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In the worlds of Tabula Rasa, the Bane have been relentless in their attacks against the remaining humans who threaten their plans of complete domination. In response to this, they have developed a new type of super-troop to turn the tide in their favor a bit. These new Bane are called E.P.I.C., o...

6 years ago 0 Comments
November 17, 2008 at 5:00PM
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Have you ever wondered why a game like Tabula Rasa never utilized that classic first-person view, considering the fact that it's billed as an FPS-style MMO? The over-the-shoulder view never really did it for most players who were looking for more of a shooter aspect in their game. Rest easy in kno...

6 years ago 0 Comments
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Tabula Rasa Designer Jason Ford takes the Feedback Friday controls this week to explain a bit about the changes to the Raksha Robotic Facility coming soon with Deployment 14. As he describes, "The Bane have blown a hole through the roof of the C.D.U. (Central Dispatch Unit) in Raksha Robotic Facil...

6 years ago 0 Comments
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In this week's Tabula Rasa Feedback Friday, the Progressive Weapons are explained a bit more for those high-end players looking for something new and exciting with their firepower. Anything from Series 2 up will play by a new set of rules, revolving around better skins, more specified damage types...

6 years ago 0 Comments
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In this week's Feedback Friday for Tabula Rasa, we get a bit of a summary from the release of Deployment 11 earlier this week. Richard Garriott's space flight and his new project Operation Immortality is featured, with an explanation of how this experiment will work. Plus, we're treated to an in-c...

6 years ago 0 Comments
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In this weekend's Feedback Friday, Tabula Rasa's QA Lead, Neal "Thade" Johnson, gives us some more insight into the upcoming Clan Owned Control Points. This new feature is something the Destination Games developers have been talking about for a very long time, but it seems we're finally getting cl...

6 years ago 0 Comments
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In the most recent Feedback Friday, Mike Moore, one of Tabula Rasa's senior game system designers, reports on the team's plans to completely revamp the crafting system in the game. Not only will this be a complete overhaul of the entire system, but they hope to begin implementing the changes very ...

6 years ago 0 Comments
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For all the complaints one could levy against Tabula Rasa, the one you almost never heard was that the game was lacking in varieties of awesome firepower. Even if you counted yourself as a heavier Logos ability user (as this blogger did with his lightning-happy Demolitionist), you could still bust s...

6 years ago 0 Comments
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There's been a fairly substantial amount of buzz surrounding Tabula Rasa over the past couple weeks. Ever since long-time designer Paul Sage was announced to be leaving the game to be replaced by designer Tom Potter, fans and observers alike have been left to speculation about the state of flux su...

6 years ago 0 Comments
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This most recent Feedback Friday is chock full of the usual bug fixes and the announcement of Deployment 9's arrival on the live server within days, but we thought we'd address one particularly interesting response given to a question the developers received regarding the direction of the game rec...

6 years ago 0 Comments
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The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Unti...

6 years ago 0 Comments
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We've been hearing word of more exciting variations on PvP coming to Tabula Rasa soon, and in this week's Feedback Friday, we get some more details and screenshots for the new Control Point Wargame. Apparently, in this PvP zone, each team will own a fortress containing a control point. If one team...

6 years ago 0 Comments
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Perhaps it was a bit naive of us to have assumed that the Destination Games crew was going to fix all the problems with Tabula Rasa's Sniper class on the first pass in patch 1.6. Despite the increased rate of fire more than compensating for the nerf to Torqueshell Rifle damage, Snipers as a group ...

7 years ago 0 Comments
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In this week's installment of TR's Feedback Friday, we get some information on a needed improvement to the Public Test Server and a change to the Shredder Ammo skill that players have come to love since the last patch. For the last few Public Test Server proliferations, a game master has been on-han...

7 years ago 0 Comments
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In this week's installment of Tabula Rasa's Feedback Friday, we get quite a shock. It seems the game's lead designer, Paul Sage will be relocating within the company to a new project. This promotes Tom Potter to a new rank as Lead Designer, and this announcement is our first glimpse into his visions...

7 years ago 0 Comments
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Though some have been quick to write off Tabula Rasa as already dead in the water, the Destination Games crew has been brewing up a whole host of new changes that will hopefully breath new life into their sci-fi world. Not least of those changes is the new Prestige system outlined in this week's Fee...

7 years ago 0 Comments
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As rich as we've always found the Tabula Rasa universe, we've always felt like they've stopped precariously short of fully fleshing out the universe as inhabited by the AFS and those nasty Bane. The reason for this is likely practical; they don't want to write themselves into a corner and have to re...

7 years ago 0 Comments
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In a welcome change for Tabula Rasa's Feedback Friday, we got a little pep talk and look at the future from lead designer Paul Sage. The stately Sage ruminated about many common points of interest for Tabula Rasa players, including clan-owned CPs, personal armor units, and multi-squad instances. Fro...

7 years ago 0 Comments
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We're pleased to report that this week's Tabula Rasa Feedback Friday is uncharacteristically juicy. The decision was made in the Classes and Combat teams that Rangers and Spies needed a serious looking at in patch 1.7. Their logic was that the two Ranger classes, Spies and Snipers, are too narrowl...

7 years ago 0 Comments
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Critters and the TR dev team have used this week's Feedback Friday to address the recent uproar that's risen up over the change to the Torqueshell rifles in patch 1.6. In line with our hopes, it seems like the development team has seen the light, and has decided to cede a little room to player fee...

7 years ago 0 Comments