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  • Statham and Stallone star in Broforce spin-off, The Expendabros

    by 
    Mike Suszek
    Mike Suszek
    08.05.2014

    What do you get when you mix Devolver Digital's Broforce with The Expendables 3? Why, "The Expendabros" of course, which happens to be a stand-alone crossover game that blends the run-and-gun action of Broforce with Expendables-inspired characters. Now available on Steam, The Expendabros is free to download and includes the likeness of characters from the upcoming action film sequel The Expendables 3. The game's seven playable characters include Broney Ross (Sylvester Stallone) and Bro Christmas (Jason Statham), and has players gunning their way through Eastern Europe to take down arms dealer Conrad Stonebanks. While The Expendabros is free to download now, it will only be available through the end of the year, December 31. Those unfamiliar with Broforce should check out our archived stream of the game from April. [Image: Devolver Digital]

  • Gods Will Be Watching Review: Morality After Math

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.05.2014

    Gods Will Be Watching is one of the best games I've ever hated. It's more fun to unpack than to play, and easier to admire than love. It looks like a classic point-and-click adventure, with pixel-thin characters standing on stilt legs as they spew sci-fi exposition in chunky text, but Gods Will Be Watching is no cousin to the classic LucasArts line. And unlike those games, it enjoys killing you.

  • Gods can be listening to the Gods Will Be Watching soundtrack

    by 
    S. Prell
    S. Prell
    08.01.2014

    The soundtrack to Deconstructeam's Gods Will Be Watching is available on creator fingerspit's Bandcamp page for your listening pleasure, publisher Devolver Digital recently announced on Twitter. We've taken a few looks at the point-and-click PC game over the course of its development, up to and beyond its July 24 release date. It ain't exactly sunshine and rainbows as you make decisions regarding who lives and who dies as you and your team travel across the galaxy. But then, you could probably have guessed that, with tracks like "The Face of Genocide" and "Suicide Mission to Save the World" on the game's soundtrack. Heck, the very first track is titled "Self-Justified Sacrifices." But while the music may not be particularly cheery, we can't deny its quality. Have a listen and give your day a dose of drama. [Image: Devolver Digital]

  • Pigeon dating sim Hatoful Boyfriend snuggles up to Steam on August 21

    by 
    Danny Cowan
    Danny Cowan
    07.30.2014

    Good news, fellow birdwatchers -- Hato Moa's bizarre avian dating sim Hatoful Boyfriend is hitting Windows, Mac, and Linux via Steam next month in a revamped port from Mediatonic and Devolver Digital. The Steam version of Hatoful Boyfriend boasts a branching narrative and multiple endings, including an all-new story path written by series creator Hato Moa. Bird fanatics may opt for the premium-priced Collector's Edition, which includes a copy of the original PC version of Hatoful Boyfriend, a digital soundtrack and comic, PC wallpapers, and a virtual yearbook to commemorate your collegiate years at the prestigious St. PigeoNation's Institute. Hatoful Boyfriend is available for pre-order at a 10 percent discount before it takes flight on August 21. [Image: Devolver Digital]

  • Just you and your Shadow Warrior on consoles this September

    by 
    Sinan Kubba
    Sinan Kubba
    07.29.2014

    Bandai Namco confirmed it's bringing Shadow Warrior to PS4 and Xbox One in Europe on September 26. Majesco's not yet announced a US date beyond "late September," but GameStop's listing of September 23 tallies with the typical three-day gap between regions. Described as a "bold re-imagining" of 3D Realms' 1997 shooter, the new Shadow Warrior hit PC around the same time last year. It retained a few Lo Wang jokes but toned down the stereotyping, delivering a more modern mix of first-person shooting and swordfighting.

  • Gods will be launching tomorrow, prepare with trailer

    by 
    S. Prell
    S. Prell
    07.23.2014

    And on the twenty-third day of July, lo did publisher Devolver Digital bestow upon the world a new trailer for Deconstructeam's point-and-be-sad-click game, Gods Will Be Watching. And thus did Joystiq readers weep, for they knew the many feels the game would bring on the morrow, when it releases in both standard and collector's editions. And those that did not know of Gods Will Be Watching, they saw that Joystiq did stream the game with developer Jordi de Paco, and thus knew that they could learn more about the game. Which, again, tells quite the sad tale. Seriously. [Image: Devolver Digital]

  • Shadow Warrior slices, dices on Xbox One, PS4 this Fall

    by 
    Earnest Cavalli
    Earnest Cavalli
    07.09.2014

    Lo Wang's politically incorrect quest to murder a ton of goons using only the power of Asian stereotypes continues in late September as Devolver Digital has announced an agreement with Majesco to re-release the 2013 first-person action spectacle Shadow Warrior for the latest generation of game consoles. Described as a "bold new vision of the 1997 cult classic," this new Shadow Warrior is an entertaining, happily low brow first-person shooter that combines the typical juvenilia you'd expect from a Duke Nukem 3D offshoot with surprisingly competent first-person swordfights that prove functional and exceedingly bloody. It's unknown what upgrades the PlayStation 4 and Xbox One versions of Shadow Warrior might feature, but Devolver has announced a $40 price tag for both versions. "Our fans have been very vocal about bringing Shadow Warrior to PlayStation 4 and Xbox One so we're absolutely thrilled to be working with our friends at Majesco to put Wang in a box later this year," said Devolver CFO and perennial quote goldmine Fork Parker. [Image: Majesco]

  • Gods Will Be Watching the game's July 24 release

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.02.2014

    Gods Will Be Watching, the point-and-click adventure of not happy things, will be available July 24 on PC, Mac, and Linux across many of your favorite digital distribution platforms (Steam, GOG and Humble). The game will be available in a stress and panic versions, which are simply being named "standard" and "collector's edition." The standard edition includes... the game. The collector's edition adds in the official soundtrack with 20 tracks, 50-page digital art book and 40-page comic book. These items are all digital so you can't break them in depressive desperation. This is why we can't have nice things!

  • Sony partners with Devolver for slate of console debuts, including Broforce

    by 
    Danny Cowan
    Danny Cowan
    06.09.2014

    PlayStation platforms will host console debuts for a number of indie-developed games as part of a newly established partnership with Devolver Digital. The partnership's initially announced lineup includes Free Lives' Broforce (PS4/Vita) Acid Nerve's Titan Souls (PS4/Vita), roll7's Not a Hero (PS4/Vita), Dennaton's Hotline Miami 2: Wrong Number (PS4/Vita), and Croteam's The Talos Principle.

  • Craft your own technicolor dream with Hotline Miami 2 level editor

    by 
    S. Prell
    S. Prell
    06.09.2014

    Like the look and feel of Hotline Miami but not a fan of the ultra-violent brutality in the game? Good news: Hotline Miami 2: Wrong Number will feature a level editor, allowing players to express themselves in ... shall we say more constructive ways. Users will be able to use the level editor to generate and customize just about everything but the kitchen sink and - oh wait, they've got that too. Nevermind. Furniture, decor, color palettes, weapons and enemies can all be placed exactly where you want them, then shared with other players. In other words, with the introduction of a level editor, you can just be an accessory to murder instead of the actual murderer. That'll ease your conscience, right? The editor's already getting love from publisher Devolver Digital. CFO Fork Parker has created what he calls the "Fork Parker's Mansion of Pain," according to a related press release. "One room is just seven dogs and a dude with an Uzi. Good luck, nerds," Parker said. [Image: Devolver Digital]

  • Devolver Digital to localize remake of pigeon-dating sim Hatoful Boyfriend

    by 
    S. Prell
    S. Prell
    06.07.2014

    My Dearest, It is I, your Hatoful Boyfriend. I can contain my unbridled passion for you no longer. I must see you. And whereas before our love was previously separated by a seemingly uncrossable ocean called the Pacific, a company called Devolver Digital is partnering with an institution known as Mediatronic to make my trip from Japan to the United States of America possible. They'll say it's wrong - that human and pigeon should not lie together. But I don't care! I long to coo with you under barn roofs, skyscraper ledges, park benches and wherever a freshly-washed car needs soiling. And I promise to always provide whatever you need, be it a wing to hide under the rain or a steady supply of popcorn to keep you fat and healthy. Let us grow and develop a nest egg together. I arrive this summer. Love, Your Hatoful Boyfriend [Image: Devolver Digital]

  • Always Sometimes Monsters review: Being human

    by 
    Jessica Conditt
    Jessica Conditt
    06.03.2014

    There aren't any monsters in Always Sometimes Monsters. No giant, scaly creatures with sharp claws and beady red eyes; no tentacled squid beasts; no fuzzy, purple and green dinosaurs. The game instead tackles figurative monsters in questions of morality, offering the player mundane choices in everyday situations: Do we buy a donut or save the money? Do we yell at this person or keep a cool head? Do we work hard at a tedious job or slack off? Is love worth it? Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.

  • Broforce updates with more enemies, muscles from Brussels bros

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.30.2014

    Broforce, which is still working itself into a patriotic lather on Steam Early Access, has been updated with more freedom. That liberty comes in the form of two new Jean-Claude Van Damme Bros. There's the slo-mo Time Bro and the phoenix down imparting Broniversal Soldier.

  • Indie game bundle and documentary series Super Game Jam out now on Steam

    by 
    Danny Cowan
    Danny Cowan
    05.22.2014

    Hotline Miami publisher Devolver Digital has launched the first episode of Super Game Jam, a documentary series that pairs up indie developers for a collection of collaborative game projects that are playable via Steam. Super Game Jam's premiere episode stars Ridiculous Fishing's JW Nijman and Ibb and Obb creator Richard Boeser, a pair of real-life friends who have never previously worked on a game together. Given 48 hours to design a game based on the prompt "breaking up," the pair produced the unconventional racer Navigator, which is now available for play as part of Super Game Jam's initial wave of content. Future episodes will feature developers like Sos Sosowski (McPixel), Jonatan Söderström (Hotline Miami), and Tom Francis (Gunpoint). The next entry in the series, which will team up Impetus creator Dominik Johann with Shelter's Christoffer Hedborg, will launch next month. [Image: Devolver Digital]

  • Heavy Bullets is an FPS that makes you recycle your ammo

    by 
    S. Prell
    S. Prell
    05.19.2014

    All these first-person shooters today, spraying their bullets across the battlefield, never picking them up when they're done firing. So wasteful! Thank goodness developer Terri Vellmann and publisher Devolver Digital are releasing Heavy Bullets, a PC game that teaches players the value of recycling ammunition. Heavy Bullets transports players into a low-poly, intensely neon maze full of dangerous enemies, power-ups and bosses. Your goal is to reach the end of Level 8 and reset the security mainframe. You begin each attempt with a special revolver and six bullets which must be picked up and reloaded after they've been fired at an enemy. It's like our mothers always said: "Don't you just leave those bullets on the ground. Those are perfectly good bullets, young man." Bullets aren't your only option, though; homing bombs, coin magnets and high heels are all up for grabs to help you on your quest to be the most environmentally-conscious master blaster this side of the game grid. Heavy Bullets' world is also procedurally generated, making each run different. Heavy Bullets is available via Steam Early Access and the Humble Store for $10, though both storefronts are holding 15 percent off sales, making it $8.49 for the moment. [Image: Devolver Digital]

  • Joystiq Streams: You, Me, and Gods Will Be Watching [UPDATE: It's over!]

    by 
    Anthony John Agnello
    Anthony John Agnello
    04.29.2014

    Gods Will Be Watching is appropriately named. The idea of all-powerful beings observing you – passively omniscient, always there and out of sight – is disconcerting, and Deconstructeam's adventure game conjures up that paranoia with just a title and the angular look of its pixelated stars. That the game then twists its psychological knife by asking you to confront starvation, isolation, and desperation on alien planet is downright mean. Not to mention engrossing and seductive. Every time the game makes something horrible happen, whether its your camp attack, a stolen hostage or one of your compatriots going stark raving mad, you can't wait to see what happens next in its dire sci-fi world. Joystiq Streams is not immune to Gods Will Be Watching's cruel charms. We'll be streaming a new preview build of the PC version of Deconstructeam's game at Twitch.tv/Joystiq at 4PM EST. Developer Jordi de Paco will join Joystiq's Jess Conditt and Anthony John Agnello to discuss how to make a game that's as harsh as it is beautiful. Joystiq Streams airs every Tuesday and Thursday at 4PM EST on the Joystiq Twitch channel and right here at Joystiq.com. [Images: Deconstructeam]

  • Joystiq Streams: Broforce brodown [UPDATE: Relive the stream!]

    by 
    Anthony John Agnello
    Anthony John Agnello
    04.15.2014

    Hey! Where you going, Brosephine Baker? Got someplace better to be? Not when there's Broforce to play, you don't. Free Lives' shooter may look like a pile of pop culture references, pixel art, and 16-bit era run-and-gunning no different from legions of games put out by small developers over the past four years, but to dismiss Broforce's raw power is to do it a major disservice. Playing this chaotic madness well requires more patience and careful attention than you'd expect from something the lets you play as Dutch from Predator teaming up with Wesley Snipes to blow up everything ever. Even more so in co-op. When partnered up, you've got to play diplomatically and be a regular Brotros Brotros Ghali. Only then can you achieve true brodom. Joystiq Streams is rolling deep in Broforce today at 4PM EST on the Joystiq Twitch channel. Our very own Brah'lexzander Sliwinski will be playing while Anthony John Agnellbro hangs out in the chat and comments on all the brolation. Many special guests may appear as well... Joystiq Streams bro-casts live every Tuesday and Thursday at 4PM EST on Twitch.tv/Joystiq. [Images: Free Lives]

  • OlliOlli eyes up JulyJuly for jumps onto PlayStation consoles, PC

    by 
    Sinan Kubba
    Sinan Kubba
    04.14.2014

    Roll7 says the plan is to kickflip OlliOlli onto PS3, PS4, and Steam in mid-July, bringing the Vita 2D skateboarder to other platforms for the first time. Speaking to Den of Geek, Roll7 Director Simon Bennett said "We are looking at July 22nd, [which is] my birthday!" The ports aren't in development at Roll7, with Spelunky Vita porter BlitWorks grinding out the PS4 and PS3 versions, and Devolver Digital on board for the Steam transitions to PC, Mac and Linux. As for Roll7 it's busy with 2D (or 2-and-a-quarter D...) pixelated cover-based shooter Not a Hero. Expected in late 2014, the PC game stars a mayor-in-the-making from the future called BunnyLord who tasks players with cleaning up crime in election season by going on a murderous rampage. So it's not much like OlliOlli. As long as it's as good as OlliOlli, we'll take all the BunnyLords Roll7 can throw at us. We gave the Vita game four stars in our review, deeming it "easy to pick up, with enough depth to warrant getting back up on your board whenever you tumble down the stairs." [Image: Roll7]

  • Always Sometimes Monsters is surprisingly almost human

    by 
    Anthony John Agnello
    Anthony John Agnello
    04.12.2014

    Always Sometimes Monsters doesn't play, look, or read as particularly human. Vagabond Dog's story about traveling across the United States to win back your first love, built in GameMaker, is a heady brew of visual novels like Zero Escape: Virtue's Last Reward and SNES-era Squaresoft role-playing games. Squat, big-eyed cartoon characters wander about squat cartoon college dorms and warehouses having lengthy conversations in a lackadaisical but outsized tone, like a less scatological Kevin Smith movie. Vagabond's new PAX East 2014 demo impresses because of how a deeply human game peeks through these layers of artifice. "You can play as any race, gender, sexual orientation," Justin Amirkhani, creative director and writer on Monsters, explained. "People treat you differently based on who you are, what you look like, and whether they have personal prejudices or not." ​The demo demonstrates this philosophy well, but takes time to warm up. In a clever fourth wall-breaking sequence, Amirkhani and his partner Jake Reardon actually appear in the game, explaining why the player I'd get to control would be randomly selected. As a failsafe making sure my decisions reflected my own personality and prejudices, it worked nicely. The lovesick character picked for me came close to the mark: a white, heterosexual male writer. His great love? A Hispanic woman named Gina.

  • Hotline Miami 2 trailer leaves a long trail of red pixels

    by 
    Sinan Kubba
    Sinan Kubba
    04.08.2014

    I counted them: There are loads of bloodsoaked murders in the new trailer for Hotline Miami 2: Wrong Number. Okay, I've watched it a few times and it's so fast-paced I'm still not sure, but I think there are at least 30 of them in there. Considering all the action takes place in the video's middle 30 seconds, that's some properly time-efficient ultra-violence. For all of that, the trailer also has that darker edge that developer Dennaton Games has talked about bringing to the sequel. The studio promises things like more weapons and more enemies in Wrong Number, but it wants to put greater emphasis on the narrative. "We want to work with other feelings than just being disturbed or feeling awesome," Dennaton's Denis Wedin told us at last year's E3 conference. "They're still in there, a lot of disturbed stuff and things to make the player feel great when they finish a stage, but we also want to see if we can add some bit of sadness to the game. This is the last game; it's the finale for Hotline Miami. We're gonna work with how you cope with things ending. All of our characters in the game, they're all going to meet the end of their mission or life or dreams. We're going to see how you cope with that." Hotline Miami 2: Wrong Number dials into PS3, PS4, Vita, PC, Mac and Linux starting in Q3 this year. [Image: Devolver Digital]