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  • All Points Bulletin video podcast fields questions from the fans

    by 
    James Egan
    James Egan
    07.15.2009

    The team at Realtime Worlds has been releasing a series of video podcasts about All Points Bulletin, their upcoming urban crime MMO. The term "MMO" isn't an exact fit for this game though, as anyone who's been following our coverage of APB will have noted. In fact, the game is so different that this latest APB podcast is basically a Q&A with Design Lead EJ Moreland. He answers a barrage of questions, ranging from the game's business model to whether or not we should expect a console release. In addition to all that, Moreland drops some info about All Points Bulletin's current state of development, and when beta testing is expected to begin. For those of you wanting to see a little more of the game, the video also gives us a look at emotes, explained by Senior Animator Ben Stanton, who shows off some avatar dance moves and taunts along the lines of bird flips. He also says that emotes will be gender specific, so the ladies will get a slightly different array of emotes than the guys. We've got an HD embed of the video for you, so stick with us after the jump.

  • All Points Bulletin video podcast shows off some ink

    by 
    James Egan
    James Egan
    07.12.2009

    All Points Bulletin is one of those upcoming games that tends to defy easy categorization. It's an urban crime game that has persistence, quests (missions), and fantastic customization options. It's not an MMO as we'd typically define it, and APB developer Realtime Worlds has also hinted that it may eventually become something of a virtual world. Maybe this is part of why we're interested in this game, it seems to be breaking new ground in online games. We've been checking in now and again on the All Points Bulletin video podcast which always gives us some new perspective on this title. Realtime Worlds often emphasizes how deep the game's customization options are going to be in these videos, and this week's is no different. Given that you'll play a criminal (or a vigilante who hunts them) in APB, what self-respecting felon doesn't overload on tattoos? The fifth APB video podcast shows us some of the ink players will soon be sporting in the game. Chris Collins from the ABP team visits Metalurgey tattoo and piercing parlour in the Realtime Worlds hometown of Dundee, Scotland, to see how the game's ink compares to the real thing. Stay with us after the jump for a video embed of APB Podcast Episode 5: APB Tattoos vs. RL Tattoos.

  • All Points Bulletin video podcast shows off symbol creation and character customization

    by 
    James Egan
    James Egan
    07.05.2009

    Since E3 2009 the All Points Bulletin team at Realtime Worlds has been releasing video podcasts showing aspects of the urban crime title, and no doubt gaining some new fans in the process. We mentioned an earlier video that focused on customization options players will have, but Realtime Worlds is taking that a step further in their latest video podcast, which walks the viewer through the layer-based symbol customization players will use in All Points Bulletin.The demonstration from senior concept artist Jon Stockwell shows how simple it is to create and manipulate layers in a symbol, resulting in your own unique look. As the video shows, that symbol can be applied to characters in the form of tattoos or graphics on clothing, and even used to detail your vehicles. Have a look at the video we've embedded for you below, and let us know what you think.

  • All Points Bulletin video podcast shows off scope of customization

    by 
    James Egan
    James Egan
    06.19.2009

    Things were very quiet on the All Points Bulletin front for quite some time, but now we're seeing why. Realtime Worlds has been busy, and since E3 2009 the APB team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively interviewed APB lead designer EJ Moreland who gave us some perspective on what the title will be like, but we're always looking out for more info. On that note, the All Points Bulletin game site revamp was accompanied by a new series of video podcasts, the second of which is now out. This second All Points Bulletin video podcast "E3 and Beyond" has Chris "Deum" Collins from the APB community team speaking with lead gameplay designer Jesse Knapp about the game's extensive customization options, and is in two parts. Actually it's largely a montage of the E3 customization videos with commentary from the APB devs, where they answer questions posed to them by the game's fans. It's a great look at what's possible in the game and we highly recommend you give it a look. However, if that's not enough to get you to check it out, we've got two words for you: Suicide Girls. We've got YouTube embeds of both parts for you below the cut. Have a look:

  • All Points Bulletin newsletter updates fans on game features

    by 
    James Egan
    James Egan
    11.10.2008

    Judging from the response we've seen from some our readers in the past, All Points Bulletin from Realtime Worlds is a hotly-anticipated MMO. And why wouldn't it be? APB may very well be a refreshing change from the tried-and-true marriage of fantasy and massively multiplayer games, and is one of the first urban crime MMOs we can see on the horizon. The most recent All Points Bulletin newsletter addresses some of the input from APB's growing fan community on the types of weapons available, mini-games, and leisure activities they feel should be in the game. Realtime Worlds confirms that a few of the player-suggested features will, in fact, be present in the title.