duelyst

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  • Engadget

    The best PC-gaming gear for students

    by 
    Engadget
    Engadget
    07.28.2017

    While many of you will likely make your school computer some sort of all-purpose laptop, a few of you need something that can also withstand extensive gameplay sessions. For that reason, we've included in our back-to-school guide a handful of gaming-specific notebooks along with three GPUs, should your existing rig be due for an upgrade. Already have a system you're happy with? Treat yourself to a mouse, keyboard, or a game or three.

  • Counterplay Games

    How Bandai Namco is (and isn't) changing 'Duelyst'

    by 
    Jessica Conditt
    Jessica Conditt
    07.14.2017

    There's something about Duelyst. Its magic might stem from the fact that it's gorgeous, with floaty, bright pixel art in a rich fantasy world -- or it might be the blend of card-based strategy and turn-based tactics. It might run even deeper than that: Counterplay Games is a 14-person, independent studio co-founded by Keith Lee, the former lead producer on Diablo III, and staffed by veterans of League of Legends, Overwatch and XCOM. Whatever makes Duelyst shine, it certainly caught the eye of Bandai Namco, one of the gaming industry's oldest and largest studios. Bandai Namco just signed on to publish Duelyst, freeing up the developers at Counterplay to focus on, well, development.

  • Gorgeous competitive tactics game 'Duelyst' is out today

    by 
    Jessica Conditt
    Jessica Conditt
    04.27.2016

    Duelyst isn't an eSport -- yet. After six months in a free open beta, Duelyst launches today as a full title that's still free to download across PC and Mac. It comes from Counterplay Games, a studio packed with talent from Diablo 3, League of Legends and Rogue Legacy, and it's a brilliant blend of rapid-fire card gaming, complex tactical combat and squad building, all with a competitive edge. But right now, it isn't an eSport. "We don't consider ourselves an eSport, since that's a very top-down approach and mentality that we don't believe in," Counterplay founder Keith Lee says.

  • JXE Streams: Blending 'Advance Wars' and 'Hearthstone' in 'Duelyst'

    by 
    Anthony John Agnello
    Anthony John Agnello
    06.04.2015

    Keith Lee and his partner Emil Anticevic have some serious gaming cred on their resumes. Lee was one of the project leaders on Diablo 3 and Anticevic is responsible in part for the cloud based technology that makes League of Legends work. Together they formed Counterplay Games, the studio currently developing an intriguing mashup called Duelyst. Halfway between Final Fantasy Tactics and Hearthstone, Duelyst blends card gaming with the spatial manipulation of tactical role-playing and tops it off with some truly fetching art. At 3:30PM ET/12:30PM PT we're going to stream an alpha version of Duelyst alongside Lee himself on JXE Streams.

  • Crowdfund Bookie, April 2014: Wallets open once again

    by 
    Mike Suszek
    Mike Suszek
    05.14.2014

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the month and produces pretty charts for you to look at. While not a return to crowdfunding's previous glory, April was a bounce-back month for video game Kickstarter projects, which raised $1,920,268 for 35 games, the most games put up in a month since December's 40. Nearly double the number of backers showed up to support these games compared to last month (50,525 versus 28,460) as well, so the funding space may be in renewed form. April bears other similarities to the month of December in crowdfunding: Both months saw a decreased amount of funding pledged beyond initial goals in addition to a decreased pledge per backer and boosted number of successful projects. This trend has generally held strong since December, and may shape our new understanding of the gaming section of Kickstarter. Whereas a popular funding month like September featured a generous average pledges per person amount of $54.35, April's backers offered just $38.01 each. That number shrinks further to $34.26 after removing three projects that sported average funding amounts of $175 or greater. April also saw eight separate projects receive over $100,000 in support, the most since October. Six of these projects featured initial reward tiers between $15 and $17 that granted backers a copy of their respective games. Aside from each project having gradually-increasing reward tiers that offered bonus in-game content as well as goods like soundtracks and art books, four of the projects also included tiers ranging from $20 to $40 that promised beta and alpha access to games. Providing this continues on with other successful projects, developers looking to add attractive and pricier buy-in levels for their Kickstarters may want to note: Players appear to be willing to pay to get their hands on a game sooner. Head past the break for the month's top five grossing projects as well as breakdowns by genre.