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  • New name for Lair in Japan, plus screenshots!

    by 
    Nick Doerr
    Nick Doerr
    05.30.2007

    We're all anticipating the release of Lair by the end of July, but we've got two different subjects on the Factor 5 game to cover for you today. First up, we've got a name change. No, not for North America or Europe, but for Japan, the title Lair just didn't seem to do it over there. The latest Famitsu Weekly magazine has the game listed as Rise From Lair. Good stuff, we guess.Also, we've got a handful of screenshots for you to check out. The screenshots are here. While you'd expect a plethora of screenshots with giant dragons floating around the sky and oceans and stuff, these are different. Kind of. Some pictures of actual characters, as well as the obligatory dragon-riding. We enjoy them. Don't you?

  • PS3 offers limitless power, says Factor 5

    by 
    Nick Doerr
    Nick Doerr
    04.16.2007

    There once was a lengthy interview with Julian Eggebrecht over at Mercury News' blog space. He's the big man behind Factor 5 and Lair, by association. We're going to summarize the interview, where a lot was talked about: mostly Lair and the PS3 in general. Factor 5 sought the most powerful of the next-gen systems -- in fact, it's implied that they started a game for the 360 before beginning production on Lair because Sony was so quiet about the PS3 at first. The see a lot of risk in Lair because it's unusual and defies classical categorization by genre. They've never been a multi-million unit selling company, either. But they find a good number of rewards, too. Seamless world, new genre, air to ground combat, combat systems, and the choice of the PlayStation 3 can be both a risk and a reward... depending. Have they found out what the PS3 can do? Not yet, they say, but "the PS 3 has more of the situation where you could go another six months easily and forever. You can get so much more power. RSX is a known quantity. But Cell is pretty limitless at this point." Poor port quality from 360 to PS3 has become an obvious issue, but PS3-specific titles look so much better. Eggebrecht explains the situation: "They created the 360 engine with a unified memory architecture in mind, with the embedded frame buffer with its advantages and disadvantages, and not thinking too much in early stages about multicore. If you try to get that over to the PS3, you're in for a bad surprise. The PS 3 is all about streamlining about the two different memory pools. They are separate. You don't have to do tiling because you don't have an embedded frame buffer. All of these advantages of the PS3 turn into disadvantages if you don't start making your game on the PS3. If you create first on the PS3, it is pretty easy to port it to the 360." What will we see in Lair not seen in other PS3 titles? Scale, really. Going from 20,000 feet down to the ground and keeping a consistent level of detail is pretty amazing. All lighting is calculating in real-time, giving a nice day-night cycle. Not to mention fluid water dynamics. Compared to Gears of War, Eggebrecht cites scale as the difference -- GoW is based on moving slowly from corridor to corridor (metaphors, though there is a lot of that anyway), Lair gives you a 32x32 kilometer bubble to explore with detail kept throughout, at extreme speeds. This scale allows for more non-linear play, with vague mission goals, unlike the linear fashion GoW plays out. Multiplayer is just leaderboards and chat -- they want online multiplayer, but are having trouble getting the streaming and latency issues out of the way. The SIXAXIS sounds great -- their implementation is pretty impressive but they realize it can be overdone... so expect an option to turn it off, but no promises. Cool. Long, but cool. Not sure why they kept going back to Gears of War for comparisons, but if you think of it on the macro scale, it does sound equally as impressive. Anyway, if you want to get much more in-depth answers, check out the interview in its entirety. It's pretty big.[Via GameDaily]

  • Lair: July. Demo? Probably July, too.

    by 
    Nick Doerr
    Nick Doerr
    04.13.2007

    A great big ol' preview of Lair has been upped at IGN and they cover pretty much everything we wanted to hear. Aside from the fact that there will not, in fact, be any ground combat in the human vs. human sense, there will be havoc-creating dragon vs. human army ground combat. In all fairness, if you want to hear about their impressions of the gameplay, we can't really alter what they say. What we'll tell you is that the gameplay, from what IGN said, is shaping up pretty nicely. A large set of unlockable/learnable moves keep the battles fresh and while using your fire-breath is useful at the beginning of the game, later enemies will be all but invulnerable to fire, forcing you to rely on physical strength.The SIXAXIS controls are reported to still need "a little work". Understandable -- no one wants to accidentally turn 180 degrees when they're trying to smash heads with another dragon. But that's why it's just an alpha-build. Plenty of time to fix that up! Another point of note is the implementation of trophies for use in PlayStation Home. Yep, before Home is even released, you'll be scoring some great trophies to show off to people.The game is due out in July, which is a little later than we expected (we thought May, then September, so this is decent news). However, Factor 5 promises a demo of the game to hit the PS-Store at some point. Their estimate? Either before or after the release of the full game. Yawn! It seems we'll get our demo in July, too, then. Judging from the timing of our demos to-date. Still, great preview! Check it out!

  • Some cutesy new Lair screenshots

    by 
    Nick Doerr
    Nick Doerr
    04.03.2007

    We're all tired of this "you may look, but you may never, ever, ever touch" policy Sony's got on this game. Seriously, how many more times will we gaze upon the beauty of giant lizards killing one another while the men riding them also fight to the death -- all way up high in the sky? Sure, everything great needs time to mature, but come on! Give the PSN a demo or something.According to CVG, they've got Lair set up for a... wait for it... freakin' September release! What's up with that? What're we going to do during summer? Continue to play other games? But we wanna play this one! Oh well, it's probably for the better. In my situation, at least. There's a huge pile of games that require playtime. In the meantime, check out the new screenshots.

  • Lair lacks lovingly customized lizards

    by 
    Nick Doerr
    Nick Doerr
    03.21.2007

    Over at a place known only as The Slug, some gents got to take a flight around the skies of Lair, due out this summer. If you don't know what the game's about, just imagine Drakengard, but good. If that doesn't help, think Dynasty Warriors meets Panzer Dragoon. Still nothing? Hmm... go watch Dragonheart. Anyway, here's what The Slug had to say about their time with the game: Environments and aerial combat looks great, even in the unfinished version The flight controls are getting tighter, not to mention very easy to get used to. Flick the controller back to do a 180? Excellent. Beyond some unlockable moves, the dragons will not be customizable. No customization? Aww, but dragons are so much fun to dress up! You can give them silly party hats, fingerless gloves, an eyepatch, maybe a few swords sticking out of it... could be pretty neat. But, it's also understandable that adding full customization would be a lot of extra work. Perhaps for a future update of sorts? What's your two cents?

  • GDC 07: Normal maps make Lair look good!

    by 
    Andrew Yoon
    Andrew Yoon
    03.07.2007

    Mattias Worch, technical art director for Factor 5's upcoming PS3-exclusive Lair, recently spoke to GDC attendees about creating textures and normal maps in a next-gen environment. The very technically-oriented lecture can be effectively summarized as such: "Lair looked really crappy until we used normal maps. Now it looks really good. You should all use normal maps."Developers were told how to use Photoshop to accentuate and restore detail from textures. Also, artists need to have a clear vision before making a single texture: "Unless you know what you want to do with a normal map beforehand, it'll look wrong."Afterwards, Worch showed off some incredible footage from Lair, running off a PS3. The graphics, while still glitchy, show a huge deal of promise. Of particular note were the incredibly lifelike water effects: when a ship explodes on water, you'll see realistic, physics-intensive, ripple effects that must be seen to be believed. The Factor 5 team clearly is doing something right: the textures were absolutely breathtaking, even up-close.Worch promised the audience that his Powerpoint presentation would be made available for everyone to download on his personal website in the coming days. More excitingly, he also promised new videos of the game. Stay tuned.

  • More and more Lair screenshots flying in!

    by 
    Nick Doerr
    Nick Doerr
    02.26.2007

    Someone e-mailed me with this link and mentioned the water. All this time, we were focusing on dragons and failed to realize that the water in the game looks absolutely stunning, too! The latest batch of screenshots were pulled out of the Factor-5 oven on the 23rd, apparently, but we're getting around to it now. Lair is due out in May, and from the way things are shaping up, will probably make quite a splash. Did you see that one coming? Hopefully the dragons will be able to take a dive into the briney deep. That would add extra fun to the killing and such... although falling on top of a plethora of soldiers is equally rewarding.

  • Adorable new Lair screenshots!

    by 
    Nick Doerr
    Nick Doerr
    02.21.2007

    For the hour, the play does not have date for precise exit. Regardless of the fun English translation, it's true -- we don't know when Lair is coming even though we should. But every other day or so, it seems we're given a new mini-set of screenshots. This time, it's all about the dragons. Last time, it was... all about... the dragons. Okay, so there's definitely a dragon fetish in this game, but it doesn't matter -- it's shaping up to be a pretty fun title. We assume. We'll keep you posted when a firm release date is set. Until then, enjoy!

  • Factor 5's Lair almost complete, Turrican PS3 possibly next

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.10.2007

    Speaking with Game Informer, Factor 5 president Julian Eggebrecht opens up about his studio's PlayStation 3 project Lair. Currently estimated to be 80-90% complete, Eggebrecht is confident that the development team will reach the vaguely stated spring deadline, but admits "Sony's not going to ship it the next day."Next up for Factor 5 is likely a smaller project -- a downloadable game (or two). Eggebrecht supposes it'll be an original "mini franchise," but doesn't rule out the possibility of also porting over some old Turrican titles; not necessarily straight-up ports, but perhaps "something like that but in 3D," teases Eggebrecht.Also, Eggebrecht reports that Factor 5's break-up with Nintendo has not spoiled the two's friendship. We're no talking Rogue Squadron IV; just the occasional happy hour cocktail. Eggebrecht adds, "When I read all of those things about how you have to buy a 360 and a Wii, that's not true. You have to buy a PS3 and a Wii-that's the perfect combination."

  • How about some awesome Lair screenshots? [update 1]

    by 
    Nick Doerr
    Nick Doerr
    01.22.2007

    Geez. GameFront has a really unfriendly linking system. Anyway, while we'd like to link you directly to the screens, their site won't let us. So, we're going to give you our favorite and you can seek through the archives over at their site if you want to see the others. Honestly, most of these simply look like very high-res screenshots of the trailer, but then again, when you throw people in armor against gigantic dragons, it's easy to think "I've seen this before, haven't I?"The game, as far as we've been able to dig up, is still slated for a March release. Since it will be competing with a plethora of titles coming out in the European launch window, they've got to really sell people on the huge, epic dragon battle portion of the game. Shouldn't be hard... just look at this stuff! If the game plays anything like it looks, it'll at the very least merit a rental. If you don't think so, just rent the movie Dragonheart 2 and see how badly big dragon fights can go down.[seems IGN lists Lair as a May release -- we'd like to beg to differ, but we don't really beg.]

  • Factor 5's Eggebrecht speaks about the consoles

    by 
    Nick Doerr
    Nick Doerr
    12.22.2006

    Golly gee, this one's been sitting in my queue pile for a few days. Factor 5's Julian Eggebrecht, one of the main brains behind Lair, sat down with Gamasutra and talked about his opinion of the three current consoles as well as dole out a couple of PS3 programming tips. We'll skip over the programming tips and let you check that out if you're interested. Let's just make a list because, let's face it, they're so awesome.On PS3: The potential is huge. Blu-ray trumps HD-DVD on "a good plasma". Surprised at the online service (although some usability issues make him prefer XBox Live... for now!). Disappointed in dearth of gaming opportunities (but takes some blame for not having Lair done by launch). At the end of the day, if you want to feel more secure about your gaming future and you're a techno geek, the PS3 has a lot more to offer than the 360. But recall the current weakness in games (the "give it time" approach). On XBox 360: Gears of War is impressive, though the 1080p thing seems tacked on as a last minute thing. It's a "solid system"... but he didn't have much to say about it. On Wii: He's a Nintendo guy, so he loves it, he says. Enjoys the more casual side of things -- Wii Sports, etc. See's the Wii as the "second system" the 360 or PS3 crowd will enjoy, since the gaming experience will be quite different. However, it does seem to shun third-party support again. Another Nintendo-centric system to pump out their mascot's next game and then put them in a variety of whacky sports-related competitions together.

  • Factor 5 also making some EDI titles for PS3

    by 
    Nick Doerr
    Nick Doerr
    12.05.2006

    EDI means E-Distribution Initiative... just saying so up front because I'm not too good at rationalizing acronyms. I was totally like, "entertainment desk icing"? And then "electronic drapery interrogation"... basically everything but the correct meaning. That's not important, though. What matters is this: Factor 5, makers of Lair, have come out of the developer's closet and admitted they'll be making two PS3 downloadable titles. Thanks to the original article, I now realize where I've heard of Factor 5 -- the old Turrican series of games. Had no idea, but now it makes sense. There's not much else to say, except the boys over at Factor 5 think the PS3's downloadable initiative has a ton of potential and are very excited to work on something small again.

  • Factor 5 scoffs at the Wii, fanboys shed one tear

    by 
    Alisha Karabinus
    Alisha Karabinus
    10.24.2006

    During a recent interview with gaming magazine EGM (people still buy print gaming magazines?), the folks at Factor 5 randomly got down on the Wii, calling it "GameCube 1.5" and ragging on the graphics and sound capabilities. So, alright. No Rogue Squadron for us, and that'll just have to be fine. Yeah, the Wii isn't as powerful as the PS3 and the Xbox 360. That's old news. But so what? There are already two systems prepared to tumble into that uncanny valley as they race to try and create close-but-no-cigar photorealistic graphics. Do all three systems have to chase that same carrot? What's so terribly bad about Nintendo going a different route? Obviously, you don't have much of a problem with it if you're here at Wii Fanboy, but really. Graphics -- is that all there is to gaming? We're leaning toward no.[Via Codename Revolution]

  • More in-game commentary coming next-gen?

    by 
    Christopher Grant
    Christopher Grant
    10.17.2006

    MTV News takes a look at one of Half-Life 2: Episode One's best secrets: the in-game commentary track. Much like the DVD format's popular director's commentary feature, Valve stuck in audio commentary from the game's developers. Hit the little floating text bubble and be treated to commentary on everything from design conceits (like apologizing for artificial barriers) to eye-candy techniques (yup, that's HDR lighting).The problem is, according to Valve's own statistics, only 15% of the gamers who've played Episode One have activated the feature. Regardless of its popularity, Valve project manager Erik Johnson says, "There isn't really any chance of us leaving it out in our future titles." That's good news for those of us interested in the commentary feature. Unfortunately, not every game developer is going to keep it in, even if they got there first.Factor 5 included developer commentary on their Star Wars: Battle for Naboo title on the N64, an impressive feat for a cartridge system. They've included commentary on every title since then, so a commentary track on the PlayStation 3's Lair (with its copious amounts of Blu-ray space) would seem to be a perfect touch. Insomniac Games has commentary plans for their next game (following PS3 launch title Resistance), but that 15% number may make them nervous. Insomniac's Ted Price said, "If gamers want audio commentary, they have to let it be known." Okay, Ted. So, gamers, were you amongst Valve's 15% and if not, why?

  • Lair will support tilt controls, ground battles

    by 
    Nick Doerr
    Nick Doerr
    09.07.2006

    Remember that Square-Enix game, Drakengard? Yeah, it wasn't all that great (but not bad at all for the hack n' slash urges in all of us) and PS3's anticipated Lair is shaping up to be a sorta-kinda copy, but hopefully far superior. What do we mean? Well, in the latest Famitsu magazine, Factor 5 has leaked a little info about the game. In addition to flying around and fighting on massive, gorgeous dragons, there will also be massive ground battles. Whether these fights on the ground will be melee or close-range dragon breath of doom, Factor 5 wouldn't say.The other piece of info was tilt control support. As we previously hypothesized (albeit with a fair amount of confirmation of the idea, but come on, give us a little credit!), the tilt controls will assist in controlling your dragon. That's pretty cool. Sort of like taking the reins yourself, except you don't have to worry about being burnt to a crisp or dropped to your untimely death. Good stuff. This game will be tossed around at the Tokyo Game Show (which those of us who haven't had our spirits completely crushed still hope will be a great event for the PS3) and most other questions will probably be answered.

  • Level 5's Lair to be in 1080p? Sign us up, please

    by 
    Nick Doerr
    Nick Doerr
    08.17.2006

    Knights and Dragons and War, oh my! Over on an IGN blog page, the most recent post/preview is of a game entitled Lair, by the German-rooted (but San Rafael-based) Factor 5 studio. Originally, their loyalty lied with the Nintendo Wii, plotting a sequel to the popular Pilotwings game for the N64. Tastes change and they swapped their coat of arms to the Sony side of things. Lair is going to be published by Sony and revolves around the coolest thing ever (maybe) -- dragon warfare and people riding dragons, fighting in the air. On dragons. Wow!The game is boasting full utilization of the motion-sensitive controller as a means to move your dragon around quite nicely. "Intense physics" was the phrase used. Another major boast is the use of 1080p, detailed textures and lots and lots of streaming. This is legitimate 1080p and not a mocked up fake-out. It's... amazing. Here's a screenshot that makes anyone want a pet dragon. This game is looking like a lot of fun and should excite a few of the more fantasy-game-lovin' Sony fans out there.

  • Lair off-screen trailer looked good at GDC

    by 
    Dan Choi
    Dan Choi
    04.04.2006

    Stills and screenshots can only do so much to convey how good a game looks. Here's an off-screen video presentation of Lair recorded from GDC, showing off the Factor 5 game in action (or, should we say, motion).You might recognize some of the animation from videos seen elsewhere, but it was nice to catch the newer footage of a dragon wireframe model meticulously rendered with layers of musculature and skin, too.If that's not enough for ya, you can always just listen in to the audio, which features a young lady from Washington asking questions of a developer with the hope of getting hired. Consider this a lesson in networking.[Via GameBrink]

  • First shot of Factor 5's Lair for PS3! [Update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.27.2006

    This image, reportedly of Factor 5's upcoming PS3 title Lair, recently surfaced on the Internet. Aside from a short trailer on display at TGS last year, little has been seen of Lair, which focuses on dragon combat. If this is an in-game shot, which the visible HUD-like information (action icon, life bar) seems to indicate, than Lair is shaping up to be a visual masterpiece. But given the current track record of pre-release PS3 media, we're not gonna jump on the bandwagon — just yet.UPDATE: added link to high-res image.