Dead-or-Alive-Dimensions

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  • Dead or Alive Dimensions' touchscreen use, 'Chronicle Mode' revealed

    by 
    JC Fletcher
    JC Fletcher
    01.07.2011

    We've been curious about how Team Ninja would adapt Dead or Alive for the 3DS's touchscreen. One implementation of the touch controls in Dimensions has been detailed, and it's a little weird. According to a Famitsu.com feature about the game, you'll be able to display a list of moves on the bottom screen -- much like the "command lists" available in other fighters. The controller combinations required to pull off each move will be listed, but you'll also be able to just tap that move's name to launch it. While we're sure fighting game fans are reeling from this blasphemy, keep in mind it's a handheld fighting game and thus pretty much immune to concerns about tournament-level play. Famitsu also introduced Dimensions' "Chronicle Mode," which serves as a tutorial while retelling the stories of previous DOA games -- presumably leaving out all those times every female character mysteriously got stranded on Zack Island for two weeks, during which they played volleyball, lounged on the beach, and received gifts of jewelry and bikinis.

  • Team Ninja head sounds off on 3DS development, motion control

    by 
    Griffin McElroy
    Griffin McElroy
    10.24.2010

    Team Ninja has repeatedly proven itself to be one of the great reformers of fast-paced hyperviolent action games -- it should come as no surprise that the studio's new leader, Yosuke Hayashi, has a few things to say about the broader changes affecting the industry. In an interview with Gamasutra, Hayashi discussed his feelings on the way Team Ninja has been operating post-Metroid: Other M, as well as how the studio feels about new motion control technology and the 3DS. The studio has a vested interest in the latter, having recently announced an entry into the Dead or Alive franchise on the eye-popping handheld. Hayashi explained the studio is "having fun" figuring out how to effectively use the 3D display -- though he figures gamers familiar with the franchise are expecting more than a bit of 3D ... jiggling. Of the fighters' ... assets. Why, we would never, sir. Check out the full Gamasutra interview for more of Hayashi's thoughts on the industry big trends.

  • Dead or Alive Dimensions' first trailer is in hot pursuit

    by 
    Ben Gilbert
    Ben Gilbert
    09.29.2010

    No matter how many exploding bundles of wood Ayane rolls through, she just can't seem to escape Dead or Alive 1's Raidou. This first Dead or Alive Dimensions (3DS) gameplay trailer reminds us it's damn hard to shake a pursuer who's glowing red and clearly on PCP.

  • 3DS Dead or Alive subbed 'Dimensions,' new screens and info

    by 
    Richard Mitchell
    Richard Mitchell
    09.09.2010

    Famitsu has revealed a few new tidbits regarding the Nintendo 3DS rendition of Dead or Alive, thoughtfully translated by andriasang.com. The game, now known as Dead or Alive Dimensions, is being developed by Team Ninja under the direction of Yosuke Hayashi (who most recently worked on Metroid: Other M). The hallmark features of the series (counters and impossibly proportioned women, presumably) are set to make a comeback. The game is also supposed to be accessible to players that have avoided 3D fighting games in the past. The article confirms that Raidou -- super cheap boss character from the original Dead or Alive -- will be making a return appearance (we thought that was him in the E3 screenshots!). Head over to Famitsu to check out a handful of new screens.