doom-classic

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  • id releases source codes for Wolfenstein 3D Platinum and Doom Classic

    by 
    Jessica Conditt
    Jessica Conditt
    09.10.2011

    id Software just released the source codes for iOS titles Wolfenstein 3D Platinum and Doom Classic in the newest batch of updates (2.1). If you're into it, grab the source code for Wolfenstein 3D Platinum right here, the source code for Doom Classic right here, and the trailer for the 2011 sci-fi thriller starring Jake Gyllenhaal, Source Code, here. If you don't care how your games work, so long as they just work, update 2.1 features a revised user interface, remastered HUD, improved framerate for Wolfenstein and the removal of multilayer, which id will integrate later in a "more robust fashion."

  • Eliminate now available on the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system. If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

  • Doom Classic released for iPhone and iPod Touch

    by 
    Randy Nelson
    Randy Nelson
    11.03.2009

    How many versions of id Software's seminal FPS, Doom, can you possibly buy? At least one more. The developer has released Doom Classic for iPhone and iPod Touch, not to be confused with Doom: Resurrection, the tech demo rail-based shooter released earlier this year.The title is going for $6.99 [app store link] and includes four episodes: "Knee-deep in the Dead," "Shores of Hell," "Inferno" and "Thy Flesh Consumed." It offers multiple control configurations, at least one of which we've gotten fairly proficient with after an embarrassingly long and death-filled adjustment period. We haven't tried out the four-player local Wifi deathmatch yet, but as for internet play? Based on John Carmack's comments, we'd expect to find that washed up on the shores of Hell.

  • Doom Classic soon to hurt us plenty on iPhone

    by 
    JC Fletcher
    JC Fletcher
    10.26.2009

    An electronic device isn't a game machine these days until it passes the crucial "Does it run Doom" test. John Carmack has been hard at work on Doom Classic, an official port of id Software's groundbreaking FPS for iPhone, and now he reports that it's been submitted to Apple for approval, only four months after Carmack said it would be ready. Soon – provided Apple gives the okay to a tour of Hell – we'll be swiping and tilting our way to a symphony of exploding barrels. Doom Classic should support wi-fi multiplayer upon its release, with Bluetooth to follow if it's not already implemented. At least, that's what Carmack said earlier this year.