Death-Knight

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  • The cynic's guide to World of Warcraft

    by 
    Allison Robert
    Allison Robert
    05.28.2010

    We tend to be very careful while composing articles here at WoW Insider. We're always mindful that not everyone plays the game in the same way, or has the same experience on different servers or factions, but every so often a certain madness seizes us and we feel the urge to ... tell the truth. In that vein, I am pleased (sort of) to present The Cynic's Guide to World of Warcraft. This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.

  • Breakfast Topic: Death by death knight

    by 
    Lisa Poisso
    Lisa Poisso
    05.17.2010

    I was running through Borean Tundra recently, leveling my death knight alt, when a rather morbid thought hit me. That thought was this: death by death knight must suck. With all of the diseases, a ghoul often gnawing a limb off and the DK himself hacking into you with his weapon of choice, dying from a death knight may be the worst death that you could receive from a player class. With a max-level paladin as my main, I know that pallys are a relatively quick and painless death (so long as they're not fighting an undead mob, at which point it would have to be a terrible way to go). I've not played any other classes to high levels, so I can't say for them. The closest to me would have to be the warlock, what with sucking your soul straight out of you. Which class do you think would bestow the most painful death, and which the most merciful? Are death knights the masters of suffering, or are they merely pretenders to the throne? Are warriors or rogues, with their bleed tactics, a worse way to go? Would it be better just to get one-shot? Is there a particular spec that rules the roost? Let the debate begin. This article has been brought to you by Seed, Aol's guest writer program that brings your words to WoW.com. Watch for the next call for submissions and a chance to submit your own article. The next byline you see here may be yours!

  • A roundup of World of Warcraft's major class changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2010

    Love it or hate it, World of Warcraft is the 900-pound gorilla of the MMO market at the moment. Nearly everyone who games online has at least tried it, and even those of us who play other games very possibly still play it as an old standby. So it's hard to miss the news about the newest expansion, Cataclysm, which is poised to remake the world in many ways. It's also home to an ambitious series of overhauls to classes and their talent structure, with far-reaching changes for every class in the game. Our sister site, WoW.com, has been keeping abreast of the development team's slow roll of new information about each class, with every class but Paladins having their upcoming changes previewed. (Paladins are due out on the 16th, due to being "deep in development.") They've also gone through an in-depth analysis of each different set of changes, from the good to the bad. So if you've played the game at all -- and the odds are you have -- take a look past the break for a quick version of everything coming when World of Warcraft brings down the end of the world.

  • Breakfast Topic: Which class will change the most?

    by 
    Gregg Reece
    Gregg Reece
    04.07.2010

    Over the next three days (and a week from Friday for paladins), Blizzard will be announcing some of the class revamp information that will be implemented in Cataclysm. This will by no means be all of the information, and if you followed us during the Wrath beta, you'll know that these things might change before the expansion comes out. While I'm sure that the class you're waiting to hear info on the most is your own class, I've got a little bit of a different question for you: Which class do you think is going to be changing the most in Cataclysm? Will it be warriors, due to the impending rage normalization? How about death knights, since blood will be the only tanking spec after the expansion hits? Will it be hunters with their mana changing to a focus system or warlocks with their complete revamp of Soul Shards? Let us know what you think. %Poll-44032%

  • Reader UI of the Week: Lollypops' UI

    by 
    Mathew McCurley
    Mathew McCurley
    03.23.2010

    Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. Hello, Reader UI of the Week fans! Is everyone having a wonderful week so far? Great. Let's see if we can make this week even better with a gorgeous user interface design from WoW.com reader Lollypops. This week, we take a look at a user interface that strives to create a very uniform color scheme, and it ends up looking great. After getting into the user interface itself, we will discuss some tips and tricks on making your UI color match. Won't you join me?

  • Patch 3.3.3 PTR: Build 11643 notes

    by 
    Matt Low
    Matt Low
    03.08.2010

    MMO Champion's got the goods on an upcoming build of patch 3.3.3. Mounts and pets But first, check out Lil' XT! Doesn't your Lil' KT want a lil' company? No idea where this lil' guy will come from as of yet, but it could be a future purchasable pet joining the likes of the Pandaren Monk and Lil' KT! Both the Celestial Steed and X-53 Touring Rocket (screenshot) now have their own spells and have 310% flying speed. Icecrown Citadel There's been some issues with absorption effects like Power Word: Shield not benefiting from the raid buffs that Wrynn and Hellscream provide. That will be addressed shortly with patch 3.3.3. Strength of Wrynn and Hellscream's Warsong now also boost the effect of damage absorption spells. Glyph changes These changes could be temporary and could be reversed at any time. They're not in the official notes. Death Knights Glyph of Icebound Fortitude now always grants at least 40% damage reduction. Priests Glyph of Scourge Imprisonment now reduces the cast time of your Shackle Undead by 1 sec. (Up from 0.5 sec) Rogues Glyph of Feint now reduces the energy cost of Feint by 20. (Up from 10) Glyph of Expose Armor now increases the duration of Expose Armor by 12 sec. (Up from 10 sec) Glyph of Deadly Throw now increases the slowing effect on Deadly Throw by 20%. (Up from 10%) Other changes Warlocks Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight. Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

  • Patch 3.3.3 PTR: Death knight changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.20.2010

    The Patch 3.3.3 PTR notes are out, and with them a nice handful of death knight changes. Oddly enough, most of them are buffs. The focus this time seems to be mostly on slightly buff death knight tanking, giving frost DPS some arguably much needed buffs, and applying some general changes to specific talents in the death knight class. While we'll need to see some PTR testing to be sure, it looks like frost DPS may be out of the pit and sitting pretty indeed. Without further ado, let's take a look at the changes.

  • All the World's a Stage: How you can be a vampire

    by 
    Michael Gray
    Michael Gray
    02.14.2010

    Last week's All the World's a Stage was focused on the idea that not every character concept is appropriate to every group. The fundamental notion I was trying to convey is that each group has their own normative behaviors, themes, and characters. There's not necessarily anything fundamentally substandard about playing a vampire. Rather, many roleplay groups won't have space or stories available for someone who is playing one of the blood-sucking undead. That being said, there was enough discussion about being a vampire that I wanted to take some time and review how you can go about exploring that character concept in the World of Warcraft. Azeroth isn't necessarily home to huge vampire organizations or angsty teens exploring puberty, but there are still plenty of opportunities to try out the ideas without breaking WoW genre.

  • Crimson and Azure Deathchargers: where do they come from?

    by 
    Michael Sacco
    Michael Sacco
    02.09.2010

    Boubouille over at MMO-Champion uncovered two new recolors of the stock deathcharger mount in Patch 3.3.2; one red one, one blue one. There's a summon spell for one of them, the Crimson Deathcharger, corresponding to the red recolored Crimson Deathcharger creature, and while there isn't a spell for the blue one, the files also contain an Azure Deathcharger creature. There's little information on where these come from, and judging from the state of the various spells involved, it's likely that they're simply not fully implemented yet. We can speculate, though! BB notes that Blizzard has said that there'll be at least one more patch before 4.0, and these could be a faction- or quest-based reward involving Icecrown or the Ashen Verdict. I got a little antsy about making the iconic death knight amount available to the general public, if that's even happening, but then my brain turned on and I remembered that the forsaken, human, dwarf, tauren, night elf, blood elf, and troll mounts have been available to other races in one way for a very long time. Of course, no other class can get the paladin charger model, for example, so maybe I'm approaching it all wrong. Either way. We'll likely see these bony ponies pop up again at a later date, and we'll keep you posted.

  • Tanking hotfixes being implemented

    by 
    Matthew Rossi
    Matthew Rossi
    02.05.2010

    A recent hotfix has reduced the health on tanking paladins. Meanwhile, devastate is being hotfixed as well to do 20% more total damage rather than 20% more weapon damage (from 100% to 120% total weapon damage presently). There are also some scattered reports that DK tanks have gotten buffs to their Frost Presence as well, but no confirmation from Blizzard on that yet. Ghostcrawler posted that the change to Paladin health was intentional and that an announcement will be soon, and in the warrior thread said that they can't confirm when the hotfix for devastate will drop. The culprit for the paladin health reduction seems to be the paladin talent Sacred Duty, although this has, at this time, not been confirmed by Blizzard so far as I can find. As soon as there's an announcement we at WoW.com will of course bring it to you. Edited to include this link to the official forum post explaining the change. Thanks to ummeiko for the fast catch.

  • Ghostcrawler on DKs: "It is a melee class"

    by 
    Matthew Rossi
    Matthew Rossi
    01.29.2010

    No, it's not just a case of the obvious being stated. In a discussion of DK design in arenas, Dr. Street comments to clarify the intended role of death knights in arena and other factors. He also makes a good point about the forums in general that bears repeating for emphasis. "We don't intend for these forums to be the primary way the team communicates our vision for the game and upcoming changes to the community. You'll get a little of that on a few select subjects through the forums and sadly that's all you're ever going to get. It's not that we don't care. It's that forums are not a great medium for that kind of mass communication. I wish sometimes you guys could be satisfied with the fact that we used to not communicate at all and now are able to communicate a little." Moving on to the specific issue at hand in this thread, the discussion is the old shadow/frost spec that turned the death knight into a much more ranged caster, generating runic power quickly and then converting that runic power into Death Coils at range. It wasn't intended for the class. They have no problem with Death Coil itself being a popular attack, as long as the death knight has to put an effort into staying in melee with its attendant disadvantages to do so. "The DK that runs around and does nothing but Icy Touch or Howling Blast or Death Coil feels like a rogue who forgoes combo points and openers and everything just to spam Fan of Knives and nothing else." It's interesting to see players managing to find ways to bend the class out of the original design intent and how Blizzard responds to that: specs like shadow/frost or diseaseless blood DPS were adjusted quickly to put the class back to where Blizzard intended it.

  • Armory Data Mining updated for patch 3.3

    by 
    Allison Robert
    Allison Robert
    01.25.2010

    I've pointed this out previously to people curious about WoW's in-game demographics, but Armory Data Mining is really a fantastic but underappreciated site. To be specific, there are actually two sites of interest here -- the actual Armory Data Mining and its related blog. Zardoz, the creator and maintainer of both, uses the former to collect and update statistics on class, race, and sex popularity in WoW (in addition to reports on class battleground performance and profession popularity), while the blog is often used to look at smaller issues or questions like the effort to distinguish between bear and cat specs through the Armory. Zardoz posted his newest collection of statistics this past Wednesday, all of them updated to reflect the patch 3.3 game world. Perhaps most interesting is that paladins have knocked death knights out of the #1 spot, with retribution being the most popular spec (and, as a druid player, I think I'm seeing a bit of decline in balance popularity here as well). If you're at all interested in in-game demographics as of patch 3.3, I highly recommend a trip over to both sites.

  • Upcoming tier 10 tank armor stat changes

    by 
    Michael Sacco
    Michael Sacco
    01.25.2010

    With Icecrown Citadel's unpopular Chill of the Throne debuff, or as we like to call it, "Getting out of Dodge," tanks have had to re-prioritize in terms of avoidance and mitigation stats to the point where tier 10 gear might not be as desirable as Blizzard intended. Thankfully, they appear to have realized this, and change is coming! To tier 10 tank gear, anyway. Blizzard CM Zarhym posted a note on the official forums announcing their plans for said gear: "We recognize that many plate tanks are making their gear choices based on the amount of armor they're provided, as this is currently the most preferred stat. In order to make the tier-10 plate tanking sets more desirable, we will be adjusting the stats on the gloves and chest pieces in order to inflate the amount of armor they provide in the next minor patch. This will apply to all item levels of the tier-10 death knight, warrior, and paladin tanking gloves and chest pieces." He also noted that Emblem gear will continue to be comparable to the tier gear in terms of stats and, for those concerned about Feral tanks, they'll be keeping an eye on gear scaling on druid tank gear as well.

  • The Art of War(craft): Introductory guide to fighting death knights

    by 
    Zach Yonzon
    Zach Yonzon
    01.23.2010

    Zach is a PvP nut who is excited at the prospect of more meaningful Battlegrounds play. He is about as unfunny as Jay Leno but has a slightly smaller chin. Last week we kicked off a PvP series on how to deal with specific classes starting with the druid. We featured those slippery shapeshifters mostly because I'm a doofus who thought they were first on the alphabetical list -- cut me some slack, though, since druids were first on the list for years before those upstart death knights came along. Of course, when the game's first hero class was introduced with Wrath of the Lich King, it was no coincidence that their popularity was directly proportional to their being completely imbalanced and overpowered. It was so broken that Arena Season 5 was dominated by death dnights and even unskilled keyboard turners and clickers could sometimes achieve gaudy rankings using the class. While the class has been tuned down somewhat, this hasn't diminished their popularity and death knights remain formidable opponents in the Battlegrounds and world PvP. Today we'll take a look at the dreaded death knight and try to outline a few key points to remember when facing one. Just as with the first installment of this series, these articles are by no means an exhaustive and complete guide to fighting a particular class. PvP depends greatly on context, in part determined by your own class, your environment, your opponent's spec, and player skill among other things. With that disclaimer out of the way, let's take a quick overview of death knights just to give players a general idea of what to expect.

  • Ashen Verdict strength ring in minor content patch

    by 
    Allison Robert
    Allison Robert
    01.18.2010

    Bornakk popped onto the forums late Thursday to confirm that Blizzard is planning to add a +strength version to the Ashen Verdict rings in an upcoming mini-patch. The appearance of the four current rings with patch 3.3 caused a minor furor on the forums, with plate DPS being left out in the cold. While there are +strength DPS rings available elsewhere in Icecrown Citadel, there's no replacement for a reputation ring's valuable proc. One of the interesting things about the +strength ring's initial absence wasn't its absence per se, but the reason for omitting it. Apparently the Ashen Verdict choices were a reproduction of older reputation-linked quest items (e.g. Violet Eye and Scale of the Sands rings) that allowed only four choices, and Blizzard wasn't able to get past the programming issues to add a fifth option before 3.3 went live. Well, that's going to get fixed in the upcoming mini-patch, which will also see a few other class-related changes. The date of the patch is still anyone's guess, but we'll keep an eye out for you.

  • Better pet scaling promised in Cataclysm

    by 
    Gregg Reece
    Gregg Reece
    01.15.2010

    Hunters and warlocks were given something to look forward to during the Blizzard developer chat on twitter this evening. The question was asked: "You mentioned pet scaling being added for patch 3.3 but due to time constraints, was delayed. Will this be in the next patch?" This is something that has been mentioned throughout the course of the Wrath of the Lich King expansion and hasn't been implemented yet. The reason? It is a fairly complicated procedure. We'll try to do what we can. Technically it's just more challenging than you might think. For Cataclysm, we have on our list that 100% of stats scale. If they don't then certain stats just won't be as valuable for pet classes. At the very least, we can do stuff like convert your X into damage for the pet so every stat is valuable. Getting everyone to scale with every stat better is a major goal for the class team for Cataclysm. With hunters, warlocks, and unholy death knights, there are a lot of talents and glyphs that affect the scaling of stats to your pet. If you allow certain stats to scale too well, you suddenly unbalance the class. If the stat scales poorly, then the class falls in the other direction. Every talent and ability that taps into these has to be checked to make sure it doesn't throw things out of whack. Considerations on diminishing returns on certain stats scaling would also need to be checked. Overall, there is a lot of number crunching and statistical analysis involved in trying to find the right balance between all of the knobs that they need to adjust. However, the frustration of out-gearing your pet will hopefully be behind us either in an upcoming patch or (more realistically) when Cataclysm hits. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • The best of WoW.com: January 6-13, 2010

    by 
    Adam Holisky
    Adam Holisky
    01.14.2010

    It's been a busy week over at WoW.com and in the WoW world. We've heard from our sources late last week that the internal friends and family alpha will be beginning for the next World of Warcraft expansion, Cataclysm. And while this has lots of people excited, chances are you probably will never get in -- unless you know someone. There were also lots of other interesting stories this past week, from the WoW movie being pushed up thanks to Spider-Man's demise, to security holes and care packages, to papercrafts that prove none of us have any real artistic talent. The best of WoW.com for the week is after the break.

  • Player rewards versus character rewards

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2010

    Rewards have, more often than not, been things that make your character better. You complete a quest and you get a new piece of equipment, or access to a new area, or even just a nice handful of experience toward the next level. But we've recently talked a bit about how leveling, and progression by extension, can get rather tedious. Spinksville also talked about this, discussing the differences between player rewards and character rewards, with the former being general rewards that stick with the player and aren't contingent upon or related to power level. An excellent example is that of Klingons in Star Trek Online. The race has been a staple of the series ever since it began, and the Klingon Empire is one of the major political factions in the game... but it's not initially accessible to players. You have to complete a mission or reach Level 6 in order to unlock the option of playing a Klingon. Similarly, World of Warcraft gates its first hero class, the Death Knight, by requiring a level 55 character before one can be created. Player rewards contribue less to a sense of avatar progress, but they also help keep the power level slightly lower, as well as providing benefits that you can take with you, so to speak. On the other hand, they're vulnerable to feeling less like rewards because they're unrelated to the character who obtained them. We've all been well-versed in the endgame grind for gear acquisition, however, so the post's call for more player rewards might be a welcome change for many of us.

  • The Daily Quest: I see, you see, we all see ICC!

    by 
    Adam Holisky
    Adam Holisky
    01.07.2010

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Righteous Defense tells you what not to do during Rotface. As a paladin tank, I totally agree that Tanks and Healers Should Get The Biggest Rewards. Vodka has a very good video of the Rotface and Festergut fights. Euripides of OutDPS has a great set of tips for the hunter facing Lady Deathwhisper. Stoppable Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter). Click here to submit a link to TDQ

  • Death Knight manga is as good as it gets

    by 
    Zach Yonzon
    Zach Yonzon
    01.04.2010

    The first of Tokyopop's class-themed manga hit the shelves early in December. World of Warcraft: Death Knight written by Dan Jolley and illustrated by Rocio Zucchi, the manga is a self-contained 166-page story detailing the life of a notable Death Knight, Thassarian, the first of the Lich King's rune-wielding champions to join the Alliance. I'm a huge fan of Tokyopop's comics made for the Warcraft universe and think that the Warcraft Legends series contain some of the best stories told about the Blizzard franchise. The Death Knight manga kicks off a new direction in Tokyopop's Warcraft manga series, taking a break from short story compilations and focusing on a lore character representative of a specific class. The story of Thassarian, as previewed in October last year, explores the World of Warcraft in-depth through a biographical story that follows the hero's origins as a soldier of Lordaeron who falls and is raised as one of Arthas' minions. To make things simple, I'll give my thoughts on the book right before the break and explain it afterward -- it's a wonderful, well-written and beautifully illustrated comic that I highly recommend to any fan of Warcraft comics. It's good. Now that we've got that out of the way, let's dive into the meat of the manga after the break.