DPS

Latest

  • SWTOR: So you want to play a Bounty Hunter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    So you're thinking of being a Star Wars: The Old Republic Bounty Hunter, are you? It's a fine choice of profession. Challenging work, definitely. Requires a lot of travel, a quick draw, and a willingness to take on impossible odds. Some Hunters might see themselves as the avenging hand of the law, some just want to get paid, and some of them genuinely care about the Sith cause. But at the end of the day, every Bounty Hunter lives according to the same code: Find the mark and get paid for the job. Of course, the in-game Bounty Hunter has all the tools needed to make that happen. With a plethora of tricks in his suit of armor, Hunters can do everything -- provide field medical support, keep targets occupied long enough for others to take them down, or even just waste everything with a plethora of missiles. There are a lot of options available to players who go down the route of the Bounty Hunter, and it doesn't hurt that the entire class oozes with style and intrigue from the start.

  • SWTOR: So you want to play a Jedi Knight

    by 
    Bree Royce
    Bree Royce
    12.12.2011

    If it's true that gamers would rather play Luke Skywalker than Uncle Owen, then the Jedi Knight is the class to put that claim to the test in Star Wars: The Old Republic. The Knight is the Republic side's melee specialist and classic tank-mage, who supplements her melee attacks with taunts, buffs, and Force powers. She operates on the front lines of the war against the Sith, protecting her allies and representing the Jedi Order across the galaxy. Also, lightsabers. Two of them.

  • SWTOR: So you want to play a Trooper

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2011

    Whether you're attracted to Star Wars: The Old Republic's Trooper class because of the iconic Stormtrooper/Clone Wars trooper look, the ability to dish out massive damage without any pamby-namby "Force" crutches, or the chance to hop on board a sci-fi military saga, you're in for a treat. While it may lack the grace of the Jedi, the sophistication of the Imperial Agent, and the swagger of the Smuggler, the Trooper gets it done with heavy armor, heavy firepower, and heavy quips. The Trooper a strong contender for just about any role in the game except for melee combat (and even there it has a few moves). It can heal, deal ranged damage, and tank alike, so I'm not surprised to hear that there are all-Trooper guilds forming up for the game. If you like having wide-open possibilities for your character's future roles, the Trooper is the way to go. The Trooper begins his journey on the war-torn world of Ord Mantell (alongside the Smugglers), where he's been recently recruited by the elite Havoc squad to tackle the toughest missions out there. You may not feel elite at the beginning, with light armor, an aged blaster rifle, and only a small handful of skills backing you up, but trust me -- by the end of your journey on Ord Mantell, you'll be ready to rock with the big boys.

  • Shifting Perspectives: 4 tips for intermediate ferals

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    11.20.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! This week, we're going to break away from Mists of Pandaria talent speculation and look more at concrete matters: how to improve your DPS in a raid. Judging from the mail I've received recently, several newer feral players have mastered the basic rotation but are having troubles dominating the meters. Forgive the Cosmopolitan-esque title, but I've compiled four helpful tips to help ferals in their quest for blood, destruction, and nice purples.

  • GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math

    by 
    Karen Bryan
    Karen Bryan
    10.12.2011

    I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage?!" At GDC Online this week, Sara Jensen Schubert gave a rare glimpse into the math behind MMORPGs. She has worked on games like Shadowbane and DC Universe Online and is now a lead designer at KingsIsle Entertainment. Her background and focus is a traditional RPG viewpoint, and she builds from there to go through the process of designing and building stats, character attributes, experience rewards, the leveling curve, and itemization. While her talk is aimed at those in the industry, it offers a unique perspective into what goes into those stats behind our gear and why it takes us so long to level up. Read on for highlights from the presentation.

  • State of DPS in Firelands

    by 
    Brian Wood
    Brian Wood
    10.04.2011

    Patch 4.2 is winding to a close, patch 4.3 is on the PTR, and we've recently seen Ghostcrawler (lead systems developer) making some public comments about DPS balance in the Developer Watercooler -- in particular, discussing the increase of the AP buff for melee classes. All of this makes it a great time to take a look at the state of DPS among all of the specs. Of course, we don't have nearly as much data as Blizzard has access to; however, we do have better data than ever before. In particular, the best data source we have comes from raiders who upload raid parses to World of Logs, which then makes these tens of thousands of parses available to all of us. Next, we have Raidbots, a site that automatically parses this data for us, letting us very easily sort through those massive numbers of raid parses. One of the things that I think too many players get caught up on with this data is looking at the rankings -- and I've certainly been guilty of this myself. It's just so easy to look and say "Hey, my class is ranked 10 of the 22 specs." But of course, that's not terribly helpful -- after all, I don't care if I'm ranked 21 if I'm only 50 DPS behind number one. Join me after the cut as we take a look at a different way of examining the data to see how all the DPS specs are performing in Firelands. %Gallery-135598%

  • Wasteland Diaries: PvE like a boss

    by 
    Edward Marshall
    Edward Marshall
    09.23.2011

    Fallen Earth PvE can be anywhere from laughably easy to downright frustrating. I guess that's a good thing since you get a gamut of difficulty levels, but much of the leveling span leans toward the easy end of the scale. I tend to get bored with PvE combat fairly quickly in MMOs (not just Fallen Earth). Other people love to struggle against the environment. Some even refuse to do anything remotely akin to PvP. I'll only throw the term "carebear" at those who think all PvPers are maladjusted psychopaths. I'm not talking about them; I'm talking about regular hardcore PvEers: players who would rather play against the NPCs than against other players. Many of my posts center around PvP. If I didn't PvP (and since I'm not a big roleplayer), I doubt I would still be playing Fallen Earth. That's just what I spend most of my time doing in the wastelands. So I tend to write a lot about it. But all PvPers have to PvE. PvE has its own set of challenges for the player. Granted, these challenges are quite static, and once you find a way to overcome them, you are done. But they are challenges nonetheless, and knowledge is power as much in PvE as it is in PvP. In this post I will give you some tips and tricks that might help you get through that next tough mission. Much of this stuff is common sense, but it may not occur to you until it's too late. So click past the cut and let's get started.

  • Reader UI of the Week: I am Jack's multi-purpose

    by 
    Mathew McCurley
    Mathew McCurley
    09.13.2011

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Greetings, Reader UI of the Week fans. Everyone seems to have some sort of food poisoning or stomach problems this week, and I have no idea what is up with that. We have a national stomach epidemic here in the United States. Here's something that won't upset your delicate bodily balance; Jack's smooth and slick user interface setup, centered around grouping, dungeons, and questing. While I am a raider at heart, my recent obsession has been with players and nonraiding UIs. Not that I think that there is anything wrong with a raiding UI, but as someone who primarily lives in raiding content, it is interesting to look and see what 5-man-focused UIs are built around. With the coming of the Raid Finder in patch 4.3 as an introductory raiding system, more and more players are going to have to adapt their 5-man UI setups to a raiding environment if they want to succeed in taking down the big bosses of the raiding world. Jack's UI is a competent setup that can make the change and stands up on its own two legs.

  • Is it time to kill pure DPS?

    by 
    Matthew Rossi
    Matthew Rossi
    09.02.2011

    Hi guys, you may remember me from last week when I threw a rock into a hornet's nest. I was frankly blown away by the responses, some of which were very well thought-out, that supported, refuted, or elaborated on the issue of tanking and if it is here to stay or on its last legs. Since I find that kind of discussion valuable, I thought, "Well, I can always find another rock, right?" And so here we are. The DPS classes in World of Warcraft present us with a conundrum. If we consider the holy trinity of tanking, damage dealing and healing to be a pyramid that the game relies on, then the base of the pyramid is most easily envisioned as cornered by the tanking and healing classes and the apex occupied by the DPSers. The issue is, only four classes can hold up the tanking corner, only four can hold up the healing corner (and two of those classes are also in the tanking corner), and absolutely every single class in the game can stand on the top of the pyramid. This results in a pyramid that's metaphorically heavier on top than at the bottom. Furthermore, of the game's 10 classes, four of them (the rogue, mage, warlock, and hunter) can only stand at the top. Whether or not they want to do something else is immaterial (although one assumes that they do not, elsewise they might have chosen a different class), because they simply cannot do so -- at least if we continue to visualize the game as based around the tanking/damaging/healing triad. So what to do? Well, we can get rid of DPS classes entirely.

  • Is it time to kill tanking?

    by 
    Matthew Rossi
    Matthew Rossi
    08.25.2011

    Please note I said "tanking" and not "tanks." If you know a tank, give him or her a hug. He or she isn't clad in cold metal or an angry bear that will tear off your face because of you; it's those pesky mobs. The tanking system has long been somewhat problematic in World of Warcraft. While it scales to some degree, from 5-man dungeons to 10-man raids, the scaling falls apart when we get to 25-man raiding, which currently demands about the same amount of tanking as 10-man. You can get through most of Firelands with two tanks, no matter your raid size. Majordomo Staghelm only requires one tank, again, no matter your raid size. This means that the scaling from five to 10 works, but as soon as you go from 10 to 25, instead of needing 2.5 times more tanks, you need no more tanks. The other problem is simply that there already aren't enough tanks for every 5-man group. When the Call to Arms feature was announced for the Dungeon Finder tool, it was created out of the simple fact that we're not seeing the distribution we'd expect in the playerbase. In order for the Dungeon Finder to work without significant group queues, we would need 20% of the people queuing up to be tanks (1 in 5 = 20%). This is not the case. People simply don't want the perceived group responsibility of tanking. It's why changes were made to CC mechanics that allow groups to CC on the fly without pulling. It's why Call to Arms exists. And yet, despite both of these changes, tanking was still so unattractive to players that threat itself needed to be redesigned. All of this work to try and get people to tank. Maybe the problem isn't the players here, though. Maybe it's the role.

  • Nexon releases new MapleStory map and two new classes

    by 
    Jef Reahard
    Jef Reahard
    08.04.2011

    MapleStory's Big Bang patch series is reloading for a second round of content updates, and this time the new stuff includes a new map, two new classes, and a new story. Nexon's free-to-play fantasy side-scroller now features the Wild Hunter and Battle Mage classes, which players can commandeer in an effort to stem the tide of the relentless Black Wing menace that threatens to destroy the Resistance. Surprisingly, the Battle Mage isn't a bring-up-the-rear kind of DPSer like most mages you may have met. Nexon's press release says he'll be "the first into danger, placing himself between his teammates and the forces of darkness." The Wild Hunter, on the other hand, is very much a keep-'em-at-range kind of gal who "will shoot down her targets with deadly accuracy [while riding] on the back of a jaguar." MapleStory will also be featuring another Hot Time event on August 6th, so mark your calendars and be sure to log in, grab an SP reset scroll and get some double XP. Finally, don't forget to click past the cut for a couple of videos focused on the new classes.

  • The Daily Grind: What was your favorite experience as a damage dealer?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2011

    Out of the three roles of the holy trinity, damage dealers (or DPS, depending on personal preference) are usually seen as the most superfluous. After all, you just have to pound something into the ground, right? But that's neglecting all of the work that damage dealers actually do, and it's neglecting the fact that you notice when your resident monster-pounder isn't up to snuff. Just because there are an awful lot of damage-dealing players in certain games (World of Warcraft springs to mind) doesn't mean there aren't some noteworthy members of the role. From EverQuest to RIFT, pretty much every game has some way of allowing players to just rack up huge numbers and lay waste to the opposition. So what has your favorite experience been when piling on the damage? Was there a time that you broke numbers you didn't even think you were capable of hitting? A time when you showed your entire party just how good you were at what you did? Or was it a game where you got to combine your love of breaking things with a more party-oriented utility approach? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Behind the Mask: You're fired

    by 
    Patrick Mackey
    Patrick Mackey
    07.07.2011

    At the time this episode of Behind the Mask was written, neither Hideouts nor Aftershock had been released. I could run a hype post about hideouts, but they are not on PTS (or at least, we can't access them), which is worrying. In fact, the recent patches have been extremely frustrating for a lot of Champions Online's veteran players. Last week, the huge patch that integrated Vivox voice chat also broke the snot out of the game; it ruined everything from team chat to mission doors to certain parts of the in-game C-Store. It even broke the difficulty slider! I haven't even played CO in the last week due to the bugs. It's pretty frustrating. Combined, these things make me really mad. Hideouts haven't been tested by players at all, and they were intended to roll out on Wednesday. The Vivox patch was pushed full of game-breaking bugs that players knew about in advance. Remember the kitchen sink patch? I thought the sloppy, impulsive, not-listening-to-players mentality that Cryptic had back then was dead. It needs to stay dead. I will not, however, be roped into writing a gigantic, mega-DOOM column this week. We can save those types of columns for EVE Online. Instead, I'm going to rant about something familiar and relevant to everyone: archetypes, and specifically, how the current archetypes are bad. I've already covered this ground, but I'm rearmed with research and rage. This week, we're throwing the Inferno archetype under the bus. He's not terrible by any means, but... to be honest, we can do better. A lot better.

  • Hyperspace Beacon: Man in the mirror

    by 
    Larry Everett
    Larry Everett
    07.05.2011

    On Friday, our friends on the BioWare community team gave us a second progression video for the Bounty Hunter in Star Wars: The Old Republic. As with anything on the internet, the video wasn't above scrutiny and complaint by followers. The complaints ranged from "we already have a Bounty Hunter progression video" to "why don't we have a Jedi Consular video yet?" But that doesn't hit on the real issue: There were no fiery explosions for the Bounty Hunter to walk away from in slow motion! He just can't be cool unless he turns his back on the destruction like he just doesn't frelling care. Despite the lack of carnage in the class progression video, we did glean insight into many of the class powers, some of which mirror its Republic counterpart: the Trooper. I know for marketing reasons and to keep from confusing the potential player, it's not a good idea to use the word "mirror" when describing The Old Republic classes. But it's hard to deny that the Imperial Bounty Hunter and the Republic Trooper are very much mirrored insofar as combat roles and abilities. After the break, I will explain to you what I see that is the same and what is different between the two classes. Then, in the end, I will let you decide whether the classes are truly mirrored or not.

  • Hyperspace Beacon: Find your focus

    by 
    Larry Everett
    Larry Everett
    06.07.2011

    Thanks to the new advanced class page on the Star Wars: The Old Republic website and MMORPG.com's interview with Georg Zoeller, we now know quite a bit about the skill tree breakdown of each advanced class. However, over the next few weeks, I want to take a look at a few of the classes and read between the lines of text. Several abilities are listed for each class, but how do they fit together? What does the complete package look like? The Jedi Knight looks to be one of the most popular classes to play. After all, what kid growing up didn't have a fantasy of wielding a lightsaber just like Luke Skywalker or Obi-Wan Kenobi? I'd like to give a general overview of the advanced class abilities and collate a comprehensive list of the announced abilities. Follow me beyond the cut to see how these puzzle-pieces fit together in SWTOR.

  • Reader UI of the Week: Hunting and scaling with Elleyna

    by 
    Mathew McCurley
    Mathew McCurley
    06.07.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com. Welcome to Reader UI of the Week, WoW Insider's weekly sojourn into other people's lives by looking through their eyes. I am always looking for more submissions from players, so keep sending those screenshots and emails and you could see your setup on the site. Plus, you get to bask in the wonderful advice of our awesome community in the comments, which is what this is all really about, isn't it? Send those user interfaces to readerui@wowinsider.com today! This week, we've got a nice, solid hunter UI from Elleyna, who admits to a cluttered bottom screen but keeps the pieces working cleanly. I think that the community can learn a lot from this UI, mostly because I want to promote that lived-in look that is so popular these days with user interfaces and jeans. There is no shame in not being perfect, because the beauty of customizable user interfaces is that they are customizable to our liking. Settling into a UI is uniquely you. %Gallery-19902%

  • Hyperspace Beacon: The hybrid

    by 
    Larry Everett
    Larry Everett
    05.31.2011

    As many of you know, BioWare revealed the Trooper progression video for last week's Friday update. This surprised me because I was expecting a light update -- after all, E3 is next week, and Star Wars: The Old Republic is going to have a major presence at the expo. During the video, we witnessed many of the different Trooper abilities. The AoE of the gatling-like blaster, the heals from remote droids, the root from the carbonite grenade, and all the other abilities attest to the range of roles the Trooper can play in a group. The Trooper is not the only class that can possibly fill every role of the group dynamic. In fact, we know four of the eight classes have the choice of being full DPS, healer, or tank: Trooper, Consular, Bounty Hunter, and Inquisitor. There is much debate on what this means for group dynamics and boss fights as well. Although most of the community would agree that having these hybrid classes isn't going to stop anyone from buying or playing the game, they might have an impact on the staying power of the MMO. For me, it boils down to a couple of different schools of thought. On the Galactic Underground, an internet radio show, the hosts and the IRC audience spoke about the differences between a hard and soft trinity gameplay and which they preferred. For me, how the hybrid works depends on whether the game is set up with a hard or soft trinity. The definition of hard and soft trinity is a bit subjective. After the break, I will outline what I mean by hard and soft trinity and detail how I think the hybrid classes fit in Star Wars: The Old Republic...

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • Aeria teases Eden Eternal Thief video

    by 
    Jef Reahard
    Jef Reahard
    05.19.2011

    Another day, another Eden Eternal video reveal. It's almost old hat now since the free-to-play fantasy title from Aeria Games is on its third class trailer in as many weeks. First we had the Warrior, then the Magician, and today we get a glimpse of the Thief as the game rolls on towards its June 2nd beta date. A glimpse is probably all we'll get, too, since the Thief is a trickster who excels at evasion and stealth. Two cloaking skills come standard with every Thief, and the rascals can also make use of the five branch skills available to all melee DPS classes. Thieves are most effective when dual-wielding a pair of daggers, but like all Eden Eternal classes, they can fight with any weapon in a pinch. Sneak past the cut for a look at the Thief in action.

  • Reader UI of the Week: Bloom with Skoddie's UI

    by 
    Mathew McCurley
    Mathew McCurley
    05.17.2011

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com. Welcome, friends, to another exciting week here at Reader UI of the Week. I am your ever-vigilant host, Mathew McCurley. Before we begin, I wanted to remind everyone about the submission process for sending your Reader UI to be thrust into the spotlight for all readers to see. First, send images, not videos. I appreciate you taking the time to put together a video showing how your UI works, but for the purposes of the column, I do need some screenshots to go along with it. Second, "here's my UI, I hope you like it" is great, but it cannot be the only content you send along. We need more! What do you like about your UI? What was your design goal? Do you have any pieces of the UI that you just can't live without? You don't have to write a novel, I swear. Other than that, submissions are easy! Big screenshots, please, and your WoW character's name is suitable. If I cannot tell what gender you are from the screenshots or your name, a gender-identifying pronoun will be provided for you at random. Submit your UI to readerui@wowinsider.com! %Gallery-19902%