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As part of its big mobile push, Adobe opened up its SDK to allow third-party apps to tap into Creative Cloud, and Moleskine's latest effort takes full advantage. Similar to its collaborative offering with Evernote, the Moleskine Smart Notebook uses your iPhone's camera to capture sketches. Printed...

November 20th 2014 at 4:29pm 0 Comments
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It's not like we haven't seen e-ink watches before, but we've never seen one quite like this. FES Watch uses e-paper not only for its face, but its entire strap, allowing the wearer to change its design with a simple button press. By combining different upper- and lower-strap choices with a variet...

November 20th 2014 at 7:34am 0 Comments
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Today Apple released WatchKit, the tools for developers to start building apps for the Apple Watch. Buried inside the kit is a brand new font called "San Francisco" specifically designed for use with the Apple Watch. Given the challenges of reading text on such a tiny screen Apple needed to ensure...

November 18th 2014 at 8:00pm 0 Comments
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Crystal Dynamics' latest developer diary for Lara Croft and the Temple of Osiris discusses the game's puzzles, which change based on the number of cooperating players solving them at a given moment. Temple of Osiris will launch on December 9 for PS4, Xbox One and PC.

November 18th 2014 at 6:30pm 0 Comments
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Video games are usually high action affairs, requiring a flurry of activity in order to progress to the next stage, and ultimately complete the title. A New York-based designer is out to rethink how those games are played with a trio of diminutive cubes that only allow one move per day. The projec...

November 17th 2014 at 7:11pm 0 Comments
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Fresh off of a win with its Hearthstone lawsuit, Blizzard is jumping right back in to the legal waters with a fight against Snail Games. What did Snail do to anger the glacial giant so? Apparently, the developer is coming out with a mobile game named Taichi Panda that features a panda, and you ca...

November 14th 2014 at 3:30pm 0 Comments
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Sometimes, writing can be hard and when your words don't perfectly express the complex emotions that your soul is feeling, you can feel a little frustrated. In fact, if that problem continued to rage on, it might compel you to spin out some Krav Maga-style moves to smash your keyboard to pieces. T...

November 6th 2014 at 11:34am 0 Comments
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Saturday night (November 1, 2014), Apple design chief Jony Ive was feted at an exclusive event at the San Francisco Museum Of Modern Art (SFMOMA). The event was on the 15th floor of an office building in the city's financial district due to the renovation of the museum's main space, and it was pa...

November 2nd 2014 at 2:00pm 0 Comments
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One of the things I love about the Artcraft series is how it covers an aspect of World of Warcraft that's critically important and yet often overlooked, namely the look of the game. This week, Blizzard has a new Artcraft for us, covering level design out in the world. As presented by Julian Morris...

October 27th 2014 at 3:00pm 0 Comments
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How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of co...

October 27th 2014 at 9:00am 0 Comments
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Like it or loathe it, you have to admit that the design of the Power Mac G5 was a very clever way of getting around the system's legendary thermal issues. It was no surprise that the ol' cheesegrater was kept around for the Mac Pro, at least until last year's solid-state revolution. But what of th...

October 25th 2014 at 9:04am 0 Comments