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On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

January 7th 2015 at 2:00pm 0 Comments
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The biggest problem that Warlords of Draenor is facing right now is one of first impressions. This isn't a mark against World of Warcraft so much as it's the nature of the beast. I wrote a while back about how World of Warcraft can't really be back, all things considered; it's too firmly a part of...

April 11th 2014 at 2:00pm 0 Comments
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I've always had a profound antipathy toward the Elder Scrolls franchise. Part of this may very well be timing; the first three major installments released when I didn't have a computer that could handle them (I was generally more of a console gamer), and so I've no memories of happily chugging away...

February 7th 2014 at 10:00am 0 Comments
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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

January 15th 2014 at 1:30pm 0 Comments
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Final Fantasy XI is 11 years old this year (11 years and six months at this point, but that's nitpicking). So it seems appropriate that the title is kicking off a big anniversary event on November 11th. Except that it's really kicking off not one big anniversary event but 11 smaller ones. You see t...

November 11th 2013 at 2:00pm 0 Comments
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In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

July 16th 2013 at 11:00am 0 Comments
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Ending is one of my favorite kinds of games. It's an almost language-free experience. When the game starts, all you're given is a few arrows and a hammer as icons on the screen. That's it. The two arrows lead to the game's two different modes. The first is a puzzle mode, where you have a series...

July 3rd 2013 at 6:00pm 0 Comments
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If you've got one last alt in Star Wars: The Old Republic that you want at 50 before the expansion goes live, this weekend is the time to make it happen. You've got doubled experience gains, after all. For someone like me who has reached the level cap multiple times over, the fact that I could su...

April 6th 2013 at 8:00am 0 Comments
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Overnight, Blizzard rolled out a hotfix on all servers nerfing the obscenely high XP people were gaining from winning pet battles. You can no longer level characters to 89 in a matter of hours by hanging around capital cities battling level 1 pets. Bashiok explains how and why they implemented t...

March 9th 2013 at 6:00pm 0 Comments
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It is no longer a waste of leveling time to battle pets with lower level characters. With the advent of patch 5.2, players can now earn XP from pet battles. (If you're max level, you have a chance of getting Lesser Charms of Good Fortune instead.) All you have to do is participate in any pet batt...

March 6th 2013 at 4:00pm 0 Comments
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I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too...

January 9th 2013 at 8:00pm 0 Comments