Death-Knight

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  • Breakfast Topic: The joy of phasing

    by 
    Allison Robert
    Allison Robert
    07.27.2009

    Rayless on the General Forums asks a question that I've always wondered about but never poked into; how exactly does phasing work? If you've leveled through the Death Knight starting area, done the Wrath Gate questline, or quested in Icecrown (and you should really do all three), you've had the opportunity to see Blizzard's most intricate phasing in action. However, Zarhym and Crygil are pretty cryptic on how it's done, and it's up to players to fill in the details. In a nutshell, phasing is all about the information that's sent (or not sent) to your computer by the game server; Blizzard can toy with anything that's not client-side, affecting which buildings and NPCs you can "see" but not affecting the game's basic geography. I was surprised to discover that phasing has technically been in the game since launch -- ghosts and stealth are a form of phasing, as are (I would assume) the ghosts of Caer Darrow -- but the hugely elaborate set pieces of Wrath are simply a more complicated evolution of the same mechanic. Given the success of phasing, players have been kicking around suggestions for instances or zones that could do with a touch of it, and Gnomeregan seems to be a pretty consistent pick. I'd have to agree, but I'd also add the Echo Isles (the Gnomes and Trolls have overcome their low-level foes by now, surely?) and perhaps Duskwood for starters. Is there any other zone or instance that you think would benefit from a little reality-bending?

  • China's Ministry of Culture approves WoW content

    by 
    Mike Schramm
    Mike Schramm
    07.22.2009

    Blizzard has been having all kinds of issues trying to bring World of Warcraft back online in China, but here's one piece of good news for them: China's Ministry of Culture has gone through the game and approved all of the content in it. They apparently were concerned about some violent content (we know they've already made changes in the past to the Undead models), but that's now been cleared, and the only thing left is final approval by the General Administration of Press and Publication. There's no date on when that might happen, but it seems that will be soon (not soon(tm), just soon).Blizzard should be extremely happy to see these content checks cleared, as it means that they're not only that much closer to bringing the servers back online, but that they can also finally bring out Wrath of the Lich King there. The whole issue with Netease and The9 backed things up, and then these content checks were a problem, but hopefully most of the obstacles have been cleared by now, and Chinese players can soon start making their way back into the game and up to the snowy shores of Northrend.

  • Ghostcrawler on class representation and balance

    by 
    Mike Schramm
    Mike Schramm
    07.20.2009

    Ghostcrawler has a nice exchange on the forums (and it's not marked "Not Tracked", so you know he wants us reading this one) about how much of a role class representation actually plays in class balance. Obviously, balance itself plays the biggest role in class balance -- if (using GC's completely hypothetical example) Feral Druids are overpowered as tanks, then Blizzard would have to look into nerfing Feral Druids. But what if Feral Druids only make up a small percentage of the tanks in Ulduar? Should Blizzard nerf the 5% of tanks that are Druids down until they're only 2% of the population? Just because classes are overpowered doesn't mean that actual class populations are, and all of these things go into the mix when Blizzard makes decisions about how to balance the classes.Look at Hunters as well -- just last week we talked about how the class population is falling off, and yet they're one of the top three classes played on both factions. So should Blizzard buff or nerf them?

  • Phat Loot Phriday: Last Laugh

    by 
    Mike Schramm
    Mike Schramm
    07.17.2009

    This is probably my favorite name for an item in the game.Name: Last Laugh (Wowhead, Thottbot, Armory)Type: Epic One-hand AxeDamage/Speed: 192-357 / 1.60 (171.6 DPS)Attributes: +37 Strength, +73 Stamina. Interesting -- I don't know if I've ever seen a weapon where the attribute numbers are reversed like that. Probably not done intentionally, but it's an interesting little quirk. %Gallery-33600%

  • One Shots: Fiery skies

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.12.2009

    When you've already made it to World of Warcraft's endgame, run a character or two up, raided, gathered all manner of extra achievements and the like, what are you to do? Why, start over! This excellent screenshot comes to us from Veng of the Lothar server, who tells us a bit more about it: The brilliant colors of the sky matched the burning farm as the young Death Knight wings away having rained destruction down from above. A good day's work. The Lich King will be pleased. Do you have screenshots from a bit of high-flying adventure? If so, you should send those in to us - after all, aerial shots like this are better when you share the experience! Just pop them in an email to us at oneshots AT massively DOT com along with your name, the name of the game and a brief description. We'll share it with our readers and give you the credit! %Gallery-9798%

  • Patch 3.2: Horde Tier 9 plate armor set gallery

    by 
    Michael Sacco
    Michael Sacco
    07.10.2009

    After doing some digging in Patch 3.2's latest PTR files, I've assembled a gallery of the new Horde Tier 9 plate sets. The shoulders are slightly unfinished, or at least looked like they were in WoW Model Viewer. The gallery includes Death Knight, Warrior, and Paladin themed sets. In a move that bodes well for Alliance mail armor, the Horde Paladin sets are blood elf themed, so we'll see how that goes for our Draenei Shaman friends (read: me).I'm not too upset about the looks, myself. They look very Horde, even if the helm screams "Onslaught", and the colors are quite different for each class -- even more so than on the Alliance plate pieces.Have a gander and enjoy! I'll dig through every new PTR patch that comes out looking for the Horde cloth and Alliance mail and leather sets, so keep your eyes open for updates here. %Gallery-67758% Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • The dying Hunter?

    by 
    Mike Schramm
    Mike Schramm
    07.10.2009

    The folks over at Ten Ton Hammer have a post with some anecdotal data about Hunters -- they claim that Azeroth's ranged DPS pet class is on a decline lately, and they've got only some guild application numbers to back the theory up. Mem over there says that there are a few diehard Hunters still floating around, and lots of alts, but that as a class, it's fallen off in terms of popularity for sure.Is he right? Fortunately, there's a site that tracks numbers (as reliably as you'll find for public information, anyway -- certainly Blizzard has access to much more information) on exactly that. WarcraftRealms' list of classes over time does prop the "declining Hunter" theory up -- as you can see (from both Alliance and Horde totals), Death Knights took a nice bite out of all the classes for a little while, and Hunters have been on a pretty steady slope down since mid-January, when patch 3.0.8 hit the realms. That, of course, was the harsh Beastmaster nerf, and ever since then, Hunters have had some real trouble recovering (not to mention that all class playtime is declining in general -- despite their slope downwards, Hunters are still in the top three classes played anyway).Is this the end of Hunters? Not at all -- Blizzard has already said that they are cyclical about balancing classes, and a heavy set of nerfs on one side of the cycle is usually accompanied by a burst of buffs on the other. Not to mention that the most interesting Hunter changes, the ammo revamp, hasn't yet found its way to the game. Reworking of ammo (in addition to some likely buffs there), will probably bring lots of Hunters back to the stables, so to speak. But it's true, Hunters are on a downward turn lately.[via WoW LJ]

  • WoW Moviewatch: A Death Knight's Tale - The Battle for Light's Hope Chapel Cinematic Movie

    by 
    Michael Gray
    Michael Gray
    07.02.2009

    Today's WoW Moviewatch is a little bit of a repeat, but in an odd way. Shadowline1990's A Death Knight's Tale - The Battle for Light's Hope Chapel Cinematic Movie is another revisit version of the Death Knight closing cinematics. You might recognize Shadowline1990 as the guy who made The Culling of Stratholme - a WoW Cinematic Movie. This movie is, admittedly, more of the same idea. Shadowline1990 took pieces of the in-game animations and voiceovers, and tried to make it into a more compelling cinematic experience. Shadowline1990 isn't the first person to do this with the Death Knight storyline, though, and he's very upfront to say he gives credit to Invisusira for having given the story this treatment first.I'm not sure if Shadowline1990 knocked A Death Knight's tale out of the park the same way he did The Culling of Stratholme. While I think he did a (generally) good job with it, it didn't scream to me the same way Culling did. The video is attractive and well pieced together. The final product feels a little too-full. It seemed to drag on a little bit, but some of that is caused by the slower cadence of the voice acting.In other great news, Shadowline1990 reports that his follow-up to Culling of Stratholme piece is nearly done. So, ultimately, there's a lot of good news to be had from him right now. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

  • Class Q&A: Death Knight

    by 
    Eliah Hecht
    Eliah Hecht
    06.25.2009

    Third in the class Q&A series is Death Knight. I thought it was going to be Warlocks, but I guess plans change. So far Shaman and Mage have been covered, and in each post the Ghostcrawler has been talking about the developer vision for the class past and future, as well as answering popular questions from the forums. What do they have to say about WoW's first hero class? Read on. Introducing a new class to a game that didn't really have an empty niche was tricky, but they think they have succeeded - "perhaps too well." They like that there's a lot of room for variation in player skill. In patch 3.2, they wanted to reduce DK AoE and defensive cooldowns, which they definitely did. The resource system (runes and runic power) is a large part of what makes Death Knights unique. They also have a lot of medium-length cooldown (able to be used a few times per fight), and there's a lot of skill involved in knowing when to use them. DKs are also especially well-rounded, with a lot of versatility and a lot of tricks, which makes them at risk for being over-powered in PvP.

  • Happy Father's Day from WoW.com!

    by 
    Mike Schramm
    Mike Schramm
    06.21.2009

    This was so cute we had to share -- that future Alliance kid at right is Cara's son Riley, no doubt owning it up on Daddy's Death Knight in the battlegrounds. That's right -- the DK who rolled over you with Howling Blast in Wintergrasp yesterday was actually played by a 9.5 month old baby. How's that burn feel? Cara tells us, and the pic was part of a "WoW you're a great father" theme for Riley's first Father's Day.From all of us here at WoW.com, here's a shout out to all of the fathers out there, both Dads of players and Dads who are players themselves. Take a break from taking down Ulduar or grinding out those Argent Tournament quests and make sure to give your Dad a call (and/or the usual tie or socks) today. Or just send him an in-game email for those of you who play with your pops. Happy Father's Day!

  • Patch 3.2 Death Knight changes

    by 
    Eliah Hecht
    Eliah Hecht
    06.18.2009

    Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec. Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%. On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.

  • Death Knight class arrives in the TCG

    by 
    Mike Schramm
    Mike Schramm
    06.16.2009

    Upper Deck has announced that the Death Knight class is coming to the WoW trading card game. Just like in the MMO, the class plays differently than any other -- their website has a series of previews posted that show just how different their DKs are. The class is designed to do crazy damage with two-hand weapons, and there are options to do extra damage by sacrificing allies or equip gear that provides you with solid armor even as you're churning out DPS. There are Death Knight Horde and Alliance allies as well, and each of them has a Death Knight-specific ability -- lots of Shadow damage, exchanging protection for more damage, and even some Frost-tree cold debuffs. And there are quests to go along with the Death Knight class as well, where DKs get extra bonuses for completing and playing certain quests.Starting on June 16th, you'll be able to pick up 36-card deluxe starter decks for Death Knights at a store near you, and those decks will get inserted into the game just like any other class -- they come with a Hero to play, associated spells and quests, and three "Ghoul token cards" to play as allies. While this is the first time Death Knights will be playable as Heroes, the very first Death Knight cards were actually included in the Wrath of the Lich King Collector's Edition -- a pair of Ally cards named Lord Anton Nightbane (Alliance) and Conqueror Kagon Blackskull (Horde). If you like the TCG but have been looking for a new twist (or a way to bring your Death Knight character into the game), this definitely seems worth a look. And speaking of the TCG, they are now on Facebook, so if you're a fan, go say hi over there as well. The MMO and TCG crowd still seem to run in different circles (though you'll definitely see the game at BlizzCon), but there are quite a few intersecting points between them.

  • It Came from the Blog: Now recruiting

    by 
    Robin Torres
    Robin Torres
    06.15.2009

    [Guild Recruitment - City] It came from the Blog is now recruiting. We are an ultra casual guild where WoW.com writers join in scheduled events with readers. We have a tabard and even a Guild Bank (though usually empty). PST to Robiness if interested. With the Midsummer Fire Festival coming up, we think it's time to revive the activities of our very own guild: It Came from the Blog. We will be announcing the date and time of our desecrating fires run soon, as well as other events that may or many not coincide with in-game holidays. If you want to join us, make a Horde character on Zangarmarsh U.S. and ask an ICftB member for an invite -- many have the ability. I will also be popping in and out on one of my characters: Robiness, Robinelle, Robinella or Robinara. (Perhaps you see a trend?)Events in the past have been for any level and the Midsummer Fire Festival get-together will be the same, but it is always easier to get around if you are mounted and/or old enough to defend yourself against mobs along the way. Also, there will be some events that are designed for higher levels. If you are interested in joining us, I recommend making a Death Knight on Zangarmarsh and getting it through the initial quests, so that it will be available when we start up again.For more information about It came from the Blog, please read our FAQ.

  • Reader UI of the Week: Kraayliis of Azuremyst

    by 
    Eliah Hecht
    Eliah Hecht
    06.05.2009

    Reader UI of the Week is back! Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@gmail.com. After a bit of a break, Reader UI returns with a nice set-up from Kraayliis, a Death Knight on Azuremyst-US (view large). Here's what he had to say: I've just been working on setting up a clean UI that still retains the look and feel of a full UI while still minimizing the amount of clutter on-screen. I'm currently running WoW @ 1920x1080 resolution. This is my first shot at designing a UI so I just wanted to toss this out there to see what people would think. I started using Btex for the background a few weeks ago and couldn't find what I wanted so I decided to draw my own.

  • The woes of Block

    by 
    Matthew Rossi
    Matthew Rossi
    05.28.2009

    In a discussion of tanking mechanics on the forums, Ghostcrawler made a long and in depth post about various subjects that helped consolidate one of the real problems with block and block value in Wrath of the Lich King. Not only is blocking something that only two of the four tanking classes do, but it's a pretty lackluster stat for boss tanking. Block as a mechanic is somewhere between avoidance and mitigation. Ideally it removes a fair amount of damage (vs. all damage) reasonably often (vs. rarely). If block is up 100% of the time it just becomes armor that you improve through a different stat. We have let block chances creep up frankly because the amount blocked is pretty trivial when bosses are hitting for 40% of your health pool every swing. If this still strikes you as too RNG, imagine abilities like Shield Block and Holy Shield that could guarantee 100% chance to block for a short period of time. We don't think block is cutting it as a mechanic, but the direction we are likely to take it is probably more of a change than you are considering. The problem with block (which is really two mechanics in one, block rating which determines how often you block, and block value, which determines how much damage you subtract from a hit when you block it) is that for trash, it's inflated due to the block chance creeping upwards that GC mentions above. But for boss fights where a boss can either hit you physically for far, far more than you could ever block or hits you with massive magical damage that block does nothing at all against (well, unless you're a warrior in Tier 8 with the four piece set bonus) block has simply fallen behind the curve.

  • Bolfang and the future of the Horde and the Alliance

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.23.2009

    Warning: This article contains spoilers for the Wrathgate in-game event.So Callouse of Vashj posted a theory on the General Forums that is so elegant that I'm sort of ashamed I didn't think of it myself. At the Wrathgate, we know that Arthas absorbed the soul of Saurfang the Younger into his sword. Evidence also points to the idea that he stole Bolvar Fordragon's body. This has lead to rampant speculation that we will eventually fight one or both as thralls of the Lich King. But Callouse posits that we may end up seeing one and both at once. That is, we'll see Saurfang the Younger's soul in Bolvar's body.

  • The Colosseum: a Grave matter

    by 
    Michael Gray
    Michael Gray
    05.17.2009

    The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.I know that more than a few of us have no interest in hearing from another Death Knight. While the class dominated Season 5, and still seems strong in Season 6, we should remember that few successful Death Knights started the Arena with the opening of Wrath of the Lich King. It's with that thought in mind that I found what Gladiator Grave had to say interesting. He could have been focused on things like "Death Grip's awesome, and I use it against casters." Instead, Grave echoed many of the most important sentiments we here from many successful fighters. Synergy, coordination, and communication are the hallmarks that Grave recommends.Check out the full interview after the cut.

  • Glyph of Icebound Fortitude bug fix incoming

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2009

    Tanking Death Knights, don't buy those Glyphs of Icebound Fortitude just yet. The glyph is meant to make Icebound Fortitude a little more potent in PvP, where a DK is unlikely to have much defense on. But apparently (and this is news to me), there was a bug where it was giving benefits even to def-capped DKs, and thus many people were picking it up for PvE use. As always happened eventually, Blizzard has spotted the bug, and they're going to be hotfixing it soon. The glyph will still keep its intended effect; PvP DKs will not see a change, most likely. But now I'm curious: what was the glyph doing for tanks? Was it adding 10% onto IBF at all times, or something?

  • The rise and fall of class popularity

    by 
    Allison Robert
    Allison Robert
    05.13.2009

    While writing the most recent Shifting Perspectives column and browsing old records on Druid population statistics, I started to wonder about the various factors that play a role in how popular a class becomes. While Blizzard and Blizzard alone has the exact numbers on who's playing what, various fan sites have honed data collection strategies over the years and amassed a pretty impressive pile of numbers. This only got easier when the Armory launched in spring 2007, and by now I'd be surprised if players weren't at least broadly accurate about overall trends. If we can trust what we see, how we do best explain fluctuations in class popularity? Has Arena success (or the lack thereof) been as influential as we think? Is class population an accurate, albeit crude, guide to the overall "quality" of a class at any given moment -- or just a guide to the perceived "quality?" I'd be interested to hear what people think.Having played a Druid since the beginning of Burning Crusade and observed it going from the second least-played class at 60 to the third or fourth most-played class at 80, I have my own theories about what's influenced Druid population numbers particularly, but I need to do a little more digging before I can be sure. However, I don't know whether any of it really applies to other classes, and the meteoric rise of the Death Knight is a thought-provoking (and somewhat troubling) trend.

  • Raid Rx: 10 clutch healing and tanking abilities

    by 
    Matt Low
    Matt Low
    05.10.2009

    Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. This week, we examine the relationship between tank and healer. More importantly, we look at the raid saving cooldowns that can mean the difference between a boss kill and a wipe. I read a post last week on the Orly Factor. It was about communicating with healers. Now if you visit the blog, the first thing you'll discover is that it's a Warrior tanking blog! But Matt! Why on earth are you reading a tanking blog? Have you forsaken us? No, I have not. I've always been first and foremost a healer. However, this does not mean I do not pay attention to tanks. The relationship between tank and healer is a harmonious one. A tank places their lives in the arms of their healers. Healers have to pray to Elune (or whichever deity you happen to follow) that their tanks are exceptional at pissing off mobs. Two way communication between tank and healer is a must. If not cultivated or exercised properly, your team will face difficulties down the road. There is one particular topic I want to zero in on.