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On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

4 months ago 0 Comments
January 7, 2015 at 2:00PM
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The biggest problem that Warlords of Draenor is facing right now is one of first impressions. This isn't a mark against World of Warcraft so much as it's the nature of the beast. I wrote a while back about how World of Warcraft can't really be back, all things considered; it's too firmly a part ...

1 year ago 0 Comments
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I've always had a profound antipathy toward the Elder Scrolls franchise. Part of this may very well be timing; the first three major installments released when I didn't have a computer that could handle them (I was generally more of a console gamer), and so I've no memories of happily chugging away...

1 year ago 0 Comments
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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

1 year ago 0 Comments
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Final Fantasy XI is 11 years old this year (11 years and six months at this point, but that's nitpicking). So it seems appropriate that the title is kicking off a big anniversary event on November 11th. Except that it's really kicking off not one big anniversary event but 11 smaller ones. You see t...

1 year ago 0 Comments
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In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

1 year ago 0 Comments
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Ending is one of my favorite kinds of games. It's an almost language-free experience. When the game starts, all you're given is a few arrows and a hammer as icons on the screen. That's it. The two arrows lead to the game's two different modes. The first is a puzzle mode, where you have a series...

1 year ago 0 Comments
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If you've got one last alt in Star Wars: The Old Republic that you want at 50 before the expansion goes live, this weekend is the time to make it happen. You've got doubled experience gains, after all. For someone like me who has reached the level cap multiple times over, the fact that I could su...

2 years ago 0 Comments
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Overnight, Blizzard rolled out a hotfix on all servers nerfing the obscenely high XP people were gaining from winning pet battles. You can no longer level characters to 89 in a matter of hours by hanging around capital cities battling level 1 pets. Bashiok explains how and why they implemented...

2 years ago 0 Comments
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It is no longer a waste of leveling time to battle pets with lower level characters. With the advent of patch 5.2, players can now earn XP from pet battles. (If you're max level, you have a chance of getting Lesser Charms of Good Fortune instead.) All you have to do is participate in any pet batt...

2 years ago 0 Comments
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I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too...

2 years ago 0 Comments
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Starbloom, the first iOS title from Shadegrown Games, isn't exactly the biggest or most content-filled title on the App Store this year. There are only five levels in the game, each with an original song to play through, and the menus mostly consist of some text against a black starfield. But...

2 years ago 0 Comments
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It's time to talk about experience. No, not the experience that comes from immersing yourself in a virtual world and creating memorable moments. I'm talking about the numerical value assigned to the various things you do in game, the kind of experience everyone wants and never has enough of. E...

2 years ago 0 Comments
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Those patiently waiting for additional updates to the Darkmoon Faire will only have to wait until patch 5.1 for more to do and items to collect! Wowhead dug up the latest details on the Darkmoon Faire, including several new pets as well as a new attraction. The Darkmoon Carousel can be ridden w...

2 years ago 0 Comments
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There's been a good deal of talk, here in the early days, about the level and experience curve in Guild Wars 2. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve. There are a few of ways that your ...

2 years ago 0 Comments
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Patch 5.0.4 appears to have made a major change to the way guilds level and the way characters earn guild reputation. The daily and weekly caps for guild leveling and guild reputation game have been removed entirely, allowing players to grind reputation and experience to their heart's content. ...

2 years ago 0 Comments
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Part of me could be nervous about what's coming next for Final Fantasy XIV, since it'll mean a lot of big changes for the game and it may no longer be quite the same place I now call home. But most of me is looking at new screenshots and squeeing. Literally squeeing. I mean that I am shaking my f...

2 years ago 0 Comments
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The time is now -- Final Fantasy XIV's sweeping patch 1.21 is going live. That means players can experience the new Job system, do battle in two new instanced dungeons, and relax in their new private rooms. The patch notes make it clear that as with most of the game's patches, there's a lot going...

3 years ago 0 Comments