experience

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  • Blizzard shows off Recruit-a-Friend benefits: Zhevra mount, summoning, triple experience

    by 
    Mike Schramm
    Mike Schramm
    08.05.2008

    There's a new splash screen on the WoW homepage, but instead of hinting at a new game, it is instead showing off Blizzard's new Recruit-a-Friend benefits. Looks like they found a place for that Zhevra mount we heard about a while back -- whenever you recruit a friend into the game (by convincing them to create an account with your name as a reference and having them pay for at least two months of game time), you can choose one of your characters to nab a Zhevra mount. Additionally, you can summon referred friends to your character, and when questing together, you can pick up triple experience until level 60, for both quests and monsters that you kill together.More details on Blizzard's support page. Just yesterday, we heard Mike Morhaime saying Blizzard was aiming to bring tons of people into the game this holiday season, and it looks like the recruiting drive has started.

  • Kaplan announces Outlands leveling to be shortened

    by 
    Adam Holisky
    Adam Holisky
    07.22.2008

    Jeff Kaplan, the lead game designer, posted in the forums under his username Tigole that Blizzard will be speeding up leveling in the 60 to 70 bracket just as they sped up the 20 to 60 bracket. This has long been rumored and it's great to see this get implemented.Initial reports tell us the amount of experience points necessary to progress to each level has been decreased by 30% (for the 60 to 70 range only). Additional posters are reporting that mobs which give 500xp on the live server are now giving 600xp on the beta server. There doesn't seem to be any increase in the XP rewarded by quests yet, but this might be a future change.Kaplan asks everyone to provide feedback on the change (if you're in the beta), and it looks like they've got his ear for the time being. So if you're in the beta and want to weigh in on the subject, now's the time.Many thanks to the various users who submitted this news tip.

  • Bonus experience for EQII players this weekend

    by 
    William Dobson
    William Dobson
    07.19.2008

    City of Heroes isn't the only game to be encouraging its players to spend a comfy weekend parked in front of the PC with tasty experience rewards. This also happens to be a Bonus Xp Weekend for EverQuest II, meaning that for today and tomorrow you'll benefit from an increased rate of adventuring and tradeskill experience gain. If you do happen to be actively playing both of these games right now and want to take advantage of the sweet leveling benefits across the two worlds, don't feel too bad -- bonus exp. is a once in-a-while thing, but the sun will be there next weekend, right?

  • Tip: Run Midsummer as a lowbie

    by 
    Mike Schramm
    Mike Schramm
    06.23.2008

    Here's a great tip from Darthkurai on LJ: doing the Midsummer Fire quests as a lowbie will net you a ton of nice XP. He grabbed almost two levels' worth of XP at level 40, just for running around to all the different bonfires throughout Azeroth. Bewarned that some of the quests have various level requirements on them (Undercity and all of the capital flames, as he finds out, are level 50 and above only, and of course Lord Ahune is only for level 70s), but doing all of the quests at low levels will net you a good 6-7k XP, which around level 40 will give you at least a ding or two.Pretty good for just running around the world once or twice. Everyone's excited about Ahune and what you can get from him, but don't forget your old alts, either -- logging them on during the festival and showing them the world (while killing on the way with those buffs) can grab you a nice chunk of free XP for them as well. The Midsummer Fire Festival is upon us! Check out WoW Insider's complete quest guide to collect those Burning Blossoms as well as our guide on how to spend them. Also, don't forget to eyeball our screenshot gallery of Midsummer events. Finally, find out how to kill Lord Ahune, and check out our break down of his loot table.

  • Making/Money: Virtual Red Paperclips

    by 
    Alexis Kassan
    Alexis Kassan
    06.20.2008

    A few years ago now, I heard a news story about a man who traded one red paperclip for a house. There were several intermediate trades, but the basic gist of it was that he started with a paperclip and traded up from there until, eventually, he was offered a house in Saskatchewan in exchange for a movie role. I remember thinking then what an interesting concept it was (and wishing I had thought of it first). He really did not need any particular skills except maybe negotiation. He did not need any money. In the early stages, he probably didn't even need a lot of buzz. Just some connections and a dream. In more recent times, I have seen similar things done in games. Using the auction house and connections with guildies, friends, or just willing participants in the streets, it is entirely possible to trade your way to fame and fortune without ever picking up a trade or completing a quest.

  • Examples of "incidental RP"

    by 
    Mike Schramm
    Mike Schramm
    06.18.2008

    I love this idea from Matt on WoW LJ -- he points out a few great examples of what he calls "incidental RP." The vast majority of players in the game wouldn't call themselves "roleplayers" (and lots of them might make fun of people who do), but all of us, in playing the game, are buying into the lore and the roles we're playing to a certain extent. If you've ever yelled "for the Horde!" or felt a strange hatred towards Gnomes, guess what -- you've been roleplaying.His examples are a little more silly -- his girlfriend hates parrots (because one of them once killed her in Deadmines), and he'll sometimes answer NPCs, even though they never respond. I do the same thing -- /salute an NPC after grabbing a quest, or yelling "and stay down!" after dropping a major boss or a mob that's given me trouble. That kind of stuff is a far cry from the heavy RP that can go on in game, but just the same, it makes the game more fun. And just like good art, it puts you even more in someone else's (fictional or otherwise) shoes -- what would it feel like to be someone given a quest, or a real member of a group like the Horde? Maybe that's why roleplaying is the wave of the future.Any other great examples of incidental roleplaying? It's another mark of how great Blizzard's game is that the setting, art, and experience of playing pushes people who wouldn't normally get into character to really think about what the person they're playing is all about.

  • Tips for the youths applying to guilds this summer

    by 
    Adam Holisky
    Adam Holisky
    05.27.2008

    This time of the year brings with it an influx of guild applications from the younger crowd. These applications are often done with zeal and lust for a summer's worth of gaming that is unappreciated by adult players. After all, school's out and what better way to enjoy the good weather than to spend it sitting in front of a computer screen?My guild in particular has seen an increase of the 15 to 18 year old crowd applying to raid with us. Unfortunately many of these applications are not on par with what we're looking for in raider's gear and experience (we're done with the Black Temple and Mount Hyjal, and are working on the Sunwell). Everyone is also 18+ in our guild, and we'd like to keep it that way.However, we have seen a couple of applications come our way that have stood out from the rest. While these people are young, they have shown excellent communications skills, along with solid understanding of their class and raid awareness. While we have covered applying to a guild before, I think it would be appropriate to talk for a moment about some tips for the younger crowd trying to get into a guild this summer.

  • No beta for me, thanks

    by 
    Mike Schramm
    Mike Schramm
    04.23.2008

    Reader Ian C. wrote in with an interesting thought. He says that if he was offered a spot in the Wrath of the Lich King beta tomorrow, he'd probably decline. With the news that the expansion is in alpha and that an open beta is probably not too far off, it seems like everyone and their brother wants in early to Northrend. But not Ian -- he says that he'd rather experience the content on the live realms.And I mostly agree. I never played in the BC beta, and generally I like to stay away from the PTR if possible -- any progress that you make on test or beta realms is completely lost when the beta closes, and while yes, there are some fun reasons to jump onto the PTR or a beta realm, I'd rather experience the content as its meant to be played when it comes out.Everyone else might be excited to see the beta, and of course we'll have lots of information as it comes out about Wrath (which means if I'm invited to the beta, I'll probably load it up just to see what's there and try out the Death Knight mechanics), but playing on a beta realm isn't the real thing. Any progress you make there is more or less a waste of time -- I'd rather see Northrend in a finished form, through my character on the live realms.

  • Breakfast Topic: Alt-o-holics better at WoW?

    by 
    V'Ming Chew
    V'Ming Chew
    04.20.2008

    "I have five level 70s, therefore I'm good at the game!" This comment, or others that express a similar sentiment, is often heard in-game, on forums and here on WoW Insider. Having multiple characters of different classes exposes you to many more facets of the game. An alt-o-holic, with multiple alts, enjoy a range of gameplay that is indisputably wider than someone who plays just one or two characters. While leveling content is largely the same, the classes are designed by Blizzard to be as different from each other as possible. Running through The Barrens on a Priest is a very different experience from running through the same zone with say, a Druid. However, does sheer breadth of gameplay experience translate to a "better" player of WoW? Understanding how other classes work is definitely an advantage when you're playing in a group or raid, but is it fair to dismiss the "specialist" player who, through choice or simply lack of time, plays only a single toon? In other words, does breadth of experience trump depth of knowledge as far as playing the game is concerned?

  • Online shooters have discovered MMOs' secret formula

    by 
    Kyle Horner
    Kyle Horner
    03.20.2008

    A recent article asked the question, "Are online shooters turning into MMOs?" That's a good question. Lets go over the basics and see if they fit into the mold. Ever since Call of Duty 4 came out, it's become an addictive online experience for many people. Is it because of the tight controls, excellent visual/audio design and enormous variety of online modes? Perhaps, but we're fairly certain that many players are finding themselves addicted to what we here at Massively refer to as, "The Desire to Ding"

  • TR's patch 1.6, why play when you can wait?

    by 
    Chris Chester
    Chris Chester
    03.16.2008

    MMO players, of which I count myself a part, are an interesting folk. While we profess to play our games of choice out of the pursuit of fun, many of us scarcely hesitate to flagellate ourselves (figuratively, I hope) for some new piece of gear, or stay up far later than good sense would have dictated to finish a raid, or stop playing our game of choice altogether because some hot new patch is coming down the pipeline that will change the way we play.I can now count myself in that last category, as the word that patch 1.6 was going to render profound changes on Tabula Rasa's experience modifier system has caused me to seize up and stop playing the game altogether. Perhaps it's a bit misguided to just forfeit playing the game on account of a patch with no concrete deadline, but then, who wants to spend all that time fighting enemies and grinding mobs with a paltry x2.5 experience modifier when the patch is going to be bringing down x6 multipliers with 30-minute boosters that bump it up an additional 50%? Setting aside simple quest experience, you could be looking at a whopping three times the experience gain pre-patch! Who wants to grind now when that's coming down the pipes? Not me, that's for sure.

  • Winners of Panasonic's Live in HD contest are... living in HD

    by 
    Darren Murph
    Darren Murph
    03.11.2008

    Way back in August of last year, Panasonic opened the gates to its Live in HD contest -- which would gift winning families with $20,000 in HD gear along with free HD service for a year -- and needless to say, the entries came flooding in. Now, the first of the victorious families are getting to enjoy the spoils, which means playing with a completely free Wii, Blu-ray player, 50-inch HDTV, camcorder, digital camera and whatever else makes up $20k worth of wares. In exchange, Panny is extracting answers about "how they use the equipment and what they like or dislike about the products so the company can make improvements." For one particular family, their newly furnished home has become quite the hang out, but we've all ideas they have absolutely no qualms with that.

  • Experience buffs planned for TR patch

    by 
    Chris Chester
    Chris Chester
    03.07.2008

    Another Friday, another Feedback Friday brought to you by the folks responsible for Tabula Rasa. Critters and crew have come out swinging this week with a genuinely bitching preview of some of the changes we can expect to see in patch 1.6. Chief among those is a change to the experience modifier that will see the maximum modifier go up in a tiered manner based on level. The maximum multiplier in the game now is set at 250% of the base experience, but with the patch it will go as high as 6x base experience at the highest levels. Players will also get significant experience boosts based on group size.In addition, they'll be offering an item to boost experience gain by 50% (stackable with the multiplier and group XP buffs) as part of the cache of items that you can buy by accumulating Global CP tokens. They will join the respecs we've mentioned previously along with a stock of other goodies to choose from like the old-fashioned weapon modifiers. With all these buffs to experience gain, it looks as though getting to level 50 in Tabula Rasa may change from the near-impossible test of patience and stamina to something a lot more amenable. We'll have to see for ourselves when patch 1.6 hits the PTS.

  • Movies that could make good MMOs: Highlander

    by 
    Akela Talamasca
    Akela Talamasca
    02.19.2008

    Yes, I know there's a Highlander game coming out, but it's not an MMO, and that's kinda too bad, 'cause there are some features inherent in the franchise that could make fun game mechanics. First, we have characters who actually DO regenerate health over time, proven in both movies and tv show. This is a favorite conceit in many MMOs, and it's rarely explained. Here, it's baked right in.Second, there is a history's worth of weapon and combat styles to choose from, and every conceivable ethnicity and culture type awaiting the player. And they needn't be limited to historical accuracy, either, as dear old Ramirez attests -- your warrior can use any style she likes. After all, she's had centuries to learn, and the whole world to teach her.

  • Putting the Apple Store geniuses to the test

    by 
    Mike Schramm
    Mike Schramm
    02.13.2008

    Challenging customer service folks in retail stores is pretty much shooting fish in a barrel-- sure, Apple claims to have a great retail environment, but if those Geniuses are getting paid as little as I was when I worked in retail, there's no real reason for them to know the difference between the Apple ][ and the Apple //e (that's what you have TUAW for).Still, Laptop's writeup on their trip inside the Apple Store is pretty entertaining anyway. The Genius confirms what we all knew about the Macbook Air (it's a "supplemental computer, like, if you already have a desktop at home"), and messes up some specifics on HD-DVD and processor speed and size. My own Apple Store experience wasn't much better-- I had to explain what a KVM switch was (to switch between my Mac mini purchase and my gaming PC). But just like Laptop's experience, my person was helpful and quick, and what more can you really ask from a retail experience?Long story short, do your research at home, and show up at the Apple Store (or the Best Buy, or the Circuit City, or wherever) only when you know what you really want to buy. The guys and girls with nametags on at the store know a lot about how to sell stuff, but they just don't get paid enough to make your choices for you.

  • Leveling Mom and Dad through Zul'farrak

    by 
    Mike Schramm
    Mike Schramm
    01.05.2008

    I think there's something so awesome about this story from Rufus on Livejournal-- his mom and stepdad have never gamed before, but they've leveled two characters up to 40, and during a run in Zul'farrak, they actually took on a whole gang of mobs, and lived.We've talked about playing with older folks before, but that's not even the best part of this story-- the best part, in my view, is the thought of two people discovering that they can do something they never thought possible. There is definitely an accomplishment and a thrill that comes with gaming (and this game especially-- taking out trolls is always fun), and it's awesome to think that these two were able to discover that.I did a run of Dire Maul last night on my up-and-coming Hunter, and just like that Blackrock Depths run a little while back, there were a few newbies in the group-- we had to explain tanking and aggro a couple of times, and I had to use Feign Death. But even through just the chat channel, you could tell they were having a ball running through all the demons in the old elven city. That kind of stuff definitely makes me happy this game is around.

  • You feel normal

    by 
    John Himes
    John Himes
    11.30.2007

    I've leveled up my share of alts in the past and I tend to be fairly strategic about doing so. The most important rule was to only play them when they had rest XP accumulated. Sometimes I'd enjoy a certain class so much that I'd occasionally break this rule, but I usually stuck to it. I know I'm not the only one that has done this. In all the various guilds I've called home over the last few years, I've often seen messages like "Well, time to switch over. Out of rest experience on this character."The last patch dramatically increased the rate of character progression between levels twenty and sixty. Over the last week or so, I've popped over to my Shaman alt to check out some of the new content for lower levels. Running around, completing mostly green quests, I got carried away and now find myself at level fifty. I progressed ten levels over the span of a few days with hardly breaking a sweat. This quick leveling has become addicting, but now my rest experience has run dry. I'm tempted to keep playing, but a voice in the back of head is nagging me to log off in an inn and to go play another character for a few days.What have your experiences with the new experience rate been like? Are you a rest XP fanatic, like me? Or do you just keep plugging away, regardless of your rested state?

  • Vanguard may be against the death penalty

    by 
    Amanda Rivera
    Amanda Rivera
    11.22.2007

    Ten Ton Hammer is reporting on a recent uproar on the Vanguard: Saga of Heroes forums surrounding many MMO players' least favorite subject: death. Few like to contemplate their own demise, and even those who do would agree that penalties for dying in an online game are annoying. The current controversy surrounds a certain Producer's Letter written by game producer Thom Terrazas wherein he mentioned the possibility of reducing the severity of the death penalties in Vanguard. Now Dalmarus makes a valid point about all of this. Removing the loss of experience mechanic from death means removing the excitement. Essentially, the developers would be eliminating that extra thrill you get from tackling dangers and taking on challenges that might be a bit much for you; the thrill you get knowing you survived and saved your precious experience points. I would agree that a death penalty gives players a consequence, albeit a small one, for reckless actions in-game, and removing that penalty means changing the game experience for better or worse. My feeling is that the Vanguard team might be looking at their competition, titles like WoW, and noticing that the loss of experience might deter the casual player from sticking with the game. But then again, it doesn't deter Dalmarus, so should they really be worried?

  • Hunter pet experience progress

    by 
    David Bowers
    David Bowers
    11.07.2007

    Mania is probably the leading expert on hunter pets -- she runs Petopia, as well as a blog devoted mostly to hunter issues with a specialty in pets. We've reported some other great research from Mania's Arcania in the past, including how long it takes pets to gain loyalty. Now, in response to the leveling speed increases coming in Patch 2.3, she's laid out pretty clearly how pet experience works. Based on some PTR research, she says: Pets still require 25% of the experience that a player would at the same level. Players now require less experience to level between levels 20 and 60, and so our pets also require less experience during those levels. Pets still do not get any share of the experience when their owner completes a quest. (I didn't expect they would, but it was worth checking.) As on live, pets do not get experience when they kill something that is grey to the hunter. The experience that pets get per kill does not appear to have changed. Generally there are no big changes to pet experience in patch 2.3, except that players will be gaining more experience from quests between levels 20 and 60, and of course pets won't be getting any of that. It's too soon to say if this means hunters will start outleveling their pets during those levels or not, but it could be an issue in the future.Mania has also discovered some interesting details about the relationship between the pet's level and your own level when it is gaining experience. If you're a hunter leveling a lower-level pet, head on over to her post and check it out.

  • Clarifications on EQ2's Bonus XP Sundays

    by 
    William Dobson
    William Dobson
    11.02.2007

    After it was announced that there would be bonus experience on the two Sundays leading up to the EverQuest II expansion Rise of Kunark, it looks as though a few players have been confused about the finer details. A thread surfaced on the game's forums, that kicked off with one unhappy customer stating that the bonus experience was for US servers only. This was quickly cleared up by a community relations representative, along with some other questions that came up later in the thread. Here is a compiled list of the clarifications found in the thread: It is for ALL servers, not region-specific or US only When the clock ticks over, the bonus xp will be in effect -- no need to log out and back in If you already have vitality saved up, the bonus XP stacks with this Because the first bonus day, November 4th, is that day that clocks get turned back for daylight savings, there will actually be 25 hours of bonus on that day. This should apply for servers in all regions too -- from the thread, "everyone will get 25 hours of bonus time since the person turning the time on and off is going to be affected by that time change. I'll leave ya'll to figure that one out" So there you have it. Everyone gets to take part, and there's even a little bonus hour this Sunday -- better get some rest now so that you can last the full stretch.