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  • Polk Audio Xbox N1 sound bar and 133t gaming headphones eyes-on

    by 
    Brian Heater
    Brian Heater
    06.12.2013

    Polk's at E3 showing off two new devices it's showing off at E3 this week that aren't half bad looking. Granted, they're not as slick as some of the higher end products the audio company has shown off in the past, but as far as gaming-centric devices go, they're not too shabby. According to the company, Microsoft approached it specifically to create peripherals for the Xbox, leading Polk to give the world the 133t Gaming Headphones and N1 sound bar. The 133ts eschew the standard external gaming mic for a little nub that juts out from one ear. To mute it, you just click it back up inside the cup. The headphones also feature a mixer that plugs directly into the controller to help eliminate cords and lets you adjust sound settings on the fly. The Surroundbar, meanwhile, was designed specifically with the Xbox in mind, featuring four modes: Racer, FPS, Music and Cinema, so you can switch between gaming and standard media consumption. The N1 is set for a fall release, with the 133t coming some time in Q4. More info in a press release after the break.%Gallery-191251%

  • PlayStation 4's Shuhei Yoshida on Oculus Rift: We have dev kits, 'I love it'

    by 
    Ben Gilbert
    Ben Gilbert
    06.12.2013

    Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. "We've got a couple of the development kits, and I tried it out and I love it," he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. "No, it doesn't," Yoshida told us. Not yet, that is.When we asked whether the company's planning on offering support in the future, he only offered a "No comment" with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week's addition of an HD version of the headset. We'll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.

  • Creative Labs rolls out Sound Blaster EVO gaming headsets with Axx processing

    by 
    Jon Fingas
    Jon Fingas
    06.12.2013

    Creative is no stranger to the gaming headset scene, but it operates in a very crowded field -- it needs more than just big earcups and a mic to stand out. The company's new Sound Blaster EVO line of Bluetooth headsets may do the trick. Both the EVO Zx (40mm drivers) and EVO ZxR (50mm drivers) have the same Sound Blaster Axx processing as the company's sound cards, which lets them clean up low-grade audio and fine-tune effects through desktop and mobile apps. They'll also pair quickly with NFC-based devices, and players can still switch to a headphone jack or USB port when only wired sound will do. Creative hasn't dished out US launch details, but it expects to ship the EVO Zx to the UK in July for £200 ($313), followed by the EVO ZxR in August for £250 ($392). Those willing to live Axx-free can also buy the EVO Wireless and EVO in July at respective prices of £150 ($235) and £100 ($157).

  • E3 2013: Hands-on with The Elder Scrolls Online

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    I was kind of new, so I figured I'd practice on some sheep first. A little blood, some meat, some fat. Interesting, but kind of simple. I understood some of the basics on how to move and fight, but I figured I should check out the town. Now, I'm kind of old and ugly, so when the dog came at me, I figured it was attacking me. After a few moments, I realized it was friendly and talked to it. It seemed it wanted me to follow it. This was the start of my first quest in The Elder Scrolls Online. Now, to be clear, I came into my ESO demo at this year's E3 as a skeptic. I played Star Wars: The Old Republic. I figured "MMO with story" meant kill 10 rats; choose 1, 2, or 3; then look for another quest icon. It's not a terrible model, but it's one that left me wondering if there was a better way to do things. Why make it an MMO when you could just do a multiplayer RPG? I'm not sure I know the answer to this yet, but I do feel I'm getting closer.

  • Nyko PlayPad Pro 2 hands-on

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.12.2013

    Nyko's PlayPad Pro controllers make gaming on Android much less painful, as anyone who has attempted to control a high-speed Sonic with a touchscreen can attest. So, how does the company follow up a largely successful peripheral that already performs its appointed tasks with aplomb? By changing very little, it appears. The PlayPad Pro 2 has a slightly sleeker and more aggressive design than its predecessor, but at a glance it may be hard to tell the two apart. The most distintive change is the addition of fins along the sides that should help keep your hands from getting too sweaty during extended button-mashing sessions. The biggest change, though, is to the analog sticks, which Nyko has upgraded with components from Alps that feel just about as good as what you'd find on a first-party controller from one of the big three console makers. Switching between HID, mouse, iCade and app modes is also incredibly easy thanks to the switch underneath. The rubberized grips and soft-touch coating also ooze style in a way that many mobile gaming controllers can't even dream of matching. Impressively, the gamepad is quite well balanced, despite being incredibly light. Though we don't have an official weight, it's certainly no heavier than the original. Our lone complaint is that the directional pad feels a bit stiff, but there's always a chance for Nyko to rectify the situation since we were only handling prototype hardware. The PlayPad Pro 2 will be out later this year for $40. Make sure you check out the gallery below and the PR after the break.%Gallery-191143%

  • Visualized: SpaceX Dragon capsule at E3

    by 
    Brian Heater
    Brian Heater
    06.12.2013

    There's plenty to look at around the E3 show floor this year, but few if any of the shiny new products have actually been to space. Pretty sad, if you ask us. Thankfully, SpaceX was on hand, showing off one of its Dragon capsules in the parking lot of the Los Angeles Convention Center. The unit that was on display was the first to reach the ISS, bringing along some sundries for the crew, but nothing particularly vital -- after all, it was a sort of test run. All went well, and the unit landed in the Pacific Ocean, within five kilometers of the company's calculations. Not too shabby. Of course, the thing burnt to a crisp in the process, with a marshmallow-like blackening of its edges (which is pretty evident in the gallery below). We couldn't get too close, sadly, due to the protective ropes bearing a "Don't Pet the Dragon" sign. After all, we don't want any showgoers turning into the Fantastic Four.%Gallery-191161%

  • E3 organizers set the fuzz on OUYA over parking lot cheekiness

    by 
    Jamie Rigg
    Jamie Rigg
    06.12.2013

    The next-gen console war is truly on and E3 is the battleground. As IGN found out, though, fighting spirits have extended beyond the walls of the Los Angeles Convention Center, where Android console-makers OUYA and the ESA (which runs E3) are embroiled in an ongoing tussle. It started when OUYA decided to attend E3 "on its own terms," setting up a stand in a parking lot opposite the Expo to attract attention without paying E3 fees. The ESA responded by renting its own parking spaces and using trucks to obscure OUYA's stand. But for every patch, a hack is soon to follow, and OUYA then rented additional spaces in front of the trucks to put up some banners. The ESA then called the cops, who turned up on their monster Segways to see what was what. After checking OUYA's permits, the LAPD were satisfied nothing illegal was going on and split. Apparently, OUYA founder Julie Uhrman has contacted the ESA to talk it out, but hasn't received a response. Perhaps the association is too busy planning its next attack, but Uhrman is prepared: "If ten more trucks show up, we'll come up with another idea. I have a few up my sleeve." [Image Credit: IGN]

  • Xbox chief: we have a product for people who can't get online, it's called Xbox 360

    by 
    Daniel Cooper
    Daniel Cooper
    06.12.2013

    Did you think the Xbox 360 was being kept around just for the budget market? It turns out Microsoft's got another sort of customer in mind for the revamped last-gen hardware: the crews of nuclear submarines. Xbox chief Don Mattrick, in response to the backlash over the Xbox One requiring an internet connection, said that "fortunately, we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." As an example, he referred to a crew member on a nuclear submarine, who would be better off with the 360, as it's an "offline device." The full quotes are after the break, along with the video -- oh, and Sony's message to submarine crews too.

  • Mad Catz F.R.E.Q. 4D headphones ears-on

    by 
    Brian Heater
    Brian Heater
    06.12.2013

    In keeping with its propensity toward acronymed products, Mad Catz today showed off its F.R.E.Q. 4D headphones. The peripherals are notable for a couple of reasons: first is that the company dumped the line's mic arm for an internal version -- without, the company promises, sacrificing sound quality. Even more notable are the included ViviTouch actuators, which bring rumbling feedback directly to your ears, so you can feel those explosions where it really counts. We tried the headphones on, and while they were pretty comfortable, we can't say that we were particularly impressed with the promised rumbling delivered via a bass test. Perhaps it was the sound being used -- or that the headphones are still in beta -- but ultimately we didn't feel all that much. We're sure Mad Catz will have that figured out for the final version -- if not, however, they may just serve as cool-looking head massagers.%Gallery-191133%

  • Nyko's Smart Clip brings the second screen to your controller (hands-on)

    by 
    Brian Heater
    Brian Heater
    06.12.2013

    With Microsoft and Sony making big pushes toward a second screen experience via smartphones and tablets, yet another space is opening up amongst third-party peripheral manufacturers. After all, supplemental information is great and all, but how to access it while gaming? Nyko thinks it's got a solution in the form of the Smart Clip. At first glance, the device looks a fair bit like those bluetooth gaming controls we've already seen en masse. Instead, the add-on clips your phone to your controller so you can, say, check out a map via Smart Glass or the PlayStation App without fumbling for your phone. We played around with the clip a bit, and while if folds in quite nicely, the prototype still has a ways to go, a gentle jostling knocked the Nyko rep's phone right out. Sorry about that. The rear of the arm has an adjustable device, so you can attach all manner of handsets to your controller. There are also two knobs on the bottom to tighten the arm in place -- nice, as it was a little bit wobbly when we first picked it up. Naturally, Nyko plans to have all the kinks worked out when it launches the Xbox 360, PlayStation 4 and Xbox One versions later this year for $14.99.%Gallery-191142%

  • Virtuix Omni VR treadmill shows up at E3, we go feet-on (video)

    by 
    Brian Heater
    Brian Heater
    06.11.2013

    I'm a little nauseous and a bit sweaty. This was my first time using the Oculus Rift. It's the sort of thing you've got to ease into, really -- sitting stationary, letting your brain adjust to the whole experience. Or you could just pop the thing on and run in place on a treadmill in a downtown Los Angeles hotel suite. Your call, really. Just don't come crying to me when you're having a bit of trouble standing up straight, as you attempt to step down from the slippery surface at the end of your session. Have I seen the future? Hard to say, of course, but whatever it was that just happened was neat -- and if you were one of the 2,000 or so folks who got in on Virtuix's Kickstarter, it'll be heading your way in January. The company's CEO, Jan Goetgeluk took me through the paces of the system, a stationary design he settled on after toying around with a more traditional treadmill model. The Omni is really quite a simple thing at its heart, a concave, slick surface attached to two bars that converge in a circle. The company's designed special soles, as well -- plastic pieces raised at the heel and ball of the foot, with a fabric friction surface on the toe. Walk around and your feet slip. That's about it, really. Of course, it takes some getting used to, and Goetgeluk stood aside as I learned to walk again: lean forward, step down on the heel and let the rest of your foot slide with it. It took a few minutes, and I'm still not exactly an expert %Gallery-191176%

  • Hands-on with EVR, a spaceship dogfighting game demo built for Oculus Rift

    by 
    Michael Gorman
    Michael Gorman
    06.11.2013

    We've seen plenty of demos showcasing the Oculus Rift, but actual gameplay experience with the VR headset has been tough to come by. We first heard about a spaceship dogfighting game called EVR being built for the Oculus Rift by game studio CCP a couple months ago. And, today at E3 we finally got to put a dev unit to its intended use playing the game. As we noted before, it's a Wing Commander-style game featuring 3v3 gameplay in open space and amongst asteroid field. Upon donning the Oculus Rift and a pair of Razer Kraken headphones, we found ourselves sitting in the cockpit of our very own starfighter. Looking around, we could see the sides of the launch tube, our digital hands manning the flight controls, and looking down revealed our legs and even the popped collar of our flight jacket. In previous Rift demos, we couldn't see our digital avatar, but being able to do so in EVR really added to the immersiveness of the experience.%Gallery-191144%

  • Netflix streaming user profiles to launch this summer, make account sharing easier

    by 
    Sean Buckley
    Sean Buckley
    06.11.2013

    Ask Netflix Vice President of Product Innovation Todd Yellin what makes the streaming giant special, and he'll start telling you about algorithms, test groups and suggestion engines. "It's the revolution of TV," he explained to us at E3. "They used to send out a TV show and then they'd have no freaking idea who was watching it, how much they were watching ... it was just Nielsen diaries." A woefully inaccurate way to track content consumption, Yellin suggested. Netflix, on the other hand, can tell what folks are watching, when they are watching it, for how long and even on what device. Netflix uses all this information to offer users extremely specific suggestions and categories based on their recent use. The problem is, many families share a single account, and all their different tastes mix into a nonsensical mess. "You and your wife might have very different tastes," Yellin explained. "Why can't you have a profile, and she has a profile?" Separating the users on the family account would allow each user to get tailored suggestions based on their personal viewing experience. "We're finally launching it this summer." Yellin pulled out an iPad, and showed the user-based sorting in action. It's pretty simple: loading up the app offers the user a one touch choice between profiles, which then drops into that person's tailored Netflix experience. Profiles can be aged locked, ensuring that profiles for children will only load up Netflix's kid hub -- fitting, since jumping between profiles is very similar to the firm's existing parental control solution. All in all, it seemed to be a very lightweight and pain free experience. The feature might not be useful for every Netflix user, but it sounds like a boon for families with wildly different tastes in content.

  • Mad Catz Arcade Fightstick for Xbox One eyes-on (video)

    by 
    Brian Heater
    Brian Heater
    06.11.2013

    The M.O.J.O. may be Mad Catz's star of this year's E3, but the peripheral-maker's pretty darn excited to show of its latest massive gamepad, if for no other reason than the fact that the controller made a rare appearance at Microsoft's press conference, the other day -- in fact, during our time in the company's booth, a Redmond rep popped by and gave it a thumbs up (and casually mentioned that Mad Catz happens to be the only company other than his own that happens to have the Xbox One it its booth). The controller, as you can no doubt tell in the above image, is a bit of a beast -- you may well need both hands to onto it. Along the top, you find six buttons in two rows and a joystick, as well a mystery panel on the top -- something Mad Catz apparently isn't ready to talk about. The controller has a detachable cord on the back and will open up use a button on the front, making it easier to change artwork on the thing. Between the buttons and the sides, there's a lot glowing space on the FightStick. Check out a video of that and more, after the break.%Gallery-191125%

  • Nyko's Xbox One and PlayStation 4 Charge Base peripherals (eyes-on)

    by 
    Brian Heater
    Brian Heater
    06.11.2013

    All right, all right, so it's not the sexiest thing in the world, but let's face it, those wireless controllers need to be charged. Nyko's got the jump on the next generation of battery drainers, rolling out out new Charge Bases for the Xbox One and PlayStation 4. The two peripherals look fairly similar: strips with two charging ports. The Xbox One version comes packed with two batteries, and the PS4 edition uses a little dongle for charging. In both cases, the systems are just drop and go. Once they're in place, a little display will illuminate an image of the controller to let you know that it's doing its job. No word on pricing on either, but you can treat yourself to a gallery of both below. %Gallery-191145%

  • Xbox One SmartGlass hands-on (video)

    by 
    Joseph Volpe
    Joseph Volpe
    06.11.2013

    SmartGlass is nothing new -- it's the second screen solution Microsoft introduced for its Xbox legions. But for the release of the Xbox One console, the company decided to update the experience and extend the functionality. Culling feedback from the many developers and gamers that have downloaded the app since its initial release, Microsoft came to some near unanimous conclusions: gamers use it as an Xbox Live controller and devs love its use of HTML and Javascript. So where to go from there? If you've been paying attention to any of the company's E3 announcements, you'll know that the newly updated SmartGlass app now includes support for in-game DLC purchases, gameplay assists and a DVR-like replay feature. We spent a little time sifting through the new app on the showfloor, so follow along for our initial thoughts.

  • Microsoft Xbox One gaming roundup (hands-on)

    by 
    Joseph Volpe
    Joseph Volpe
    06.11.2013

    It's a black set-top box. It's a media streamer. It's dependent on an internet connection. It's a living room hub. It wants to be your everything. But really, the Xbox One (or any new, next-gen console for that matter) is nothing without launch games. To get a real sense of that lean-in experience on the Xbox One, we spent some time in Microsoft's (very green) E3 booth playing the various available demos. So join us then, as we deliver some brief impressions of what to expect when you boot up that Day One edition console later this year.

  • Microsoft's Marc Whitten on all things Xbox One (video)

    by 
    Ben Gilbert
    Ben Gilbert
    06.11.2013

    Microsoft Xbox chief product officer Marc Whitten has been with the company for quite some time -- from before the launch of the first Xbox through the company's latest gaming effort, the Xbox One. As such, he's got a longer term perspective on the Xbox brand than most folks in Redmond, so we put those kind of questions to him when we spoke for 20 minutes yesterday following the company's big stage show at The Galen Center. First and foremost, we asked about the fate of Xbox Live Arcade. Given that Xbox One will have all its games available digitally as well as physically at launch, what would become of the traditionally small game digital service? Will the marketplace change dramatically given the changing nature of game formats? Find out that and much more in the full interview, dropped just below the break.

  • A quick walk through Nintendo's E3 2013 Wii U lineup

    by 
    Ben Gilbert
    Ben Gilbert
    06.11.2013

    Nintendo's Wii U may not be the main star of this year's E3, but that doesn't mean the company's sitting this year out. Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Bayonetta 2 and The Legend of Zelda: Wind Waker HD were just some of the titles that Nintendo's showing off this week. We'll direct you to our friends at Joystiq for more detailed impressions of Nintendo's E3 2013 lineup, but we've got a quick run through the aforementioned quartet of titles -- what we consider to be Nintendo's biggest games at the big game show. Join us past the break for a video and our impressions.

  • Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on (update: video)

    by 
    Michael Gorman
    Michael Gorman
    06.11.2013

    We've been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they've also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device -- and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.