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The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights? Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic...

April 11th 2014 at 5:30pm 0 Comments
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Business battles are often ecosystem battles, in which brands develop a matrix of conveniently connected products and services, in an attempt to lock customers into a dependency. Offline companies follow this tack (think razors and blades). But the internet, with its many connection nodes, crossov...

April 5th 2013 at 5:30pm 0 Comments
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Go ahead -- lambaste me for even mentioning it. I'll wait. Now, how's about we look beyond the surface -- the beautified tile regime and the whimsical animations -- and focus on what actually matters when looking at a smartphone platform. You don't have to look far to get a solid grasp on which pl...

December 14th 2012 at 2:20pm 0 Comments
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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridg...

March 21st 2012 at 11:00pm 0 Comments
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This is the Miselu Neiro, a "portable, net-enabled social music device" which was announced this weekend at SXSW. We were able see and handle the first-ever prototype fresh off the lab bench at the SoundCloud Open House in Austin. The app-based, Android-powered synth features a two octave velocity...

March 13th 2012 at 8:04am 0 Comments
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Just over one month after crossing the 40,000 app-submission threshold, Microsoft's Windows Phone Marketplace has hit another milestone: 50,000. According to analyses done by All About Windows Phone, the Taj Mahal of tiles has seen developers submit just over 50,000 applications for review -- 42,...

December 28th 2011 at 4:42pm 0 Comments