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  • Frozen Synapse Prime flanks an arena, heads to Steam

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.02.2014

    Frozen Synapse Prime, Double Eleven's port of Mode 7's Frozen Synapse that initially reached the Vita (and will reach the PS3 this month), is circling back for another sweep through Steam on November 14. This version will retain the realistic visuals, extra team commands, overhauled campaign and other additions that debuted in Prime, but it's equipped with a few new Steam-specific features, too. As detailed by the Steam listing, an Arena mode will pit strategists against "unique and challenging scenarios" that will presumably call for a fresh batch of tactics. Prime's soundtrack on Steam will also feature everything found in the original game, as well as tunes from its Red Pack expansion. These are beside Steam achievements and trading cards, of course. If you've been basking in the original version's colorful glow until now, you can read up on a full breakdown of changes that were introduced with Prime's launch on Vita. [Image: Double Eleven]

  • LittleBigPlanet Vita beta now accepting applications

    by 
    Jessica Conditt
    Jessica Conditt
    05.09.2012

    The beta for LittleBigPlanet on Vita is gearing up, and Sony is inviting interested players to enroll in the test run right here. Sony promises "many of you" will have the opportunity to participate in the beta. The enrollment form consists of simple questions, such as "Which LittleBigPlanet games have you played before?" and asks if you've created levels in any of the LittleBigPlanet titles.It also asks, "Do you own a PS Vita?" For those looking to get in the Vita beta, we think that may be the only question with a wrong answer.

  • LittleBigPlanet Vita being developed by Double11

    by 
    Ben Gilbert
    Ben Gilbert
    06.27.2011

    In case you didn't know, we quite liked LittleBigPlanet's PlayStation Vita outing when we played it during E3. Heck, it was even Griffin's game of the show. And as of today, we know who to thank for brightening our annual week of overwork -- Double11. The ex-Rockstar helmed studio has been recruiting for LBP Vita and grown to over 30 staff members since being formed in 2010. "We've spent the best part of a year recruiting a crack squad of games development professionals and we're delighted that we can finally announce it," CEO Lee Hutchinson notes in the announcement. Also in the release: news that the game is being co-developed by Sweden-based Tarsier Studios, who contributed to previous LBP games on PS3. Reps from Tarsier didn't get to say anything in the release.

  • Interview: Rockstar vets Lee Hutchinson and Matt Shepcar on their new studio, Double 11

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2010

    Having put to bed a past with Rockstar Leeds -- and helping to turn out a laundry list of triple-A titles, including the portable Grand Theft Autos, while working there -- lead engineer turned studio director Lee Hutchinson and soon to be ex-lead programmer Matt Shepcar recently announced their new development studio: Double 11. Like so many other game devs these days, the two grew tired of big-budget projects with huge staffs, leaving in favor of creating their own smaller, mobile titles. "Our small size also means that every single team member is of paramount importance to their success or failure," the pair told Joystiq in an interview this afternoon. That isn't to say that the two have any complaints with Rockstar relating to the recent quality of life allegations. "We had a great time working at the Leeds studio and there are a lot of really talented people there," they told us. Hutchinson further expanded on his time at Rockstar to Develop. "Rockstar Leeds and the spouse allegations had no effect on our decisions to leave." In fact, we asked the two how they'd feel about working with Rockstar again in the future, and they told us, "We'd love to work with Rockstar again ... our split was very amicable and we hope Gordon [Hall] would consider working with us again in the future." To find out more about the studio's plans -- including a prospective Summer release for the its first game and where we might find said game, not to mention an explanation of the "Double 11" name -- join us past the break.