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  • RIM marks three billion BlackBerry app downloads, wants to set the record straight about App World

    by 
    Brian Heater
    Brian Heater
    07.08.2012

    Not all of the numbers are bad around RIM headquarters. The company's celebrating the big three billion -- that's the number of app downloads it's seen since the launch of App World. According to RIM, that number amounts to 2.5 million downloads a day -- certainly nothing to sneeze at. Naturally, Research in Motion is using the opportunity to do some "myth busting," regarding the perceived lack of selection for BlackBerry handsets and the PlayBook tablet. At present, there are 90,000 apps "up for sale" through the mobile app market.

  • Nokia Store has 120,000 apps, over 120 million users, foggy future

    by 
    Mat Smith
    Mat Smith
    07.02.2012

    As Nokia starts to roll out its latest slice of Symbian-powered hardware across Europe, the manufacturer has bundled up some upbeat usage statistics for its developers. It's a mixture of global clout, big user numbers and several mobile platforms, with Nokia declaring support from 145 operators, across 52 different markets. Its app hub, Nokia Store, is now available in over 190 countries, while there's now over 100,000 "content items" for its simpler Series 40 handsets, with those devices accounting for 42 percent of the last billion items downloaded. The Nokia Store itself has now served over five billion downloads across all of its mobile OS'. There's also some good news for its most recent addition, Windows Phone, which has already caught up with Nokia's own selection with over 100,000 apps to choose from. Over 20,000 Lumia phones have been offered to developers in tandem with Microsoft's Windows Phone seeding program and, according to the beleaguered phone maker, the ecosystem is now "starting to thrive" -- which is good news, considering Symbian's lingering death sentence. Nokia also took the opportunity to highlight its exclusive third-party app offerings from the likes of CNN, ESPN and Sesame Street -- although the jewels of the Lumia series' app provision arguably remain the in-house likes of Nokia Maps and Mix Radio.

  • Kabel Deutschland sets record with 4.7Gbps download speeds

    by 
    Sarah Silbert
    Sarah Silbert
    06.01.2012

    About a year ago, Arris teased a system capable of 4.5Gbps downloads, and while that technology was in the proof-of-concept phase last June, it's beginning to look more like a real possibility. German network provider Kabel Deutschland just notched a new download speed record using Arris' C4 CMTs and Touchstone CM820S cable modems: a mind-blowing 4,700 Mbps (4.7 Gbps). The cable operator set that world-record rate in the city of Schwerin, where it recently updated its network to 862 MHz. The network may be capable of delivering those 4.7Gbps speeds, but the company noted that current laptops and modems can't even process such blazing data transfer rates. And before you North Americans get too excited, note that KD uses the EuroDOCSIS specification on the 8MHz channel, while the DOCSIS uses the 6MHz scheme in the US and beyond. Still, that's not to say that other cable providers like Verizon FiOS have been slacking lately -- 300Mbps downloads are nothing to scoff at.

  • Steam remote downloads exit beta, make impatience an option for everyone

    by 
    Jon Fingas
    Jon Fingas
    05.17.2012

    That was quick. Just two weeks after Valve posted a new Steam beta that allows remote game downloads, it now has a truly polished release for everyone. Both Mac and Windows gamers can now queue up demos and full games, whether it's from a browser at work or from the Steam mobile app. Appropriately, Valve will let you reinstall games as well as start downloading a purchase as soon as the credit card clears. Either way, it'll guaranteed that your new copy of Bastion or that attempt to relive your Quake nostalgia will be ready when you get home.

  • E-Onkyo music service becomes first to offer Dolby TrueHD 5.1 audio

    by 
    Donald Melanson
    Donald Melanson
    05.11.2012

    Looking for something a little more than your average online music store has to offer? Then you may soon want to give Onkyo's somewhat niche e-onkyo service some consideration. It's set to be the first store to offer music in Dolby TrueHD 5.1 -- something that will initially be limited to just 100 albums (heavy on the classical, from the looks of things) and require a compatible Onkyo receiver. Those downloads will also only be available in Japan initially (where they're rolling out on May 30th), but Dolby says they'll be available "elsewhere in the world" sometime this fall. Not surprisingly, that new option will demand a bit of a premium as well, with albums starting at ¥3,000 (or about $35) and singles setting you back ¥400 (or $5).

  • Rovio marks one billion downloads, untold pig casualties across Angry Birds games

    by 
    Brian Heater
    Brian Heater
    05.09.2012

    Yeah, yeah, we all knew that Rovio was doing gangbusters with Angry Birds series, but here's a little number to put it all into perspective: one billion. That's how many times the slingshotting birds have been downloaded, when you add up all of the titles and all of the platforms. Naturally, the company made a video to celebrate the accomplishment. You can find it after the break. [Image credit (McDonald's Sign): Alexis Bea / Flickr]

  • TERA hits the #1 spot for Amazon downloads

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.04.2012

    Whenever a game launches, there's always a question of whether it will sink or swim. MMOs don't necessarily live or die on the basis of their launches, but it takes a lot more effort to recover from a bad launch. TERA seems to have gotten off on the right foot, as it hit the #1 download spot for Amazon during its launch week, and all projections point to it hitting the top spot next week as well. If you're tempted to jump on the bandwagon, now is definitely the time. Through the 31st of the month, players who purchase the game will receive discounted subscription rates as well as a special Golden Dragon weapon skin. The Digital Collector's Edition from Amazon also features a special mount and two necklaces to help improve your journey through the game world. If you like little added bits of value, now might be the time to give the game a shot. [Source: Amazon press release]

  • Apple, Microsoft asked to explain pricing to Australian government

    by 
    Mike Schramm
    Mike Schramm
    04.30.2012

    Apple and Microsoft are among a few tech companies going before the Australian Parliament this week, asked to explain what many are seeing as price gouging in the Australian market. Here in the US, for example, Apple's Mac OS X Server 10.6 sells for $499, but in Australia, the same software sells for $699. Similarly, iTunes albums that sell for $9.99 in the US often sell for more than $20 overseas, despite the Australian and US dollar being less than a few cents different. In the past, electronics companies have claimed that Australia is a smaller market to deal with, and that setting up support structures and other delivery systems there raise costs. But Parliamentary representatives are saying those excuses aren't good enough, and are inviting Apple, Microsoft, and others to represent themselves in Australia this week. [via TechCrunch]

  • Angry Birds Space hits 50 million milestone, smashes it, crushes pigs in the process

    by 
    Mat Smith
    Mat Smith
    04.30.2012

    It helps to be free on the fastest-growing mobile platform, but that shouldn't draw all the attention away from Rovio's latest announcement. It's space-based reinvention of Angry Birds has now topped 50 million downloads in under 35 days, breaking its (and presumably everyone else's) record for mobile game downloads. In Rovios's own way, it recently thanked eager gamers for their consistent downloading support by slathering ten additional levels on both the iOS and Android version last week.

  • Nintendo's gunning for retailers, expanding eShop offerings for Wii U, 3DS

    by 
    Daniel Cooper
    Daniel Cooper
    04.27.2012

    Nintendo is going to sell its 3DS and Wii U games through the eShop as well as on the high street. Concerned about the money wasted in "inventory," the company will let consumers choose where they get their fix from. The first two games to get the treatment will be New Super Mario Bros 2 and Onitore Brain Training (working title) for the handheld, with more expected in the future. As consumers transition to downloads, the company will keep its brick-and-mortar partners on-side by allowing them to sell "activation codes" to the digital titles -- although that does mean you'll have to drive down to Gamestop and back.

  • HackStore collects non-Mac App Store apps together

    by 
    Mike Schramm
    Mike Schramm
    04.25.2012

    The Cydia store serves up apps to those with jailbroken iOS devices, but what about Mac users who don't want to use Apple's Mac App Store? Now, they have HackStore, a free app put together by Andrey Fedotov. HackStore is a collection of non-Mac App Store releases like Filezilla, GIMP, and Plex. Yes, you could just go to the various websites and download those apps for free, but why should those who don't want to play in Apple's walled garden miss out on a real App Store experience? The drawback is that, just like Cydia, most of these apps haven't been sanctioned by Apple directly, so download and install these at your own risk. HackStore does allow those unwilling to be part of Apple's system to have a little system of their own. As Fedotov says, "This program for me is the epitome of Cydia for iOS, but on a Mac OS." Whatever doesn't fly in the official store, he'll happily put in this app. And no jailbreaking needed! [via Engadget]

  • Major iOS releases today: Macguffin's Curse, Sketch Nation Studio, more

    by 
    Mike Schramm
    Mike Schramm
    04.19.2012

    As is customary Thursdays, a bevy of great iOS releases debuted on the App Store today, including several we've been waiting for. Here's a sampling of what you'll find out there (all prices are USD): If you just pick up one of these, MacGuffin's Curse should be it. It's a very well done puzzle/adventure title that's been in the works for quite a while. It's also destined for the Mac App Store, but at $1.99 on the App Store, you probably shouldn't pass it up now. Sketch Nation Studio is another big release we've been waiting on. I saw it in action at GDC earlier this year, and was impressed that it lets you build a game that can potentially be released to the App Store and earn real money. Sketch Nation Studio is basically a platform inside Apple's platform, and it'll be interesting to see how it plays out going forward. It's a free download. Downhill Xtreme is also free. It's a longboard racing game from veteran devs Distinctive Developments. I can't say I was super impressed with the controls on this one when I played it at GDC, but there is some excellent music in here, and it's free, so it's worth a download for sure. Monster Words is a freemium title that combines two of my favorite things: Monsters and word games. Illusia 2 is also free. It's a sequel to Gamevil's popular RPG platform, with lots of customization options and some really nice 2D graphics. Finally, Sega has released Total War Battles on iOS. This might be the one exception to only picking up MacGuffin's Curse this week. If you're a real-time strategy fan, this is definitely the one to buy. Total War is the acclaimed PC strategy series from developers Creative Assembly, and in bringing the game to iOS, they've made several smart moves that preserve the core of RTS, while simplifying the interface for the touchscreen. Definitely check this one out. It's $6.99 right now and worth that price if you love Total War or real-time strategy, but Sega price drops its games often, too. This is just the cream of the crop out today, too. Stay tuned, as we'll be featuring more big releases every day going forward in our Daily App series.

  • Draw Something hits 50 million downloads, becomes number one paid app

    by 
    Jordan Mallory
    Jordan Mallory
    04.05.2012

    Draw Something has become the fastest selling mobile title in history, moving 50 million proverbial units since its launch last February -- 13 million of which were accumulated in just the last week. The pictionary-plus-'splosions app from OMGPOP is currently the number one paid app on the iOS App Store, dethroning Rovio's flagship rocket ship Angry Birds Space.Broken down into impressive-yet-meaningless marketing figures, Draw Something has yielded six billion drawings in total, at a rate of 3,000 per second. We'd imagine that a large percentage of those drawings are boners, but new-owners Zynga have yet to release information that specific.

  • Angry Birds Space hits 10 million mark in three days

    by 
    Mat Smith
    Mat Smith
    03.26.2012

    In its opening weekend (give or take a day or two) Rovio's space-based reinvention has picked up more than 10 million downloads. Presumably assisted by its freebie status on Android devices, Rovio's self-congratulatory tweet didn't give a breakdown across platforms. While we're now assured that a Windows Phone version will join the intergalactic fight, Rovio doesn't appear to need the help.

  • Daily iPhone App: Draw Something

    by 
    Mike Schramm
    Mike Schramm
    03.19.2012

    We've already posted about Draw Something a few times for business reasons -- the title is just blowing up the App Store, and has already overtaken all of Zynga's titles as the most popular social game app on Apple's platform. But the game, available now, is definitely worth a try as well. I've been playing it all weekend long, and even though it's way more casual than the games I usually play, there is something very fascinating about this artistic back and forth. We've seen games do this on the App Store before -- Charadium and Depict are two good examples, and there are other options out there as well. But Draw Something's charm is in its simplicity -- there are really no points to speak of, and you don't even really win or lose. If the player trying to guess a drawing doesn't get it, they just pass, and then you move on to the next guess. You do have a combo sort of going back and forth, and you are trying to earn coins (which can be used to buy extra colors to draw with, and consumable hints, essentially), so there are some game elements there, but Draw Something is basically a picture messaging service, and the pleasure in it is seeing how your friends have approached putting a word to an image. Unfortunately, Draw Something's simplicity is also its main drawback (sorry). There's no way to save or archive the pictures you draw outside of just taking screenshots (press the iOS sleep and home buttons at the same time), and there have been some really good ones out there. Given how social the game is, it seems a little nuts that there's no "share this picture on Twitter or Facebook," but maybe that's for cross-platform compatibility (or will just be added in the future). Those looking for a little more than just fun with friends might be disappointed by the game's UI as well -- it's extremely simple. But all that said, there is an addictive glee to Draw Something, no question, that makes it definitely worth trying out. 30 million people can't be wrong, right? The game is available in a 99 cent version without ads, or a free version with ads included.

  • iTunes movies in 1080p: less than or equal to Blu-ray image quality?

    by 
    Michael Gorman
    Michael Gorman
    03.14.2012

    Blu-ray's been atop the home entertainment mountain, with only fleeting competition from HD-DVDs, ever since its introduction. Since then, home internet connections have gotten faster and the quality of downloadable content has improved such that iTunes can offer 1080p versions of your favorite movies. But, does iTunes really provide the crystal clear quality we're accustomed to seeing from its disc-based competition? The good folks at Ars Technica decided to find out using the film 30 Days of Night, and results were mixed: text and color reproduction were virtually indistinguishable, but the compressed iTunes version showed warts when dealing with bright spots and dark gradients. Highlights in the downloaded movie were a little blown out and lacked the detail of their Blu-ray counterparts, and banding was visible in the downloaded movie during a darker scene. So, it seems that supreme video quality still comes via optical drive, but if you're willing to sacrifice a smidge, the iTunes alternative is still pretty darn good. Don't take our word for it, though, there's lots of photos detailing the difference at the source below.

  • App Store download cap bumped up to 50MB for OTA downloads

    by 
    Kelly Guimont
    Kelly Guimont
    03.07.2012

    TheNextWeb has confirmed there is a solution to a problem a lot of developers could encounter: If the iPad were to go to a retina display (which it did), application file sizes would increase dramatically. That 20 MB limit on what you can download from the store over-the-air becomes meaningless pretty quickly, especially for universal apps; customers would be stuck with Wi-Fi for purchases. It turns out the solution is to move the cap to 50 megabytes, up from the 20 it was yesterday. While this makes the impulse purchase easier, it also means that folks who aren't on unlimited data plans are likely to bump up against their own caps sooner than later if they like to cruise through the App Store when they aren't on Wi-Fi.

  • New Android Market stats make it easier to obsess over your app's performance

    by 
    Brian Heater
    Brian Heater
    02.29.2012

    Hey publishers, need more ways to breathlessly track just how well your app is doing on the Android Market? Fear not, the store is getting a number of new observable metrics. Publishers can now track their app's performance by unique users and unique devices and break things down by mobile carrier and app updates. The UI has been redesigned as well, making it faster and more compact, while adding a timeline that gives users a quick view of their app's performance. For more information and other changes, click on the Source link below.

  • Apple counts down to 25 billion App Store downloads

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    02.17.2012

    More than 24 billion apps have been downloaded from the App Store, and Apple has rolled out a giveaway for whoever is lucky enough to claim the 25 billionth download. Like previous giveaways, there's a pretty sweet pot up for grabs: a US$10,000 App Store Gift Card that can be used in iTunes or the iBookstore. No purchase is necessary to enter. Based on the speed of downloads, we expect a winner to be named within the next week. Apple's App Store hit 15 billion downloads in July and 18 billion as of early October.

  • Apple readies $10,000 prize for 25 billionth app milestone

    by 
    Mat Smith
    Mat Smith
    02.17.2012

    It keeps growing. More downloads, more hard-to-comprehend milestones. This time, Apple's gearing up to hit its 25 billionth app download and it's got another $10,000 prize for the lucky soul that claims that very app. The App Store doubled its download count in the last year -- and then some -- so it's got good reason to be in a celebratory mood. To enter, you can either go grab yourself an app or enter via the prize form below. $10,000 for a random download? Count us in.