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Beneath SimCity Social's cartoony aesthetic, its inviting pixel population of cosmetic wonders and attractions, lies a core gaming experience familiar to the franchise. This isn't FarmVille; it's "real city-building simulation on Facebook" that EA Maxis hopes people will "appreciate and understand....

2 years ago 0 Comments
June 22, 2012 at 4:10PM
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While that Atlantis management sim starring Aquaman – you know, our dream game – isn't likely to be made anytime soon, it seems EA is already laying claim to Sim-themed titles beyond 2013's "SimCity." A new trademark for something called SimOcean was filed earlier this week. The filing ...

3 years ago 0 Comments
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Ocean Quigley, creative and art director at EA Maxis, wants individual Sims to matter in 2013's SimCity. He wants them to have a real bearing on the world. He wants them to be less the uncharismatic specks they've been in previous games. Each Sim has a set plan each day: They wake up and pay their ...

3 years ago 0 Comments
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One of the most interesting aspects of the new SimCity is the way pollution and the environment play into the new multiplayer features. The latest installment of the franchise is being prepared for next year, so there's no playable version yet for me to see the mechanic in action. In the meantime, ...

3 years ago 0 Comments
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The last game EA Maxis launched in the SimCity series was SimCity 4, almost ten years ago. It's still being played today, thanks in part to a Steam launch in 2010, but mostly thanks to the modding scene. However, EA Maxis will not launch the new SimCity in 2013 with mod support. It's not entirely o...

3 years ago 0 Comments
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Would you like to get a look at SimCity before anyone else? So would we! But all we've got is these prototype videos shown off during a Maxis panel at GDC 2012 yesterday, which partially feature debug artwork (read: not final!). Also, hey, houses on fire!...

3 years ago 0 Comments
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Darkspore appears to be headed to Xbox 360 and PlayStation 3, courtesy of developer Naked Sky Entertainment (Microbot). Twitter-based internet detective Superannuation spotted a reference to the port in level designer Jordan Patz' resume (PDF link), which says he "worked with Maxis to modify Dark...

4 years ago 0 Comments
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Yes, some adventurers are still exploring Spore and its would-be vast, online universe -- at least, they're trying to. Since late last year, some Spore buyers who purchase the game through Valve's Steam distribution service have been unable to access the game's online component. The issue seems to b...

5 years ago 0 Comments
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Former EA Maxis head Will Wright and his Stupid Fun Club are hard at work on a handful of ideas "that cross a lot of different boundaries." During a recent conversation with VentureBeat, the creator of SimCity and its reticulating splines said his new venture is currently working on three projects...

5 years ago 0 Comments
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Joystiq has learned that at least a couple dozen employees of EA's Maxis studio were laid off today. EA confirmed that the publisher had reduced the workforce, telling Joystiq in a prepared statement, "EA has taken action to reduce the workforce at Maxis as we focus the business and focus Maxis." T...

5 years ago 0 Comments
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(click to Galaxy-size) After Spore Galactic Adventures launched in late June, we expected a similar torrent of user-created content that arrived with the original game's release. Though not quite the same in terms of exponential upward curves, the expansion has just surpassed the 100,000 mark of ...

5 years ago 0 Comments
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Ex-EA employee and enormously popular developer Will Wright is apparently only halfway out of EA's doors. Talking with GameDaily, Wright confirmed his intention to stay on as a consultant for EA Maxis (the development team behind Spore). Saying, "I'm spending a certain amount of time every month a...

6 years ago 0 Comments
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Will Wright's announcement that he was kind of leaving EA this week took the gaming community by surprise. Unsurprisingly though, Wright says the move was planned over the course of the last year with EA. "It's something that we've been in talks with EA for almost a year ... it's kind of a long-te...

6 years ago 0 Comments

It's universally agreed upon that the best bits of Spore are its creature creation and galactic endgame. It's really no surprise, then, that the first expansion for the game -- Spore Galactic Adventures -- seeks to produce a viable cross-breed of the two modes. One of several Spore projects on ta...

6 years ago 0 Comments