deception

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  • Officers' Quarters: Return of an X guild leader

    by 
    Scott Andrews
    Scott Andrews
    11.14.2011

    Patch 4.3 will be upon us very soon. All large content patches bring with them the possibility of guild members returning to the game or to the guilds they left behind. This patch, with its huge amount of content, should bring back more than most. Such returns can often cause controversy, especially if the players left under questionable circumstances. No return is more likely to cause drama, however, than that of a former guild leader -- and in this case, our weekly email contains an added twist . . . This is sort of long and rather complicated. I'm currently in a guild that I like but has had a leadership problem. In late Wrath/early Cata, we had a medium-sized, friendly guild who aspired to be a casual raiding guild. It was run by a guy we'll call X. X was a pretty good guild leader -- he sponsored events and would sometimes run dungeons. We were, for the most part, a great little guild with potential to be a great little raiding guild. This all changed when X went to another server. At first he left leadership to Y, but Y soon left and leadership ended up all of a sudden in the hands of Z. Z was not a level 85 and rarely participated in the guild. He would not log on for weeks and this made it difficult to have a functional guild. As a result, people left in droves, many of whom had been important parts of the guild before the leadership change. Two of the most active players who logged on regularly were myself and my sister, B. We tried to do things as a guild but we didn't have enough active players to regularly form a guild group, even with just 3 people. Sometimes Z would log on after 29 days, just in time to prevent us from kicking him. After a few months, we finally did take back leadership and B became GM.

  • Marco Tempest's magic show uses iPods to deceive and delight

    by 
    Jesse Hicks
    Jesse Hicks
    06.12.2011

    Marco Tempest calls himself a "technoillusionist" -- he combines magic tricks with the technological artistry (and occasionally the black-turtlenecked panache) of Steve Jobs. We last saw him hacking through an augmented reality illusion; this time he's using three iPods to enable his trickery, as he offers a video essay on deception, lies, and magic. It's sort of like his take on F For Fake, with more touchscreens: see him call out liars, declare himself an honest magician, and lift a smiley face out of the display and into real life, all in the video above.

  • Georgia Tech gurus create deceptive robots, send army of Decepticons to UGA campus

    by 
    Darren Murph
    Darren Murph
    09.10.2010

    A score from now, when the entire world is burning and you're fighting to remember just how rosy things were before the robots took over, you can thank a crew of brilliant researchers at Georgia Tech for your inevitable demise. Sad, but true. A new report from the institution has shown that Ronald Arkin, a Regents professor in the Georgia Tech School of Interactive Computing, has been heading up experiments that have introduced the art of deception to mechanical beings. Yeah, lying. On the surface, it seems that this bloke's intentions are good -- he'd like for deception robots (or Decepticons, if you will) to be used in military / search and rescue operations. According to him, robots on the battlefield with the power of deception "will be able to successfully hide and mislead the enemy to keep themselves and valuable information safe." They'll also be able to mislead your offspring and convince them to rise up and overtake your domicile, slowly but surely ensuring the eventually destruction of the human race. But those are just minor details, you know?

  • EVE Online spymaster The Mittani to present at GDC 2010

    by 
    James Egan
    James Egan
    01.25.2010

    EVE Online developer CCP Games typically has a presence at major industry events like the upcoming Game Developers Conference, but the session that's caught our attention so far isn't a presentation from the devs -- it's actually from a member of the EVE community. That GDC 2010 speaker is Alexander Gianturco -- better known to most EVE Online players as Goonswarm's spymaster, The Mittani. Others may know the infamous player as the "Sins of the Solar Spymaster" EVE columnist at Ten Ton Hammer. Gianturco will give a lecture at GDC 2010 titled "Uniquely Ruthless: The Espionage Metagame of EVE Online" that will give an insider's perspective on the political machinations possible in the game's sandbox of New Eden. His talk will hit on topics like the disbanding of the Band of Brothers alliance, how the espionage metagame has changed over time, and of course the myriad aspects of EVE's sandbox that allow players to even engage in such pursuits. The session description for Uniquely Ruthless: The Espionage Metagame of EVE Online states that Gianturco's presentation should be of general interest to anyone with a love of spies and their stories.

  • How the Grinch Stole Christmas EVE

    by 
    James Egan
    James Egan
    12.28.2009

    "Curzon Dax stole Christmas." Words I never thought I'd be writing here, but there it is. EVE Online player and forum personality "Curzon Dax" -- perhaps best known for his many song parodies of the game and its players -- has unveiled his in-game IPO for what it really was: a multi-billion ISK confidence scam. Curzon made the announcement on Christmas, no less, and placed the scam at 374.4 billion ISK raised. While the players who were taken for those billions will certainly be less excited by this news, Curzon accomplished something that's becoming less and less common in the game. For every player that uses cunning to profit in New Eden, there is a horde of player alts who resort to copy-paste scams in local chat at most any mission and trade hub in EVE. As these players simply try to profit from mislabeling items in contracts or spam local chat with the ubiquitous "I'm quitting EVE. Send me ISK and I'll send you 10x back!" garbage, Curzon aimed much higher and cultivated an image which he used to draw his marks in.

  • The challenges and rewards of espionage in EVE Online

    by 
    James Egan
    James Egan
    11.20.2009

    Goonswarm spymaster The Mittani took a different approach with his latest EVE Online column at Ten Ton Hammer, and conducted an interview with a corporate saboteur titled "The Most Dangerous Agent". While it should be stated that most players in EVE do not engage in espionage, it's a career path of sorts that any player could potentially engage in, provided they have the combination of intelligence, social skills, and dedication needed to succeed. It's that aspect of dedication which often goes unmentioned -- the challenge of maintaining long-term duplicity. The Mittani's interview with a player anonymously referred to as "Darwin's Accelerator" explains how a player with destructive aims greater than simply engaging a few enemy ships at a time can use intel to devastating effect, wiping out entire fleets. Maintaining a persona that fits in with the target organization and thus won't arouse suspicion, however, can be difficult if the infiltrator genuinely dislikes the members that comprise the corporation or alliance.

  • LGJ: Welcome to the Big Leagues of Deception

    by 
    Mark Methenitis
    Mark Methenitis
    08.21.2009

    Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: There are, in the legal profession, certain kinds of activities that really make a statement after the fact about just how big a company is. One of those activities is using subterfuge in either getting a deal done or in filing with the government. When I say subterfuge, I don't mean with the intent to defraud anyone, but rather with the intent that things be kept a secret. Walt Disney used dozens of companies to acquire the land that would later become Disney World, and now Sony is using alternate entities to file for FCC clearances on the PS3 Slim. Of course, I'm sure many of you are wondering how all this works, and why companies go to all this trouble. The why is a slightly simpler answer than the how. Put simply: the company doesn't want the public to know. The reasons for the why are pretty varied. In Sony's case, they were trying to preserve the surprise we've talked about in previous LGJ columns. In the Disney case, they were trying to prevent people from either buying up the land they were trying to acquire to then re-sell it to Disney at a huge markup or prevent people from prospectively buying up all the land around the development. While a theme park is an extreme example, the same could apply if, say, Microsoft, decided to build a new campus somewhere other than Redmond.

  • Square-Enix sued over "hidden fees" in Final Fantasy XI

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.25.2009

    A class action lawsuit has been filed earlier this week against Square-Enix North America for intentionally deceiving customers regarding hidden penalties and fees associated with the PlayOnline and Final Fantasy XI service.The suit, filed on behalf of Esther Leong of San Francisco, is seeking over 5 million in damages. The suit also goes on to specifically list the penalties for the late payment of fees, the interest charges for unpaid fees, charges that occur while the game account is suspended, termination of game service for unpaid fees, and the termination of game data due to the late payment of fees as the specific causes of this lawsuit.In Square-Enix's defense, however, the suit also lists the standard monthly subscription as being intentionally decieving. Final Fantasy XI's case does, in fact, say that additional online fees would be required and it also has a large sticker announcing "Free subscription for 30 days!" on the front of the box -- something more than most online games provide regarding their subscriptions.We have contacted Square-Enix, and are currently waiting for their response to this matter.[Via IGN.com]

  • A 200 billion isk theft in EVE Online

    by 
    James Egan
    James Egan
    10.21.2008

    Corp theft is a daily occurrence in EVE Online. Unlike most MMOs, stealing from other players or organizations in EVE is permissible, assuming that normal in-game methods were employed to pull it off. Simply stated, corp theft in EVE involves becoming a member of the corp and then stealing from the target corporation's hangar(s). Once a thief has access to assets, they can literally clean the corporation out to whatever extent they are able to, depending on their level of granted access. Sometimes corp theft is premeditated, other times it's a crime of opportunity. There are players who approach these heists as a profession, others may do so out of revenge. Regardless of the reasons behind theft in EVE, it's a part of the game and does help establish New Eden's setting as being a harsh, corporation-dominated galaxy where deception is a style of play. Most corp thefts that this writer is aware of inflict minor damage, often a few billion isk in losses. Generally this isn't enough to cause serious harm to any solid corporation's future, and the only real impact on the corp is emo rage and a few pages of forum drama, and the offender's name being added to Fitz VonHeise's list "The Thieves of EVE" which should be required reading for corp CEOs and Directors who are involved in recruiting players.

  • EVE and Sun Tzu's "The Art of War"

    by 
    James Egan
    James Egan
    10.20.2008

    Sun Tzu: Tactics without strategy is the noise before defeat. The 6th century B.C. military treatise, The Art of War by Sun Tzu, serves admirably as a tract on corporate espionage and warfare in EVE Online's far future backdrop of New Eden. It is, after all, a corporation-dominated setting and game where player organizations perpetually fight for supremacy over their competitors. As The Art of War is required reading in some MBA programs, it stands to reason it could have some practical applications to a game based around military conglomerates. Warfare in EVE, while limited by game mechanics as to what's possible (as all games are of course), can have a heavy social component. Paired with the sandbox nature of the game, there are numerous possibilities in EVE that most other MMOs simply don't offer, or can't offer through their respective game mechanics. Much of The Art of War focuses on deception, situational awareness, and overcoming your opponents through cunning rather than brute force. Of course, brute force has worked rather well for some prominent alliances, but without strategic thinking guiding their campaigns, it would all come undone at some point. Strategy is the focus of a new series of articles from Black Claw of EVE Online blog "The Travels of Black Claw." He's just kicked off the first in this series based on a guide to warfare he created for his EVE corporation. First up is "The Art of War: Laying Plans" -- which deals with assessing your own organization and the relative strength of the opposition, then figuring out how best to counter that opposition. Black Claw stated that next up will be "Waging War." Sun Tzu's The Art of War also deals with topics like stages of a competitive campaign, the importance of varying tactics, and the use of spies. Assuming Black Claw continues with his guide along these lines, it should be an interesting series of articles.

  • Dell engaged in misleading business practices, says NY judge

    by 
    Darren Murph
    Darren Murph
    05.28.2008

    According to a state judge in Albany, New York, Dell and its financing arm "engaged in deceptive business practices related to financing promotions for its computers and technical support." The decision, which was just released yesterday, contained quotes from NY State Supreme Court Justice Joseph C. Teresi stating that the Round Rock mega-corp dabbled in "repeated misleading, deceptive and unlawful business conduct, including false and deceptive advertising of financing promotions and the terms of warranties, fraudulent, misleading and deceptive practices in credit financing and failure to provide warranty service and rebates." The ruling stemmed from a lawsuit filed by NY Attorney General Andrew Cuomo last year, and while Mr. Cuomo was understandably delighted with the outcome, a Dell spokesman made clear that it didn't agree with the decision and it would be "defending its position vigorously." As for potential restitution for NYers, we won't know any of that until further proceedings are held.[Thanks, Nate]

  • Saw this coming: Games based on Saw coming

    by 
    Justin McElroy
    Justin McElroy
    06.04.2007

    Brash Entertainment says that they're looking to change the way that movie-license games are made, and one of the first IPs getting the treatment will be the Saw franchise, GameDaily BIZ reported today. There's no word on what sort of game the horror series will inspire, but we've got our fingers crossed for some hybrid of Deception and Night Trap.Brash says that they've got 12 other games in development and 40 licenses under their belt. They're not exactly just a bunch of upstarts either, with $400 million in funding to play with. So, their attempt at Saw either represents the start of something great or the opening salvo in a crapstorm. Let's hope it's the former.

  • Sprint serves up deception via Java apps

    by 
    Michael Caputo
    Michael Caputo
    02.01.2007

    Have you been caught in a bind recently and you just couldn't come up with a quick lie? Sprint customers may rest easy as there is a new mobile application to do just that. It's called MobileFaker and there gives you the option to create pick-up lines, the ability to simulate an incoming call (think bad blind date), a rejection number, and even a fake breathalizer test. If anyone downloads what seems to be amusing application, drop us a line and let us know what you think of it.[Via The Raw Feed]