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  • Jukebox Heroes: Runes of Magic's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2012

    Welcome back to Jukebox Heroes, the column that dares you to close your eyes and unplug your ears. Well, after you're done reading this opening, of course. So what's the greatest tragedy in modern musical history? Everyone has an answer to that, but mine will be, "How much Runes of Magic's score is overlooked because it's a free-to-play title." Sure, the game shares enough DNA with World of Warcraft that the two titles can never marry or else they'll have inbred children, but RoM's soundtrack is anything but a clone of WoW's. Runes of Magic actually goes toe to toe with some of the greatest music I've ever heard in MMOs, and that's no exaggeration. I have to thank Massively's Jeremy Stratton for turning me on to this particular score. According to a few accounts I've read, Runes of Magic's music is both cobbled together from tracks of other video games as well as original pieces composed specifically for this. I honestly don't care where the music comes from; I just care to turn my speakers all the way up and feel epic when it's playing. So here we go with my absolute favorite tracks from Runes of Magic, minus a couple that I've shared on Massively before!

  • Bounty Bay Online shutting down

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2012

    After five years of operation, it's time for the good ship of Bounty Bay Online to pull into port and never set sail again. The game has announced that it will be shutting down in the near future, with the servers currently scheduled to go dark on September 20th. No specific reasons have been given for the shutdown, although the announcement does make note that the years of operation (and several management changes) took their toll on the game. Client downloads are already disabled; the community team is planning events for players sticking with the game during its last weeks of operation. Players who purchased items from the game's cash shop recently will also be compensated accordingly, although exact details have not yet been announced. It's a sad day for anyone in love with the game or simply fond of a broad MMO landscape, and we can only hope that the development team moves on to bigger and brighter projects.

  • Frogster changes name to Gameforge Berlin AG

    by 
    Shawn Schuster
    Shawn Schuster
    07.03.2012

    After two years of working together in harmony under the separate names Frogster and Gameforge, Frogster's shareholders decided to fully integrate the two and ditch the Frogster name. Not only will this affect the German company's European subsidiaries, but it will also change the Frogster America and Frogster Pacific GmbH names to Gameforge America Inc. and Gameforge Pacific GmbH, respectively. There's no word of any staff changes or (further) game shutdowns associated with this name change, and the company's CEO, Seth Iorio, commented the company now has "the combined experience and expertise of around 600 employees in all locations available and can thus offer [its] players even better service." [Source: Gameforge press release]

  • Eligium is shutting down

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2012

    The game's full title is Eligium: The Chosen One, but as it turns out, the game wasn't chosen after all. Following evaluations of the game's performance and player feedback, Frogster has determined that the game simply isn't up to the company's standards, and so Eligium is shutting down as of July 17th. Forums for the game will remain open until the 19th for players to say goodbye and possibly coordinate on moving to a new game. Players who had acquired shop currency or items in the game will be reimbursed through store credits to other Frogster games. Direct refunds will not be available, and further purchases are already disabled. Players will also benefit from regular Experience and Soul Point boosts until the live servers are shut down so that everyone can enjoy one final romp. The game's official site is already unavailable, marking a sad day for all those who did enjoy the game during its brief life.

  • MMO Blender: Jeremy's unholy MMO concoction

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.22.2012

    Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix and match their favorite features from existing MMOs for your amusement. But do our choices create a perfectly honed machine or a lumbering, speechless frankenstein of an MMO that deserves to be put out of its misery? First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!

  • The Perfect Ten: MMO Jukebox

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2012

    Earlier this year, I got to expose my musically nerdy side to you all in a one-two shot of MMO theme song countdowns. The truth is that I'm just a huge sucker for video game music, and as such, I've collected a wide range of MMO scores to bolster my MP3 player. I know that we players tend to be pretty vocal about turning off MMO music at some point, usually due to extreme repetition. Unfortunately, that seems to leave a bad association with this music in our minds, and I don't feel that reputation is deserved. MMO scores can be just as good -- if not better -- than their counterparts in film or other video games. So I've decided that every so often I'm going to devote a full Perfect Ten to sharing my favorite MMO music. I'm always open to suggestions, of course, so if you know of a track that you feel really should be in the next list, send me an email or leave it in the comments!

  • Runes of Magic's Chapter V: Fires of Shadowforge now live

    by 
    Jef Reahard
    Jef Reahard
    06.12.2012

    Last week we got a preview of Runes of Magic's new Chapter V update at E3. Today you can join in the fun, as Runewaker and Frogster have officially released Fires of Shadowforge to the live servers. The update raises the level cap to 72 and adds a new race (the Shadowforge Dwarves), two new classes (Champion and Warlock), and a new continent filled with quest and dungeon content. That's just the tip of the iceberg for Chapter V, too. The devs are planning to add new guild instances and buildings, new battlegrounds, dungeons, elite skills, world bosses, and more over the life of the update. Read all about it at the official Runes of Magic site. [Source: Frogster press release]

  • Runes of Magic: Chapter V sparks to life in a new trailer

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2012

    Saying that it's on the "home stretch" leading up to the launch of Runes of Magic's next great content update, Frogster released a trailer highlighting the Shadowforge Dwarves from Chapter V. The trailer takes us through an abbreviated tale of how a fallen cadre of dwarves were set in stone for eons, only to come back to life once their curse was lifted. The Shadowforge Dwarves are set to become the first new playable race in the game since its launch, and the third overall. Chapter V will also incorporate two additional classes, a new starting area, and several high-level zones and dungeons. Excited about the Chapter V update? Set the following trailer on repeat and count down the hours until it releases on June 12th!

  • Runes of Magic: Chapter V to bring new lands and high-level instance

    by 
    MJ Guthrie
    MJ Guthrie
    06.01.2012

    In just under two weeks, Runes of Magic players will be able to enjoy the fifth chapter of the free-to-play fantasy MMORPG. Last week we told you about the new race in Chapter V, the Shadowforge Dwarves. Today Frogster unveiled a new region along with a new high-level instance. Fires of Shadowforge also introduces the Warlock and Champion classes. In the west of the new continent of Kolydia, the Ancient Kingdom of Rorazan opens up to adventurers. This hostile and unforgiving realm was destroyed by firestorms and is now inhabited only by mechanical golems, fire elementals, and spirits. Adventurers can also traverse the war-torn region of Chrysalia. Dungeon-goers can experience Aeternal Circle, a new high-level instance with two different difficulty settings. Just be sure to take a sharp mind as well as a sharp sword along; the only way to advance to the next area after defeating each boss is to solve a puzzle. [Source: Frogster press release]

  • Choose My Adventure: Take it back

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.30.2012

    Film trilogies rarely work out well. Either they're a case of a successful film spawning a successful sequel that leads into a try at a third film or they're a story stretched and hyped into unrecognizable shapes after several years. As a result, most third installments vary between "depends on personal taste" and "just plain bad." But here we are on my third run through Choose My Adventure, which means that for better or worse I'm looking at a trilogy. Let's hope this turns out slightly better than history might indicate. Beneath the cut are our nine candidates for the next game on the block, complete with explanations about why I've chosen those titles instead of other possibilities. Go ahead and read through the possibilities, then vote for your choice by Saturday if you want to be counted! Next week, tune in for a much more opinionated column as we kick off part three. And yes, the bonus polls are back.

  • Runes of Magic's Fires of Shadowforge update features new race, starting zone

    by 
    Jef Reahard
    Jef Reahard
    05.25.2012

    Runes of Magic's Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world. The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that Frogster describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall. Runes of Magic is a free-to-play fantasy title developed by Runewaker and published by Frogster. The Fires of Shadowforge update releases June 12th. [Source: Frogster press release]

  • Runes of Magic weekend event psyches players up for Chapter V

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2012

    Runes of Magic is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and Frogster is throwing five exciting events to pep up its playerbase during the wait. The Big Five, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend. From May 25th through May 29th, Runes of Magic players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event. The highlight of Chapter V is most definitely the addition of a pair of new classes: the Champion and the Warlock. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.

  • Runes of Magic shows off the new Champion and Warlock

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2012

    New classes are always exciting. In a game with an established set of abilities and character options, the chance to take a different option helps keep the game engaging and surprising. That's no doubt part of the rationale behind Runes of Magic's two new classes, the Champion and the Warlock. But they're also meant to show off the ingenuity and cleverness of the Dwarves, and in a new preview of these two classes, it becomes clear just how much both will bring to the table. The Warlock is an arcane caster who has delved into the knowledge of the Shadowforge Dwarves, allowing him to act as either a damage dealer or a support character as the situation warrants. Champions are masters of pseudo-mystical forge techniques, with the Champion ultimately being capable of transforming into a special Runic Robot form for increased damage and durability. There are only a few more weeks until the game's next major update, and then players will get to try out the new hybrid classes for themselves.

  • Frogster talks TERA Elin censorship

    by 
    Jef Reahard
    Jef Reahard
    05.14.2012

    If you're still fuming over the decision to censor TERA's Elin race for the western market, or if you're simply an interested bystander, Eurogamer has posted a new interview that's worth reading. The site sat down with Frogster's Lucile Le Merle, who addressed the ongoing censorship controversy that manifested itself in the removal of Elin panties and the addition of both longer tights and belly-covering outfits for the characters on both the US and European TERA game servers. Le Merle says that Frogster had no say in the game's PEGI 12 rating, noting that such things are determined not by Frogster but by PEGI. "We only send a specific version of the client to PEGI, which rates it and sends it back to us with the final decision. Then we can contest it, if we deem it's not the right rating." Le Merle also touches on the cultural divide between East and West (and between anime fans and the uninitiated), concluding that ultimately Frogster and En Masse had to make changes. "In Asia their mindset is completely different. To them it is not a problem. It is not related to pedophilia. It's just part of the culture to have small, little girls that run around smiling. People just find it normal," Le Merle explained.

  • The Game Archaeologist: When dead MMOs come back to life

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy). But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing. Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

  • TERA EU head start begins today, US to follow tomorrow [Updated]

    by 
    Jef Reahard
    Jef Reahard
    04.27.2012

    It's head start weekend for western TERA fans, and it's been a long time coming. The game, which originally launched in Korea in January of 2011, is finally coming to North America and Europe (on May 1st and May 3rd, respectively). Beginning today, European pre-order players can jump into the game's head start period and enjoy all of TERA's content through level 38. The North American head start kicks off tomorrow, April 28th, and it also features a level 38 cap. Players can create a maximum of eight characters per server, while any characters made during last week's early character creation and open beta events will carry over to the head start period. [Source: Frogster press release] [Update: According to an official post on En Masse's website, the North American head start has been moved four hours earlier and will now begin at 11 a.m. EDT (8 a.m. PDT) on April 28th.]

  • Frogster responds to community uproar over European TERA changes

    by 
    Matt Daniel
    Matt Daniel
    04.24.2012

    European TERA fans have been up in arms lately due to decisions on behalf of the game's European publisher, Frogster, to remove a notable amount of the game's mature content in hopes of receiving a PEGI 12 rating. Today, the game's lead community manager, Raven, took to the forums to explain the logic behind some of these decisions and to elaborate on what players can expect moving forward. The post begins with an apology for the lack of transparency in the matter of removing the blood effect slider from the game without mention; it goes on to promise that "the gore slider will be back with the original three different graduations and blood will still be spread on the ground during combat," though it's important to note that the feature will be patched back in shortly after launch. Raven also clarifies the reasons behind some of the changes made to the childlike Elin, stating that the changes were made "not to comply with a demand from any official board, but because those characters in particular could have attracted to the game a population of unsavoury users, and it is part of [Frogster's] responsibility to protect [TERA's] younger audiences from them." As far as the changes made to other character models (such as the reduction of female breast size and some changes that made certain pieces of armor less revealing) are concerned, Raven points out that those changes are present in all versions of the game, including the Korean version, so it's not a case of the game's being censored purely for Western audiences. To get the full details and put forth your tuppence on the matter, just head on over to the official TERA EU forums.

  • Play Runes of Magic in your browser (if you're in Europe)

    by 
    Jef Reahard
    Jef Reahard
    04.24.2012

    Want to play Runes of Magic in your browser? Now you can, thanks to the fruits of a partnership between Frogster and Kalydo. Frogster tells us that "game quality is not compromised in the new version, and Runes of Magic can now be played on any PC that meets the technical requirements without having to download the full client." It usually takes about 30 seconds of streaming to reach RoM's main menu and character creation interface. Also of note is the fact that the browser version runs on the same servers as the client version, so you'll still have access to all of your friends and familiars. The bad news is that the browser version is only available in Europe as of today. We'll update you as soon as we hear about Frogster's plans for additional markets. [Source: Frogster press release]

  • Massively's Easter event roundup: 2012 edition

    by 
    Jef Reahard
    Jef Reahard
    04.07.2012

    Whether you're an Easter traditionalist or you simply need an excuse to eat a chocolate bunny, it's that time of year again. It's also time for a few of our favorite MMO devs to don their silly hats and introduce all manner of egg hunts and contests into games like RuneScape, Runes of Magic, and World of Warcraft. That's just the tip of the Easter event iceberg; you'll find several more festively inclined titles in our roundup after the cut. Before you hop on over, have a look at the two bunnies above and repeat after us: d'awww.

  • Massively Exclusive: Eligium's world history, chapter 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2012

    Maybe you've been following Eligium since it was first announced. Maybe you've been interested after reading our impressions of the title from GDC. Maybe you're only just now hearing about it. Whatever camp you fall into, the game is continuing along with its testing and nearing an official release. And while some players might be interested only in leveling particularly involved mounts and enjoying some wide-open exploration, others want to know a little more about the world the game inhabits. We've seen snippets of the game's lore from the various racial reveals, but the team at Frogster is putting together a series on the game world's history in more detail. The first installment gives a quick and broad overview of the pre-history of the game's setting; it's just after the cut. If you're interested in the game, enjoy, and keep your eyes peeled for future installments in the history updates.