e-sport

Latest

  • Research firm says Dota 2 tops League of Legends [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2013

    Look out League of Legends: You've just been knocked down to second place. DFC Intelligence has determined that Valve's Dota 2 is now the most-played online game in the North America and Europe, with LoL in the number two spot and World of Warcraft in a distant third. DFC made this claim based on its PC Game Meter service, which draws data from multiple sources. The service does not include browser and casual games in its report. Update: Riot Games contacted us to say that DFC has retracted the report press release. GamesIndustry also posted the following update: "According to a Riot Games spokesperson, League of Legends sees 'over 500,000 peak concurrent players every day on just the EU West shard,' which doesn't even touch on players in the United States. This is contrasted with the 325,879 players that Valve's Steamgraph shows as the all-time high for Dota 2 beta."

  • League of Legends turns the spotlight on Karma

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.29.2013

    A game like League of Legends relies heavily upon the ability to rebalance characters. Sometimes you'll wind up with a particular champion without the necessary abilities to really work in any role, obviating any serious use of that character. But the development team can always rework the character, which is exactly what's been done to the latest spotlighted champion, Karma. With a reworked set of abilities centered around her ultimate skill, Karma's got a new lease on life, or at least being a multi-role support character. Karma's new playstyle heavily revolves around use of her Mantra ability -- her passive ability reduces its cooldown, and all three of her other abilities are modified when Mantra is activated first. The focus of her abilities is on slowing enemies and protecting allies, but with careful use of Mantra and her skills she can hold her own in a straight contest. Take a look at the full spotlight video past the break for build strategies, tricks for the early game, and more useful information.

  • Riot rules on League of Legends Elo-Boosting, alleged DDoS attacks

    by 
    Jef Reahard
    Jef Reahard
    03.19.2013

    Riot recently celebrated the five-million-concurrent-players milestone, but it seems that not all of those players are on the level. League of Legends' competition committee has dropped the smack down on a number of pro players due to Elo-Boosting. The company defines Elo-Boosting as "the repetitive and intentional act of an individual playing on someone else's account (a "client") for the purpose of artificially improving the client's Elo rating." Seven players and one coach, representing pro clubs that include Curse and compLexity, have had their accounts suspended for 14 days. Additionally, the cheaters have had their Season Two rewards revoked. Riot also issued a "first and final" warning to Good Game University general manager Sam "Hexo" Bouchard for allegedly using a DDoS (distributed denial-of-service) attack to disrupt an opponent's internet connectivity. The LoL competition committee provides an example of Bouchard's antics and it also notes that he currently boasts the worst harrassment rating among all LCS North American players. [Thanks Officer Jenny!]

  • League of Legends hits the five million concurrency mark

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2013

    League of Legends is a runaway success train with no brakes and millions of passengers, it seems. Riot Games announced that the title "regularly exceeds" five million concurrent players across the globe, which is an increase of two million since last October. "We're humbled by the support of players and now more than ever feel the weight of those expectations," Riot Games wrote on its website. "Good luck, have fun, and please have mercy on our servers." Of course, that number would be a little higher if all of League of Legends' 32 million monthly players would log in at the same time. If someone can organize that flash mob, we'll be first in line to salute the achievement.

  • Guardians of Middle-Earth: A fun game doomed by its business model

    by 
    Brendan Drain
    Brendan Drain
    03.12.2013

    The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently very few had crossed the console barrier. Released on PS3 and XBox 360 last December, Guardians of Middle-Earth took traditional DotA gameplay and made the quite experimental leap onto consoles. I'm not much of a console gamer (you can take my mouse and keyboard away when you pry them from my cold, dead hands), but I couldn't pass up the opportunity to see how Guardians of Middle-Earth stacks up against its PC-based counterparts. Monolith Studios has done great things in adapting MOBA gameplay to a console control scheme and audience, and the core game really is a lot of fun to play. But in charging an initial purchase price for a game that relies on having a large community, publisher Warner Bros. may have accidentally consigned Guardians to the scrapheap. In this hands-on opinion piece, I explore Guardians of Middle-Earth and ask why it's already a ghost town just three months after launch.

  • Scott Hartsman pontificates on the future of MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2013

    We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost and competition of MMOs becoming a major problem as more time goes by: "Can companies keep up with the expectations and each generation of MMOs costing more and more? It's an arms race that no one can win, it's not sustainable in its current direction." He also thinks that we've hit a cap on the number of people willing to subscribe and that the newer (read: free-to-play) models are providing attractive, flexible alternatives for a wider playerbase. "It's all about finding business models that serve larger numbers in a fair way," Hartsman said, pointing to League of Legends as an example of how "friction-free" an entry to a game can be.

  • Mac users join the League of Legends fray as open beta starts today

    by 
    MJ Guthrie
    MJ Guthrie
    03.01.2013

    Just over a month ago, Riot Games announced that the long-desired Mac version of League of Legends was not a pipe dream but actually in active development. Today the studio threw open the beta doors and invited Mac users to grab the client and experience the same exact service that the PC players enjoy, from features to bug fixes to new content. Of course, Riot would appreciate all feedback, as the client is still in beta. Skeptical about the validity of this beta claim? Understandable, since the last attempt at creating the Mac platform disappeared almost a year and a half ago. To assuage your doubts, Dr. Mundo offers this video endorsement, viewable after the break. [Source: Riot Games press release]

  • The Firing Line: On Destiny, Tribes GOTY, and Ghost in the Shell

    by 
    Jef Reahard
    Jef Reahard
    02.15.2013

    It's been a pretty eventful week for online shooter news, and The Firing Line is back to help you catch up on all the tidbits you might've missed. Since we've got so much to cover, what say we skip the usual game journo intro puns and get right to it?

  • League of Legends kicks off third season of e-sports

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2013

    League of Legends is about ready to begin its third season of the League Championship Series, and this time Riot Games is bringing a few interesting changes to the field. Season 3 goes live on February 7th for North America and Europe and features four-days-per-week of streamed e-sports as teams battle to become the best -- and bring home the dough. For Season 3, Riot is fiddling with the structure to make a new league ranking system that should offer a "greater sense of progression." Players will battle it out in six tiers of similarly matched teams until the cream rises to the top. To help all players understand the changes, Riot's provided a handy infographic and FAQ covering the pertinent points. There's also a goofy promo video of players running around an empty stadium in slow-motion, and you know you want to see that. It's after the jump. Thank us later.

  • Heroes of Newerth's 3.0 update has arrived

    by 
    Jef Reahard
    Jef Reahard
    01.31.2013

    Heroes of Newerth's 3.0 update is finally here! As we reported earlier this month, S2 Games hopes its latest mega-patch will make the popular MOBA title "more accessible than ever" by focusing on the new player experience via a revamped walkthrough. There's also an in-game Learnatorium boasting a series of tutorial videos and a new system of player-controlled AI bots that allow new players to ease into the game before tackling a human opponent. S2 has also added a referral program and a new report-a-player system, both with the goal of making HoN's community the best in the MOBA space. Finally, we've embedded the latest HoN dev diary video for you after the break -- and don't forget the exclusive lore trailer we brought you last week! [Source: S2 press release]

  • League of Legends enforces 'zero tolerance' policy on test server

    by 
    Justin Olivetti
    Justin Olivetti
    01.31.2013

    Riot Games is cracking down hard on noxious player attitudes and actions on League of Legends' public beta environment (PBE) server. The studio admits that it has not done enough to enforce player behavior guidelines on the server. Riot also says that this ends now. "Our take-away message today is quite simple," the studio posted. "The PBE has zero tolerance for toxicity, and change is coming." The studio says that the PBE is a premium server that should function under higher standards, and as such the devs are working on ways above and beyond the norm to enforce and improve player behaviors as well as hold players accountable for their actions. One of the new features is an automatic system that will deliver bans to so-called toxic players, starting with 167 such bans today.

  • Riot Games issues lifetime bans for League of Legends players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2013

    Riot Games has been trying its hardest to clean up some of the more toxic members of the League of Legends community by handing out year-long suspensions to some of the worst offenders. But sometimes it's not enough to have a time out. Khaled "StunnedandSlayed" Abusagr and Nicolaj "Veigodx" Jensen aren't banned from the game for a year -- they've been banned from the game and all tournaments forever, and any subsequent accounts they create will be immediately banned as well. Simon "Rayt3ch" Näslund has also had his account banned and is barred from tournament participation for one year, but his future accounts will not be flagged as kill-on-sight. These bannings will force Team Solo Mebdi out of the qualifying rounds for the League of Legends championship, as the loss of the players pushes the team below the minimum necessary number of members. It's an aggressive step toward cleaning up the notoriously vile community, although it remains to be seen what the lasting impact will be from these bannings.

  • Mac client in testing now for League of Legends

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2013

    Although League of Legends sports a hefty player base, Mac users have been noticeably absent since the previous Apple-only beta shut down in September of 2011. Associate Producer Steve Mieczkowski has announced that a new Mac version is on its way. And once it goes live, both versions of the client will receive all content, features, and bug fixes simultaneously. The Mac client is currently playable on the game's Public Beta Environment, and it will enter an open beta phase when developers are confident with the results from the PBE test. However, players needn't wait for the open beta to try it out; in fact, Mieczkowski encourages folks to download the PBE from the official site now and help by offering feedback and finding bugs.

  • Massively Exclusive: Heroes of Newerth lore trailer

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    There's a lot to be excited about for Heroes of Newerth's 3.0 update -- believe us, we've been there. S2 wants to up the frenzy level a little more, however, which is why the studio delivered a steaming hot cup of trailer for you to savor. The video mostly concerns itself with providing a thematic background to the characters' conflict and a snippet or two of the world's backstory. It then shifts into groovy slow-motion gameplay footage, although it seems over all too soon. Get pumped up for HoN's 3.0 update by watching the trailer after the jump!

  • A newbie in Heroes of Newerth: How patch 3.0 improves the MOBA experience

    by 
    Gavin Townsley
    Gavin Townsley
    01.21.2013

    My first experiences in the MOBA genre went something like this: "What do you mean last-hitting and how come these towers keep shooting me? I'm a hero, for freak's sake!" to which my teammate would respond, "Quit feeding and die in a fire." It was a confusing and tumultuous time. Thankfully, the genre has taken a turn for the better, adding more in-depth tutorials, bot matches, and various other aids to help new players transition into the game and beef up the competitive numbers. Heroes of Newerth is no exception. S2 Games is preparing to globally launch (yes, everywhere at the same time) patch 3.0 on January 31st, 2013, and it will include a lane full of visual enhancements, bots with customizable AI, and a stronger emphasis on teaching new players the ropes. Could HoN establish itself as the MOBA for new players of the genre? We trekked to a demo in San Francisco last week to find out.

  • Two more League of Legends players banned for jerkiness

    by 
    Jef Reahard
    Jef Reahard
    01.21.2013

    Riot has banned two more League of Legends pros for excessively adolescent behavior. Last December the company sent Christian "IWillDominate" Rivera packing, and now Illyas "enVision" Hartsema and Damien "Linak" Lorthios are joining him in exile. Both players will be banned from both this weekend's LCS Season 3 Qualifier and LCS play next year according to the ruling on Riot's forums. enVision has been reported in a whopping 29% of his matches, which PC Gamer says is six times more than the average EU LoL player. He has also been punished 18 times, including two account bans, throughout his LoL history. Linak boasts a 20% report rate and, like enVision, has a peak harassment score in the worst .06% of all EU accounts.

  • League of Legends implementing new league system for Season 3

    by 
    MJ Guthrie
    MJ Guthrie
    01.16.2013

    Season 3 is on its way for League of Legends, and just like the previous seasons, players will be fighting for position in the ranked tournaments. However, this next round of ranked play comes with a twist: Riot Games is implementing a new league system. Why the change? To make competition even more compelling and play more meaningful for everyone. Instead of just one single ladder for folks to climb, players will belong to a league within one of six different tiers based on their skill. Leagues will be comprised of up to 250 players broken into five divisions (except for the top Challenger tier). Players can rise and fall within the divisions and even work their way into a new league at the next tier. The new system is detailed in the infographic after the cut; click the image to see the full-res version. And for even more details, check out the official FAQ.

  • Sins of a Dark Age plans to evolve the MOBA genre

    by 
    Brendan Drain
    Brendan Drain
    01.08.2013

    Over the past few years, the Defense of the Ancients-inspired MOBA genre has spawned some of the biggest games on the planet. League of Legends has become one of the most played PC games in the world, and both it and Dota 2 now pump millions of dollars per year into competitive tournaments. It looks like MOBAs are here to stay, but the genre is still relatively young and there's plenty of room to experiment with new gameplay. Upcoming MOBA Sins of a Dark Age plans to evolve the genre with the addition of a new Realm Quest feature. At random points throughout a match, quests may spawn that change the rules of the game and provide new opportunities for conflict. Developer Ironclad Games, known for its Sins of a Solar Empire franchise, hopes this will add a new strategic level to the game that favours players who can adapt to changing circumstances and take advantage of the opportunities that quests present. Sins of a Dark Age will be free-to-play on release but you can join the closed beta now by purchasing a Founder Edition package. Read on for our interview with Ironclad co-founder and producer Blair Fraser on the Realm Quest system and plans to support competitive gaming in Sins of a Dark Age.%Gallery-175225%

  • Jukebox Heroes: Christmas music

    by 
    Justin Olivetti
    Justin Olivetti
    12.25.2012

    Merry Christmas and happy holidays from the staff at Jukebox Heroes! When it comes to the season, I have to admit that I'm a bit of a Christmas music junkie. Not nearly as bad as some I know, and I'm totally for a ban of hearing such music in public spaces before Thanksgiving and after New Year's Eve. I just love how it's so cheery and makes me feel warm in my tummy. A couple of months ago when I realized that this column would fall on Christmas day, I entertained the notion of just featuring MMO Christmas music. That seemed a bit silly to me; there's no way that there could be more than a scarce handful of tunes, right? It turns out that there's quite a bit, actually. So whether you're celebrating, taking some time just to game, or bored out of your gourd, why not hit the jump and see how MMOs have contributed to the enormous library of Christmas music?

  • League of Legends spotlights Vi, gets spotlighted by hacker

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2012

    Do you solve all of your problems via punching? Do you think that the core problem in your life isn't that you try to punch your way through problems but that you aren't punching hard enough? If so, the latest champion spotlighted by League of Legends might be right up your alley. As spotlighted in the video just past the break, Vi is a champion devoted solely to finding punch-related solutions to problems, with a variety of tricks for enduring damage, closing range, and generally punching her way through trouble. Unfortunately for both Vi and Riot Games, less-punchable trouble may be on the horizon for the game. The unidentified hacker who recently broke into Heroes of Newerth has made statements indicating that League of Legends may be his next target, although how much of this is a genuine threat and how much is bravado remains to be seen. While this new video might inspire you to punch around a bit more in LoL, you may want to decouple any personal information from your account first.