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Super Street Fighter IV 3D's StreetPass functionality has collected "figurines" fight each other whenever two people with the game pass each other within local wireless communication distance. In his recent investor briefing, Nintendo president Satoru Iwata described the StreetPass integration of an...

January 31st 2011 at 10:00pm 0 Comments
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Recent Dead or Alive Dimensions gameplay footage revealed the presence of a Metroid-themed level, complete with Ridley getting all up in the fighters' business. At the end of the clip, a spheroid Samus rolled in, leading many to believe she was being teased as a playable character for the 3DS fighte...

January 24th 2011 at 4:00pm 0 Comments
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What would you rather have: a faster framerate or 3D graphics? It's an interesting question that Dead or Alive Dimensions raises. After a few minutes playing with the 3D slider on and off, I found myself preferring the faster framerate. In a room crowded with 3D graphics, seeing a crisp, fast, smoo...

January 20th 2011 at 9:00pm 0 Comments
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Nintendo's collaboration with Tecmo's Team Ninja didn't end with last year's Metroid: Other M. A new trailer for 3DS fighter Dead or Alive Dimensions reveals a dangerous arena encircled by lava and stalked by Ridley, the winged nemesis of Samus Aran. He's not one for mild-mannered spectating, inste...

January 19th 2011 at 3:00pm 0 Comments
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Did you hear? It's got a built-in pedometer! The 3DS measures your steps as you walk -- right there in your pocket! Even better: You can pull the thing out whenever and snap all kinds of pics -- the thing's got three cameras! And get this: It also pipes out music, browses the internet and even pl...

January 19th 2011 at 11:15am 0 Comments
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The Nintendo World trailer for Dead or Alive Dimensions combines the first real gameplay footage of Team Ninja's handheld fighter with some less real 3D effects. You'll know the simulated 3D when characters actually come out of the screen. Included in the trailer is footage of the digital command l...

January 10th 2011 at 3:30pm 0 Comments
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We've been curious about how Team Ninja would adapt Dead or Alive for the 3DS's touchscreen. One implementation of the touch controls in Dimensions has been detailed, and it's a little weird. According to a Famitsu.com feature about the game, you'll be able to display a list of moves on the bottom...

January 7th 2011 at 12:00pm 0 Comments
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Team Ninja has repeatedly proven itself to be one of the great reformers of fast-paced hyperviolent action games -- it should come as no surprise that the studio's new leader, Yosuke Hayashi, has a few things to say about the broader changes affecting the industry. In an interview with Gamasutra, H...

October 24th 2010 at 7:30pm 0 Comments
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No matter how many exploding bundles of wood Ayane rolls through, she just can't seem to escape Dead or Alive 1's Raidou. This first Dead or Alive Dimensions (3DS) gameplay trailer reminds us it's damn hard to shake a pursuer who's glowing red and clearly on PCP.

September 29th 2010 at 9:30pm 0 Comments
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Famitsu has revealed a few new tidbits regarding the Nintendo 3DS rendition of Dead or Alive, thoughtfully translated by andriasang.com. The game, now known as Dead or Alive Dimensions, is being developed by Team Ninja under the direction of Yosuke Hayashi (who most recently worked on Metroid: Othe...

September 9th 2010 at 12:25pm 0 Comments