe and North America, with five million units sold to date. Mass Effect 2 didn't do too shabby, selling 1.6 million units during the quarter in North America and Europe, while Army of Two: The 40th Day sold "over one million units worldwide in the quarter." It wasn't all sequel talk for the core titles,as Dante's Inferno got a mention too, having sold "almost one million units in the quarter" across Europe and North America. Oh, Dante, don't cry! It ain't easy for a new franchise in this world -- just ask EA's new IPs from last fiscal year.

  • Dante's Inferno Avatar items escape the depths of Hell

    by 
    David Hinkle
    David Hinkle
    05.03.2010

    On a crusade for some fresh Avatar gear? A couple of new Dante's Inferno items just popped up in the Avatar Marketplace, including the cuddly little Phlegyas Pet you see above. Look at the 'lil guy, ain't he cute? On top of that, there's also a branded tee and hat, as well as the full outfit Dante sports in the game. Hey, it's gotta be better than watching your Avatar sew some thread through its flesh, right?

  • Dante's Inferno 'Trials of St. Lucia' launched with new trailer

    by 
    Xav de Matos
    Xav de Matos
    04.29.2010

    It's been a long time coming but the Trials of St. Lucia downloadable content for Dante's Inferno has arrived. Previously in the epic St. Lucia marketing campaign we've learned how the DLC's "trial" editor works, and picked up some survival tips from the development team. The launch trailer -- which we presume is the final trailer for the content -- gives us a longer look at the new playable character, St. Lucia, inspired by Christianity's Saint Lucy. Dante's Inferno: The Trials of St. Lucia is now available on the Xbox Live Marketplace and PlayStation Network for 800 in MS funny money or 9.99 Earth dollars, respectively. %Gallery-88277%

  • Dante's Inferno 'St. Lucia' trial editor explained on video

    by 
    Griffin McElroy
    Griffin McElroy
    04.24.2010

    So, you've learned how to stand a better chance at surviving the user-generated arenas in Dante's Inferno's upcoming DLC expansion, "Trials of St. Lucia." Aren't you curious as to how those titular trials get created? The video above has a pretty good primer on all the different options afforded to the game's more creative players, as well as a few tips on how to make your trial tough, but winnable. Hey, even folks condemned to the deepest pits of Hades deserve a fair shot.

  • Dante's Inferno dev gives tips on how not to die in Trials of St. Lucia

    by 
    Griffin McElroy
    Griffin McElroy
    04.20.2010

    The upcoming "Trials of St. Lucia" expansion for Dante's Inferno will put you up against a force far more malevolent than Beelzebub himself: The inherently mean spirit of the online gamer. Dante will have to conquer challenges crafted by other players, which will most assuredly be more difficult than any brawl that came packaged in the game. Why, you might ask? Because everyone on the internet wants you to be miserable. Don't give up hope! Greg Rizzer, the game's lead designer, created the video posted above, which is chock-full of helpful tips to keep you from succumbing to this deluge of pain. (Oh, and we were just kidding about the 'everyone wants you to be miserable' thing. We, for one, only want to bring you joy.)

  • European PSN releases for March 18

    by 
    Griffin McElroy
    Griffin McElroy
    03.18.2010

    Though there's not much on the "new game front" in this week's European PSN update, there's plenty of new stuff for the games you already know and love. There's the release of Dragon Age: Origins: Awakening, new cars for Need For Speed: Shift, some LittleBigPlanet PSP love, the arrival of Patchwork Heroes and, of course, the Gaga-ization of the Rock Band Music Store. Check out the full list of releases after the jump! Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • Hands-on: Dante's Inferno: The Trials of St. Lucia (DLC)

    by 
    Andrew Yoon
    Andrew Yoon
    03.16.2010

    If there's one thing Dante's Inferno lacked, it was originality. Lacking the "holy sh–" impact of God of War III, Visceral Games' hack-n-slash felt incredibly pedestrian. That changes with "The Trials of St. Lucia," an upcoming premium DLC pack that introduces the game's first bit of originality. The DLC add-on is made up of three new features: online co-op, user generated trials, and St. Lucia, a new playable character inspired by Christianity's Saint Lucy. Like Dante, Visceral's reimagining of her character is rather far-off from biblical canon. The playable martyr looks like an angel, and dons a move set that's completely unique from Dante's. (The differences between the two characters are comparable to those between Dante and Nero from Devil May Cry 4.) The basics of her offensive powers are familiar: light and heavy attacks, and grabs. However, St. Lucia also has the ability to fly. Flight enables a brand new move set for players. I was able to quickly fly to the other side of a comabt arena, sweep multiple enemies, and then slam one of the larger enemies with a quick combo. The new flight dynamic is a lot of fun and, because St. Lucia's controls are so similar to those of Dante, it's easy to pick up and play. %Gallery-88277%

  • February NPD: Xbox 360 and BioShock 2 sales heat up

    by 
    JC Fletcher
    JC Fletcher
    03.11.2010

    Microsoft's Aaron Greenberg is thrilled with February's NPD numbers, and for good reason. The Xbox 360 took the top spot in home console sales last month, despite not being a Wii. According to the NPD, it's the first time this has happened since the Halo 3 launch in 2007. BioShock 2 seems to have had something to do with the boost, with the Xbox 360 version topping the software charts (and the PS3 version absent from the top ten). Other notable software milestones: Call of Duty: Modern Warfare 2 is now the third best-selling game of all time, and Just Dance seems to have made a better pact with Satan than even Dante's Inferno did. See the software top ten after the break. -DS: 613K191K (45%) -360: 422K89K (27%) -Wii: 398K68K (-15%) -PS3: 360K83K (30%) -PSP: 133K33K (33%) -PS2: 102K60K (143%)

  • GDC: Dante's Inferno art show at San Francisco's Hotel des Arts

    by 
    Christopher Grant
    Christopher Grant
    03.09.2010

    Wayne Barlow's 'Cerberus' ... gross Held in conjunction with the Into the Pixel and Video Game Art Show exhibitions, San Francisco's Hotel des Arts is dedicating its entire fourth floor to "The Making of Dante's Inferno" through April 2010. We've got a sneak peek at the art on display in the gallery below, but if you want to see the real deal we'd suggest you make your way to the opening night reception being held at the Hotel des Arts on Thursday night, from 6pm to 10pm, smack dab in the middle of GDC week. %Gallery-87800%

  • A recap of Dante's Inferno's weird, awful (effective?) marketing

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.01.2010

    AdFreak's chronicle of the Dante's Inferno guerrilla marketing campaign is one hell of a good read. The piece covers ad agency Wieden + Kennedy's almost year-long viral and guerrilla campaign for the game, which allegedly cost $200,000 and "yielded 47 million impressions of coverage." The ad agency had a $20,000-a-month budget according to EA, but AdFreak tells Joystiq that W + K likely spent more (of its own money) in the pursuit of industry awards. Although the final months of the campaign didn't really pop up on our radar, loyal readers will likely recall a few of the earlier ones: the misguided fake E3 protest, the apology-inducing "Sin to Win" contest and Mass: We Pray. Interestingly, the $200 check we at Joystiq decided to donate apparently caused the ad agency to come up with a third resolution to its "Greed" stunt. It's always fun when we're the ones to keep marketing on its toes. Whether it's bound for heaven or damnation, the Dante's Inferno campaign is certainly an interesting case study in modern marketing.

  • Dante's Inferno for $40 at Target next week

    by 
    Richard Mitchell
    Richard Mitchell
    02.27.2010

    If you've been putting off that trip to Hell for financial reasons, it looks like Target might lend you a hand next week. Starting this Sunday, Dante's Inferno will be on sale for only $39.99, a full $20 off the normal retail price. Not a bad deal for a game that has thus far drawn passable reviews. The store is also knocking ten bucks off the the price of NBA 2K10, making it a cool $29.99. Just be warned, while the price is right, you might be waiting a while before you can play a proper game online. Oh, you can also snag a free Ho-Oh or Lugia Pokémon if you pre-order either Pokemon SoulSilver or Pokemon HeartGold. We suggest you do that and pick up Dante's Inferno. It'll be really confusing to the cashier.

  • Mega64 reveals the true origins of Dante's Inferno

    by 
    Griffin McElroy
    Griffin McElroy
    02.19.2010

    Mega64's latest lampooning is a bit more historical than the troupe's other videos. Posted just after the jump is a video reenaction of the moment of Dante's Inferno's inception. We'd thought that a bright-eyed and bushy-tailed Classic Literature major had planted the idea-seed in an EA executive's mind -- apparently, said gardening was actually performed by Ba'al Zebûb himself. Check out the video after the jump -- though, if you're employed at a place which frowns upon the use of the word "boners," you can consider said video NSFW.

  • NECA making action figures based on Borderlands, BioShock 2 and more

    by 
    Griffin McElroy
    Griffin McElroy
    02.16.2010

    [Image via Figures] If you appreciated the handiwork of the National Entertainment Collectibles Association on the BioShock 2 props revealed a couple weeks ago, then you'll be pleased to know the company has revealed that additional video game-themed products are in the works. According to a Figures forum post, five franchises will receive replicas by early 2011: BioShock 2, Street Fighter, Gears of War, Dante's Inferno and Dead Space 2. Three other projects were mentioned, but not detailed: Assassin's Creed 2, Splinter Cell: Conviction and Borderlands (which includes an "articulated Claptrap with sound effects"). You can find a full list of the characters that the company will toy-ify on the Figures forum. Most of them are based on the aforementioned franchises' nightmarish enemies -- but hey, if you feel like lining your desk with Necromorphs and Unbaptized Babies, that's your prerogative. [Via Big Download]

  • LGJ: Dante's Infringement (or lack thereof)

    by 
    Mark Methenitis
    Mark Methenitis
    02.16.2010

    Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: While I'm still waiting for my copy of Dante's Inferno, I have been checking out the review sites, Achievement guides and message boards in preparation for the arrival of the game. One question that keeps being asked over and over again, between many different boards, is "How is EA not being sued over this game?" While the overwhelming majority of these posts reference God of War, I have even seen mention of a "license" to Inferno (as a part of the Divine Comedy). Before I begin, I know many people might have issue with me writing this before playing, but I can assure you between the videos available online and the demo, I've experienced enough of the game to be able to come to a simple conclusion: No infringement here. Let's get the latter, more absurd suggestion off the table first. There's not now, nor will there ever a be, a license to Inferno, the epic poem by Dante. Why is that? It's a part of the public domain. It, as a work, would have been eligible for copyright had such laws been in place at the time, but even with the modern expansive rules, the copyright would have ended hundreds of year ago. After all, taking the normal 'life of the author plus 70 years' for works created after 1978 in the US, 70 years after Dante's death was 1391. We're well past 600 years after Dante's death at this point; in fact, 2021 will mark the 700 year anniversary of Dante's death, 10 times the length granted by statute. So, this particular statement was absurd even for forum posts, but the idea that Dante's Inferno infringes on God of War isn't much more sound.