Post Thumbnail

There's one way in which MMOs universally mirror life -- in the words of William Shatner, you are going to die. Maybe not today or tomorrow, but sooner or later your character is going to expire. Unwanted aggro, environmental damage, unmatched PvP, misuse of skills, healer AFK... there are a lot of...

5 years ago 0 Comments
February 13, 2010 at 8:00AM
Post Thumbnail

Whether you play EVE Online or not, the chances are you've read a lot about the harsh, cut-throat universe of New Eden. Alliances routinely clash over territorial disputes, spies work to destroy organisations from the inside and death is an inevitability. While dying in most MMOs means respawning a...

5 years ago 0 Comments
Post Thumbnail

Characters die. It's not usually a permanent thing, but MMOs are kind of built on the premise that your character is going to die at some point, since something hitting you until you hit zero hit points and then wandering off out of boredom removes the flavor of the game. More often than not, when y...

5 years ago 0 Comments
Post Thumbnail

To be or not to be, that is the question -- whether 'tis nobler in Allods Online to suffer the slings and arrows of outrageous aggro, or to take up arms against a sea of mobs, and by opposing, end them. To die, to sleep -- to sleep, perchance to enter Purgatory. Aye, there's the rub -- for in that...

5 years ago 0 Comments
Post Thumbnail

Black Prophecy is one of the ship-based science fiction MMOs we see on the horizon, but at the same time we're not sure how long it will be before we can play it. As the game's developer, Reakktor Media, seeks a publisher, they've been dropping details about Black Prophecy here and there. Some of t...

5 years ago 0 Comments
Post Thumbnail

Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-lev...

6 years ago 0 Comments
Post Thumbnail

A few nights ago, I was in one of the worst pick-up groups I have ever seen. It was World of Warcraft, we were in Halls of Lightning, and we had opened up with a dramatic wipe on the first boss. (He wasn't even in his powered mode, which surprised me.) Valiantly, we tried the battle again, but fou...

6 years ago 0 Comments
Post Thumbnail

We had a fantastic chance to talk with Matt Wilson about The Agency during E3. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking The Agency in were quite illuminating. From PvP to oper...

6 years ago 0 Comments
Post Thumbnail

Before I started playing Age of Conan, I had a very strict mindset on how a PvP MMO should and shouldn't work. From my experiences in EVE Online, I was convinced that good open world PvP was not possible with a level system or exotic gear. I was pleasantly surprised to find that although these gam...

6 years ago 0 Comments
Post Thumbnail

No no no, we're not talking about that death penalty. We're talking about the MMO death penalties that seem to cause people to outright quit games. It's a tedious line between what's a good death penalty and what's a bad one; and no one seems to have found the perfect fit just yet. Snipehunter at ...

6 years ago 0 Comments
Post Thumbnail

You're grinding in World of Warcraft's Stranglethorn Vale (voted most ganktastic by our friends at WoW Insider) when a level 70 druid finds it hilarious to moonfire your lowbie buttocks and camp your corpse for the next eight hours. You're grinding in Lineage II when suddenly someone completely rips...

6 years ago 0 Comments
Post Thumbnail

Ask any MMOG player about EverQuest, and you'll get one of three responses: either they loved it, they hated it, or they didn't play it (and don't want to). Nobody thinks that it was just a mediocre game, and a lot of people look back fondly on their time there, warts and all. There were a lot of ...

7 years ago 0 Comments
Post Thumbnail

When I was playing EverQuest in the Kunark-era days there was one item that stood head and shoulders above all the others for me: the Fungus Covered Scale Tunic (affectionately called "The Fungi"). It was the ultimate twink item, allowing you to regain your health at a rate unheard of in the days ...

7 years ago 0 Comments
Post Thumbnail

Our curiosity spiked last month when the Age of Conan team presented their Ask Kalanthes advice column concept. We have to admit that a chunk of our time was dedicated to wondering just what kinds of questions they were going to be answering -- and in what way. Thankfully, we no longer have to guess...

7 years ago 0 Comments
Post Thumbnail

There are many reasons why Cryptic Studios is awesome, one of those reasons is for letting us all live out our superhero fantasies -- the other is because of how involved they are with the community. When other developers are eschewing the very medium which subscribers and fans can get intimate wit...

7 years ago 0 Comments
Post Thumbnail

mmolecule has an interview up with Chris Bernert, Lead Systems Designer for the upcoming Stargate Worlds. He ducks most of their questions pretty adeptly (newsflash: SGW has "exciting plans" for their PvP system!), but there are a few interesting tidbits in here, including the fact that players of...

7 years ago 0 Comments
Post Thumbnail

Ten Ton Hammer is reporting on a recent uproar on the Vanguard: Saga of Heroes forums surrounding many MMO players' least favorite subject: death. Few like to contemplate their own demise, and even those who do would agree that penalties for dying in an online game are annoying. The current controve...

7 years ago 0 Comments
Post Thumbnail

This is one topic that never fails to wind up as a huge discussion any time we get together with gamer friends. Some of us who have been around since the early days of MMOs remember the harsh death penalties that many of these games included. If you died in EverQuest, you would lose experience -- l...

7 years ago 0 Comments
Post Thumbnail

So after being recommended it by a friend a long time ago, and being in a zombie mood, I finally rented Dead Rising last night for my Xbox 360, and while it was a lot of fun, I was really distraught to find that the save system is old school. To save, you had to go to a certain place, and press a bu...

7 years ago 0 Comments
Post Thumbnail

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW. We all know that Real Life takes priority over WoW and if you don't, you need to hang out with Captain Obvious more often. Even if you have all of your obligations taken care of before sitting down ...

7 years ago 0 Comments