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Last week's closure of Brash Entertainment left a number of unanswered questions lingering, and as thrilled as we are that Saw is still set to get its game on, we're more curious to find out if Superman survived the publisher's swift implosion. The Man of Steel was allegedly the subject of a deal ...

6 years ago 0 Comments
November 17, 2008 at 5:00PM
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Lock S-Foils in Attack Position. Not only is it a line any self-respecting nerd will recognize instantly, it's also the basis for many a successful video game from days gone by. It all started in 1993 with Lucasarts' X-Wing, which brought Star Wars to PC gamers in a big way. For the first time, they...

6 years ago 0 Comments
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For a game that hasn't even been formally announced, there sure seems to be a lot of information circulating about the Wiicreation of the celestial NES action-platformer, Kid Icarus. For instance, Kombo.com (not to be confused with Zombo.com) recently posted a veritable cornucopia of concept art f...

6 years ago 0 Comments
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Brash has an unrelenting love for games based on movie IP, and as if patterning its business model after a remake of Freaks, the publisher has convinced yet another developer to become one of us. The latest studio to sign on the dotted line is Lair dev Factor 5, which according to Brash involves a...

7 years ago 0 Comments

Keeping expectations in check is the key to having a wholly satisfying life, so we probably shouldn't have grown accustomed to the three-game cornucopia that once characterized Nintendo's weekly Virtual Console release schedule. Now that the standard has dropped to two-per-week and, occasionally (a...

7 years ago 0 Comments
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We first heard about Factor 5's Wii project about a month ago, and with DICE 08 comes some new details about the title. IGN spoke with Factor 5 president Julian Eggebrecht about the game, and learned a bit about the impressive engine being built, which Eggebrecht claims rivals their work on the PS...

7 years ago 0 Comments
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The shoddy SIXAXIS controls may not be Lair's only problem, but it's certainly the one that's taken the brunt of the criticisms pointed at the game. Throughout it all developer Factor 5 has insisted that motion-controlled dragons were the only way to go, but it seems that they may finally be softe...

7 years ago 0 Comments
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We reported last week that Factor 5, developers of the amazing Rogue Squadron series for the Gamecube and the nightmarish Lair for PS3, has rekindled their relationship with Nintendo, and are currently working on an unnamed project exclusively for the company's home console. According to gaming sit...

7 years ago 0 Comments
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Factor 5's Lair, much-ballyhooed in North America and Europe for its unfavorable control scheme (and Sony's subsequent response), has debuted in Japan with enough sales to crack the top 10 for weekly sales, according to Media Create (via GamesIndustry.biz). The game, known there as Rise from Lair, ...

7 years ago 0 Comments
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Factor 5's Julian Eggebrecht has been thinking about motion controls a lot lately. While still content with Lair's much-maligned input system, he has found issues with Warhawk's use of motion controls less-than-stellar. In an interview with Games Radar, Eggebrecht said that "Warhawk's controls are....

7 years ago 0 Comments
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Factor 5 president Julian Eggebrecht sees potential in the Wii's graphical hardware, despite its technical inferiority to its competitor's consoles. Speaking to RevoGamers, Eggebrecht laments how Wii titles whose aesthetic is more geared toward "traditional, more photorealistic" visuals do not pus...

7 years ago 0 Comments
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Lair is not very good. Most people agree with that. To try and alleviate the reviewing experience and perhaps gain a few points on scores, Lair's handlers released a 'Lair Reviewer's Guide' to the gaming press. Some were insulted by this. But what's really scary is that even the guide that Sony se...

7 years ago 0 Comments
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Sometimes when you combine things, they form something even greater than its parts, like peanut butter and jelly, or the five robot cats that form Voltron. Other times, like when you combine Factor 5 and ghosts, you get Lair. "I am not a believer in ghosts, but this one was haunted," Lair director...

7 years ago 0 Comments
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Reptile romp Lair may not be a critical darling, but Sony isn't too worried. Speaking to Next-Gen (while preparing his grand exit), SCEA PR director Dave Karraker said that it doesn't matter what the critics say: it's all about the consumer. "At the end of the day, I'll be interested in the consume...

7 years ago 0 Comments
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Perhaps comparing the ESRB to the Communist hunter Joseph McCarthy is a little extreme, since there's not really a Red Scare in videogaming, but Factor 5 President Julian Eggebrecht made the allusion when stating the ESRB was essentially choking the creative life out of games during a speech at GCDC...

7 years ago 0 Comments
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Though originally confirmed to be complete and on track for an August 14 launch, SCEA Associate Producer Ryan Hamlyn has posted on the official PlayStation blog that Lair is being delayed until September 4 due "to enhance the community features in the game." "Natural challenges that arose while fin...

7 years ago 0 Comments
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Factor 5's Lair has "has completed its development and is now in manufacturing," according to SCEA Associate Producer Ryan Hamlyn via the PlayStation blog. The game is on track to be unleashed August 14 in North America. Localization for other regions hasn't been completed yet, said Hamlyn, so rel...

7 years ago 0 Comments
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German programmer Poke 53280 has just released a freeware remake of the classic Commodore 64 game Turrican for the PC. The Metroid-esque title (that feels a lot like Contra at times) Hurrican is packed with vast, non-linear levels filled with weapons to find and swarms of enemies to use them on. T...

7 years ago 0 Comments
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Do you like dragons? Do you like dragons ... attacking other dragons?! Of course you do, it's fun. GameTrailers has posted an extended battle sequence from Factor 5's Lair. No gameplay footage, but more drama and excitement than the entire Dungeons & Dragons movie in just two minutes! Video emb...

7 years ago 0 Comments
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Taking a video game across an ocean requires more than a simple trip in a plane. Localization experts spend countless hours crossing the language barrier to make sure different cultures understand the game's content. The title often gets shifted in the mix, such as the Japanese DS game I Would Die f...

7 years ago 0 Comments