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  • Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.29.2011

    It took me a little while, but you should know by now that I was going to do a Guild Wars 2 comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right? Runes of Magic has been chugging along for over two years now, while GW2 is -- sort of -- just around the corner, and Guild Wars is the veteran of the bunch at six years of age. What do these MMOs have in common that would provoke me to attempt a comparison? I'll give you a hint: It has nothing to do with jumping. What they do share is character customization, which, really, many MMOs have. It's a pretty standard feature. In this week's Lost Pages of Taborea, I thought it would be interesting to take a look at how RoM could have taken some customization cues from GW, while GW2 might be taking some from RoM -- sort of like a movie based off a show based off a movie.

  • Lost Pages of Taborea: Runes of Magic's potential for EVE combat

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.22.2011

    I've been thinking a lot lately on other ways that Runes of Magic reminds me of EVE Online. Not that any systems are exactly the same, but they have certain similarities. Wurm Online and Minecraft are arguably different in how they function, but they both scratch the same creative itch. RoM's gear-modification system lends itself to EVE-esque combat. Keep in mind we're not talking about how the mechanics or guts of the games are similar or different; we're talking about how the same itch is being scratched. In the case of RoM's PvP being like EVE, it's more like tickling the itch with a feather, which makes you want to scratch it even more. I want to scratch that itch with a Brillo pad by exploring how RoM's open-world PvP could function more like EVE's, thanks to the arcane transmutor. Let's start with how I think battlefields differ from open-world PvP.

  • Global Chat: Rose-colored glasses vs. realism edition

    by 
    Rubi Bayer
    Rubi Bayer
    08.21.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! There's a lot of hype and excitement floating around the gaming world these days. Exciting titles are in various stages of development, and speculation is the name of the game. Titles still in development aren't the only source of excitement, though. Players love to talk up their favorite games and sometimes the industry in general. Some of our readers jumped in on various Massively stories this week with some slightly more down-to-earth thoughts -- not that this is bad! Follow along after the jump to see what some of our most astute readers of the week had to say.

  • Former Frogster CEO forms new F2P publishing company

    by 
    Matt Daniel
    Matt Daniel
    08.17.2011

    Fans of free-to-play games just received yet another outlet for their addiction, as former Frogster CEO Andreas Weidenhaupt has announced the founding of a new publishing company, named Infernum. The company will be working to bring free-to-play MMOs from around the world to Western audiences. Weidenhaupt claims, "The market for high-quality MMO games that are free to play is growing dynamically and we intend to become a major player in the space." The company is already hard at work bringing those "high-quality MMO games" to its customers, with Weidenhaupt noting, "We've already begun assembling a top-notch team and are looking to fully utilize our resources by bringing some great games to the western world in 2012." So if you're in the market for a shiny new F2P title, keep your eye on Infernum and find out what it will be bringing to the table.

  • Massively's guide to Gamescom 2011

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    If you've never been to Gamescom before, let's simply put it this way: It's big. Really, really big. Forget most any convention you've attended; this is likely to be even bigger. Billing itself as the world's largest games event, Gamescom sees well over a quarter-million fans, journalists and exhibitors crowd into the Koelnmesse in Cologne, Germany to check out hundreds of games and companies. Due to its size and worldwide prominence, Gamescom is a significant event for anyone following the MMO genre (and video games in general). There are plenty of MMO studios gearing up to share first looks, exclusive reveals, detailed Q&A sessions, and exciting hands-on demos for attendees. Naturally, Massively will be paying close attention to all of the news coming out of Gamescom this week. For those attending the convention or merely looking to keep abreast of all of the games, studios, and information forthcoming, we've compiled a guide to the hottest tickets at Gamescom as well as a comprehensive exhibitor list of MMO studios after the break.

  • Frogster announces new Eligium MMO, reveals cinematic trailer

    by 
    Jef Reahard
    Jef Reahard
    08.16.2011

    Most modern MMORPGs are all about making thousands of players feel like mighty heroes, but Frogster's newest endeavor is taking that concept to another level if the game's title is anything to go by. A new cinematic trailer for Eligium - The Chosen One was just announced, and the game itself will be shown off later this week at Gamescom 2011. The free-to-play fantasy title "challenges players to see if they have what it takes to be the chosen one and free the world from the invading demonic hordes," according to a Frogster press release. Eligium was actually developed by a Chinese firm called Shanda Games Ltd. (Frogster is serving as the publisher), and the title will be launching in the first quarter of 2012 to the English, German, French, and Polish markets. In terms of gameplay, Eligium features five playable race/class combinations (including panda fighters), extensive crafting and item upgrade options, and group instances as well as world boss battles. There's also a bit of PvP on offer and guild systems designed to bring factional warfare to the forefront. Frogster's press material also mentions player housing and a pet/mount-hatching system. You can glimpse the first official Eligium trailer after the break.

  • Lost Pages of Taborea: Answering email

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.15.2011

    Today's email comes to us from Jack Readman. Dear Jeremy: As the subject suggests, I am curious about Runes of Magic. I have given it several tries before and can say I enjoyed it, but I always left it after a while due to distractions. Currently I'm playing RIFT and enjoying the endgame raiding and to a lesser extent the 5-mans. So I do like my PvE content. What does RoM have to offer in this regard? I love The housing thing and other diversions like that. What else is there? Tell me what is great about RoM and what gives it its flavor? How dependent do you have to be on the cash shop? Thanks for writing, Jack. I'm sure many players have very similar questions when approaching Runes of Magic for the first time. I've tried to formulate a response akin to how I'd explain RoM to my friends -- if they'd actually want to listen to me for as long as this article is. I can only offer my opinions, but ultimately what you think of RoM is up to you. I play RIFT, but I haven't gotten beyond level 20. I'm also not really into endgame in RoM yet, although I think I'm fairly familiar with the MMO as a whole. Keep in mind certain features will net you different answers depending on how a player approaches MMOs in general. I can tell you right off the bat that the majority of RoM's dungeons are six-man or twelve-man, but for the rest of my verbose answers, you'll have to click past the break.

  • Lost Pages of Taborea: Faction flags

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.08.2011

    I love taking screenshots. There, I said it. Give me endless zones with nooks and crannies to explore around every corner and I'll take screenshots of them. I'm currently sitting at 11.2 Gigs -- just for Runes of Magic. Buildings, landscapes, caves, outfits, weapons, mounts; You name it, and I've probably taken a screenshot of it. Oddly enough, it's the action shots I usually don't try to capture. Don't get me wrong, I do enjoy capturing a good light show as my guild face-plants a boss, but the majority of my screenshots folder is overwhelmingly filled with persistent-world shots devoid of player characters. Many of the factions in RoM have unique architecture and flags signifying their peoples. I've dug through the beast I call a screenshot folder and put together a visual trip through the many different ways factions choose to advertise. Did I say there were many? There are. I didn't include every last faction-flag I could find, but I've chosen from some of the more common ones -- and some of my favorites. As you'll see, there are some really great designs that help immerse you in RoM. I love these little attentions to detail that show the effort developers put into designing a world.

  • MV Guide: August 8-14, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    08.08.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's scheduled for this week!

  • Bounty Bay Online expands into the Raging Seas today

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2011

    Man the crow's nest! Tighten that jib! Swab the poopdeck! For today, Bounty Bay Online is sailing away from safe harbors and into the Raging Seas content update. This free-to-play pirate MMO is no stranger to constant peril and sizable patches. Raging Seas adds three new ships to the game and a much improved system to upgrade your boat, with special items that can boost your rudder, hull, cannon range, and more. Also included in the patch is an exciting group instance called the Naval Battle of Gravelines that throws you into an epic sea battle during the Spanish Armada era. Raging Seas follows this past May's Bounty Bay land-based Atlantis update. You can watch the short trailer for the patch after the jump!

  • Lost Pages of Taborea: Chapter 3 character background tie-ins

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.01.2011

    The lore in Runes of Magic can sometimes be frustrating. There's an incomplete -- and vague -- history that sparks questions of who did what and when. Sometimes, there are references to reoccurring incidents without anyone knowing anything of who was involved or when it happened. As new chapters are released, some of those questions are answered and story-holes are filled, but new questions get added as well. We are veering off the beaten track in this week's Lost Pages of Taborea to dive into some lore. There's a growing amount of story for lore-hungry players to discuss and I wanted to revisit some Chapter 3 lore that helps us to understand a little more about the history and present-day in the world of Taborea. The following article is written for those players who may already know about the game's lore, but want to know even more. Given the overall amount of story and the way it's spread out through levels, zones and time-frames, I almost didn't feel the need to put any spoiler warnings on this post. Instead, I left out details learned from going inside the various dungeons.

  • MV Guide: August 1-7, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    08.01.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's scheduled for this week!

  • Lost Pages of Taborea: What could have been

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.25.2011

    We always face changes in our favorite MMOs. A new patch comes along and changes multi-click gathering to single-click, a cool pet system gets added or our main class gets nerfed. Sometimes changes happen before the game ever sees them, though. Runes of Magic had some different features planned that were never implemented. Tile-dungeons, a streaming client and party-spells are a few of these features left on the cutting-room floor. In this week's Lost Pages of Taborea, I want to insert a titular line and look at what could have been.

  • Lost Pages of Taborea: A history of Diamonds

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.18.2011

    It's been a long time since we've heard anything about Diamonds being reinstituted into Runes of Magic's auction house. Since that fateful day they were removed, a lot of new players have joined, veterans have left and some things that should not have been forgotten... were lost. Having Diamonds in the auction house is an important feature that was planned from the get-go. It allows for seamless trading and player-controlled price fluctuations that keep all items obtainable for everyone. It's about having the freedom to play multiple ways. Options are more numerous than simply paying and having everything opened up or not paying and being stuck. With RoM's cash-shop items being integrated into the title's gameplay, there's a grayscale that lets players have many more options in how they want to play. It's not an overly complex issue, but one worth looking back on. Getting Diamonds back in the auction house isn't a lost cause, but the issue has dragged on to the point that long time players may have given up all hope. This edition of Lost Pages of Taborea is all about looking back at the beginning and bringing players up to speed on diamonds in (or not-in) the auction house.

  • Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.11.2011

    I was prepping for a Guild Wars 2 comparison with Runes of Magic, but in light of the current buzz in the air, I'm moving my EVE Online comparison up. A couple of interesting blocks fell into place this week that fit well with a look at how EVE and RoM allow money to circulate through the economies, and how PvP works in conjunction with it. While there's no contest as to which MMO has the more robust economy, there are still similarities that fit the pay-to-progress comment Mr. Simon Ludgate made in a recent Gamasutra article. Swarming around the above topics is the question of how much it costs to stay competitive in RoM, which I've also been working on. What does Gamasutra's article have to do with RoM, how much does it cost to be competitive and how are economies similar in these two MMOs? You can also read my memorandum to all EVE PvPers. Set your jump-point past the break to see.

  • One Shots: The Ent is walking

    by 
    Rubi Bayer
    Rubi Bayer
    07.09.2011

    Massively reader Eera has sent us an intimidating Runes of Magic pet image for today's One Shots: Hi! This is a shot of my awesome Ent pet, Shambles. He may not be cute or cuddly, but he's good in a fight and having Treebeard walking around with you is awesome. We're loving the pet screenshots, but we're preparing for next week's One Shots theme as well. We've seen your gear, your mounts, and your pets; now it's time to see you! Snap a screenshot of your favorite character in your favorite MMO. Let us know about him or her by sending the screenshot, your name, and some information about the character to oneshots@massively.com, and we'll feature the character here on One Shots! %Gallery-112285%

  • Get your game on with a prize package from Frogster and Steel Series!

    by 
    Rubi Bayer
    Rubi Bayer
    07.09.2011

    Runes of Magic fans, listen up! The team at Frogster has partnered up with the professional gaming gear team at Steel Series, and the result is a pile of prizes for one lucky Massively reader. The prize list consists of a Runes of Magic t-shirt and aluminum water bottle, a RoM poster autographed by the GMs, a Steel Series Runes of Magic mouse pad, and a code for a permanent RoM mount. But wait, there's more! The winner will also receive a Steel Series Siberia v2 gaming headset, rounding out an already-generous goodie bag from the two companies. So what do you have to do to get your hands on this prize package? Well, as always, start by checking out our contest rules; you need to be over 18 and a United States resident. Then leave a comment here telling us a little about your Runes of Magic play: When did you start? What kept you playing? Do you have a favorite class and/or zone, or do you love it all? Leave your comment by noon EST on Saturday, July 16th. Once the deadline hits we'll draw one winner and send the items directly to him or her. Best of luck!

  • Lost Pages of Taborea: Improving versatility in RoM's content

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.04.2011

    I'm bouncing off last week's Lost Pages of Taborea to elaborate on why Runes of Magic's content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if you've read last week's article. RoM's gear-system ensures that you get a lot of variety in choosing what kind of character to make and how you want to play it, but there's a threshold at which the only way to allow for even more diversity among class builds is to offset the linear difficulty of new content by replacing your stats with more powerful versions of themselves, adding refinements and tiering, upgrades that just up your sheer power. Players get funneled into more restrictive builds as they gain levels. The downfall is in the content itself because it becomes super-easy-mode killing after over-gearing. It's turning on a cheat code. Any need -- or desire -- to manage blood bars or skill rotations gets thrown out with the trash. It's a foreseeable issue in just about any game across any platform or genre in which you would allow the players to gain extra amounts of power. But is there a way to allow for it and keep in some challenge and variety? Some solutions might be to slow down the pace of combat, stretch the utility of player bars, make content more dynamic, or throw in some sandbox behavior.

  • Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.27.2011

    Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly earnings. I want to talk a bit about business, specifically about how it might relate to decisions developers make concerning what kind of balance to put into an MMO. RoM's gear system is extremely flexible on the outside, but inside there are some restrictions. Some of these restrictions are imposed by the game, but some are imposed by players. In this week's Lost Pages of Taborea, let's take a look at how the flexibility and choice of RoM's gear system -- and other systems -- are in opposition to the game's content and some desires players have.

  • MV Guide: June 27 - July 3

    by 
    Rubi Bayer
    Rubi Bayer
    06.27.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. (Of course, Livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's scheduled for this week!