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Gods have been watching you, Gods Will Be Watching players. And after many a curse word was thrown at the screen and much hatred – loving hatred – was poured from your souls, developer Deconstructeam has opted to grant mercy. Yesterday, Gods Will Be Watching was given "The Mercy Update,...

9 months ago 0 Comments
August 8, 2014 at 11:30AM
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Gods Will Be Watching is one of the best games I've ever hated. It's more fun to unpack than to play, and easier to admire than love. It looks like a classic point-and-click adventure, with pixel-thin characters standing on stilt legs as they spew sci-fi exposition in chunky text, but Gods Will ...

9 months ago 0 Comments
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The soundtrack to Deconstructeam's Gods Will Be Watching is available on creator fingerspit's Bandcamp page for your listening pleasure, publisher Devolver Digital recently announced on Twitter. We've taken a few looks at the point-and-click PC game over the course of its development, up to and ...

10 months ago 0 Comments
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And on the twenty-third day of July, lo did publisher Devolver Digital bestow upon the world a new trailer for Deconstructeam's point-and-be-sad-click game, Gods Will Be Watching. And thus did Joystiq readers weep, for they knew the many feels the game would bring on the morrow, when it releas...

10 months ago 0 Comments
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Gods Will Be Watching, the point-and-click adventure of not happy things, will be available July 24 on PC, Mac, and Linux across many of your favorite digital distribution platforms (Steam, GOG and Humble). The game will be available in a stress and panic versions, which are simply being named ...

11 months ago 0 Comments
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Gods Will Be Watching, the game jam darling-turned-full-fledged-game about survival and moral dilemmas from Deconstructeam, is coming to PC and mobile devices in 2014 thanks to a successful IndieGoGo campaign and partnership with Hotline Miami publisher Devolver Digital, who matched the crowdsource...

1 year ago 0 Comments
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Gods Will Be Watching was a Ludum Dare game jam project that had players survive 40 days in a virus-prone, wintry forest with crew members teetering on the edge of insanity and no contact to the outside world – unless you fixed the radio. Maybe. Developer Deconstructeam took this original...

1 year ago 0 Comments