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  • Intel CEO Patrick P. Gelsinger speaks at an event giving new details about the firm's Intel Foundry manufacturing business, in San Jose, California February 21, 2024. REUTERS/Max Cherney

    Microsoft's upcoming custom chip will be made by Intel

    by 
    Richard Lai
    Richard Lai
    02.22.2024

    Intel will be manufacturing Microsoft's next custom chip using its 18A node process.

  • A signboard of Samsung Electronics is displayed outside the company's Seocho building in Seoul on April 28, 2022. (Photo by Jung Yeon-je / AFP) (Photo by JUNG YEON-JE/AFP via Getty Images)

    Samsung is reportedly raising its chipmaking prices by up to 20 percent

    by 
    Mariella Moon
    Mariella Moon
    05.13.2022

    It's just the latest foundry business to implement a price hike.

  • Intel will build chips for Qualcomm as part of its ambitious foundry plans

    Intel will build chips for Qualcomm as part of its ambitious foundry plans

    by 
    Steve Dent
    Steve Dent
    07.27.2021

    As part of its ambitious foundry plans, Intel said it will build chips for Qualcomm and Amazon.

  • Intel wafer

    A strong Intel is what the tech industry needs right now

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.24.2021

    Intel can now show that it has a plan. It hasn’t chosen the easiest route, but it’s one that, if executed properly, can lead it back to the top. And its vision will most likely be welcomed — let’s hope it can actually follow through.

  • Apple chip-maker TSMC is building a $12 billion plant in Arizona

    Apple chip-maker TSMC is building a $12 billion plant in Arizona

    by 
    Steve Dent
    Steve Dent
    05.15.2020

    Taiwan Semiconductor Manufacturing Co. (TSMC), which manufactures processors and other chips for Apple, NVIDIA and many other firms, has confirmed that it will build a $12 billion chip fab plant in Arizona.

  • Getty Images

    Samsung starts building 10-nanometer processors

    by 
    Steve Dent
    Steve Dent
    10.17.2016

    Chip companies are battling Moore's Law tooth and nail, but Samsung says it's the first to start building processors using a 10-nanometer process, ahead of Intel and others. To put that into scale, the transistors will be just 50 times the size of a silicon atom, which is around 0.2 nanometers across. Samsung didn't say who it's building the system-on-chip for, but Korea's Electronic Times says it has an exclusive deal to build Qualcomm's next-gen Snapdragon 830 processors using 10-nanometer tech.

  • Report: Samsung will start building chips for AMD

    by 
    Steve Dent
    Steve Dent
    12.22.2015

    With falling smartphone sales, Samsung has been trying to boost its chip manufacturing business. AMD, meanwhile, builds CPUs and GPUs for PCs and both major consoles, but doesn't have a fab business anymore. According to Korea's Electronic Times, that kind of synergy was too good to ignore, so Samsung will manufacture CPU and GPU chips for AMD on its 14-nanometer chip foundry starting in 2016. All of AMD's chips are currently manufactured by GlobalFoundries, an Abu Dhabi-owned firm that once belonged to AMD. Both Samsung and GlobalFoundries will reportedly manufacture AMD's latest "Greenland" GPUs and "Zen" CPUs using a 14-nanometer process, which will make them faster and more energy-efficient than previous AMD chips .

  • Unsure about buying an EV? This Heads-Up Display may someday help

    by 
    Brad Molen
    Brad Molen
    11.19.2014

    Say you've thought about getting an electric vehicle but didn't want to take the plunge until you were absolutely certain that you wouldn't wind up on the side of the highway with a dead battery. It's a legitimate concern known as "range anxiety," but assuaging that problem involves either manually keeping track of everywhere you go from day to day or actually buying the car and figuring it out as you go along. The AT&T Foundry, a startup incubator tasked with coming up with clever new tech products, has designed a Heads Up Display (HUD) that may sooth the nerves of skeptical EV shoppers. The lightweight HUD can be placed inside your gas vehicle and programmed to mimic the dashboard of whatever EV model you're thinking of buying. As you go through your daily grind, you get a feel in real-time of how far you can drive before needing a recharge.

  • Perfect Ten: MMO features that were hyped but never delivered

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2014

    Developers like to talk a big game. It's expected, it's encouraged by all parties, and it's part of the fun. When a game or big expansion is coming up, the spokespeople for studios like to hop on stage, grab that mic, and start proselytizing for all they're worth. And while some promises come to fruition, others are various shades of white lies, and still others never come to be at all. These are the features that studios would much rather you forget were mentioned in the first place, although this is the internet and the internet never forgets. Well, players who latch on to everything devs say as absolute truth never forget. Sometimes things happen along the way in development. Studios run out of time to get in all of the features and have to prioritize which make the cut and which do not. Features end up not testing as well as hoped and the studio quietly drops them because the PR hit for the features not going in is much less than the disaster that they might cause. And some developers like to flap their gums and spout brainstorm ideas that send the actual programmers and designers back at the company into spasms of agony when they try to figure out how to make them work. Today let's go through 10 features that were talked up but never delivered in MMOs!

  • Captain's Log: Star Trek Online's year in review

    by 
    Terilynn Shull
    Terilynn Shull
    12.30.2013

    We've reached the end of 2013 and once again it's time to take a look back at the past year in Star Trek Online to see what has been successful and what missed the mark. I have to say that this year has been the most active that the game has seen since its launch almost four years ago. There's a lot to cover, so I'll just get right to it. A new mission, a new ship, and a familiar voice The game's third anniversary saw a new featured episode accompany the usual Q-instigated frivolity. The mission called Temporal Ambassador included the familiar voice of actress Denise Crosby, whose character, Tasha Yar from Star Trek: The Next Generation, was brought back along with the long-awaited Ambassador Class ship. The ship became the mission reward, continuing Star Trek Online's tradition of providing players with a new vessel during the game's anniversary event. While many of us had hoped that Crosby might be heard again as her other character, the Romulan Tal Shiar Operative Sela, I don't think many of us were truly expecting what was to come.

  • Captain's Log: A Star Trek Online 2014 wish list

    by 
    Terilynn Shull
    Terilynn Shull
    12.23.2013

    We're coming up on 2014 and staring Star Trek Online's fourth anniversary right in the face. It's an anniversary that many naysayers said would never come. Next week I plan on taking a look back at the past year in Star Trek Online, so this week I thought it would be fun to prognosticate on what we might see in the year to come. A few days ago, STO Community Manager Brandon Felczer wrote a blog post on the game's site, and buried within that post was the announcement that Cryptic and Perfect World Entertainment have slated another expansion for the game in 2014. The news was actually a bit surprising, and although there were no additional facts about what the expansion might entail, there has been a lot of speculation by the players. I am no exception to the speculation frenzy, so here's my own personal wish list for what I'd like to see in the upcoming expansion and other releases in 2014.

  • Choose My Adventure: Neverending Neverwinter story

    by 
    Larry Everett
    Larry Everett
    12.04.2013

    Of all the things this trip to Neverwinter has shown me, the ability to continue a character's story beyond the quest that Cryptic provides stands as the greatest thing I think any online game can give us. Although I don't believe that Neverwinter (or any other game, for that matter) gives me everything that I ever hoped for, the Foundry does allow those who enjoy dungeon mastering in the classic Dungeons and Dragons sense a chance to test out their skills at creating a story within a realistic development environment. Most writers would love to have a blank slate, a platform to do whatever they want to do, but realistically, that never happens. Every development environment contains its own limits and challenges content creators have to overcome. Sometimes the engine doesn't allow writers to do what they would like. Sometimes budgetary limits constrain the creative process. Sometimes writers forget that they are making a game and not a novel, so "fun" adds its own limits. As a writer and a gamer, I have been given a taste of what it takes to make an enjoyable quest for a gaming community.

  • Choose My Adventure: Neverwinter wonderland

    by 
    Larry Everett
    Larry Everett
    11.27.2013

    When I think about what separates a good Neverwinter Foundry mission from a great Foundry mission, I have to say that it's the ambiance. Ambiance ranges from sounds to lighting to special effects. I could create the best mission ever, write the best story, but if I don't create the best ambiance for the quest, my design could fall flat. What are some of the best ways to create ambiance? Which ones should I put into this Choose My Adventure? In my limited time in the Neverwinter Foundry, I have barely been able to scratch the surface of everything that the design tool has to offer. Of course, decorations such as a dining table in a dining room add to the atmosphere of the setting, but so does the sun shining through the window or the NPCs clapping in the next room. Today, I need your assistance in choosing the different types of ambiance for different parts of our adventure.

  • Choose My Adventure: On such a Neverwinter's day

    by 
    Larry Everett
    Larry Everett
    11.20.2013

    This past weekend, I believe I've worked out all the mechanics I will need to complete our Neverwinter Foundry quest. It contains a total of three boss fights. I don't want to give any spoilers at this point, but I'll say that one of them has a very cool mechanic that I made using the Foundry story tree. I admit that at first I saw only the limitations of the Foundry, but after diving in full-steam this weekend, I've realized that some of the tools are quite robust. One of my favorite tools is the dialogue tree. There are a few limitations on what dialogue can affect, but if you think outside the box as some creators have, you can actually make varying levels of difficulty for your dungeons or even allow players to bypass some content. Today's Choose My Adventure is a bit different from the norm. I've included the first half of my script for the quest after the break. There is no poll this time, but that doesn't mean that I don't want your input. After all, we are making this Neverwinter quest together. After you've read through the script, give your suggestions on possible changes in the comments -- I will certainly consider all of them. Enjoy!

  • Choose My Adventure: A Neverwinter storm is brewing

    by 
    Larry Everett
    Larry Everett
    11.13.2013

    Making a Foundry mission is difficult, but not because Neverwinter makes it difficult -- not yet, anyway. The number of elements used in creating a good mission is bigger than I had initially thought. However, we will stumble through it, as I did this weekend. When I initially tried out the Neverwinter Foundry, there were many elements that were just clunky. I constantly had to switch from Foundry mode to 3-D-mode just to add objects, and I had to hope that they were placed correctly. With the recent changes, I can now pop into editor mode and place objects directly into the world, an amazing step forward. The tough part comes in creating the story and building the world in which the story takes place. Today, I'd like you to help me with a few of the elements I still need to round out my story.

  • Captain's Log: Star Trek Online's Season Eight Preview

    by 
    Terilynn Shull
    Terilynn Shull
    11.11.2013

    It's almost here: Season Eight in Star Trek Online releases tomorrow, November 12th! There is a lot of new material that will be implemented into the game when the season goes live, so much that there really hasn't been a single list of everything that's to come. So in today's Captain's Log, allow me to do a breakdown of all of the new content that Star Trek Online players can expect to see when they finish patching. You can also catch a quick glimpse of Season Eight's material by watching the official Season Eight trailer that Massively revealed last week. As you can imagine, this column will be chock-full of spoilers!

  • Choose My Adventure: Tell me the story of Neverwinter

    by 
    Larry Everett
    Larry Everett
    11.06.2013

    At your bidding, I took my first foray into the Neverwinter Foundry this weekend, and it wasn't too shabby. The Book of the Dead by Magic88255 captured the melodrama of a classic supernatural horror film and coupled it with a bit of game combat. But I think the most important thing that The Book of the Dead had to teach us was about triggers and transitions. When we eventually make our own Choose My Adventure Foundry quest, we will want to keep that sort of thing in mind. Although the overarching storyline is important, I think the little things are what differentiates good Foundry quests from the great ones. During my livestream on Sunday, I tackled another Foundry quest to get a feel for other possibilities. I completed the runner-up from last week, Valerie's Dream. Although the storytelling was a bit weaker in this quest, the character development was great. Both quests were fun, so examining the quest beyond just the fun-factor amazes me. I am actually astonished overall at the quality of quests being created in the Foundry. I hope I can live up to that when we create our own. Let's take a look at some of the elements that seem to make for a good Neverwinter Foundry quest.

  • Choose My Adventure: If it's Neverwinter, is it Alwayssummer?

    by 
    Larry Everett
    Larry Everett
    10.30.2013

    I had a good time this weekend in Neverwinter streaming the first part of our adventure on Massively's Twitch channel. The viewers even participated in creating my character with me based on the gender, race, and class chosen in last week's column. When sitting down to actually create a male Tiefling Control Wizard, I realized that many other relevant choices that could take multiple articles just to vote on. In fact, as was evident in the livestream, in Neverwinter's character creator, you could take over an hour to roll the ideal character. Eventually, the stream audience settled on a medium-red Goku-lookalike named Morthos Angelbane. I don't know how canon that name is, but this is Choose My Adventure. It's not really my decision to make. However, character creation for Cryptic's Neverwinter offers some interesting choices that I feel really set the game apart from other similar games.

  • Captain's Log: It's speculation time in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    09.23.2013

    It's that time again, folks: that time when the Star Trek Online playerbase begins to get edgy as we wait for new stuff. It's that "quiet time," although it's never truly quiet at Star Trek Online -- not in the forums, not in the game, and most definitely not at Cryptic Studios. However, we're also at that crucial point in the cycle of content releases when the dearth of real information is all too obvious. So what's a player to do until the next Featured Episode is released? Well, dwell on the teasers, of course! So join me past the jump and we can speculate together on what we will and won't be seeing in the upcoming FE and Season Eight.

  • AT&T opens second Foundry lab in Plano, Texas, hopes to foster the 'Internet of Things'

    by 
    Daniel Cooper
    Daniel Cooper
    09.17.2013

    Carriers need to innovate their way to bigger profits, so AT&T has been opening up foundries -- startup incubators that try and recreate the spirit of Bell Labs. While the company already has a software-focused facility in Plano, 'Ma Bell has now rented the office space directly above it for the follow-up. The second Texas facility will concentrate on hardware for the "Internet of Things," packing gear like a faraday cage, fast prototyping equipment and 3D printers. Aspiring inventors should just bear in mind that whatever you go there to build will probably need to sell a wireless plan alongside -- after all, AT&T is paying the bills.