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  • Ski resorts busted by iPhone app

    by 
    Mike Schramm
    Mike Schramm
    01.12.2010

    Want to see past a ski resort's lies? There's an app for that. The iPhone's ability to track snowfall at ski resorts has been well publicized (it even showed up in an official Apple commercial), but apparently there's been an unintended consequence: ski resorts are actually losing money. The UK's Globe and Mail reports that before iPhones existed, people would just call up to the slopes to ask them if there was snow on the trails -- and the ski resorts would more often than not reply that there was, in order to pull in some more weekend customers. It was usually just white lies (no pun intended) -- they'd usually say there was about 20% more snow than actually existed. But now that the iPhone provides a much more objective look at exactly how much powder there is up there, resorts are finding that they can't push that weekend boost any more. And that's cutting into their yearly profits as a whole. Now, you may argue that resorts being held accountable is a good thing, and according to the article, most of the resorts themselves would agree with you: they weren't in it to outright lie to people, because telling people that there was a foot on the ground when you can see grass would have an even worse effect on their business. But hearing from someone on the phone that the slopes are plentiful is a much different experience than seeing a number in an iPhone app, and it's interesting that the difference is directly affecting resort profits in many cases. Not that resorts have too much to worry about, especially the ones who have plenty of snow anyway. It just shows you how much the iPhone is still changing all kinds of industries in strange ways.

  • Breakfast Topic: Running progression raids blind

    by 
    Mike Schramm
    Mike Schramm
    12.02.2009

    BoK brings up something I've thought a little bit about lately: their guild will occasionally run an encounter "blind," which means they'll go in without researching or learning any boss strategy ahead of time. This is generally something that only the highest-level guilds often do, and even then only on the PTR -- by the time bosses hit the live realms, their abilities are usually posted online somewhere. But some guilds enjoy a challenge, and doing a raid without knowing what's coming definitely keeps you on your toes. A lot of raiders think that's actually the "right" way to do it -- Blizzard's game doesn't come with strategies installed, so if the designers created the fight correctly, it should be clear, just from watching buffs and boss animations, what to do during a fight. So today's query is: have you ever run something blind, or would you like to? I haven't run any raids blind -- my guild raids so little already that when we do, it's best to be fully prepared. But I did run the new 5-mans blind on the PTR, and it was an interesting experience. You really have to stay alert and try to analyze the fight as you're doing it, look for buffs and balances and try to position yourself as best you can, all while running your usual casts and abilities. It's a fun challenge, though as the fight gets tougher, it's probably less fun -- we were running with premades on five-mans, and I doubt a high-level raid would be as easy on us. Still, some of you must do it regularly, or at least be interested in going blind. What say you?

  • Incoming newbies, but why?

    by 
    Mike Schramm
    Mike Schramm
    11.08.2009

    I think this is an interesting post by Grancran over on the official forums. We've already talked about how Blizzard is revamping the newbie experience in upcoming releases (including the next patch and the expansion), but he wants to know: for whom? Sure, there are going to be lots and lots of people going through the starting experience again when the expansion rolls around, both because of the new class combinations and the new races, but all of those people have already played the game. Why update a tutorial system when the majority of gamers have already played WoW? It's an interesting question. Neth answers pretty tamely, saying that we were all noobs at one point, and that they want to make the starting areas as welcome as possible. But the question remains: is Blizzard expecting an influx of new players at some point in the future?

  • Breakfast Topic: Getting guildies to the website

    by 
    Mike Schramm
    Mike Schramm
    11.07.2009

    This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it? Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

  • Massively interview with Aion's new community manager

    by 
    Kyle Horner
    Kyle Horner
    10.28.2009

    Aion is easily one of the biggest MMOs of the year, so when a new North American community manager took over recently we decided it was the perfect time for an interview with the new team member, Andrew Beegle -- known as Tamat to community members. We asked Tamat about new methods of community interaction, the hotly anticipated experience boost patch and even some personal questions about our new community manager. You can never really know enough about the person serving as the conduit to your main MMO -- at least that's what we tell them!

  • Garrosh, a raid boss?

    by 
    Mike Schramm
    Mike Schramm
    10.09.2009

    I don't necessarily agree with everything we highlight here on WoW.com, but just because a post seems wrong doesn't mean it isn't interesting to talk about. Such is the case with Loregy's latest post -- they suggest that after all is said and done, the much beloved (whoops, not) Garrosh Hellscream will end up at the wrong end of our weapons. They say that the big fight between Garrosh and Thrall (rudely interrupted by the Wrath of the Lich King) means that Garrosh is in for a whooping at some future point. Matt basically said as much in his post a while back -- Garrosh is a flawed hero, to say the least, and it's likely that sometime here, those flaws are going to catch up with him, possibly in the form of us players.Now of course whether that's true or not is an entirely different question from whether that's what you want or not. Kisirani has already said that there are sides of Garrosh we haven't seen yet, and Blizzard could go either way with him -- either put him through some troubles and teach him to learn some lessons (right now the guy is pretty dumb), or do what Loregy is suggesting and turn him into a raid boss (wouldn't be the first faction leader with such a fate, to be honest). Personally, I think Garrosh is headed for a little redemption -- all he really needs, to my mind, is a little experience and humility, and, as I understand it, war can teach those pretty well.

  • EverQuest II players now receiving bonus experience for the weekend

    by 
    William Dobson
    William Dobson
    09.25.2009

    A few weeks ago, over the Labor Day weekend, players of EverQuest enjoyed a massive double experience bonus. Some folks wondered why EverQuest II wasn't included in the bonus celebration. Well, this weekend it's their turn, as all players of EverQuest II should be receiving a bonus to adventuring, tradeskill, and alternate advancement xp as of 1:00PM PDT today. It doesn't sound like it's a full 2x bonus like it was in EverQuest, but every little bit helps.The bonus weekend is a good opportunity for players to get into the brand new game update that was just pushed live this week -- although, the new Chronomagic system is all about going back in levels, not speeding forward. Players have until 10:00AM PDT on Monday to make use of the bonus, so if you've got some leveling to do, get cracking.

  • Skill-based MMOs: Passive vs. active gain

    by 
    Brooke Pilley
    Brooke Pilley
    08.13.2009

    There are two main progression models in MMOs: Level-based and skill-based. In level-based MMOs, you kill things and complete tasks to earn experience. This experience leads to new levels and the new levels generally lead to newer and more powerful skills. In skill-based MMOs, it isn't you who "levels up," but your skills. The more you use a particular skill (e.g., swimming, shield-blocking, axe-slashing, etc.) the better that skill becomes. At a basic level, both models are just different interpretations of the "experience point" system.While traditional, level-based MMOs don't usually allow you to earn XP while logged off, some skill-based systems do. EVE Online, for example, has a passive skill-leveling system, where players choose a queue of various skills that level up in real-time whether they are logged in or out. On the other hand, Darkfall uses an active skill-leveling system. The more you slash with a one-handed sword, the better your skill with one-handed swords becomes. If you switch to a two-handed hammer, you won't be as good until you start using it more.Syncaine has started an interesting discussion on his blog about the pros and cons of passive versus active skill gain in MMOs. While the original article favours one over the other, the comments really show both sides of the argument.

  • Redefining MMOs: Breaking the Mould

    by 
    Lesley Smith
    Lesley Smith
    08.06.2009

    Just think about that title for a second. Of all the games genres you've played, isn't it MMOs that feel most like carbon copies of one another? Level systems, the character creation process and class archetypes are nearly universal, with hundreds of games sharing the same characteristics. Don't you sometimes wish that MMO developers would step back and reassess the genre they have collectively created? This week, as part of Massively's "Redefining MMOs" series, it's my turn to muse on a topic and I've chosen to look as whether it's time the MMO mould (or mold, as my American editors would say) should be broken and re-examined. Many aspects of MMOs, such as classes, levelling, raids and bosses, endure simply because they work. After all, if it ain't broke why fix it? But sometimes it feels like you need a breath of fresh air, to step back and smell the roses. This is especially the case when carbon copy MMOs start being rolled out. In the last few months I've tried MMO after MMO and can literally play each one blindfolded. Mages are mages, warriors are warriors and clerics by any other name are still priests. While the archetypes of these classes -- the healer, the tank, the caster, the melee damage-dealer and the pet-toting badass -- differ slightly between genres and titles, they are part of a formula that seems to define the MMO genre. Skip past the cut to read the rest of the article

  • Nexon permanently increases the rate of experience gain in MapleStory

    by 
    William Dobson
    William Dobson
    08.04.2009

    One of the downsides of an ever-expanding game is the time it takes a new player to "catch up" to the majority of the player-base. Most people are kicking it in some groovy expansion while others might be stuck on old long-abandoned content. Nexon has identified the need to speed their players through certain areas of MapleStory and has taken one of the more common routes to do so: they have announced that the game's experience curve has been boosted. Players from level 11-30 will get experience 50% faster than before. From 31-200 the bonus is decreased slightly, down to a still-significant 25%.The temporary experience boosts that were granted for recent events were apparently received very well by MapleStory players, and this approval is what led to the permanent increase. Nexon America's VP of Marketing Min Kim helped to make the announcement: "The world of MapleStory is considerably larger than when it was first released. Accelerating the EXP rates empowers old and new users alike to better explore the MapleWorld." The new exp curve is already in effect, so what are you waiting for? Go level a Cygnus Knight!

  • Heirlooms for your main

    by 
    Eliah Hecht
    Eliah Hecht
    07.06.2009

    When the news broke that patch 3.2 would bring new chest heirlooms, with a stacking +10% XP bonus, one commenter made an interesting suggestion: get heirlooms for your level 80 characters, and bank them until the next expansion. So far between chest and shoulders you've got a +20% bonus to all XP right there, and having some quality equipment always helps the leveling process. Of course, there's every chance that Blizzard will simply disable current heirlooms for characters past level 80, to prevent precisely this behavior. They've done level-based nerfing before, with items like the Riding Crop and enchants like Crusader. The whole fate of heirlooms in the next expansion seems pretty nebulous to me, actually; will we need to go back and farm Emblems of Conquest at level 90 to gear up our alts? It's too early to tell. For now I would hold on to any extra badges you might have, but when the next expansion nears, you may be able to make good use of them.

  • Groupcrafting: The art of getting a group together

    by 
    Mike Schramm
    Mike Schramm
    06.19.2009

    Tales of the Aggronaut sent us this multipart guide he wrote on one of the things we all do in the game that might nevertheless be tough for a lot of people: actually getting a group together. It sounds like a simple thing (just ask people whether they want to group up or not), but as you probably know from experience, sometimes it can be pretty tough. So TotA set out, instead, to do a from-the-ground-up guide, from how to find and network with people in the game to how to build a group piece-by-piece.And I like it a lot -- he starts with a preamble with some general networking tips, including finding social channels to join (many guilds and realms have a few social channels constantly filled with folks LFG or interested in playing socially) and putting together a solid friends list, then goes on to explain how to communicate (probably a great read for anyone in any part of the game) and then how to actually build a WoW group, from core classes to splitting up class roles. Very impressive -- while most veteran players have probably heard or done this stuff before, it's nice to see a clear, concise guide that starts at the beginning.And it's even nicer to see a guide that emphasizes the social aspect of gameplay. Even here at WoW.com, we're all about gameplay tips, from profession insights to class balance discussion, but sometimes we overlook that to play a social game like World of Warcraft, you sometimes need to focus on social skills. As much as theorycrafting and gear upgrading can help, sometimes it's better to learn how to be friendly and social instead.

  • PvP Q&A with Blizzard's Cory Stockton

    by 
    Zach Yonzon
    Zach Yonzon
    06.18.2009

    Blizzard's Lead Content Designer Cory Stockton answered quite a lot of questions about the upcoming PvP changes in Patch 3.2. There are a lot, particularly the experience gains in Battlegrounds which also has deep implications in PvE as players can simply toggle experience gains off (any Level 60s up for Molten Core?). It's a pretty lengthy interview and Stockton goes into detail with the new Isle of Conquest Battleground. Some highlights from the chat: Experience gain in Battlegrounds is slightly slower than questing or grinding Players can toggle experience gain on and off with a mere 10 Gold There are plans to include greens and "the occasional blue item" at the end of each Battleground match (!) but won't make it to Patch 3.2 The Isle of Conquest is in the Frozen Sea, North of Icecrown Objectives in Isle of Conquest are captured exactly like flags in Arathi Basin -- I totally called this wrong when I said it would probably be a numbers and proximity thing Battlemaster Achievement isn't likely to change (whew!) but Blizzard is considering what to do with the Achievements for the Isle of Conquest Rated Battlegrounds are coming. Not quite soon®, but an announcement will be made during BlizzCon Blizzard plans "to deliver more Battlegrounds to the players as often as we can" Oh, man. That last bit made me want to change my underwear. Blizzard is actually paying attention to Battleground enthusiasts, realizing that while Arenas are nice and all, a lot of players love the BGs, too. New Battlegrounds "as often as we can?" Yes, please! Head on over to the official site to read Stockton's interview in full. Bombs, cannons, parachutes, angry Generals... 3.2 is shaping up to be one explosive patch, indeed.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • TUAW at E3: The Sims 3 for iPhone

    by 
    Mike Schramm
    Mike Schramm
    06.04.2009

    The Sims 3 pretty faithfully recreates the Sims experience on Apple's handhelds, albeit in a more streamlined version. While the handheld port avoids a lot of the new complexity of the latest PC release, the core Sims experience is still here -- you can create a Sim, give it a personality and a house, and then help your little avatar live its life, from going to work to following goals and dreams to completion.To a relatively new Sims player (I've never been a huge fan of the games), the variety of things to do here is pretty impressive. There's the usual tasks around your house -- eating, cleaning, sleeping, and so on -- but as you play, your Sim comes up with new goals to lust after, and it's your job to make sure those things happen, all while trying to preserve your Sim's health and sanity. For instance, just a minute into playing, my Sim suddenly got it in his head that he wanted to "use someone else's shower" (which seems like an exceedingly creepy goal to have, actually), but instantly I started thinking about all the things I had to do to complete it: go to town, meet someone, get invited to their house, and then somehow find an opportunity to jump in the shower.

  • The Daily Grind: Does bonus XP draw you back?

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.23.2009

    It seems like many games are offering bonus experience weekends to draw people back in to their games. After all, it gives you a chance to level up far faster than you normally would, which is nice. The other side effect to these weekends is that it gets more people in-world, so someone thinking about resubscribing would look around and think "there are lots of people here, this place seems to be doing well" and maybe come back. Personally, I played a bit during the recent Lord of the Rings Online bonus weekend, and will undoubtedly poke my head into EverQuest to enjoy some double experience as well. That said, the times I tend to stick around are when I have a friend who comes and plays with me, or if I find some new friends who don't mind my play being somewhat erratic due to work. With that said, do you tend to return for bonus experience? Does it ever get you to resubscribe? Or do you just show up for the bonus weekends and then head back to whatever game you normally play?

  • Pirates of the Burning Sea takes bold step to curb mission farming

    by 
    James Egan
    James Egan
    05.18.2009

    The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving the game's mission system, particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, engaging, and most importantly, a linear experience. We want players to get a sense of story and to do something interesting. We also want to reward players who accomplish the goals for those missions." He says that mission farming and the in-game monetary rewards aren't necessarily the problem, although it's not what the devs had in mind for players. Lum says that since people stop to repeat the most lucrative parts of a given mission arc, they're not experiencing the game as it was intended for the players. Even worse, some players make faction choices on the basis of how lucrative a certain mission with that faction is. Flying Lab Software wants to change missions in Pirates of the Burning Sea so that players are continually progressing through stories rather than motivated to remain in place to reap the gold harvest.%Gallery-12977%

  • Atlantica Online running bonus XP weekend with 'thank you' gifts

    by 
    James Egan
    James Egan
    04.25.2009

    The popular free-to-play MMO Atlantica Online from NDOORS Interactive ran into difficulties with their extended server downtime earlier this past week. However, any player outcries over this haven't fallen on deaf ears. NDOORS states, "Even through the delays, you stuck through it with us, and for that we want to thank you the only way we know how - through bonus experience time!"All players are currently receiving a 150% experience bonus which will last all weekend, ending on Sunday April 26th at 11:59pm PDT. NDOORS Interactive adds, "As an additional 'thank you', we'll be sending all logged-in players an Artisan's Cube at 1pm PDT on Saturday, April 25th, and Sunday, April 26th. This box will give you the choice of some Skill Decrease Books, Waters of Life, Growth Vials, Secret Vials of Potential, or several scrolls." If you haven't given this particular game a shot in the past, the 150% XP bonus weekend sounds to us like an ideal time to see what Atlantica Online is like.

  • LotRO Welcome Back Weekend now extended to April 6th

    by 
    James Egan
    James Egan
    04.03.2009

    We've got good news for everyone taking advantage of the free Welcome Back Weekend for Lord of the Rings Online, which is hot on the heels of 'Leaves of Lorien' (Volume 2: Book 7). The free 'weekend' promotion just keeps growing. Although it began on March 26th it will now continue until April 6th, plus there's a 25% experience increase on mob kills to sweeten the deal. This sounds like a great time for former subscribers to come back and check out how Lord of the Rings has improved with Leaves of Lorien.%Gallery-46767%%Gallery-47129%

  • Starting out in Vana'diel: The Fields of Valor

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.05.2009

    Hello there Adventurers! I hope everything is going well for you in Final Fantasy XI since we last spoke. Where we last left off, we were speaking with the initial NPC trainer and getting through the opening "tutorial."However, as reader Dana noticed, "They want me to go out and grind dagger skill... so... more endless grinding." Well, you're right and wrong, Dana! You're right, they do want you to go out and level up your dagger skill and that can be a bit boring. But the endless grinding has been lessened by the advent of a new system -- one that could easily be missed by long-term players. Today's article will be focusing on that brand new system, the Fields of Valor.What makes this system so good? How does it help you in the lower levels? How do I use it? These answers and more are a short distance below, across the divide manned by the pretty blue "continue reading" link.

  • Long-awaited skill queue coming to EVE Online

    by 
    James Egan
    James Egan
    02.04.2009

    The sci-fi massively multiplayer online game EVE Online stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than experience-based advancement. This is a feature many players like, as they're able to advance even when they're offline, but the downside is that you need to log in frequently to change the lower levels of skills (due to how quickly they finish.) For anyone who's bothered with it, actually getting up for 4am skill changes? Not cool. Getting a skill queue is one of the issues that the player-elected Council of Stellar Management (CSM) brought to the game's developers, CCP Games. (The CSM are representatives of the player base that work with the devs to ensure that development reflects what EVE's subscribers really want from the game.) Apparently the message got through loud and clear. EVE Game Designer Eris Discordia announced today that a skill queue is indeed in the works, in her dev blog "More Queue Queue."