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You can't take your Facebook friends with you to the afterlife, but at least you can now prevent your snarky comments about Drag Race serving as a poor memorial. The social network has announced that users will be able to designate a legacy contact that can maintain their accounts after they have ...

20 days ago 0 Comments
February 12, 2015 at 6:59AM
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You remember Revival, right? You know, the game funding its development by selling in-game houses? That one. The developers haven't been quiet over the holiday season, with several recent blog posts detailing the high-end concepts behind several of the game's key mechanics -- for example, dying, wh...

1 month ago 0 Comments
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"One small fact: You are going to die," Death says in the opening of The Book Thief. "Despite every effort, no one lives forever." If you've come to terms with that (or have at least thought of death at one time or another), perhaps you've prepared for the inevitable by getting insured, saving up ...

2 months ago 0 Comments
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Remember way back in February of 2013 when Chris Roberts posted his Death of a Spaceman concept? It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than the t...

3 months ago 0 Comments
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Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea con...

4 months ago 0 Comments
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Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those playe...

4 months ago 0 Comments
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Last month, Delaware became the first US state to pass a broad law to ensure that families can access their deceased relatives' digital assets. In most states, though, your spouse can't even log into your Facebook account to delete it if you kick the bucket. And that makes me wonder about MMOs. It ...

5 months ago 0 Comments
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If your first MMO was a modern themepark MMO, you might not realize that a corpse run and a small repair bill are fairly light penalties for death. In Ultima Online, if you couldn't make it back to your body in time, a devious player (or mob) might come along and relieve your corpse of its loot. If...

7 months ago 0 Comments
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What happens to your online life after you've passed away? Unless you've left your passwords in the will, those Facebook and Twitter profiles will linger on for years to come. If you'd prefer your digital life to be as neatly tidied up as your real one, then Yahoo Japan is offering the solution. T...

7 months ago 0 Comments
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Yesterday the world lost the man behind one of the most memorable movie villains of all time. HR Giger, the Swiss-born artist who designed the "Xenomorph" monster for the film Alien, passed away at age 74 after suffering injuries from a fall. While he'll be best remembered for visual effects in Ri...

9 months ago 0 Comments
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Eliot's last Storyboard column about killing off characters in MMORPGs got me thinking how rare that practice is outside of permadeath MMOs, both in RP and a literal sense. It's rare that I delete a serious character that wasn't just a bank mule or throwaway toon, and in fact, the one time I did so...

1 year ago 0 Comments
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Dead is dead. I can't stand when comics endlessly bring back dead characters, I can't stand when shows bring back dead villains, and I can't stand when death is treated less like the final note and more like a brief inconvenience. If you want someone to come back from the dead, don't kill the chara...

1 year ago 0 Comments
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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

1 year ago 0 Comments
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We've sad news to report today in the world of audio: Ray Dolby has passed on. His death comes relatively soon after losing both Dr. Fritz Sennheiser and Dr. Amar Bose, and as with those two gentlemen, Dolby's legacy will continue to impact viewers and listeners around the globe for many years to ...

1 year ago 0 Comments
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SOE hasn't mentioned much about about what it has in mind for the death penalty mechanic in EverQuest Next. You might recall that the original EverQuest was famous for its unforgiving death penalty, which included corpse runs and XP loss. EverQuest II, on the other hand, did what most newer MMOs do...

1 year ago 0 Comments
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In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

1 year ago 0 Comments
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Spoiler alert: You are going to die. It's inescapable. Maybe you fall off a cliff. Maybe you grow old and fade peacefully into the nether. Maybe hawk-wolves pick the lock on your front door and attack while you're frying eggs and trying to remember what you had planned for the day. Maybe you sneeze...

1 year ago 0 Comments
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Nerd Kingdom has outlined its preliminary goals for death and death penalties in its TUG sandbox MMO. The devs are aiming at something that's prickly enough to discourage players from using it as ad-hoc transportation between spawn points and yet forgiving enough to avoid frustration. In a nutsh...

1 year ago 0 Comments