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In the worlds of Tabula Rasa, the Bane have been relentless in their attacks against the remaining humans who threaten their plans of complete domination. In response to this, they have developed a new type of super-troop to turn the tide in their favor a bit. These new Bane are called E.P.I.C., or...

November 17th 2008 at 5:00pm 0 Comments
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Have you ever wondered why a game like Tabula Rasa never utilized that classic first-person view, considering the fact that it's billed as an FPS-style MMO? The over-the-shoulder view never really did it for most players who were looking for more of a shooter aspect in their game. Rest easy in know...

October 31st 2008 at 5:30pm 0 Comments
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Tabula Rasa Designer Jason Ford takes the Feedback Friday controls this week to explain a bit about the changes to the Raksha Robotic Facility coming soon with Deployment 14. As he describes, "The Bane have blown a hole through the roof of the C.D.U. (Central Dispatch Unit) in Raksha Robotic Facili...

October 17th 2008 at 5:00pm 0 Comments
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In this week's Tabula Rasa Feedback Friday, the Progressive Weapons are explained a bit more for those high-end players looking for something new and exciting with their firepower. Anything from Series 2 up will play by a new set of rules, revolving around better skins, more specified damage types...

September 12th 2008 at 6:00pm 0 Comments
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In this week's Feedback Friday for Tabula Rasa, we get a bit of a summary from the release of Deployment 11 earlier this week. Richard Garriott's space flight and his new project Operation Immortality is featured, with an explanation of how this experiment will work. Plus, we're treated to an in-ch...

August 2nd 2008 at 5:00pm 0 Comments
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In this weekend's Feedback Friday, Tabula Rasa's QA Lead, Neal "Thade" Johnson, gives us some more insight into the upcoming Clan Owned Control Points. This new feature is something the Destination Games developers have been talking about for a very long time, but it seems we're finally getting clo...

July 28th 2008 at 4:00pm 0 Comments
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In the most recent Feedback Friday, Mike Moore, one of Tabula Rasa's senior game system designers, reports on the team's plans to completely revamp the crafting system in the game. Not only will this be a complete overhaul of the entire system, but they hope to begin implementing the changes very s...

July 21st 2008 at 5:00pm 0 Comments
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For all the complaints one could levy against Tabula Rasa, the one you almost never heard was that the game was lacking in varieties of awesome firepower. Even if you counted yourself as a heavier Logos ability user (as this blogger did with his lightning-happy Demolitionist), you could still bust s...

June 28th 2008 at 11:00am 0 Comments
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There's been a fairly substantial amount of buzz surrounding Tabula Rasa over the past couple weeks. Ever since long-time designer Paul Sage was announced to be leaving the game to be replaced by designer Tom Potter, fans and observers alike have been left to speculation about the state of flux sur...

June 21st 2008 at 5:30pm 0 Comments
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This most recent Feedback Friday is chock full of the usual bug fixes and the announcement of Deployment 9's arrival on the live server within days, but we thought we'd address one particularly interesting response given to a question the developers received regarding the direction of the game rece...

June 15th 2008 at 1:30pm 0 Comments
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The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Until...

June 8th 2008 at 5:00pm 0 Comments
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We've been hearing word of more exciting variations on PvP coming to Tabula Rasa soon, and in this week's Feedback Friday, we get some more details and screenshots for the new Control Point Wargame. Apparently, in this PvP zone, each team will own a fortress containing a control point. If one team...

May 30th 2008 at 8:30pm 0 Comments