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I love my new rug. It's a little on the thin side, but it's got a nice pattern and gets great gas mileage. It floats high enough off the ground that my cats can't get hair all over it, although it also probably helps that it exists only inside the world of Guild Wars 2. The only drawback is that,...

October 14th 2014 at 12:00pm 0 Comments
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Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel. The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast tr...

July 1st 2014 at 12:00pm 0 Comments
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Fast travel is ubiquitous in MMOs nowadays, but not every game goes the extra mile to make it an immersive experience. Star Wars: The Old Republic does, at least in my opinion, and I rediscovered as much when I logged in for a few minutes over the weekend. I picked up my Imperial Agent on Corellia...

May 5th 2014 at 8:00am 0 Comments
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Welcome to Tyria, adventurer! This is the long-awaited launch day for Guild Wars 2. If you pre-purchased or pre-ordered the game, you've had a while in the world already. If not, then put on your best adventuring cloak and be sure to grab a spare handkerchief! For those of you who haven't been f...

August 28th 2012 at 10:00am 0 Comments
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Mobility is key when you're adventuring on an exciting frontier planet. Taking this to heart, WildStar developer Carbine Studios is building in some quality of life improvements to speed Settlers along their way. All players traveling on roads in WildStar will benefit from a speed boost, whe...

May 10th 2012 at 5:00pm 0 Comments
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According to the venerable Hitchhiker's Guide to the Galaxy, time is an illusion, and lunchtime doubly so. MMO time is perhaps even more illusory, and that's the exact topic of today's Pathfinder Online dev diary. It's always tricky deciding on the ratio of real-world to in-game time. On the...

March 14th 2012 at 6:00pm 0 Comments
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During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a sy...

August 12th 2011 at 6:00pm 0 Comments
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Curious -- and perhaps a tad impatient -- regarding the status of Fallen Earth's free-to-play transition? We were, and fortunately for everyone, producer Marie Croall just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late. The good news is th...

August 11th 2011 at 11:00am 0 Comments
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There's a lot going on in the wasteland these days, and the Fallen Earth dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes read...

August 9th 2011 at 10:00am 0 Comments
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Perpetuum's newest expansion officially went live last week, and Terra Incognita brought a bunch of changes to the world of Nia. Chief among them is the doubling of the game world's size, and the extra space makes all the more sense when coupled with the sci-fi sandbox's new free trial. Said tri...

May 9th 2011 at 12:00pm 0 Comments
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More news made its way out of the Blade & Soul Korean beta this weekend. Blade & Soul Dojo has a breakdown of the game's user interface complete with a large annotated screenshot and plenty of commentary. While nothing about the UI looks markedly different from long-running MMORPG conven...

May 7th 2011 at 9:00pm 0 Comments