dusty-welch

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  • iHeartRadio hearts Ouya; U4iA crafting 'Offensive Combat' port

    by 
    Ben Gilbert
    Ben Gilbert
    08.03.2012

    Beyond its use as an Android-based gaming console, and its use as an OnLive streaming device, Ouya is also a radio, apparently. iHeartRadio announced its intention to partner with Ouya this morning via Kickstarter, which will bring the usual selection of iHeartRadio functionality to the $99 console (streaming actual radio stations, creating custom stations, etc.). For non-US streamers, don't fret! Ouya says it is "actively reaching out to international partners as well."Also of note, iOS/Android first-person shooter Offensive Combat is headed to the Ouya. Developer U4iA said of the news, "Given that consoles are so expensive and face an uncertain future, Ouya stands out as the perfect example of an afford home-entertainment platform created specifically for core gamers like us." CEO Dusty Welch also said he "can't wait to bring all-new games in the Offensive Combat universe to the Ouya platform." Whoa Dusty, slow down there!Ouya's Kickstarter page is just five days away from completion, and as of this writing has approximately $6.5 million accrued. That is well over its original $950K goal.

  • Former Activision heads start U4ia, begin 'hardcore freemium' FPS

    by 
    Jessica Conditt
    Jessica Conditt
    11.20.2011

    The video-game industry is trying to find the balance between casual and hardcore gaming, with freemium, social-networking titles leading the casual sphere. A new development company established by former Activision employees Dusty Welch and Chris Archer, U4ia, plans to bridge the gap and make freemium a staple of hardcore titles, as well. Its first target -- the FPS. Welch, who launched the Call of Duty franchise as senior vice president at Activision, said U4ia's first game will be an "online-only, hardcore freemium, first-person social" title. "Many studios are making casual games for a core audience," Welch said. "We're making core games for a social audience." This is very different than making core games for the socially hardcore audience or social games for the casually hardcore audience, and it may present an intriguing hybrid for new and old gamers alike. U4ia plans to launch a beta of its first title in 2012, billed as one of its "free-to-play, AAA, hardcore, browser-based games for the connected generation." As a freemium FPS, we wonder how the weapons will be scaled -- if it will be a matter of pay to win, or if skill will have a greater impact on gameplay than money.