deep-down

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  • Capcom drops sales forecasts ahead of year-end results

    by 
    Mike Suszek
    Mike Suszek
    01.09.2015

    Capcom revised its consolidated earnings forecast for the fiscal year ending on March 31, lowering its net sales expectations from 80,000 million yen ($673 million) to 65,000 million yen ($547 million). The change represents an 18.75 percent decline, which Capcom said is "primarily due to the severe impact on pachislo machine sales," thanks to "the delay in the introduction of a new model." Capcom added that "delays in the launches of some midrange titles in the Digital Contents business" also impacted its projections. While the publisher did not specify what previously-delayed digital games were the culprit, it did push back the beta for its online RPG Deep Down (seen above) to 2015 back in late August. Capcom also delayed the Japanese launch of Breath of Fire 6: Guardians of the White Dragons to this coming spring as of late July. [Image: Capcom]

  • Deep Down-time for Capcom's RPG, public beta delayed to 2015

    by 
    Sinan Kubba
    Sinan Kubba
    08.29.2014

    Japanese PS4 owners won't try out online RPG Deep Down until next year, after Capcom pushed back its open beta into 2015. As Siliconera reports, director and producer Kazunori Sugiura said Capcom needs more time to test things out before launching a public beta. Remember, this beta was originally due around the time of Japan's PS4 launch in February. Capcom released new footage of the free-to-play online RPG, showcasing teams of two and four players taking on all manner of enemies including one huge monstrosity that looks a bit like a cross between a turkey and a crab - a crurkey, perhaps. Give it a crurk in the video below the break.

  • Deep Down features fancy face coverings ... also monsters

    by 
    Jessica Conditt
    Jessica Conditt
    02.22.2014

    Forget the giant, wormy monsters out for blood and giant, walking teeth creatures – check out the head gear on the protagonists in this Deep Down trailer. An old-school deep-sea diving mask and a pointy, silver piece that looks difficult to ... well, look out of. [Image: Capcom]

  • Producer explains Deep Down's dearth of female characters

    by 
    Earnest Cavalli
    Earnest Cavalli
    02.19.2014

    A recent livestream of Capcom's upcoming dungeon crawl Deep Down revealed that the game features no playable female characters. Following the dismayed reaction of the Internet, Capcom issued a statement to Eurogamer from Deep Down producer Kazunori Sugiura. "I was informed by a representative of one of our overseas branches that an article containing misleading information regarding Deep Down has been recently circulating and drawing some attention," wrote Sugiura. "This article makes the claim that the game has 12 playable characters, all of whom are male. As producer in charge of this project, I would like to respond and clarify." "While the main character of Deep Down is indeed male, he is the only playable character in the game. The story focuses on him and a group of allies known as the Ravens." "Although no announcement has been made regarding an overseas release of Deep Down, we are happy that the title is drawing attention in regions other than Japan," added Sugiura. "We hope to release more information soon." Deep Down will make its Japanese PlayStation 4 debut at some point during 2014. As Sugiura mentioned, there is no word on a Western release. [Image: Capcom]

  • Report: No playable females, four weapon styles at Deep Down launch

    by 
    S. Prell
    S. Prell
    02.16.2014

    The dungeons of Capcom's Deep Down may as well have a sign above them reading "No girls allowed." According to a DualShockers translation of a Niconico livestream presentation of the game, Deep Down will not feature playable female characters. It's not clear why this would be the case, but DualShockers claims it has something to do with the game's story. Additional details were also revealed during the stream, such as how the game's difficulty will be fixed, though changes can be made server-side by Capcom if necessary. DualShocker's translation also claims that Deep Down will only have four weapon styles available at launch, with more to be added in later. Three weapon styles have been revealed thus far: sword and shield, spear and greatsword. Wait ... you don't think ... no playable female characters plus one more weapon style to be revealed ... what if a female character is the fourth weapon? Hey, it's happened before. [Image: Capcom]

  • Deep Down closes out the year with new trailer, screens

    by 
    Sinan Kubba
    Sinan Kubba
    12.27.2013

    It's appropriate that PS4 RPG Deep Down ends 2013 on a rather vague note. The new trailer and screenshots released this week don't add much to what we know about Capcom's free-to-play multiplayer game, which has retained an air of mystery since its February reveal. What we do know is that despite its medieval appearance, Deep Down is set in 2094, and that it's based around accessing the "memories" of items, Animus-style. Also, the game's dungeons aren't set, but are instead automatically generated, as are the enemies and equipment found within them. For an idea of how Deep Down plays, check out our hands-on thoughts from the Tokyo Game Show. We should hear plenty more about the game in the coming months, since an open beta is due to be available when the PS4 launches in Japan on February 22, 2014.

  • Strafe through Sony's TGS 2013 booth

    by 
    Jordan Mallory
    Jordan Mallory
    09.22.2013

    Take a quick look at what Sony had on offer inside of its Tokyo Game Show booth, including the various new and sundry Vitas, Driveclub, Killzone Shadow Fall, Resogun and Deep Down, in addition to many soothing blue neon lights.

  • Deep Down is free-to-play, open beta near PS4 launch in Japan

    by 
    Sinan Kubba
    Sinan Kubba
    09.21.2013

    Capcom announced Deep Down will be free-to-play on PS4 during a Tokyo Game Show presentation today. As relayed by Sony Worldwide Studios boss Shuhei Yoshida, an open beta is targeted for close to the console's launch in Japan, due February 22, 2014. Both Sony and Capcom have noted increased interest in free-to-play games, with the former having already announced other F2P games for its next-gen console. At E3, Yoshida said that the PS Plus requirement for online multiplayer isn't mandated for F2P games. We went hands-on with Deep Down at TGS, so check out our impressions right here.

  • Scratching the surface of Deep Down

    by 
    Sinan Kubba
    Sinan Kubba
    09.20.2013

    The irony of our first playtime with Deep Down is that I didn't get to go all that deep. The RPG's Tokyo Game Show demo ran through a very short dungeon that took me about 10 minutes to negotiate. The dungeon was randomly generated, as evidenced not only by seeing others take on rooms and enemies that weren't there when I played, but also by its odd layout, which was confusingly interconnected and almost overflowing with ladders. After picking one of two characters, a load-out of limited-use buffs and abilities, and a difficulty - I went with the easier one - the demo sent me into its medieval-looking world. What struck me first was the dramatic lighting, glimmering finely onto the nooks and crannies of the stony walls. Even at this early stage, Capcom's PS4 game has more of the next-gen air about it than most. The demo was brief, and the starter screens in Japanese, so I didn't get that strong a sense of Deep Down beyond its basics. What was soon apparent was the slow pace of my hero, who took cautious steps forward when walking, and ran like he had too big of a breakfast. Deep Down, like a growing number of games, seems to want me to take my time and stay on my armor-laden toes constantly.

  • Capcom details Deep Down [update: trailer!]

    by 
    Sinan Kubba
    Sinan Kubba
    09.09.2013

    At Sony's pre-TGS press conference, Capcom's Yoshinoro Ono spilled a few more details on the mysterious Deep Down, the fantasy PS4 RPG first unveiled at the console's reveal back in February. First and foremost, the game is bizarrely set in 2094 despite its medieval looks - it's not exactly clear why that's the case, but Ono did mention players being able to read the "memories" of items. We suspect there's some kind of Assassin's Creed-type tomfoolery going on here, but whatever it is, it's certainly curious. Ono reiterated Deep Down is an online multiplayer RPG, but added that it will feature automatically generated maps, enemies and equipment. We'll look to find out more at the Tokyo Game Show itself, where Ono announced Deep Down will be playable. If you're waiting for a release date, you'll have to hold out a bit longer - Ono hopes to reveal more once the PS4 launches in Japan in February, 2014.

  • Capcom's Deep Down is an online multiplayer RPG for PS4

    by 
    Sinan Kubba
    Sinan Kubba
    08.01.2013

    Capcom's Deep Down, first unveiled at February's PS4 reveal event, is being teased as an online multiplayer game. As 4Gamer reports, at a conference in Tokyo today Capcom revealed it'll exhibit the PS4 role-playing game at the Tokyo Game Show in late September. Today's new teaser doesn't show much of the game, or the new Panta Rhei engine it's running in. For a better, less haunting idea of what's up with Deep Down, we'll refer you back to its first trailer, complete with swords, arrows, and an irate dragon.

  • Deep Down trailer sinks its teeth into Capcom's Panta Rhei engine

    by 
    Sinan Kubba
    Sinan Kubba
    02.21.2013

    Revealed at last night's PlayStation event, Deep Down (working title) will be Capcom's first demonstration of the company's new Panta Rhei engine. So what can Panta Rhei bring to PS4? So far, a very angry, very unfriendly dragon, and very hot-looking fire.

  • Capcom reveals next-gen 'Panta Rhei' engine, teases new IP

    by 
    Xav de Matos
    Xav de Matos
    02.20.2013

    Taking the stage during the PlayStation 4 reveal event, the energetic Capcom producer Yoshinori Ono revealed a new engine meant to power the publisher's slew of next-generation of console titles.Code named 'Panta Rhei,' Ono says that the technology is "the next evolutionary step of our MT Framework," which powers many of Capcom's current-generation software.Capcom revealed the power of its new engine in a video that teased one of the new intellectual properties it plans to bring to the next generation; a game featuring plenty of dragons and fire. The game, which has the working title of Deep Down, is a medieval fantasy RPG.