donkey kong

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  • Steve Wiebe sets Donkey Kong Jr. world record

    by 
    Griffin McElroy
    Griffin McElroy
    04.27.2009

    Steve Wiebe, the lovable protagonist from the documentary The King of Kong, recently became too impatient to wait until E3 to crush a classic gaming high score. Twin Galaxies, the unofficial scorekeepers of global gaming records recently announced that Wiebe had set a new high score of 1,139,800 for Donkey Kong Jr., surpassing the previous record of 1,033,000 set by Ike Hall. Meanwhile, our high score on Donkey Kong Jr. Math goes untouched, as it has remained for nearly two decades. Bring it on, teacher man.

  • Super Monkey Kong crams 14k of Jumpman excellence onto Meggy Jr RGB

    by 
    Paul Miller
    Paul Miller
    04.21.2009

    Like we said at the outset, the incredibly inventive and fun handheld hardware of Meggy JR RGB is only as good as the games that hackers can manage to squeeze onto it. Well, we'd say the hackers have won. Steven Read has built a fully-functional Donkey Kong clone called Super Monkey Kong that plays out on that delicious 8 x 8 grid of RGB LEDs. It took him roughly 3,000 lines of code to do it, which compresses down to 14k, the max allowable by the AVR microcontroller in use. Check out the video at the read link to see it for yourself.[Via Oh Gizmo!]

  • Ask Joystiq Nintendo: Donkey Kong Generation Gap Edition

    by 
    JC Fletcher
    JC Fletcher
    04.16.2009

    This week in Ask Joystiq Nintendo, unfortunately, is all about stuff that just isn't going to happen. The DS might have gotten a browser update with the DSi, but the update wasn't in the area people really wanted. In the process of discussing your questions (which you can send to us by email at asknintendo AT joystiq DOT com!), we also reveal that I am a fossil.

  • 'Super Monkey Kong' renders Donkey Kong in LEDs

    by 
    JC Fletcher
    JC Fletcher
    04.16.2009

    The Meggy Jr. is a build-it-yourself handheld console with a striking 8x8 LED display, programmed using the open-source Arduino platform. Somehow, clever game designers have managed to shoehorn playable, fun video games into that astoundingly low-resolution display (which, to use TV terms, would be "8p").Programmer Steven Read has now created "the world's first LED Donkey Kong video game" for the device. The graphics are, naturally, scaled down, and each level now spans multiple screens, but Super Monkey Kong retains the essence of Donkey Kong -- climbing girders and avoiding barrels and fireballs. It even adds a bit of complexity. At the top of the level, you have to jump up and headbutt "Monkey Kong" in the LED beanbag five times to win. Unfortunately, like the NES version, this one lacks the cement factory level.See Super Monkey Kong for yourself at Read's site.[Via GameSetWatch]

  • Steve Wiebe to go for Donkey Kong hi-score at E3

    by 
    Jason Dobson
    Jason Dobson
    04.02.2009

    Amidst the lights, glitz and elbows to the face at this year's E3 will be Steve Wiebe, who will use the spectacle as the backdrop for his latest attempt to reclaim his Donkey Kong arcade scoring title. Wiebe will take joystick in hand June 2nd at the show, marking his fourth attempt to break the record since he was outscored by fellow quarter jockey Billy Mitchell at the end of manufactured biopic, King of Kong. The undertaking will be nationally televised by G4 as audiences crowd in front of their sets, pining for a chance to catch a glimpse of Wiebe's sweaty palms and maybe, just maybe, the classic's infamous 'kill screen.'

  • Donkey Kong quilt will keep your lonely self warm

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.10.2009

    Honestly -- if you're super into Donkey Kong and quilts (yes and yes), it's also probably likely that you're... well, single. But take cozy comfort with this specimen of craftsmanship for a cool $450 -- or you can always buy a $9,000 sewing machine to help you make your own. [Via Geeky Gadgets]

  • VC Friday: Apes and bikes

    by 
    Chris Greenhough
    Chris Greenhough
    01.09.2009

    Gaming's favorite ape returns to the PAL Virtual Console to cause havoc for arch-enemy Mario Stanley, but don't get too excited: despite being an early Miyamoto game, the 22-year-old Donkey Kong 3 has not aged gracefully. It's also a bit of an oddity in the series, in that it plays more like a shooter than the traditional run-and-jump Donkey Kong fare, so we ... guess it holds some value as a curio.Then there's Enduro Racer, a game in which it is possible to win races by driving in an almost entirely straight line. It would be fair to say Nintendo emerged triumphant in the 8-bit motocross wars. Donkey Kong 3 -- NES -- 500 Wii Points Enduro Racer -- Master System -- 500 Wii Points %Gallery-41214%

  • Game Boy Pocket fitted with backlit screen, one man's life now complete

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.02.2009

    You know what they say -- if you can't buy it, mod it. Michael "Bibin" Moffitt's backlighting job on this Game Boy Pocket is a case in point. Unwilling to shell out the dough for a Game Boy Light on eBay (but more than willing to destroy two old LCDs in pursuit of his mad dream), this guy removed the reflective layer and adhesive behind the handheld's display ("almost as hard as reasoning with a rabid PlayStation 3 fan," he writes) and built a backlight out of an LED, some perspex, and a diffusive layer. That's it -- now our man is playing Donkey Kong, in the dark, in all its monochromatic glory, and with no noticeable change in battery life. Hit the read link for plenty of naked GBP pics. Update: The pictured device belongs to Palmer Luckey, who worked alongside Moffitt to mod a pair of devices.

  • Watch how Jungle Beat (Play on Wii) plays on Wii

    by 
    David Hinkle
    David Hinkle
    12.11.2008

    Click image for more comparison pics Donkey Kong: Jungle Beat (Play on Wii) released today in Japan. As such, first footage of the game has hit the internet. We hear you like that sort of thing? Well, after watching the stage above, we're excited for the game. We've had our fair share of qualms with Play on Wii, that's for sure, but Jungle Beat looks so fun. We'll keep an eye out for other videos showing off the new game, so you keep an eye here for those as they make their way onto the intertron. Because we can't resize the embeddable player, you'll have to head past the break for the video. Oh, and it should be noted that the game apparently released with a reversible cover, providing Japanese consumers with a chance to improve on that fugly boxart Nintendo went with. You may also check that out past the break. %Gallery-38147%

  • Burger King offering free Wii toys in exchange for money, good health

    by 
    Chris Greenhough
    Chris Greenhough
    12.04.2008

    It's that time again, everybody: time to sheepishly visit Burger King every day and buy a Kids' Meal for Nintendo freebies, all while trying to shut out thoughts of how disappointed your father would be to see you like this. Shame, shame.The fast food chain is giving away a bunch of different toys based on the Wii and its games, and all it wants in return is cash and a willingness to clog up your own arteries. We like the "Chain Chomp Launcher" the best, though the "Float and Go Boo" and "Light-Up Luma" are also nice. Plus, we can always keep telling ourselves we'll sell all this on eBay in the future for a small fortune. Yes, that'll do: it's an investment in our future. Pictures and details of all ten follow the break.

  • New and (graphically) improved Donkey Kong Jungle Beat

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.29.2008

    You may or may not like the changes that are coming for the Play on Wii release of Donkey Kong Jungle Beat, but we're willing to bet that you'll like at least one thing -- the game's updated look. While the changes aren't particularly obvious at a glance, when they're side-by-side with the originals, you can easily see the refinements and additions, which is why we've got a few comparisons here, just for you. You can even see some of the refinements in the tiny image above, like the scales, but if you want the full effect, you're going to want to step into our gallery below.%Gallery-38147%[New images via Dengeki; old via GameSpot]

  • Top 5: Say What?

    by 
    Kaes Delgrego
    Kaes Delgrego
    11.24.2008

    var digg_url = 'http://digg.com/nintendo/Top_5_Nintendo_Corporation_Quotes'; Ahh, the quote. Whether used to end an essay or defame a political opponent, the quote is a very versatile tool. Particularly in the era of blogging, every word that escapes a well-known figure's mouth has the potential to be immediately flung back at them. It's quite scary to look back on conversations I've had and consider the possibility of quotes of mine being used to define my character as a whole. In fact, judgement of character based on a quote can even usurp the validity of the quote itself. Conventional wisdom asserts that singer Lauryn Hill once made a statement to the effect of "I'd rather have my children starve than have a white person buy my album." While this is simply not true, the false statement has been cited by those who would define Hill as a racist. Even Eminem supported the fallacy in a song whose title I won't mention. Being over a century old, Nintendo is bound to have a few interesting quotes attributed to them. Coupled with a philosophy that is undoubtedly unique and perhaps offbeat, the Big N is not lacking in the department of ear-catching statements. Two weeks ago, I made a Top 5 in which I tried to downplay any tension between Nintendo and its fans. This week, I'm providing cheap ammunition. Enjoy. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Play on Wii Donkey Kong has new stages, drastic changes

    by 
    Chris Greenhough
    Chris Greenhough
    11.12.2008

    According to a Famitsu article translated by IGN, at least one game from Nintendo's forthcoming Play on Wii series will feature deeper modifications than slapped-on Wii controls. We've often questioned how well Donkey Kong Jungle Beat would work with the Wiimote and Nunchuk (given that the original game was played with plastic bongos), and Nintendo also seems unsure.Because of this, the remade Jungle Beat is being moulded into a more traditional platformer, with repositioned enemies, new mid-level checkpoints, and only a handful of motion-controlled moves (The nunchuk's analog stick moves Donkey Kong, and the A button makes him jump). Significantly, there will also be completely new stages, though Famitsu didn't reveal further details (such as how many). The remake of Pikmin, incidentally, will feature no new content, the modified control scheme aside.Can Jungle Beat work as a traditional platformer? We'll hold judgment on that, while noting that the DK Bongos played a major role in making the original game fun.

  • Off the Grid + Joyswag: Donkey Kong Jenga

    by 
    Kevin Kelly
    Kevin Kelly
    11.10.2008

    Update: Entry period for the giveaway has ended. Saria the Cat was randomly selected, and here's her winning entry: "Ticket to Ride expansion using the Ocarina of Time Hyrule map. Yeah, I know I'm creative. Not." Congrats to the winner, and you can still read our impressions of the game below!It's been awhile since we've brought you an Off the Grid post, and we're returning with a special edition where you can actually win the game we're talking about. During the final rounds of this year's Omegathon at PAX '08, Jenga was one of the most exciting things to watch. Which block would they pull out next? Who would topple the tower? Is it cheating to use two hands?USAopoly has been putting out branded versions of popular board games since 1994. They currently produce eight different versions of Jenga including Casino Jenga: Las Vegas Edition, and the timely Jenga: Halloween Edition. The most recent version of the game is Donkey Kong themed, features different colored Marios, pink girders, a spinner, and Pauline (not Princess Peach) who was the damsel in distress in the arcade game. Read all about it after the break, and steady your hand before commenting so you can win one of your very own.

  • Counterpoint: Foul Play on Wii

    by 
    JC Fletcher
    JC Fletcher
    10.31.2008

    It's pretty simple to figure out why Nintendo would choose to rerelease GameCube hits on the Wii. There are a few reasons, including exposing great games to a larger audience, adding fun Wii controls, and, to be cynical, artificially inflating the first-party release schedule with "core" games. Every one of us would agree, I'm sure, that the last goal is misguided, but it is my belief that they won't achieve significant success with the other two either. First off, yes, the Wii audience is a lot bigger and more varied than that of the GameCube. But the kind of games Nintendo has chosen to remake for Wii -- Donkey Kong Jungle Beat, the Pikmins, Chibi-Robo -- won't sell that many more just because there are more people to buy them. I will be pilloried for saying this, but these "secondary" Nintendo franchises appeal mostly to one group: not just the "core," but the "Nintendo core." The kind of people who know who Shigeru Miyamoto is and create online petitions about Kid Icarus sequels. These people already have GameCubes, and they already bought these games. As for the updated Wii controls, Pikmin may benefit, as will the "unofficial" Play on Wii remake of Resident Evil, but not everything is improved with the addition of motion. Especially when that game was designed specifically for a different controller. Especially especially when it was designed specifically for a different specialized controller. I am speaking, of course, about Donkey Kong Jungle Beat, which was built around the idea of controlling DK's movements with the Donkey Konga drums. The new controls, which replace hitting the drums with swinging the remote and Nunchuk like drumsticks, will replace the precision of the drum hits with the whooshing of sticks against air. I can't see how this is going to add any value. Really, without the drums, the controls are abstracted to the point where the only way they make sense is if you know that there used to be drums. You'd get more out of a cheap used copy -- which you can play on Wii! Finally, there's the fact that, at a probable $40, you're paying more for these remakes than for the originals (with the exception of the ridiculously eBay-speculated Pikmin 2). A $40 copy of Chibi-Robo won't bring in any more takers than a $12 copy. Side note: if you haven't, buy Chibi-Robo already, seriously. I don't want to put forward the idea that I dislike these games. In fact, my displeasure stems from the fact that they are all very good games -- some are great, groundbreaking, unique games. I'd rather see them remembered as successful GameCube games rather than failures on Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } << BACK COMMENT NEXT >>

  • A brief history of Club Nintendo Awesomeness

    by 
    Chris Greenhough
    Chris Greenhough
    10.07.2008

    var digg_url = 'http://digg.com/nintendo/A_look_back_at_Club_Nintendo_s_greatest_gifts'; By now, you've no doubt heard: Nintendo is rolling out Club Nintendo in the U.S. by the end of 2008. Wahey! Yeah, we know that Japan (generally speaking) gets the most excellent items when compared to elsewhere, but listen here, bub: it's free stuff. We're not about to complain, and nor should you (if you want to feel sorry for somebody, Australia's Club Nintendo scheme has gone AWOL, and check out South Africa's piss-poor Stars Catalogue).Anyway, as these are happy times for North Americans, we thought we'd reflect on some of the bestest Club Nintendo gifts and trinkets from both Japan and Europe to date -- some of which could end up in the U.S.! Hit the gray button to start DS Fanboy's whirlwind Club Nintendo Tour of Wonders! NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; }

  • Play on Wii: New videos of old games

    by 
    JC Fletcher
    JC Fletcher
    10.03.2008

    Nintendo has released the first (silent) videos of the Wii de Asobu (Play on Wii) series, and, well, it's a nice feeling to know ahead of time that a Wii game is going to look just like a GameCube game, and for that to be okay. We have video of the first two games in the series: one of which is a shining example of the potential of pointer control to rejuvenate a GameCube game, and one is a mistake. In the Pikmin video above, you can see the pointer-controlled cursor in action, looking pretty much like it was always supposed to be there. After the break, Donkey Kong: Jungle Beat, the equivalent of rereleasing Guitar Hero as Hero.

  • Nintendo dates Pikmin port, names other Play on Wii titles

    by 
    JC Fletcher
    JC Fletcher
    10.02.2008

    IGN has confirmed that the "Play on Wii" Pikmin port is more than just a repackaging -- it and the other Play on Wii GameCube games will have updated Wiimote controls. Pikmin is actually the second of these to be released, and it'll hit Japan on December 25 of this year for 3,800 yen ($36). It'll be preceded on December 11 by the game we officially nominate Least Likely to Benefit from New Controls: Donkey Kong Jungle Beat. If these games are released here, we would expect them to be slightly cheaper than the Japanese price (like all games). Titles announced for 2009 include Mario Tennis, Metroid Prime 1 and 2, Pikmin 2, and -- best of all -- Chibi-Robo! It'll be interesting to see if Skip makes it a point-and-click like it was originally. [Via Joystiq]

  • Top 5: RETRO REVIVAL PLZ!

    by 
    Kaes Delgrego
    Kaes Delgrego
    09.15.2008

    As the release of Mega Man 9 looms closer, the so-called "old school gamers" are about 17 pixels away from exploding out of their skin with anticipation. This is the retro gamer equivalent of a "Phan" witnessing a Phish reunion. The kid inside all of us, having been smothered behind flabby beer guts for years, is beginning to crawl towards the surface. I imagine there's quite a few younger gamers who scratch their heads at all of the love for comparatively prehistoric graphics and gameplay. However, if one were to wipe off the thick coat of nostalgia emblazoned onto the games of long ago, they'd often find enjoyable and satisfying titles. They're not definitively better or worse; just different from much of what is released today. Some prefer that, and they're hungry for more. The biggest hurdle for those folks is commercial success. Not too long ago, retro revivals were rarely considered serious. After all, it would be silly to have Mega Man 9 released on a retail DVD disc. Yet with the success of downloadable services, the floodgates are now blown wide open. The slightly less hyped but similarly retro-themed Gradius: Rebirth was just released in Japan, and cowboy hat-clad developer Igarashi has stated that he's "very much looking into [WiiWare]." Perhaps the style of retro gaming is seeping into the bloodstream of major retail releases. Despite the beautiful hand-drawn graphics and cutscenes of Wario Land: Shake It!, the gameplay is heavily grounded in 2D. Perhaps we're experiencing a retro-renaissance, if I may quote Mr. Greenhough. With this in mind, here's a few more dusty franchises we're nominating to be reborn through the birth canal of Nintendo's online service (wow, gross). These range from the unexpected to painfully obscure, so don't be offended if your favorite was not included. A small note: I excluded some IPs due to either a retro-esque presence on the GBA/DS or because they are likely destined for WiiWare. These include Mario, Castlevania, Contra and Metroid. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Top 5: Where Do They Go Now?

    by 
    Kaes Delgrego
    Kaes Delgrego
    09.08.2008

    As someone who's been following Nintendo for quite awhile, they've almost never failed to surprise me. Though their origins are classic, Nintendo-developed games are continuously refined, retooled, and revitalized. Some may buy into that old standard line used mostly for musical artists that makes you sound cool: "their older stuff is better." Such broad generalizations are silly: to ignore Super Mario Galaxy because of a fetish for Super Mario Bros. would be dogmatic.But for those of us growing long in the gaming tooth, we're led to wonder where all of these classic IPs are headed. It's hard to imagine a gaming world without Nintendo's current A-listers, but does anyone have a solid idea of what future iterations of our favorite franchises will be like? Now that just about every gangbuster franchise has been successfully embedded in 3D, we're at a loss as to the next big step for gaming. Some of us have really good ideas, but I'm positively stumped as to where these franchises are going. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.