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  • One month after going free, 'Evolve' averages 15,000 players

    by 
    Jessica Conditt
    Jessica Conditt
    08.05.2016

    Pick a random moment in June and you'd likely find about 100 people playing Turtle Rock Studios' Evolve on Steam. That's not a lot of players in general, but this number is especially sad for a game billed as an online multiplayer extravaganza. One and a half years after launch, it looked like Evolve was dying. And then, in July, Evolve's active player base shot up to an average of 15,400 at any given time on Steam, according to current lead designer Brandon Yanez. This didn't happen by accident: Developers at Turtle Rock knew they had to take drastic action to save Evolve and so, on July 7th, they did. They made the game free on PC.

  • Zynga's new CEO was also its first

    by 
    Jon Fingas
    Jon Fingas
    04.08.2015

    Zynga's attempt to restore its former glory by hiring an Xbox executive as its leader hasn't exactly panned out. The game developer has announced that CEO Don Mattrick is leaving, effective immediately, with founder Mark Pincus once again taking the reins. It's not clear what prompted the sudden exit, but Pincus swears to the New York Times that Mattrick isn't getting the boot. Reportedly, the two agreed that it was a time for the changing of the guard.

  • 'Halo Online' is a free PC game launching only in Russia

    by 
    Jessica Conditt
    Jessica Conditt
    03.25.2015

    Halo is making a triumphant, if border-blocked, return to PC with Halo Online, a free multiplayer-only game set to launch in Russia this spring. The Russian launch is a closed beta, as Microsoft figures out the best way "to welcome new fans to the Halo universe," according to a post on Halo Waypoint. Halo Online is built on a modified version of the Halo 3 engine, and it should run smoothly on lower-end PCs, Microsoft says. Halo Online comes from Halo: The Master Chief Collection collaborator Saber Interactive and software developer Innova Systems, who have partnered with Halo 4 and 5 studio 343 Industries and, of course, Microsoft.

  • A Katy Perry video game? It's happening

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.05.2015

    Fresh off the Super Bowl XLIX halftime show's stage, Katy Perry and the folks behind Kim Kardashian: Hollywood (Glu Mobile) have an announcement to make: the California Gurl is getting her own free-to-play mobile game. Glu says that it'll be out the second half of this year and feature Perry's voice, likeness and personality. It's part of a five-year deal that'll put the pop songstress on Android and iOS devices (her Windows Phone love only exists in music videos, apparently), but there aren't much more details beyond that it'll "introduce players to a digital playground of global success and talent." Whether or not that includes Left Shark is anyone's guess at this point, but there are at least two Engadget editors eagerly anticipating finding out.

  • Norrathian Notebook: Landmark celebrates Year 0 anniversary

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2015

    I've got to admit, it's a bit weird to be celebrating an anniversary before an actually launch; you can't exactly say "Happy first birthday!" if it hasn't been born yet! But Landmark found a way to make it work, celebrating Year Zero with fans this past weekend. The sandbox opened its alpha doors on January 31st, 2014; all that players could do at that point was gather and build a bit. Since then, the game has expanded its features, adding more building stuff, water and caves, combat, deeper caverns and mobs to fill them, and still more building stuff. Development has definitely come a long way in the last 12 months, so there is certainly reason to revel in the festivities. Of course there's still much more work to be done, but why not take a moment and party in honor of Landmark's progress. Who doesn't like a party?

  • Trove shows off its wonders for January

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    Do you like seeing all of the creative projects that people can put together in Trove? The team behind the game certainly does, since one of the cornerstones of design is to get creative. Which is why there's a new post detailing some of the wonders to be found in the game from the month of January, Club Worlds that offer visual flair and a unique perspective. Some of the worlds are mostly just visual treats, others are functional spots that allow you to ride along special tracks to hear music or take part in a high-speed pinata-cracking festival. If you want an idea about what new worlds to visit during your next play session, you could do worse than hopping into the game and taking a gander at what's on display.

  • Hyperspace Beacon: Seven things I learned while writing about SWTOR

    by 
    Larry Everett
    Larry Everett
    02.02.2015

    This travel through hyperspace cannot be compared to anything else. Not many people get an opportunity to work on something they love professionally, like my writing about Star Wars: The Old Republic. With Massively as we know it coming to an end, it's time to say goodbye to this passenger. Before I actually say my final farewell to Massively, I'd like to leave you, fans of Massively and the Hyperspace Beacon, with a list of things that I've learned from writing this column.

  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • Neverwinter details the Oathbound Paladin

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    Paladins are sort of a thing in any setting you claim to name. The very name conjures images of a fiercely devout warrior with heavy armor, heavy weaponry, and boundless dedication to a cause. Neverwinter's next class, the Oathbound Paladin, is certainly meant to play off of that image. It's a class that can specialize in tanking or healing based on the Paragon path it chooses, and it mechanically centers around helping allies without thought for itself. The central mechanic of the Oathbound Paladin is Divine Call, an ability that gathers energy passively and through certain Paladin actions. When used, it can taunt foes or offer big area healing. The more regular abilities for the class allow it to aura-buff the party, place damage shields on fellow party members, and absorb damage only to unleash it upon enemies shortly thereafter. Find out more about the class with the official preview.

  • EverQuest producer's letter looks to the year ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    The luster on 2015 has come off at least a little bit by now, but that doesn't mean that it's too late for the EverQuest team to start looking to the year ahead, and it's going to be a big one for this classic MMO. The most recent producer's letter looks to the upcoming year, starting with Erollisi day to serve as a suspiciously similar substitute to Valentine's Day. You know how these things work. Moving along through the year, the development team is looking forward to celebrating the game's 16th anniversary, along with an improved looting system and a stream of steady updates to the game. There's a lot of life left in the original EQ, even with the next big installments of the series just around the corner. If you'd like to see what the next year will hold, read the full letter.

  • SWTOR dishes out punishment for a major exploit

    by 
    Larry Everett
    Larry Everett
    01.31.2015

    Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating." Penalties applied to the affected accounts ranged from a warning and one day ban to even full and permanent suspensions. Musco finished up the post by encouraging players to continue to report potential exploits as soon as they are found.

  • Trove adds pirates and promotes pets

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    Yesterday was a fairly important update for the blocky world of Trove, as the new patch introduced genuine, bonafide pirates to the game. Players can now hunt down pirate ships to plunder them for goods while looking forward to future sea-themed updates. Also notable in the patch is that player pets have been promoted to allies. It's not just a name change, either; allies have "extra special powers" that can be used to help players in their journeys. Check out the patch notes for the full details.

  • Otherland plans a second closed beta test for February

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    After hints and rumors, the Otherland dev team is finally prepared to confirm that a second closed beta test is indeed on the way -- and it will be happening next month. "Otherland is starting into the second CBT in February. We don't have an exact date yet and it can be delayed, but we don't want to tease you anymore. We polished a lot of stuff and put a lot of effort in it to provide you with more content, more quests and new features," the team said on the forums. The next closed beta test will include crafting, the auction house, storage, and vendors. Those who didn't get in the first time around can take heart in knowing the team will be handing out more beta keys than the last round.

  • Marvel Heroes plans for a more awesome team-up system

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    While it's all groovy to have a sidekick to run around with your superhero in Marvel Heroes, apparently the team and the community felt as though the team-up system needed more work. That's why Gazillion has a major revamp of team-ups planned for Q1 2015. According to a new dev diary on the subject, the revamp will cover a range of improvements to the system. Team-up characters will see more customization, expanded power trees, a level cap of 60, increased survivability, synergy bonuses, and new powers on top of improvements to old powers. Players will also gain more control over what their team-up companions do on the battlefield. In addition to the developer diary, there's also a forum FAQ to deliver even more information on the planned revamp.

  • Sail to Tyrant's Throne with RIFT 3.1

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    RIFT's Patch 3.1: Storm at Sea came out yesterday, building upon the water-based madness that came with last fall's Nightmare Tide expansion. The biggest addition to the Plane of Water is the Tyrant's Throne zone (which is so very fun to say six times fast), which includes five new story quests that cover the tale of Crucia's horrible experiments. The patch also adds three zone events, more planar attunement levels, a new nightmare rift type, a new chronicle, and improvements to the minion, dimension, and crafting UI systems.

  • Skycastles coming to TERA on February 24

    by 
    Jef Reahard
    Jef Reahard
    01.29.2015

    Have you recently come home to TERA? OK, maybe you never left. Either way, En Masse is betting you'll get excited about the Skycastle guild housing system that's heading your way on February 24th. The castles float above major cities and are available "to the top-ranking guilds on each server via two new ongoing four-week guild competitions that track guild points earned from dungeons, battlegrounds, and guild-vs.-guild battles," according to an En Masse press blurb. The patch will also include a new dungeon set aboard the Sky Cruiser Endeavor as well as a hard-mode version of Bathysmal Rise. [Source: En Masse press release]

  • Watch Dragon's Dogma Online gameplay in the debut trailer

    by 
    Sinan Kubba
    Sinan Kubba
    01.29.2015

    Going by its first trailer, Dragon's Dogma Online plays much like its name indicates. The newly unveiled RPG allows parties of up to four players to take on a variety of monsters, small and large - sometimes very large. Like in the original Dragon's Dogma, players can cling to bigger beasties and get their Wander on, as you can see in the video below the break. Along with the video, new screenshots some of the "Online" side including towns that players can congregate in and the chat windows pictured above. Finally, the trailer confirms initial reports that Dragon's Dogma Online is a free-to-play game for PS4, PS3, and Windows PC, and that it's coming to Japan this year. According to Capcom, a Western release isn't in the company's plans.

  • Get your free League of Legends soundtrack now

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2015

    You know what's awesome? Free stuff. Free stuff is awesome. And League of Legends is notable for giving away free goodies over the years, so we're not surprised to see that Riot's put the game's brand-new soundtrack album up on the site as a free download -- before it's going to be sold elsewhere. So if you want to get 15 generally excellent tracks (we know; we've listened to it), then head on over and snag it now!

  • Firefall video previews Amazon Warzone

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2015

    Listen up grunts, did you honestly think you'd live forever? Well, you won't. No sir, you're going to head back to the front lines of Firefall with its upcoming patch and probably die. Then we're going to drag your corpse back to the base, jolt it with enough juice to make you glow in the dark, and send your reanimated wimpering frame into even more harm. But that's the fun, eh? Firefall's posted a new video that highlights the big upcoming patch. Features incoming include the Amazon Warzone, the big game hunt, the reputation system, and improvements to loot and ranged weapon modules.

  • Jukebox Heroes: The quieter side of LotRO's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2015

    Yes, I'm kind of nuts about the Lord of the Rings Online soundtrack. It could be because I've played this MMO more than most any other at this point, but I like to think that it's also due to a really well-done score that does more for world-building than most soundtracks. Even though I've talked about the soundtrack as a whole, interviewed Composer Chance Thomas, discussed my favorite housing themes, and reviewed both the Riders of Rohan and Helm's Deep scores, there's still more that I wanted to cover. Today, I want to share with you exactly why I love this soundtrack: for the quiet moments. There are a select few tracks that are nearly ambient but are also perfectly immersive. I can't help but get kicked in the feels every time one of these comes on, and I know that for years to come I'll have fond memories of LotRO whenever I play them. Let's get a little mellow and hear the whispers of Middle-earth today.