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  • Heroes of Newerth gets hax0red

    by 
    Elisabeth
    Elisabeth
    12.17.2012

    It's that special time again -- you know the one we're talking about. The time for all of us to think about our behavior and see how we measure up. It's not Santa that's come to town; it's a security breach! Heroes of Newerth's database has been infiltrated, giving someone access to account and login information. According to an announcement on the game's login page, players are "encouraged to change any passwords that were shared with [their] Heroes of Newerth account" and to not change their HoN password at this time. As everybody does at every single security breach, we'd like to reiterate the importance of using strong and unique -- more unique than strong, if you've got to pick between them -- passwords for all of your accounts. Password managers are your friends.

  • League of Legends' analytics, data backend detailed

    by 
    Jef Reahard
    Jef Reahard
    12.10.2012

    If you're a League of Legends nerd who understands the jargon surrounding computer networking and online analytics, you might find a new Slashdot piece on Riot Games of interest. The company's monstrous MOBA success features 70 million registered users, 32 million of whom log in and stress the firm's hardware infrastructure every month. Riot currently boasts dozens of engineers and support staff to manage "more than 500 GB of structured data and over four TB of operational logs every day." It wasn't always so, as the company began with a single data analyst. "We were a scrappy startup and wanted to get our game out the door. Analytics wasn't an afterthought, but we didn't have many resources for it initially, and so [we] started with one mySQL instance, running queries and downloading them to Excel," explains engineering director Barry Livingston.

  • League of Legends adds mermaid champion, may be heading to Steam

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2012

    There's a mermaid swimming into League of Legends, but we severely doubt it's the dinglehopper-loving variety. Later today, Riot Games will be introducing Nami the Tidecaller, an offensive support champion, as the latest addition to the game. Nami's skills are well-balanced between water-based attacks and team support. Some of her skills, like Ebb and Flow, do double duty by hurting the enemy and helping teammates. Her ultimate ability is Tidal Wave, which damages, knocks up, and slows any enemies in its path. In other League of Legends news, it looks as though the title may be on its way to Steam. This comes as an eagle eye spotted the game in Steam's database. While you mull that over, check out Nami's debut trailer after the break!

  • Riot producer: Addressing bad League of Legends behavior is 'a major focus for us'

    by 
    Jef Reahard
    Jef Reahard
    12.06.2012

    A couple of months ago we reported on Riot's decision to assemble a 30-man development team to address adolescent behavioral issues in League of Legends. Now, hot on the heels of a high-profile banning incident involving Team Dignitas pro Christian Rivera, Gamasutra has interviewed LoL lead producer Travis George about the Player Behavior and Justice team (known internally as PB&J), which includes both game designers and academic researchers. George and Riot are hopeful that incentivizing good behavior and throwing a couple of PhDs (in neuroscience and behavioral psychology) into the mix will enable the firm to get a handle on the MOBA title's nefarious community, which was described as a "worldwide problem" in recent player surveys. "You can apply really good research and science techniques to almost anything," George explains. "The trick is just finding what you want to actually spend the time on, and that's where the sentiment for players comes in as a huge guiding factor to that."

  • League of Legends pro player banned for jerkiness

    by 
    Jef Reahard
    Jef Reahard
    12.05.2012

    Fantasy MOBA League of Legends is (in)famous for its boorish player behavior, so much so that Riot Games even tasked a group of 30 developers and scientists with finding a way to get the game's expansive community to play nice. The firm has apparently given up on reforming one player, though, as it has handed down a permanent ban to pro gamer Christian "IWillDominate" Rivera for his "tendency to engage in verbal abuse and insults, his lack of cordial demeanor, and his treatment of less-skilled players." Rivera, who is a member of Team Dignitas, has been brought before LoL's player tribunal nine times, and Riot reports that he has also engaged in "repeated incidents of similar behavior outside the game." The company's announcement acknowledges the effect the ban may have on Rivera's career, but it says that "no other professional players in North America approach this individual's harassment score," and "promoting good sportsmanship and improving player behavior is a mission that's extremely important to Riot."

  • New League of Legends video details preseason three patch

    by 
    MJ Guthrie
    MJ Guthrie
    12.04.2012

    Between tournament seasons is a good time to introduce changes to League of Legends, and Riot devs are adding plenty to the MOBA during preseason three. To give players a sneak peek of what to expect, Joshua "Jatt" Leesman and Ryan 'Morello" Scott host an eleven-minute video outlining various changes coming to items, masteries, and the jungle. Items received quite the overhaul in this patch. Not only were new items like the Muramana added, but others were removed (namely the Heart of Gold). Some items, such as The Black Cleaver, were reworked. The devs also discussed balancing the game to give support roles more gold and lessen their ward burden as well as make various jungle strategies more viable. Masteries have also been moved around, and the utility tree has been spiced up. Check out all the details in the video after the break.

  • League of Legends unveils Zed, the Master of Shadows

    by 
    Mike Foster
    Mike Foster
    11.13.2012

    According to Riot Games, things are about to get dark and stabby in League of Legends. A new champion has been revealed, and he's very much the sneaky type. Zed, the Master of Shadows, is an energy-based character that relies on dark clones and a pair of rad bracer-daggers to dominate both mid-lane and jungle gameplay. Zed's abilities show him to be a fellow of ill repute: There's Contempt for the Weak, which does extra damage against wounded targets, and Razor Shuriken, which fires multiple razorblades in the direction of opponents. Zed can also use Living Shadow to make a clone copy of himself -- one he can trade places with or simply use to mimic his attacks for more damage. The creation and manipulation of clones make Zed a major threat, but only if played with a strategic flare. Have a look at the League of Legends Champion Spotlight after the break for a full preview of what Zed brings to the table.

  • MMO Blender: Larry's anti-power-creep MMO

    by 
    Larry Everett
    Larry Everett
    11.09.2012

    On Tuesday, I suggested ways to get rid of power creep in MMOs. You know power creep: the constant treadmill of stats that keep getting better and strong but ultimately start to feel like more of a grind? It's very annoying to long-term players, and I'd imagine that it's frustrating to game designers because it's time and talent wasted when game content is no longer useful to anyone. In my quest to find the ultimate MMO, I have searched for game elements that reduce the amount of power creep but still come together to support a themepark game. Let's be honest: Sandbox games might suffer power creep, but because most sandboxes are skill-based, that power creep is not as prevalent or can easily be mitigated by tweaking classes. But themeparks are linear by design, and to remain fun, they have to retain part of that linear quality. Progression and continually racking up numbers and achievements is enjoyable to a large number of MMO players, otherwise it would be games like Ultima Online and Star Wars Galaxies dominating the market, not World of Warcraft. Believe it or not, there are online games that have done a tremendous job of trying to defeat power creep, but unfortunately, they do not exist as one game... until now in my Anti-Power-Creep MMO!

  • Cryptic, Riot, and more weigh in on free-to-play growing pains

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2012

    Anyone adamantly wanting a return to gaming where a handful of publishers and platforms run the show might need to acquire a time-machine to do so. In a recent article, various development studios -- including Cryptic Studios, Riot Games, and EA -- discussed the growth of free-to-play and how the model is affecting the games industry as a whole. According to these publishers, there's no argument that F2P will become a major force in the industry. Cryptic Studios COO Craig Zinkievich remarked that although F2P is stigmatized as evil in the social market, the recent influx of titles has gotten the core gaming audience more excited about the model. More consumer excitement, of course, leads to higher-quality games. Sean Decker, VP of EA's Play4Free label, noted, "The good thing about so many companies moving into the free-to-play space is that it's great for the players: the quality of graphics are going up, the quality of the gameplay is going up." However, in the rush to capitalize on F2P, some are going to crash and burn. Zinkievich said, "I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab." He added, "But subscription is dead. [Star Wars:] The Old Republic was the biggest possible swing for the fences. There is no longer any argument over whether that can be done. Free-to-play is the way of the future. It is the new world." Does that include console gaming? According to these folks, yes.

  • League of Legend finals get some serious viewership

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2012

    If you're a League of Legends fan, odds are good you know all about the championships that took place recently. If you're not, however, you might be wondering whether or not this was really a big deal or just something the fans are fixated on. Turns out that it was kind of a big deal after all, as Riot Games has revealed that the live coverage of the finals was watched by over 8 million individuals, including more than 2 million from Korea. Physical attendance for the tournament sat at roughly 8,000 people, with over 24 million hours of League of Legends watched during the playoffs and the finals. If you're trying to wrap your head around all of that, you can get some sense of what the tournament was like by checking out the recently released recap video just past the break. And if you're one of the people watching the whole way through, hey, you've clocked up enough hours watching the tournament. Five more minutes won't kill you.

  • Riot killing bad League of Legends behavior with science

    by 
    Jef Reahard
    Jef Reahard
    10.14.2012

    Riot's well aware of the fact that it has an awful community on its hands in League of Legends. Fortunately for all concerned, the company is killing the problem with science. Team Player Behavior is a group of 30 developers tasked with reducing negativity, abuse, and offensive language, and it includes PhDs in statistics, human factors psychology, and cognitive neuroscience. "We're never going to come to a place where there's no toxicity in League of Legends," says Jeffrey Lin, LoL's lead designer of social systems. "We're never going to get there. But we're finding different strategies [for situations where] if toxic behavior happens, how do we shield players from it? How do we reduce the frequency of it?" Riot is tinkering with solutions ranging from the recently released honor system to turning off chat by default. The company has also seen some success with its tribunal system, and Lin cites an instance where a 10-year-old LoL player responded positively to the disciplinary action handed down via a Riot reform card. "I showed [the boy's response] to the team and I said 'can you guys see the difference you're making in peoples' lives? This is not about games anymore, you guys are impacting these players,'" Lin explained.

  • League of Legends claims title of 'most played video game in the world'

    by 
    MJ Guthrie
    MJ Guthrie
    10.12.2012

    This past week, League of Legends' Season Two Championship was sidetracked by a cheating scandal that left some fans feeling alienated. Now, on the eve of the finals, Riot Games has released a load of statistics to highlight the fact that LoL is indeed a popular competitive game worthy of its place in the MOBA pantheon. The title boasts over 70 million registered summoner names hailing from more than 145 different countries. LoL has also declared itself the most played video game on the planet, averaging over one billion monthly hours world-wide. Other graphs include comparisons of daily active players (12 million) and peak concurrent players (three million). Check out all of the stats compiled in the infographic after the cut. [Source: Riot Games press release]

  • GDC Online 2012: SWTOR, Diablo III, Koster honored in GDC Online awards

    by 
    Elisabeth
    Elisabeth
    10.11.2012

    Wednesday night saw the Game Developers Choice Online awards being handed out to MMO, social, mobile, and free-to-play games. Star Wars: The Old Republic came away with the awards for best online game design, best online visual arts, best online technology, and best new online game. Riot Games won for best live game, the audience award, and best community relations for League of Legends. Raph Koster was officially recognized with an online game legend award, and World of Warcraft received a hall of fame award. Blizzard also scored with Diablo III, receiving an award for having the best audio for an online game. The award for best social network game went to Draw Something, and thatgamecompany won an online innovation award for Journey. Massively sent two plucky game journalists -- Beau Hindman and Karen Bryan -- to Austin, Texas, for this year's GDC Online, where they'll be reporting back on MMO trends, community theory, old favorites, and new classics. Stay tuned for even more highlights from the show!

  • League of Legends tournament cheaters fined $30,000

    by 
    Brendan Drain
    Brendan Drain
    10.10.2012

    With $2,000,000 US in prize money up for grabs in the League of Legends World Championship tournament, last week's accusations of cheating by several teams threw the e-sports scene into chaos. Several teams were accused of looking across the room at the enemy team's minimap, which was on display for audience members. Riot Games initially announced that nobody had looked at the minimap, but as viewers at home dug through the recorded streams, the evidence of cheating mounted. This week Riot carried out a full review of each match that was called into question, investigating both the incidents of players peeking at the opposing team's map and the impact on the match. One team was cleared of all misconduct, three were issued warnings for unsportsmanlike conduct, and Korean team Azubu Frost was fined 20% of its winnings. The $30,000 fine will be donated to Riot Games' charity programme in Korea.

  • Riot apologizes for League of Legends tournament issues

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2012

    If you peek, you did cheat -- or so sayeth Riot Games. The studio came forth to address several issues with this past weekend's $2 million League of Legends tournament, including allegations of cheating by participants. Viewers noted that tournament players were looking at competitors' minimaps on the large screen, and Riot admits that it didn't do enough to keep that particular temptation at bay. VP of eSports Dustin Beck apologized to LoL fans: "We're trying to deliver an extraordinary experience for viewers, and yesterday didn't live up to our goals. In hindsight, the potential visibility of minimap screens for players was a mistake." Riot is rescheduling the problematic matches and promised that the remainder of the tournament will be minimap temptation-free. Beck also mentioned that the team is looking into several disconnects that happened during the event. As an apology for what happened, Riot is granting all players double influence points for 24 hours following the finals match on October 13th.

  • League of Legends cheating controversy puts $2,000,000 on the line

    by 
    Brendan Drain
    Brendan Drain
    10.07.2012

    The competitive e-sports scene has exploded in the past two years, with top MOBA teams competing for prizes of up to an incredible $1,000,000 US from a single tournament. This weekend, MOBA fans tuned in to the League of Legends World Championship tournament, streamed live from Los Angeles. The crowd attending the event got front row seats to see the game's best teams battle it out over a total of $2,000,000 US in prize money, and with so much money on the line, it's no surprise that accusations of cheating have already surfaced. A huge screen showed the match in action to event attendees, with two smaller screens showing each team's in-game map with the positions of their players. Competitors were told to face forward at all times, but controversy erupted last night when livestream viewers at home noticed players turning their heads and looking up away from the screen. It was argued that those players were cheating by looking at the opposing team's minimap to check the positions of their players. Riot Games e-sports coordinator RiotTiza was lead referee for the tournament and released the following statement: "We keep a constant watch on all the players on stage at all times. We have cameras as well as live people walking onto stage to keep tabs in everything. All players are told that they need to remain sitting, facing forward, and with headphones on at all times, including during pauses. I can personally confirm that no WE player looked at the minimap at any point during the match."

  • League of Legends adds player-driven 'Honor' system

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2012

    While reporting poor sportsmanship and offensive behavior during matches in League of Legends is standard, Riot Games has added a new feature to the game by which positive behaviors will be recognized. This new system, dubbed simply "Honor," will give players the tools to tag folks with a permanent thumbs up for making the gaming experience enjoyable. This new system has four categories that players can be rated on. At the end of a match, participants can indicate whether someone was helpful, was friendly, displayed teamwork, or was just an overall honorable opponent. Each player's Honor is recorded in his or her summoner profile and displayed for all to see. In the future, Riot Games might also reward those summoners with the highest honor.

  • EVE Evolved: The $10,000 New Eden Open

    by 
    Brendan Drain
    Brendan Drain
    09.30.2012

    Competitive tournaments are nothing new to gaming, but the past few years have seen an an absolute e-sports explosion. The rise of the MOBA genre is partly responsible, with new games taking DotA's tradition of industry-sponsored tournaments to new heights. Both Dota 2 and League of Legends have world championship top prizes of over a million dollars, and smaller MOBAs regularly hand out tens of thousands to winners. The recent surge in livestreaming has had an equally big part to play, with some games netting more home viewers than real televised sports. There's no doubt about it: This is the year that e-sports takes over. EVE Online has always had a tradition of in-game tournaments, with thousands of people tuning in every year to watch its annual Alliance Tournament. The tournament turns EVE's normally asymmetric PvP on its head by putting everyone on a roughly level playing field to compete for huge in-game prizes. Players were excited this week to learn that CCP Games is launching its very first competitive tournament with a real cash prize. The $10,000 New Eden Open could be the start of something really big, but will EVE's famous political and spying metagame get in the way? In this week's EVE Evolved, I investigate the details of EVE's $10,000 tournament, the source of the money pouring into e-sports, the potential of a big EVE e-sports scene, and how EVE's metagame could interfere with the New Eden Open.

  • PAX Prime 2012: Riot and the North American regionals

    by 
    Elisabeth
    Elisabeth
    09.02.2012

    It's a good time to be a League of Legends fan. With the European regionals at Gamescom and North American regionals here at PAX Prime, there's plenty of excitement. The Riot team is gearing up for big changes in Season Three while continuing to support its incredibly large community. We sat down with the busy and gracious Associate Producer Paul Bellezza to talk about what Riot is looking forward to in the near future.

  • Riot investing heavily in e-sports, creating new LoL-focused pro league

    by 
    Jef Reahard
    Jef Reahard
    08.06.2012

    It's pretty obvious that League of Legends is a bona fide phenomenon at this point. What many gamers may not have known, though, is just how big Riot's free-to-play behemoth has become. The company has just unveiled a new level-up initiative that aims to take the entire e-sports scene up a few notches via the creation of a new LoL-focused pro league. The league will feature salaried teams from multiple countries, regular streamed matches with television-quality production values, and what Riot calls "the largest, most ambitious investment in e-sports ever made by a video game developer." The format for the new league mirrors traditional sporting leagues by way of regular season matches followed by regional playoffs and a world championship. You can see a trailer for the new league after the cut. [Source: Riot press release]