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  • Nintendo files to trademark 'It's on like Donkey Kong' catchphrase

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.11.2010

    Nintendo's ready to 'throw down,' it would seem, if its recent trademark filing is any indication. That's right, the company that brought you Donkey Kong now wants to claim ownership of the popular catchphrase "it's on like Donkey Kong." Apparently seeking the mark in advance of its release of Donkey Kong Country Returns, Nintendo is seeking to lay claim to the popular phrase which is loosely used by the kids these days to say they're ready to kick a little behind. Suggestions for a new, less corporate catchphrase are welcome in comments. The full press release is after the break.

  • Super Guide returns in Donkey Kong Country Returns

    by 
    JC Fletcher
    JC Fletcher
    11.08.2010

    Last year, New Super Mario Bros. Wii introduced the "Super Guide" -- if you died eight times in one level, you'd get the option to have Luigi play through it for you (and you could take back control at any time) -- and gaming was ruined forever. (Not really.) Nintendo has since included the Super Guide in Super Mario Galaxy 2, and today the company officially announced that the feature will return in Retro Studios' Donkey Kong Country Returns. Should you die eight times (apparently the magic number just before most controllers are smashed!) in any level, you'll be able to initiate a playthrough by the white "Super Kong." Once he takes over, you can either watch the rest of the level be played for you or resume playing it once Super Kong passes any problem area. Of course, you won't get to keep any of the bananas, "KONG" letters or other collectibles picked up by Super Kong -- he has to be rewarded with something for his masterful efforts, right? Our own first experience with the game, along with a subsequent preview, suggests that we might no longer shun the Super Guide when it comes to Donkey Kong Country Returns. We fully expect to be rescued by Super Kong at least once.

  • Steve Wiebe is the King of Kong again

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.20.2010

    Billy Mitchell must be pissed. The certified "Video Game Player of the [20th] Century" has lost the Donkey Kong world record -- again -- to longtime rival Steve Wiebe. Wiebe nudged Billy's July 31 record of 1,062,800 points with a masterful 1,064,500-point effort, achieved on August 20 and confirmed today by score authority Twin Galaxies. The two rivals memorably starred in the 2007 documentary The King of Kong: A Fistful of Quarters. Hank Chien, who ever so briefly enjoyed the limelight, falls to third on the all-time leaderboard. [Pictured: Billy Mitchell; photo credit: Joshuah Bearman]

  • Exploring Eberron: Six things to do on your first day in game

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2010

    So you've given into temptation, downloaded DDO onto your hard drive, and decided to see what all the hubbub was about with Turbine's quirky MMO-that-could. Good for you -- personally, I think you're in for a terrific time. Of course, there's a small but steep learning curve at the start of the game, which I envision claims the lives of many gamers who run all willy-nilly into said wall screaming, "Where is the auto-attack keyyyyy?" You want to avoid that. You want your DDO experience to be face-smashing-wall free. Therefore, I have pulled myself out of a Fun Dip coma (soooo much sugar) to cobble together six vitally important tasks to perform on your first day in game in order to save the princess. Or make your life easier, I don't know. I'm assuming that you've already made your first character and are itching to test drive that bad boy or girl and see how quickly you can die. Man, I bet you really wish Rubi were back already, huh? Wish harder, dude!

  • Brooklyn theater putting on plays inspired by video games

    by 
    Mike Schramm
    Mike Schramm
    07.14.2010

    Just because we're video game fans here at Joystiq doesn't mean we don't appreciate the more classical forms of art -- as long as they're related to video games, that is. Like this series of shows at the Brick Theater in Brooklyn, NY, for example. It's a whole month of some quality live drama, all driven and influenced by video games. There's Grand Theft Ovid, which tells some of the Roman poet's tales using everyone's favorite carjack simulator (along with a few other popular games). Modal Kombat features a set of guitar controllers that are used to play non-music games. The best, though, might be the Theater of the Arcade, which takes old games like Duck Hunt and Donkey Kong and presents them, re-imagined, as short theatrical vignettes. O Mario, Mario, wherefore art thou? The shows are going on at the Brick through the rest of July. Performances are just $15, plus there's also a Rock Band Karaoke night and a few other game-related events sprinkled throughout the run. If your significant other is complaining that you're spending too many nights in front of the TV and not enough out enjoying the arts, this seems like a perfect compromise. [Thanks, Edward!]

  • Nintendo of America opens new Redmond HQ

    by 
    Ben Gilbert
    Ben Gilbert
    05.20.2010

    [TechFlash] We imagine the interior of Nintendo's new headquarters in Redmond, Washington to embody the four quadrants it's divided into: Mario, Donkey Kong, Yoshi and Wario. Unfortunately, Nintendo wouldn't allow press to take interior photos of the company's recently opened US headquarters, citing "security concerns," so we just don't know. Nor do any images exist of the "gigantic top-floor conference room" that's appropriately named "The Master Sword;" though, according to Techflash, it's said to resemble a Wall Street-style conference room more than anything you'd find in a Hyrulian office -- the 75,000 square feet of greenery on the roof would likely make Link feel more at home. As you can see above, Nintendo of America head Reggie Fils-Aime and Nintendo worldwide head Satoru Iwata were hilariously joined by Washington Governor Christine Gregoire and her friends the Mario brothers for the building's opening ceremonies last week. "Hopefully this new building will help [employees] to be even more creative and productive, and continue to put smiles on the faces of our consumers," Iwata said of the new HQ. The beautiful facility -- detailed in several photos here -- is said to house 650 staff members. No official number of hidden Yoshis has been given.

  • Join the cause with '80s arcade propaganda art

    by 
    Ben Gilbert
    Ben Gilbert
    04.14.2010

    Forget about minimalism, it's time to join the fight! Illustrator Steve Thomas has fashioned four propaganda-style posters urging all of us to push back against '80s arcade all-stars Donkey Kong, Joust, Frogger, and Dig Dug, contending you should "Find your place among the flying elite!" and "Defeat the beast!" For prices ranging from $11.95 to $41.95 (starting at 11"x16" and getting as large as 35"x52"), you can snag yourself one of these beauts -- there are even framing options, should you be so inclined. That said, given the flood of folks rushing to purchase Justin Russo's aforementioned posters just last week, we'd suggest getting in on this one early before they're all gone. [Via GameSetWatch]

  • Meet the new King of Kong

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.24.2010

    If your internet hasn't been abuzz with rumors about Hank Chien, the new King of Kong, then maybe you've been frequenting the wrong chat rooms. "He literally appeared out of nowhere," people are saying. "He was locked in a basement with the game and a 6-month supply of canned foods," some have claimed. Since setting the Donkey Kong high score, Chien has been "pelvis-deep in cocaine and highly-desirable sexual partners," one reporter wrote. If you want the real scoop, look no further than this Details interview with Chien, whose record-breaking score of 1,061,700 on a Donkey Kong arcade machine has propelled him into internet notoriety alongside celebrated characters like Steve Wiebe and Billy Mitchell. The young champion, however, knows how quickly fame can come and go. "My score is very beatable."

  • There is a new King of Kong

    by 
    Justin McElroy
    Justin McElroy
    03.10.2010

    Sorry, it's not a sequel to King of Kong, the documentary that showed the battle between ruthless Billy Mitchell and nice guy Steve Wiebe to become the world's best Donkey Kong player. This is a new guy on the scene, 35-year-old plastic surgeon Hank Chien, who's just taken the world record in the game according to Twin Galaxies with 1,061,700 points after a two-and-a-half-hour session. Chien says he expects that the honor will keep him "pelvis-deep in cocaine and highly-desirable sexual partners for all of my days." Or at least we bet he was thinking that.

  • Miyamoto recognized with prestigious BAFTA Fellowship

    by 
    Mike Schramm
    Mike Schramm
    02.23.2010

    The British Academy of Film and Television Arts has announced that it'll be awarding Shigeru Miyamoto with the storied BAFTA Fellowship award, which is "the highest accolade the Academy can bestow on an individual for their creative work." Miyamoto will receive the award in a ceremony next month. It's a pretty high honor for his work in film and television, which includes this Mega64 video and this old kids' television series. Oh wait, no -- it's actually part of the British Academy's Video Games Awards, and it is honoring him as the creator of Donkey Kong, Mario Bros. and The Legend of Zelda. That makes much more sense. Nobody should be giving anyone awards for the Super Mario Bros. movie.

  • Miyamoto: Mario originally named 'Mr. Video,' couldn't jump

    by 
    Griffin McElroy
    Griffin McElroy
    11.25.2009

    Though the latest edition of Iwata Asks is technically focused on New Super Mario Bros. Wii, the first few pages of the interview go off on a tangent about the overall-clad plumber's roots which you might find interesting. For instance, did you know that Miyamoto's original plan for Donkey Kong was a video game based on Popeye? It's true -- it was only after he was denied the rights to put the muscly-armed sailor man in a video game that he created the most prolific video game character of all time. Of course, just like a timid middle school student, Mario was forced to go through some awkward formative phases. Miyamoto revealed that in the original design for Donkey Kong, Mario -- who, at the time, was referred to as "Mr. Video" -- was unable to jump. Man, we feel like we just gazed into some kind of creepy alternate universe. "It is me, Mr. Video. I'm going to slowly walk over there, all the while praying that I don't encounter any ground-based enemies."

  • Miyamoto thinks his college degree wouldn't get him a job at Nintendo today

    by 
    Ben Gilbert
    Ben Gilbert
    11.23.2009

    In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Donkey Kong. "Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo." Though he adds that he "might pick up on [applicants] and try to find out something really different within them which you can't judge just by a college degree," it worries us greatly that today's equivalent of the man who helped to birth some of the game industry's landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone! ... Our apologies. That was quite enough.

  • Nintendo launching Limited Edition DSi bundles featuring Mario, 'brain teaser' DSiWare packs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.23.2009

    This Black Friday, November 27, Nintendo will release DSi bundles containing pre-installed software to the value of $20. The metallic blue DSi bundle (a new color for the States) will feature Mario-themed DSiWare, while the white is for those with "a passion for brain teasers." Blue version: Mario vs. Donkey Kong: Minis March Again!, Dr. Mario Express, WarioWare: Snapped!, Mario Calculator and Mario Clock. White version: Brain Age Express: Arts & Letters, Brain Age Express: Sudoku, Brain Age Express: Math, Clubhouse Games Express: Card Classics, Photo Clock. There is no altered price to go with the announcement of these bundles, so we're guessing the units will retail at the normal $170 price. Of course, it is Black Friday, so check various retailers for the best deals. .nounderline a { text-decoration: none; } Check out Joystiq's Black Friday Game Deals Hub or jump to a retailer guide below: Best Buy | GameStop | Kmart & Sears | Target | Toys"R"Us | Walmart For more Black Friday coverage, check out Black Friday Deals, Cyber Monday Sales, And other Black Friday 2009 stories today from Walletpop.com

  • TripleSpeedRunners take on Nintendo trio for charity

    by 
    Ben Gilbert
    Ben Gilbert
    10.14.2009

    Harnessing the power of Nintendo franchises for charity, the folks at TripleSpeedRunners will be spending 48 hours this weekend speed-running through games from the Donkey Kong, Star Fox, and Kirby series. Live streaming of the event will be handled on the crew's website, with live commentary and chat available to cheer the players -- or jeer 'em if you're a player hater.All proceeds from donations during the event will go to DC Outreach, an organization that provides worldwide support to families affected by Dyskeratosis Congenita. Last time TSR got together, it raised $1,140 for the DC charity, but we know with the full support of the Joystiq BioMass behind them we can help them double that. Right, folks?The speed-runs kick off this Friday at 7PM ET sharp.

  • Donkey Kong Easter egg cracked 26 years late

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.06.2009

    Who knew? You can put a price on obscure video game secrets, after all. Buried in 25,000-odd lines of game code for twenty-six years, an ancient "Easter egg" has been uncovered -- thanks to a modest cash reward -- from the Atari 8-bit port of Donkey Kong. Hint: You're looking at it (pictured above). Don't see it? It's the initials: LMD. Yeah, that's it.Last year, in an unabridged blog post about early-80s programming for Atari, celebrated coder Landon M. Dyer offhandedly remarked, "There's an Easter egg [in the Donkey Kong port], but it's totally not worth it, and I don't remember how to bring it up anyway." Still, game databaser Digital Press thought it worth it enough to offer up a $75 reward for discovering the hidden treasure; or, more accurately, a reward for discovering the process by which the Easter egg is triggered, as it was known that the bonus itself was simply the programmer's initials displayed on the title screen. In turn, the seventy-five bucks was worth it enough to a Mr. Don Hodges to scour the game code and dig up the dusty trail to the Easter egg. There are plenty of eggs left to crack, too, if you're looking for adventure that pays.Head past the break for the suspenseful reveal. The video's got quite the build-up. Be patient.

  • See Punch-Out!!'s super secret boxer in action

    by 
    Justin McElroy
    Justin McElroy
    05.21.2009

    OK, so you may have already been exposed to this information (in fact, we've been holding off on talking about it to give you a chance to discover it on your own) but there's a super-secret boxer in the new Punch-Out!!. Now that the veil of secrecy has been lifted by pretty much every other site, though, we figure we might as well help you ruin the surprise for yourself if you're in to that sort of thing.So, take a peek below the jump if you dare, but, seriously, don't get mad at us if it's spoiled for you. Fair warning.[Via GoNintendo]

  • Stride Gum ponying up 40,004 quarters for a Wiebe win

    by 
    Ben Gilbert
    Ben Gilbert
    05.13.2009

    We've known for a good while now that Billy Mitchell's arch enemy, Steve Wiebe (our hero!), would be competing for another Donkey Kong world record at E3. What we didn't know was that Stride Gum would be investing $10,001 in quarters -- and a year's supply of "the world's longest lasting gum" -- if the star of King of Kong can accomplish the task.The official statement from Stride says, "Reward will be paid provided Wiebe successfully beats Billy Mitchell's current record of 1,050,200 during a single game of Donkey Kong at E3 2009." We'll be there, cheering him on and giving Walter Day high fives in the background. If we see a kill screen, we'll be sure to tell everyone that we possibly can within the immediate vicinity. Would you expect any less?

  • Joyswag: New Play Control! Donkey Kong Jungle Beat [update]

    by 
    David Hinkle
    David Hinkle
    05.05.2009

    Update: The contest has come to an end. Keep an eye on your email to see if you won! It's time for another Joyswag giveaway, and this time we're giving away the New Play Control! version of Donkey Kong Jungle Beat. Like rhythm-based games? Like big gorillas? Like leaders of the bunch? Then see how you can enter the giveaway below! Leave a comment telling us what your favorite game featuring Donkey Kong is You must be 18 years or older and a resident of the US or Canada (excluding Quebec) Limit 1 entry per person per calendar day This entry period ends at 3:59 pm ET onTuesday, May 11 At that time, we'll randomly select one winner to receive the "New Play Control!" version of Donkey Kong Jungle Beat ($30) For a list of complete rules, click here

  • Joystiq Interview: Gary Vincent, co-founder of the American Classic Arcade Museum

    by 
    Xav de Matos
    Xav de Matos
    04.30.2009

    After spending some quality time perusing the classic arcade collection amassed by the FunSpot and the American Classic Arcade Museum, we had a chance to speak with one of the museum's founders, Gary Vincent.An employee at FunSpot since the '80s, Gary was instrumental in creating an environment where classic arcade machines were preserved for future generations. Sitting next to the mini-golf course that helped to launch FunSpot in the early 1950s, we discussed the origins of the museum, how technology has both helped and hurt the arcade scene and the process of bringing a classic back to life. %Gallery-51257%