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I love my new rug. It's a little on the thin side, but it's got a nice pattern and gets great gas mileage. It floats high enough off the ground that my cats can't get hair all over it, although it also probably helps that it exists only inside the world of Guild Wars 2. The only drawback is that...

8 months ago 0 Comments
October 14, 2014 at 12:00PM
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Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel. The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast ...

1 year ago 0 Comments
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Fast travel is ubiquitous in MMOs nowadays, but not every game goes the extra mile to make it an immersive experience. Star Wars: The Old Republic does, at least in my opinion, and I rediscovered as much when I logged in for a few minutes over the weekend. I picked up my Imperial Agent on Corell...

1 year ago 0 Comments
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Welcome to Tyria, adventurer! This is the long-awaited launch day for Guild Wars 2. If you pre-purchased or pre-ordered the game, you've had a while in the world already. If not, then put on your best adventuring cloak and be sure to grab a spare handkerchief! For those of you who haven't been...

2 years ago 0 Comments
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Mobility is key when you're adventuring on an exciting frontier planet. Taking this to heart, WildStar developer Carbine Studios is building in some quality of life improvements to speed Settlers along their way. All players traveling on roads in WildStar will benefit from a speed boost, w...

3 years ago 0 Comments
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According to the venerable Hitchhiker's Guide to the Galaxy, time is an illusion, and lunchtime doubly so. MMO time is perhaps even more illusory, and that's the exact topic of today's Pathfinder Online dev diary. It's always tricky deciding on the ratio of real-world to in-game time. On the...

3 years ago 0 Comments
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During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a sy...

3 years ago 0 Comments
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Curious -- and perhaps a tad impatient -- regarding the status of Fallen Earth's free-to-play transition? We were, and fortunately for everyone, producer Marie Croall just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late. The good news is ...

3 years ago 0 Comments
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There's a lot going on in the wasteland these days, and the Fallen Earth dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes read...

3 years ago 0 Comments
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Perpetuum's newest expansion officially went live last week, and Terra Incognita brought a bunch of changes to the world of Nia. Chief among them is the doubling of the game world's size, and the extra space makes all the more sense when coupled with the sci-fi sandbox's new free trial. Said t...

4 years ago 0 Comments
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More news made its way out of the Blade & Soul Korean beta this weekend. Blade & Soul Dojo has a breakdown of the game's user interface complete with a large annotated screenshot and plenty of commentary. While nothing about the UI looks markedly different from long-running MMORPG conv...

4 years ago 0 Comments
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Avatar Creations has a bit of a surprise in store for fans looking forward to Perpetuum's next patch. The update will be a full-blown expansion titled Terra Incognita and will be free to download despite the fact that it's crammed full of content. Avatar has also announced the official release da...

4 years ago 0 Comments
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It's patch time again, and the developers of Fallen Earth have given us more great, free content. Most importantly, we have been given a fast-travel system. Also, the craftable items have been expanded, and the new equipment will rival, in fact, surpass the Death Toll and Faction gear. There are a ...

5 years ago 0 Comments
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If you enjoy the post-apocalyptic environment that Fallen Earth offers, you can't help but look forward to each new patch as it comes along. Patch 1.5 promises to bring fast travel systems for higher-level characters, a new Blood Sports combat type, and the new "serendipity" system to generate more...

5 years ago 0 Comments
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Fallen Earth's public test server (PTS) has some new content for intrepid wasteland bug-hunters. The updates take the form of fast travel, Blood Sports Assault, and a new system called Serendipity. Serendipity is designed to add a bit more variety to the game's PvE and loot tables. It will be "i...

5 years ago 0 Comments
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One of the things some have expressed about some of the recent games is the mixed signals on travel. In Fallen Earth you can have a horse or ATV from early levels, but let's face it - the world is enormous. Even with mounts, it still takes you some time to get from one place to another. There is r...

5 years ago 0 Comments
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Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely ...

6 years ago 0 Comments
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Some of you surely played EverQuest back in the day. Whether it was your first MMO or not, one thing's for sure: it was the first huge MMO. When we say huge, we're not referring to subscription numbers; we're talking about the size of the world. It was much grander than that of Ultima Online, Every...

6 years ago 0 Comments