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  • ArenaNet talks Guild Wars 2 dungeon difficulty

    by 
    Elisabeth
    Elisabeth
    09.17.2012

    ArenaNet has already taken the stance of waiting for players to adjust to the current state of the game before making big changes to skills and overall balance in Guild Wars 2. That mindset, as laid out by Game Director Colin Johanson in a forum post, is also being applied to dungeon difficulty. Rather than rushing to adjust to initial player feedback, ArenaNet devs are taking the long view and waiting for players to get used to the game and its difficulty. They took a similar approach with the original Guild Wars' dungeons and elite areas, to eventual success. Johanson talked about player outcry when the Domain of Anguish was first introduced and how just months later, without real balance changes, "people viewed it as the most fun thing in the game." He went on to explain: We're actively monitoring every dungeon and working on balancing issues we encounter appropriately. We'll be keeping an eye on bosses we think don't have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. We'll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, we'll be looking at adding more dungeons as well! All of that being said, the game is VERY new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by being skilled groups. We've seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like Domain of Anguish in [Guild Wars], it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and that's exactly the kind of players they are designed for.

  • Guild Wars 2 boots up support and help forums

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2012

    Those seeking help from the Guild Wars 2 pantheon of gods (and developers) now have an official source of help and information. ArenaNet brought online a portion of its forums for the game to deliver news and support from a centralized location. The new Guild Wars 2 forums include a place for official announcements, the dev tracker, account issues, technical support, and reporting game bugs. For those looking to talk about the game, ask questions, and share tips, ArenaNet's also opened a Players Helping Players forum to facilitate that discussion. [Thanks to Cecil for the tip!]

  • The Game Archaeologist: Reactions to a free Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2012

    Vanguard's just had its biggest month since its troubled release in 2007, I wager. Its turn to free-to-play makes it the second-to-last SOE title to make the jump, and it's getting a "do-over" of sorts. Personally, I'm glad to see it happen. Without going into depth on Vanguard's past problems, I'll say that this was a highly hyped game that fell about as hard as any MMO could without being outright canceled. For years, it has been subsiding on a meager population and extremely rare updates (I recall a tiny bug update for Vanguard being laughably big news last summer). Now? Now it's received a new lease on life and attention from players and the media. If you've been following the news, you'll know that Vanguard soft launched a week early, talked with Massively about the conversion, officially launched thereafter, and is now part of the PSS.1 deal. But the most important word is that of the player on the street, the ground-pounders in Telon who are checking out F2P (and perhaps the game) for the first time. I've gathered several of these perspectives together for your amusement and edification.

  • ARM forms UK group to foster an Internet of Things, put 50 billion devices online by 2020

    by 
    Jon Fingas
    Jon Fingas
    07.26.2012

    ARM isn't content with dominating the mobile space. It's been by the far the most vocal about an Internet of Things where everything is connected -- and to make that happen, it just established an industry forum in the UK that it hopes will establish common ground for all those internet-linked light bulbs, refrigerators and thermostats. Home energy firm Alertme, cloud-aware sensing outfit AquaMW, lighting maker EnLight and white space wireless guru Neul will start meeting with ARM from August 24th onwards to hash out our automated, eco-friendly future. There's a certain urgency in this for the chip designer: it expects 50 billion devices on the grid by 2020. With IDC estimating a billion new connected devices just in 2011, the clock on that connected device transition is ticking very loudly.

  • The challenge of balancing content

    by 
    Matthew Rossi
    Matthew Rossi
    06.28.2012

    As I've mentioned before, I was slow to appreciate Cataclysm. One of the reasons for that was due to my schedule and those of others I was guilded with. I hit 85 fairly early, and those few who had as well simply didn't have the same schedule as me. This led to my having to run dungeons and then heroics in random groups using the Dungeon Finder tool. And the heroic dungeons on launch were not tuned to be friendly for this experience. I cannot be called a casual player. I'm a Savior of Azeroth, heroic Dragon Soul-geared in my tank and DPS specs. I raid three nights a week. So when I'm telling you those dungeons were not tuned to be friendly for this experience, you can dismiss me as another casual player if you like, but you'd be wrong. Those dungeons were tuned to the point where you needed to have a cohesive group that knew one another and could either communicate quickly or use a method of communication outside of the reach of most PUGs. Especially in the gear that existed at the time. Various methods were attempted to balance this, including a stacking buff for random dungeon groups. Now Nethaera explains Blizzard's reasoning on why heroic dungeons are rebalanced from time to time, and it's an argument that is easily extended to all content. I don't always agree with the rebalancing efforts Blizzard takes (my opinion on the Firelands adjustments was mixed), but I think the principle behind them is very sound.

  • Star Trek Online switches forum to Perfect World, offers account linking promotion

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2012

    Starship captains awoke today to a mighty change over on the Star Trek Online forums. Perfect World notified players that in order to use the new forums, they now have to use a PWE account instead of a Cryptic account. This appears to be an attempt to coax players to abandon the old Cryptic accounts in favor of those of STO's new overlord. While there have been complaints about the move, Perfect World also announced that it is offering a limited-time promotion for all players who link their accounts: an in-game package that includes 5,000 unrefined Dilithium ore, bonus XP, a rare weapon, and various consumables. Perfect World notes that this promotion can only be claimed once per account, not per character. The promotion also applies to anyone who has previously linked these two accounts.

  • TERA subscription error affects thousands [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2012

    According to several tipsters and many, many pages on TERA's forums, something's gone badly wrong with En Masse's account system. The studio admits that some players have been billed immediately upon selecting a subscription plan instead of being billed after the 30 days. Other players have reported not being able to log in at all, as the game cannot find their subscriptions or free time and delivers an "expired account" error. En Masse posted that it is aware of the situation and is working to resolve it. The studio says that players who purchased a physical copy of the game and signed up for a subscription before entering their game code triggered this problem. However, we've also had reports of players who have encountered this error when dealing with digital copies. Affected players should now be able to log in to TERA while En Masse works on fixing the error. [Thanks to Andrew, Schippie, and Alex for the tip!] [Update: En Masse has contacted us to note that the 2000 players have been affected by the "insufficient remaining subscription time" issue, not the "immediate billing" error. En Masse says that these are two separate issues that the studio is actively working to resolve as fast as possible. We've updated this article accordingly.]

  • Guild Wars 2 gets all social before the beta weekend [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2012

    There's no shortage of players waiting eagerly to jump into Guild Wars 2 beta testing this weekend, but that's still several days away. It's very possible that you really need a steady shot of Tyria a little earlier than that. Fortunately for you, there are options open as the community team pushes interaction in a big way. The game's Facebook page is the center of a rather art-centric promotion: As the page nears half a million Likes, the team is releasing a new piece of art for every 10,000 new fans. Not your cup of tea? That's all right, as the team has also set up a Pinterest page to show off the best game-related fan projects. There are also boards set up on the same page where you can show off screenshots of each race, whether you're opting for the diminutive Asura or the towering Norn. It's a good chance for everyone to get involved in the Guild Wars 2 community before the weekend gets underway, even if it won't make the test start any faster. [Updated with clarification regarding the picture forums.]

  • The glyph of the future

    by 
    Matthew Rossi
    Matthew Rossi
    03.02.2012

    Variations on the glyph system are a subject I think about all the time. I have ever since Path of the Titans was announced and then scrapped. I understand why it was scrapped, but it did disappoint me. It sounded cool, and I wanted to play around with the options it would provide. Recently, forum poster Madcapmcgee has asked all of us what kind of glyphs we might want to see introduced to the current system. Do we want cosmetic glyphs? If so, what would we want? Vanity glyphs? Quality of life glyphs with no direct effect on combat? And what do we want for our prime and major glyphs? For myself, I want a glyph that lets me dual wield polearms with Titan's Grip. I have a Hellreaver, and dang it, I want to swing two of those beasts around. (Well, technically, I have a Kiril, but transmogrification means I get to have a Hellreaver.) I'd also like to see a glyph that reduces the cooldown on Heroic Leap out of combat so that I could use it like Blink, a glyph that caused me to grow every time I hit an enraged state (which is why I grabbed that Kiril that was on the DE chopping block, frankly), and finally, I'm dying for a glyph that makes Mortal Strike automatically add the Rend effect so that I never have to Rend manually again. What do you, the viewers at home, think? What glyphs do you want to see in... the future!?!? (Imagine this in my best Criswell impression.) World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

  • Winners and losers of Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    03.02.2012

    Forum poster Breccia put a lot of thought into his list of the top 10 winners and top 10 losers of Cataclysm. I don't agree with all of his choices, but I definitely agree with what he has to say about Neptulon being one of the losers -- we need a resolution of that storyline and soon. It got me thinking about who I'd consider the winners and losers of this expansion. The status quo got a pretty serious shake-up in Cataclysm, and a lot of fortunes were changed for good or ill. Personally, I really think the worgen took it on the chin this expansion. Not only is the female model lacking (in my opinion) compared to the original preview (that semi-permanent snarly and atrophied muzzle needs to be redesigned badly), but worgen players got to see their cool storyline concluded Horde-side while they were traipsing around in the night elf starting zones. Even today, most of Gilneas is a ghost zone. I love the worgen, and I really hope we get to see them get more involved in Mists. As for winners, I'd definitely put Velen up there as a stealth winner. While the draenei still haven't been as active as I'd like, the quest in the Swamp of Sorrows where Velen appears is a huge lore goldmine for the future. Not only does Velen spell out the true nature of the conflict at hand, he sets the stage for a war so vast and terrible it makes all previous struggles on Azeroth pale to insignificance. He also flat out corrects the idea that the Light hates the broken, showing that it's the draenei themselves who have a touch of bigotry in their souls to conquer. I could go on all day, but it's more interesting to see what you think. Winners and losers of this expansion? What are your choices? World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • EVE Evolved: New tools for the community

    by 
    Brendan Drain
    Brendan Drain
    02.12.2012

    Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul split the page into two awesome websites, with a new community site to cater to existing players and an impressive new main page to attract future players. The main page uses HTML 5 to deliver incredible interactive views of the EVE Online galaxy and dozens of in-game ships right there on the website. The community website houses all of the news, devblogs, knowledgebase articles, fictional chronicles, and support tools that existing players use, but with a much neater layout than the old website. In web developer CCP Alice's recent In Development video, she revealed that the team would be working on new community tools following the launch of the new websites. With the community site completely de-cluttered, there's now room to incorporate a lot of the tools players want or currently use, opening up some interesting possibilities. In this week's EVE Evolved, I discuss the new EVE Online website and community portal and speculate on awesome new community tools we might possibly see in the future.

  • EVE Online website revamp detailed in new video devblog

    by 
    Brendan Drain
    Brendan Drain
    01.31.2012

    EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn't changed much over the years. With background information, screenshots, video, forums and knowledgebase articles, the EVE website now juggles content designed for prospective players and existing community members alike. CCP aims to change all that with a complete overhaul that will split community tools like the forums, knowledgebase, and account management from marketing designed to attract players. In a new video devblog, web-developer CCP Alice shows off some of the features of EVE's brand new website. Built using HTML 5, the new page will feature a full built-in renderer able to show prospective players the EVE Online universe map and interactive renderings of every ship in the game. "Now that we have a better eveonline.com, the focus after this one is to focus on the community," says CCP Alice, hinting that new community tools will soon be on the way. In a follow-up devblog today, Community Manager CCP Guard confirmed that players will soon be able to start their own corporation forums hosted on CCP's servers. Check out the full video after the cut.

  • Blizzard forums MVP calls fellow PvPers to arms

    by 
    Olivia Grace
    Olivia Grace
    01.30.2012

    MVP Eldacar has dropped WoW Insider a line asking for a hand directing all our wonderful PvPing readers over to a feedback post on the official forums to give feedback on Cataclysm PvP and thoughts on improving PvP in Mists of Pandaria. I think this sort of player participation is really important. Much as I'm a fan of pew-pew over QQ, constructive criticism is a great thing. Eldacar wants to know your opinion on the current Mists of Pandaria PvP proposals and what you love about PvP, as well as what your PvP gripes are from Cataclysm. What's great about our particular omniscient deity in Azeroth is that Blizzard not only listens but responds. And, if it gets enough consistent feedback about something, it may well do something about it. So if you have something constructive to say, get over there and say it! You could shape the future of Azeroth. However, what nobody is looking for is OMG Blizz nerf mages like now! -- so just don't, OK? Here are Eldacar's guidance questions to think about when posting: What are your biggest PVP-related quality of life issues (things that are an inconvenience but don't significantly affect gameplay or balance)? What Cataclysm BG changes and additions did you like? What Cataclysm Arena changes and additions did you like? What Cataclysm general PVP changes and additions did you like? What are your top issues with Battlegrounds in Cataclysm? What are your top issues with Arenas in Cataclysm? What are your top issues with general PVP in Cataclysm? I can definitely think of some things to point out, and I'm sure you can too. Go to Eldacar's thread right now and make your voice heard! Do you want to capture flags, attack towers, invade cities, and dominate the Arena for your faction? Do you dream of riding your War Bear with pride? We'll steer you to victory with the secrets of PvP, including proven addons and keybindings that win!

  • Bashiok on BlizzCon: "It makes sense to focus our efforts"

    by 
    Matthew Rossi
    Matthew Rossi
    01.25.2012

    In case you hadn't already heard, there won't be a BlizzCon 2012. While I personally have never gone, many of the staffers here have and are sad pandas that they won't get to this year, as I gather are a lot of you as well. Our friend Bashiok answered a forum thread on the news with the reasoning behind it. Bashiok - No Blizzcon Yeah it's a bit disappointing because we all really do enjoy being able to 'open the doors' so to speak. But, it is an enormous effort by all employees, including our game designers and artists, not to mention customer support and quality assurance, PR, our business departments, and *hot breath on fingernails & shirt rub* Community & eSports to make a BlizzCon happen. In a year when we're working to release multiple titles (knock on wood) it makes sense to focus our efforts. Also with multiple game releases we just wonder if we'd be at a point with any of them where we'd have anything really big or new or cool to talk about. We didn't have a BlizzCon in 2006 either, and at that time we were really strong on the idea that BlizzCon isn't really supposed to be and doesn't have to be an annual event. Of course then we have it for five straight years in a row... which obviously built some expectation. Personally I always enjoy seeing the excitement, the rushing crowds, hearing the clicking of mice on the demo stations, and waiting in agony as the seconds countdown to an announcement and then the waves of emotion from the crowd that follow it. But thinking about our year and what we're trying to get done already without a BlizzCon, and having to think pretty hard about what we'd have to announce or demo, it just makes sense to me not to have one. Here's to the Battle.net World Championship, it's going to be awesome, and to a bigger and better BlizzCon in 2013. source So there you have it. With multiple titles aimed for release this year, not only would it be a lot of work to also run a convention, but then the convention wouldn't have much to show, since all the titles would have been released beforehand. While this is sad news, it does definitely make me think we're going to be running around Pandaria (and freeing Sanctuary, and dealing with the Zerg) well before the middle of this year. The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

  • The Emperor is stuck in a queue? BioWare shall redouble its efforts!

    by 
    Justin Olivetti
    Justin Olivetti
    12.23.2011

    Is it a wonderful problem to have when your MMO is so popular that everyone trying to crush through the door at the same time is causing painful queues? Or is it a problematic wonder? Either way, the BioWare live team has been struggling to keep up with demand for Star Wars: The Old Republic access -- but the team may be getting closer to winning the war on wait time. BioWare's Greg Zeschuk stopped by the forums to assure players that the company is "redoubling its efforts" in tackling the issue. As a result, players should already be seeing quicker access to SWTOR: We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: We've "turned them up to 11" to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week. The team is also working on a way to hold players' places in the wait queue in the event of a disconnect.

  • BioWare defends its decision to not have individual SWTOR server forums

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2011

    With the launch of Star Wars: The Old Republic came a new and improved forum system for the community, and everyone lived happily ever after. Right? Yeah... not so much. It turns out that BioWare neglected to include individual server forums for its many, many, many shards, and this omission has rankled some players who were looking forward to talking amongst their new communities on the site. TOR-Talk got in touch with BioWare to ask about why the individual server forums were cut down to four ruleset forums. Senior Community Coordinator Allison Berryman says the decision was a matter of practicality as there would be too many forums and not enough moderators to go around: "Generally speaking, server forums for many MMOs tend to be largely un-moderated and can become unpleasant to visit." Instead, BioWare hopes that server communities create and moderate their own server-specific sites and forums. "This is also a great opportunity for the community to come together in their own ways – on fan sites and through other resources," Barryman said. "Of course, we want people to visit the official forums, and will use them to provide information that's of specific interest to the community, but we also love to see the community coming up with cool stuff on their own."

  • BioWare updates fans on staggered SWTOR launch

    by 
    Bree Royce
    Bree Royce
    12.14.2011

    If you're still not in Star Wars: The Old Republic's early access phase, you're not alone. In fact, BioWare's Stephen Reid took to the forums today to update impatient fans on just how the staggered pre-launch will continue to roll out over the next few days: Today, we invited people who had pre-ordered up to the very beginning of October (roughly). Tomorrow, we're going to be inviting the same number of people again; that will take us up to the last week or so of November. On Friday, we'll be inviting even more, and we'll give you an update on that tomorrow. You'll see more servers coming online tomorrow, and almost certainly there will be some queuing. That was always expected. As a reminder, our plan here is to maintain healthy server populations post launch, and during the excitement of launch that will mean queues. That said, we'll be working hard to keep those queues reasonable. That's good news for those who pre-ordered late and who otherwise might have thought they'd have a much longer wait.

  • DirecTV's TiVo ready to return December 8th in a few markets

    by 
    Richard Lawler
    Richard Lawler
    12.06.2011

    It's been over three years since we first heard a new TiVo was coming to DirecTV, but the satellite broadcaster has finally revealed it will be available -- in select markets -- starting December 8th, the same day its own HR34 multiroom solution becomes available. Both the HR34 and the TiVo HD DVR from DirecTV (THR22-100) got the official nod in DirecTV's installer forums, informing techs the $199 TiVo box would be available for an extra $5 / month service fee, in addition to the $10 / month HD Access and $7 / month DVR tariffs. What does that extra scratch buy you? The new box can access all of DirecTV's live, on demand and pay-per-view video, downloading updates via satellite, and supports remote DVR scheduling through the website. On the downside however, there's no mention of the new TiVo Premiere UI or internet streaming, and it does not support other add-ons like 3D, whole home DVR, apps, or DirecTV's iPad app. One way or another, starting Thursday customers will have their choice of HD DVR satellite boxes, so hit the source link for a few more details and a PDF spec sheet (also pictured in the gallery). Update: Official details from TiVo are included after the break, mentioning a nationwide rollout will occur next year. [Thanks, @TechWzrd] %Gallery-141132%

  • Lock and (re)load: BioWare preps us for The Old Republic's launch

    by 
    Justin Olivetti
    Justin Olivetti
    12.05.2011

    With 15 days to go before Star Wars: The Old Republic's launch, it doesn't seem like there's much time to get everything stocked and ready before the year's biggest release happens. Fortunately, BioWare's helping us to run down the preparation list with a series of informative forum posts. First on the list is to make sure that SWTOR players have the latest version of the client installed on their computers. BioWare says that if you played the game prior to November 25th, you'll probably need to install a completely new client; if you played since, you should be good. There are instructions on the forums as to how you can check which version you have. Pre-orders are wondering about early access, which BioWare says is the same between the three editions of the game -- it only matters when you added your pre-order code, not which edition you purchased. More information about the early access program is coming later this week. Finally, BioWare is preparing to make major changes to SWTOR's forums following a December 10th outage, during which all posts and PMs will be erased (as will infractions!). New forums, including those covering crew skills, story, lore and PvP, will be added, and guild forums will be expanded significantly. Those just starting to learn about the game will appreciate the new player help forum and community blog that's coming with the update.

  • The Soapbox: The best complaint is an empty seat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.22.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. This is a public service announcement for you. Yes, you, with the post open for the message board and your finger hovering over the "post" button. I can't see what you've got written there, but I'm willing to bet some form of "turning the game into World of Warcraft" is there if you're posting about another game. Or possibly FarmVille. Hopefully I'm getting warm. Look, the point is that I now you're about to post this hateful diatribe about threatening to leave. But I've got a better suggestion for you. How about you delete that post, unsubscribe, and then head outside for a walk with some friends. Play a different game, maybe an offline one, for a couple of days. Don't whine and just leave.